/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SampleCode.h" #include "SkBlurMask.h" #include "SkCanvas.h" #include "SkView.h" #include "Sk1DPathEffect.h" #include "Sk2DPathEffect.h" #include "SkBlurMaskFilter.h" #include "SkColorMatrixFilter.h" #include "SkColorPriv.h" #include "SkCornerPathEffect.h" #include "SkDashPathEffect.h" #include "SkDiscretePathEffect.h" #include "SkEmbossMaskFilter.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkGradientShader.h" #include "SkMath.h" #include "SkPath.h" #include "SkPictureRecorder.h" #include "SkRegion.h" #include "SkShader.h" #include "SkCornerPathEffect.h" #include "SkPathMeasure.h" #include "SkPicture.h" #include "SkRandom.h" #include "SkTypeface.h" #include "SkUtils.h" #include <math.h> #include "DecodeFile.h" class Dot2DPathEffect : public Sk2DPathEffect { public: Dot2DPathEffect(SkScalar radius, const SkMatrix& matrix) : Sk2DPathEffect(matrix), fRadius(radius) {} SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Dot2DPathEffect) protected: void next(const SkPoint& loc, int u, int v, SkPath* dst) const override { dst->addCircle(loc.fX, loc.fY, fRadius); } void flatten(SkWriteBuffer& buffer) const override { this->INHERITED::flatten(buffer); buffer.writeScalar(fRadius); } private: SkScalar fRadius; typedef Sk2DPathEffect INHERITED; }; class DemoView : public SampleView { public: DemoView() {} protected: // overrides from SkEventSink virtual bool onQuery(SkEvent* evt) { if (SampleCode::TitleQ(*evt)) { SampleCode::TitleR(evt, "Demo"); return true; } return this->INHERITED::onQuery(evt); } virtual bool onClick(Click* click) { return this->INHERITED::onClick(click); } void makePath(SkPath& path) { path.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScalar(20), SkPath::kCCW_Direction); for (int index = 0; index < 10; index++) { SkScalar x = (float) cos(index / 10.0f * 2 * 3.1415925358f); SkScalar y = (float) sin(index / 10.0f * 2 * 3.1415925358f); x *= index & 1 ? 7 : 14; y *= index & 1 ? 7 : 14; x += SkIntToScalar(20); y += SkIntToScalar(20); if (index == 0) path.moveTo(x, y); else path.lineTo(x, y); } path.close(); } virtual void onDrawContent(SkCanvas* canvas) { canvas->save(); this->drawPicture(canvas, 0); canvas->restore(); { SkPictureRecorder recorder; { SkCanvas* record = recorder.beginRecording(320, 480, nullptr, 0); this->drawPicture(record, 120); } sk_sp<SkPicture> picture(recorder.finishRecordingAsPicture()); canvas->translate(0, SkIntToScalar(120)); SkRect clip; clip.set(0, 0, SkIntToScalar(160), SkIntToScalar(160)); do { canvas->save(); canvas->clipRect(clip); picture->playback(canvas); canvas->restore(); if (clip.fRight < SkIntToScalar(320)) clip.offset(SkIntToScalar(160), 0); else if (clip.fBottom < SkIntToScalar(480)) clip.offset(-SkIntToScalar(320), SkIntToScalar(160)); else break; } while (true); } } void drawPicture(SkCanvas* canvas, int spriteOffset) { SkMatrix matrix; matrix.reset(); SkPaint paint; SkPath path; SkPoint start = {0, 0}; SkPoint stop = { SkIntToScalar(40), SkIntToScalar(40) }; SkRect rect = {0, 0, SkIntToScalar(40), SkIntToScalar(40) }; SkRect rect2 = {0, 0, SkIntToScalar(65), SkIntToScalar(20) }; SkScalar left = 0, top = 0, x = 0, y = 0; int index; char ascii[] = "ascii..."; int asciiLength = sizeof(ascii) - 1; char utf8[] = "utf8" "\xe2\x80\xa6"; short utf16[] = {'u', 't', 'f', '1', '6', 0x2026 }; short utf16simple[] = {'u', 't', 'f', '1', '6', '!' }; makePath(path); SkTDArray<SkPoint> pos; pos.setCount(asciiLength); for (index = 0; index < asciiLength; index++) pos[index].set(SkIntToScalar((unsigned int)index * 10), SkIntToScalar((unsigned int)index * 2)); SkTDArray<SkPoint> pos2; pos2.setCount(asciiLength); for (index = 0; index < asciiLength; index++) pos2[index].set(SkIntToScalar((unsigned int)index * 10), SkIntToScalar(20)); // shaders SkPoint linearPoints[] = { { 0, 0, }, { SkIntToScalar(40), SkIntToScalar(40) } }; SkColor linearColors[] = { SK_ColorRED, SK_ColorBLUE }; SkScalar* linearPos = nullptr; int linearCount = 2; SkShader::TileMode linearMode = SkShader::kMirror_TileMode; auto linear = SkGradientShader::MakeLinear(linearPoints, linearColors, linearPos, linearCount, linearMode); SkPoint radialCenter = { SkIntToScalar(25), SkIntToScalar(25) }; SkScalar radialRadius = SkIntToScalar(25); SkColor radialColors[] = { SK_ColorGREEN, SK_ColorGRAY, SK_ColorRED }; SkScalar radialPos[] = { 0, SkIntToScalar(3) / 5, SkIntToScalar(1)}; int radialCount = 3; SkShader::TileMode radialMode = SkShader::kRepeat_TileMode; auto radial = SkGradientShader::MakeRadial(radialCenter, radialRadius, radialColors, radialPos, radialCount, radialMode); SkEmbossMaskFilter::Light light; light.fDirection[0] = SK_Scalar1/2; light.fDirection[1] = SK_Scalar1/2; light.fDirection[2] = SK_Scalar1/3; light.fAmbient = 0x48; light.fSpecular = 0x80; auto lightingFilter = SkColorMatrixFilter::MakeLightingFilter( 0xff89bc45, 0xff112233); canvas->save(); canvas->translate(SkIntToScalar(0), SkIntToScalar(5)); paint.setAntiAlias(true); paint.setFilterQuality(kLow_SkFilterQuality); // !!! draw through a clip paint.setColor(SK_ColorLTGRAY); paint.setStyle(SkPaint::kFill_Style); SkRect clip = {0, 0, SkIntToScalar(320), SkIntToScalar(120)}; canvas->clipRect(clip); paint.setShader(SkShader::MakeBitmapShader(fTx, SkShader::kMirror_TileMode, SkShader::kRepeat_TileMode)); canvas->drawPaint(paint); canvas->save(); // line (exercises xfermode, colorShader, colorFilter, filterShader) paint.setColor(SK_ColorGREEN); paint.setStrokeWidth(SkIntToScalar(10)); paint.setStyle(SkPaint::kStroke_Style); paint.setBlendMode(SkBlendMode::kXor); paint.setColorFilter(lightingFilter); canvas->drawLine(start, stop, paint); // should not be green paint.setBlendMode(SkBlendMode::kSrcOver); paint.setColorFilter(nullptr); // rectangle paint.setStyle(SkPaint::kFill_Style); canvas->translate(SkIntToScalar(50), 0); paint.setColor(SK_ColorYELLOW); paint.setShader(linear); paint.setPathEffect(pathEffectTest()); canvas->drawRect(rect, paint); paint.setPathEffect(nullptr); // circle w/ emboss & transparent (exercises 3dshader) canvas->translate(SkIntToScalar(50), 0); paint.setMaskFilter(SkEmbossMaskFilter::Make( SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(12)/5), light)); canvas->drawOval(rect, paint); canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); // paint.setShader(transparentShader)->unref(); canvas->drawOval(rect, paint); canvas->translate(0, SkIntToScalar(-10)); // path canvas->translate(SkIntToScalar(50), 0); paint.setColor(SK_ColorRED); paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(SkIntToScalar(5)); paint.setShader(radial); paint.setMaskFilter(nullptr); canvas->drawPath(path, paint); paint.setShader(nullptr); // bitmap canvas->translate(SkIntToScalar(50), 0); paint.setStyle(SkPaint::kFill_Style); canvas->drawBitmap(fBug, left, top, &paint); canvas->translate(-SkIntToScalar(30), SkIntToScalar(30)); paint.setShader(shaderTest()); // test compose shader canvas->drawRect(rect2, paint); paint.setShader(nullptr); canvas->restore(); // text canvas->translate(0, SkIntToScalar(60)); canvas->save(); paint.setColor(SK_ColorGRAY); canvas->drawPosText(ascii, asciiLength, pos.begin(), paint); canvas->drawPosText(ascii, asciiLength, pos2.begin(), paint); canvas->translate(SkIntToScalar(50), 0); paint.setColor(SK_ColorCYAN); canvas->drawText(utf8, sizeof(utf8) - 1, x, y, paint); canvas->translate(SkIntToScalar(30), 0); paint.setColor(SK_ColorMAGENTA); paint.setTextEncoding(SkPaint::kUTF16_TextEncoding); matrix.setTranslate(SkIntToScalar(10), SkIntToScalar(10)); canvas->drawTextOnPath((void*) utf16, sizeof(utf16), path, &matrix, paint); canvas->translate(0, SkIntToScalar(20)); canvas->drawTextOnPath((void*) utf16simple, sizeof(utf16simple), path, &matrix, paint); canvas->restore(); canvas->translate(0, SkIntToScalar(60)); paint.setTextEncoding(SkPaint::kUTF8_TextEncoding); canvas->restore(); } virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) { fClickPt.set(x, y); return this->INHERITED::onFindClickHandler(x, y, modi); } sk_sp<SkPathEffect> pathEffectTest() { static const int gXY[] = { 1, 0, 0, -1, 2, -1, 3, 0, 2, 1, 0, 1 }; SkScalar gPhase = 0; SkPath path; path.moveTo(SkIntToScalar(gXY[0]), SkIntToScalar(gXY[1])); for (unsigned i = 2; i < SK_ARRAY_COUNT(gXY); i += 2) path.lineTo(SkIntToScalar(gXY[i]), SkIntToScalar(gXY[i+1])); path.close(); path.offset(SkIntToScalar(-6), 0); auto outer = SkPath1DPathEffect::Make(path, SkIntToScalar(12), gPhase, SkPath1DPathEffect::kRotate_Style); auto inner = SkDiscretePathEffect::Make(SkIntToScalar(2), SkIntToScalar(1)/10); // SkCornerPathEffect(SkIntToScalar(2)); return SkPathEffect::MakeCompose(outer, inner); } sk_sp<SkShader> shaderTest() { SkPoint pts[] = { { 0, 0, }, { SkIntToScalar(100), 0 } }; SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); pts[1].set(0, SkIntToScalar(100)); SkColor colors2[] = {SK_ColorBLACK, SkColorSetARGB(0x80, 0, 0, 0)}; auto shaderB = SkGradientShader::MakeLinear(pts, colors2, nullptr, 2, SkShader::kClamp_TileMode); return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), SkBlendMode::kDstIn); } virtual void startTest() { decode_file("/Users/caryclark/Desktop/bugcirc.gif", &fBug); decode_file("/Users/caryclark/Desktop/tbcirc.gif", &fTb); decode_file("/Users/caryclark/Desktop/05psp04.gif", &fTx); } private: SkPoint fClickPt; SkBitmap fBug, fTb, fTx; typedef SampleView INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static SkView* MyFactory() { return new DemoView; } static SkViewRegister reg(MyFactory);