Writing Skia Tests ================== + [Unit Tests](#test) + [Rendering Tests](#gm) + [Benchmark Tests](#bench) We assume you have already synced Skia's dependecies and set up Skia's build system. <!--?prettify lang=sh?--> python tools/git-sync-deps bin/gn gen out/Debug bin/gn gen out/Release --args='is_debug=false' <span id="test"></span> Writing a Unit Test ------------------- 1. Add a file `tests/NewUnitTest.cpp`: <!--?prettify lang=cc?--> /* * Copyright ........ * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file. */ #include "Test.h" DEF_TEST(NewUnitTest, reporter) { if (1 + 1 != 2) { ERRORF(reporter, "%d + %d != %d", 1, 1, 2); } bool lifeIsGood = true; REPORTER_ASSERT(reporter, lifeIsGood); } 2. Add `NewUnitTest.cpp` to `gn/tests.gni`. 3. Recompile and run test: <!--?prettify lang=sh?--> ninja -C out/Debug dm out/Debug/dm --match NewUnitTest <span id="gm"></span> Writing a Rendering Test ------------------------ 1. Add a file `gm/newgmtest.cpp`: <!--?prettify lang=cc?--> /* * Copyright ........ * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file. */ #include "gm.h" DEF_SIMPLE_GM(newgmtest, canvas, 128, 128) { canvas->clear(SK_ColorWHITE); SkPaint p; p.setStrokeWidth(2); canvas->drawLine(16, 16, 112, 112, p); } 2. Add `newgmtest.cpp` to `gn/gm.gni`. 3. Recompile and run test: <!--?prettify lang=sh?--> ninja -C out/Debug dm out/Debug/dm --match newgmtest 4. Run the GM inside SampleApp: <!--?prettify lang=sh?--> ninja -C out/Debug SampleApp out/Debug/SampleApp --slide GM:newgmtest <span id="bench"></span> Writing a Benchmark Test ------------------------ 1. Add a file `bench/FooBench.cpp`: <!--?prettify lang=cc?--> /* * Copyright ........ * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file. */ #include "Benchmark.h" #include "SkCanvas.h" namespace { class FooBench : public Benchmark { public: FooBench() {} virtual ~FooBench() {} protected: const char* onGetName() override { return "Foo"; } SkIPoint onGetSize() override { return SkIPoint{100, 100}; } void onDraw(int loops, SkCanvas* canvas) override { while (loops-- > 0) { canvas->drawLine(0.0f, 0.0f, 100.0f, 100.0f, SkPaint()); } } }; } // namespace DEF_BENCH(return new FooBench;) 2. Add `FooBench.cpp` to `gn/bench.gni`. 3. Recompile and run nanobench: <!--?prettify lang=sh?--> ninja -C out/Release nanobench out/Release/nanobench --match Foo