/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file program.c * Vertex and fragment program support functions. * \author Brian Paul */ /** * \mainpage Mesa vertex and fragment program module * * This module or directory contains most of the code for vertex and * fragment programs and shaders, including state management, parsers, * and (some) software routines for executing programs */ #ifndef PROGRAM_H #define PROGRAM_H #include "main/compiler.h" #include "main/mtypes.h" #ifdef __cplusplus extern "C" { #endif extern struct gl_program _mesa_DummyProgram; extern void _mesa_init_program(struct gl_context *ctx); extern void _mesa_free_program_data(struct gl_context *ctx); extern void _mesa_update_default_objects_program(struct gl_context *ctx); extern void _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string); extern struct gl_program * _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id, bool is_arb_asm); extern struct gl_program * _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm); extern void _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog); extern struct gl_program * _mesa_lookup_program(struct gl_context *ctx, GLuint id); extern void _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr, struct gl_program *prog); static inline void _mesa_reference_program(struct gl_context *ctx, struct gl_program **ptr, struct gl_program *prog) { if (*ptr != prog) _mesa_reference_program_(ctx, ptr, prog); } extern GLboolean _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); extern GLboolean _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count, void *mem_ctx); extern void _mesa_find_used_registers(const struct gl_program *prog, gl_register_file file, GLboolean used[], GLuint usedSize); extern GLint _mesa_find_free_register(const GLboolean used[], GLuint maxRegs, GLuint firstReg); extern GLint _mesa_get_min_invocations_per_fragment(struct gl_context *ctx, const struct gl_program *prog, bool ignore_sample_qualifier); static inline GLuint _mesa_program_enum_to_shader_stage(GLenum v) { switch (v) { case GL_VERTEX_PROGRAM_ARB: return MESA_SHADER_VERTEX; case GL_FRAGMENT_PROGRAM_ARB: return MESA_SHADER_FRAGMENT; case GL_FRAGMENT_SHADER_ATI: return MESA_SHADER_FRAGMENT; case GL_GEOMETRY_PROGRAM_NV: return MESA_SHADER_GEOMETRY; case GL_TESS_CONTROL_PROGRAM_NV: return MESA_SHADER_TESS_CTRL; case GL_TESS_EVALUATION_PROGRAM_NV: return MESA_SHADER_TESS_EVAL; case GL_COMPUTE_PROGRAM_NV: return MESA_SHADER_COMPUTE; default: assert(0); return ~0; } } static inline GLenum _mesa_shader_stage_to_program(unsigned stage) { switch (stage) { case MESA_SHADER_VERTEX: return GL_VERTEX_PROGRAM_ARB; case MESA_SHADER_FRAGMENT: return GL_FRAGMENT_PROGRAM_ARB; case MESA_SHADER_GEOMETRY: return GL_GEOMETRY_PROGRAM_NV; case MESA_SHADER_TESS_CTRL: return GL_TESS_CONTROL_PROGRAM_NV; case MESA_SHADER_TESS_EVAL: return GL_TESS_EVALUATION_PROGRAM_NV; case MESA_SHADER_COMPUTE: return GL_COMPUTE_PROGRAM_NV; } assert(!"Unexpected shader stage in _mesa_shader_stage_to_program"); return GL_VERTEX_PROGRAM_ARB; } #ifdef __cplusplus } /* extern "C" */ #endif #endif /* PROGRAM_H */