/* * Copyright (C) 2011 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file texcompress_etc.c * GL_OES_compressed_ETC1_RGB8_texture support. * Supported ETC2 texture formats are: * GL_COMPRESSED_RGB8_ETC2 * GL_COMPRESSED_SRGB8_ETC2 * GL_COMPRESSED_RGBA8_ETC2_EAC * GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC * GL_COMPRESSED_R11_EAC * GL_COMPRESSED_RG11_EAC * GL_COMPRESSED_SIGNED_R11_EAC * GL_COMPRESSED_SIGNED_RG11_EAC * MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1 * MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1 */ #include <stdbool.h> #include "texcompress.h" #include "texcompress_etc.h" #include "texstore.h" #include "macros.h" #include "format_unpack.h" #include "util/format_srgb.h" struct etc2_block { int distance; uint64_t pixel_indices[2]; const int *modifier_tables[2]; bool flipped; bool opaque; bool is_ind_mode; bool is_diff_mode; bool is_t_mode; bool is_h_mode; bool is_planar_mode; uint8_t base_colors[3][3]; uint8_t paint_colors[4][3]; uint8_t base_codeword; uint8_t multiplier; uint8_t table_index; }; static const int etc2_distance_table[8] = { 3, 6, 11, 16, 23, 32, 41, 64 }; static const int etc2_modifier_tables[16][8] = { { -3, -6, -9, -15, 2, 5, 8, 14}, { -3, -7, -10, -13, 2, 6, 9, 12}, { -2, -5, -8, -13, 1, 4, 7, 12}, { -2, -4, -6, -13, 1, 3, 5, 12}, { -3, -6, -8, -12, 2, 5, 7, 11}, { -3, -7, -9, -11, 2, 6, 8, 10}, { -4, -7, -8, -11, 3, 6, 7, 10}, { -3, -5, -8, -11, 2, 4, 7, 10}, { -2, -6, -8, -10, 1, 5, 7, 9}, { -2, -5, -8, -10, 1, 4, 7, 9}, { -2, -4, -8, -10, 1, 3, 7, 9}, { -2, -5, -7, -10, 1, 4, 6, 9}, { -3, -4, -7, -10, 2, 3, 6, 9}, { -1, -2, -3, -10, 0, 1, 2, 9}, { -4, -6, -8, -9, 3, 5, 7, 8}, { -3, -5, -7, -9, 2, 4, 6, 8}, }; static const int etc2_modifier_tables_non_opaque[8][4] = { { 0, 8, 0, -8}, { 0, 17, 0, -17}, { 0, 29, 0, -29}, { 0, 42, 0, -42}, { 0, 60, 0, -60}, { 0, 80, 0, -80}, { 0, 106, 0, -106}, { 0, 183, 0, -183} }; /* define etc1_parse_block and etc. */ #define UINT8_TYPE GLubyte #define TAG(x) x #include "texcompress_etc_tmp.h" #undef TAG #undef UINT8_TYPE GLboolean _mesa_texstore_etc1_rgb8(TEXSTORE_PARAMS) { /* GL_ETC1_RGB8_OES is only valid in glCompressedTexImage2D */ assert(0); return GL_FALSE; } /** * Decode texture data in format `MESA_FORMAT_ETC1_RGB8` to * `MESA_FORMAT_ABGR8888`. * * The size of the source data must be a multiple of the ETC1 block size, * which is 8, even if the texture image's dimensions are not aligned to 4. * From the GL_OES_compressed_ETC1_RGB8_texture spec: * The texture is described as a number of 4x4 pixel blocks. If the * texture (or a particular mip-level) is smaller than 4 pixels in * any dimension (such as a 2x2 or a 8x1 texture), the texture is * found in the upper left part of the block(s), and the rest of the * pixels are not used. For instance, a texture of size 4x2 will be * placed in the upper half of a 4x4 block, and the lower half of the * pixels in the block will not be accessed. * * \param src_width in pixels * \param src_height in pixels * \param dst_stride in bytes */ void _mesa_etc1_unpack_rgba8888(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned src_width, unsigned src_height) { etc1_unpack_rgba8888(dst_row, dst_stride, src_row, src_stride, src_width, src_height); } static uint8_t etc2_base_color1_t_mode(const uint8_t *in, GLuint index) { uint8_t R1a = 0, x = 0; /* base col 1 = extend_4to8bits( (R1a << 2) | R1b, G1, B1) */ switch(index) { case 0: R1a = (in[0] >> 3) & 0x3; x = ((R1a << 2) | (in[0] & 0x3)); break; case 1: x = ((in[1] >> 4) & 0xf); break; case 2: x = (in[1] & 0xf); break; default: /* invalid index */ break; } return ((x << 4) | (x & 0xf)); } static uint8_t etc2_base_color2_t_mode(const uint8_t *in, GLuint index) { uint8_t x = 0; /*extend 4to8bits(R2, G2, B2)*/ switch(index) { case 0: x = ((in[2] >> 4) & 0xf ); break; case 1: x = (in[2] & 0xf); break; case 2: x = ((in[3] >> 4) & 0xf); break; default: /* invalid index */ break; } return ((x << 4) | (x & 0xf)); } static uint8_t etc2_base_color1_h_mode(const uint8_t *in, GLuint index) { uint8_t x = 0; /* base col 1 = extend 4to8bits(R1, (G1a << 1) | G1b, (B1a << 3) | B1b) */ switch(index) { case 0: x = ((in[0] >> 3) & 0xf); break; case 1: x = (((in[0] & 0x7) << 1) | ((in[1] >> 4) & 0x1)); break; case 2: x = ((in[1] & 0x8) | (((in[1] & 0x3) << 1) | ((in[2] >> 7) & 0x1))); break; default: /* invalid index */ break; } return ((x << 4) | (x & 0xf)); } static uint8_t etc2_base_color2_h_mode(const uint8_t *in, GLuint index) { uint8_t x = 0; /* base col 2 = extend 4to8bits(R2, G2, B2) */ switch(index) { case 0: x = ((in[2] >> 3) & 0xf ); break; case 1: x = (((in[2] & 0x7) << 1) | ((in[3] >> 7) & 0x1)); break; case 2: x = ((in[3] >> 3) & 0xf); break; default: /* invalid index */ break; } return ((x << 4) | (x & 0xf)); } static uint8_t etc2_base_color_o_planar(const uint8_t *in, GLuint index) { GLuint tmp; switch(index) { case 0: tmp = ((in[0] >> 1) & 0x3f); /* RO */ return ((tmp << 2) | (tmp >> 4)); case 1: tmp = (((in[0] & 0x1) << 6) | /* GO1 */ ((in[1] >> 1) & 0x3f)); /* GO2 */ return ((tmp << 1) | (tmp >> 6)); case 2: tmp = (((in[1] & 0x1) << 5) | /* BO1 */ (in[2] & 0x18) | /* BO2 */ (((in[2] & 0x3) << 1) | ((in[3] >> 7) & 0x1))); /* BO3 */ return ((tmp << 2) | (tmp >> 4)); default: /* invalid index */ return 0; } } static uint8_t etc2_base_color_h_planar(const uint8_t *in, GLuint index) { GLuint tmp; switch(index) { case 0: tmp = (((in[3] & 0x7c) >> 1) | /* RH1 */ (in[3] & 0x1)); /* RH2 */ return ((tmp << 2) | (tmp >> 4)); case 1: tmp = (in[4] >> 1) & 0x7f; /* GH */ return ((tmp << 1) | (tmp >> 6)); case 2: tmp = (((in[4] & 0x1) << 5) | ((in[5] >> 3) & 0x1f)); /* BH */ return ((tmp << 2) | (tmp >> 4)); default: /* invalid index */ return 0; } } static uint8_t etc2_base_color_v_planar(const uint8_t *in, GLuint index) { GLuint tmp; switch(index) { case 0: tmp = (((in[5] & 0x7) << 0x3) | ((in[6] >> 5) & 0x7)); /* RV */ return ((tmp << 2) | (tmp >> 4)); case 1: tmp = (((in[6] & 0x1f) << 2) | ((in[7] >> 6) & 0x3)); /* GV */ return ((tmp << 1) | (tmp >> 6)); case 2: tmp = in[7] & 0x3f; /* BV */ return ((tmp << 2) | (tmp >> 4)); default: /* invalid index */ return 0; } } static GLint etc2_get_pixel_index(const struct etc2_block *block, int x, int y) { int bit = ((3 - y) + (3 - x) * 4) * 3; int idx = (block->pixel_indices[1] >> bit) & 0x7; return idx; } static uint8_t etc2_clamp(int color) { /* CLAMP(color, 0, 255) */ return (uint8_t) CLAMP(color, 0, 255); } static GLushort etc2_clamp2(int color) { /* CLAMP(color, 0, 2047) */ return (GLushort) CLAMP(color, 0, 2047); } static GLshort etc2_clamp3(int color) { /* CLAMP(color, -1023, 1023) */ return (GLshort) CLAMP(color, -1023, 1023); } static void etc2_rgb8_parse_block(struct etc2_block *block, const uint8_t *src, GLboolean punchthrough_alpha) { unsigned i; GLboolean diffbit = false; static const int lookup[8] = { 0, 1, 2, 3, -4, -3, -2, -1 }; const int R_plus_dR = (src[0] >> 3) + lookup[src[0] & 0x7]; const int G_plus_dG = (src[1] >> 3) + lookup[src[1] & 0x7]; const int B_plus_dB = (src[2] >> 3) + lookup[src[2] & 0x7]; /* Reset the mode flags */ block->is_ind_mode = false; block->is_diff_mode = false; block->is_t_mode = false; block->is_h_mode = false; block->is_planar_mode = false; if (punchthrough_alpha) block->opaque = src[3] & 0x2; else diffbit = src[3] & 0x2; if (!diffbit && !punchthrough_alpha) { /* individual mode */ block->is_ind_mode = true; for (i = 0; i < 3; i++) { /* Texture decode algorithm is same for individual mode in etc1 * & etc2. */ block->base_colors[0][i] = etc1_base_color_ind_hi(src[i]); block->base_colors[1][i] = etc1_base_color_ind_lo(src[i]); } } else if (R_plus_dR < 0 || R_plus_dR > 31){ /* T mode */ block->is_t_mode = true; for(i = 0; i < 3; i++) { block->base_colors[0][i] = etc2_base_color1_t_mode(src, i); block->base_colors[1][i] = etc2_base_color2_t_mode(src, i); } /* pick distance */ block->distance = etc2_distance_table[(((src[3] >> 2) & 0x3) << 1) | (src[3] & 0x1)]; for (i = 0; i < 3; i++) { block->paint_colors[0][i] = etc2_clamp(block->base_colors[0][i]); block->paint_colors[1][i] = etc2_clamp(block->base_colors[1][i] + block->distance); block->paint_colors[2][i] = etc2_clamp(block->base_colors[1][i]); block->paint_colors[3][i] = etc2_clamp(block->base_colors[1][i] - block->distance); } } else if (G_plus_dG < 0 || G_plus_dG > 31){ int base_color_1_value, base_color_2_value; /* H mode */ block->is_h_mode = true; for(i = 0; i < 3; i++) { block->base_colors[0][i] = etc2_base_color1_h_mode(src, i); block->base_colors[1][i] = etc2_base_color2_h_mode(src, i); } base_color_1_value = (block->base_colors[0][0] << 16) + (block->base_colors[0][1] << 8) + block->base_colors[0][2]; base_color_2_value = (block->base_colors[1][0] << 16) + (block->base_colors[1][1] << 8) + block->base_colors[1][2]; /* pick distance */ block->distance = etc2_distance_table[(src[3] & 0x4) | ((src[3] & 0x1) << 1) | (base_color_1_value >= base_color_2_value)]; for (i = 0; i < 3; i++) { block->paint_colors[0][i] = etc2_clamp(block->base_colors[0][i] + block->distance); block->paint_colors[1][i] = etc2_clamp(block->base_colors[0][i] - block->distance); block->paint_colors[2][i] = etc2_clamp(block->base_colors[1][i] + block->distance); block->paint_colors[3][i] = etc2_clamp(block->base_colors[1][i] - block->distance); } } else if (B_plus_dB < 0 || B_plus_dB > 31) { /* Planar mode */ block->is_planar_mode = true; /* opaque bit must be set in planar mode */ block->opaque = true; for (i = 0; i < 3; i++) { block->base_colors[0][i] = etc2_base_color_o_planar(src, i); block->base_colors[1][i] = etc2_base_color_h_planar(src, i); block->base_colors[2][i] = etc2_base_color_v_planar(src, i); } } else if (diffbit || punchthrough_alpha) { /* differential mode */ block->is_diff_mode = true; for (i = 0; i < 3; i++) { /* Texture decode algorithm is same for differential mode in etc1 * & etc2. */ block->base_colors[0][i] = etc1_base_color_diff_hi(src[i]); block->base_colors[1][i] = etc1_base_color_diff_lo(src[i]); } } if (block->is_ind_mode || block->is_diff_mode) { int table1_idx = (src[3] >> 5) & 0x7; int table2_idx = (src[3] >> 2) & 0x7; /* Use same modifier tables as for etc1 textures if opaque bit is set * or if non punchthrough texture format */ block->modifier_tables[0] = (!punchthrough_alpha || block->opaque) ? etc1_modifier_tables[table1_idx] : etc2_modifier_tables_non_opaque[table1_idx]; block->modifier_tables[1] = (!punchthrough_alpha || block->opaque) ? etc1_modifier_tables[table2_idx] : etc2_modifier_tables_non_opaque[table2_idx]; block->flipped = (src[3] & 0x1); } block->pixel_indices[0] = (src[4] << 24) | (src[5] << 16) | (src[6] << 8) | src[7]; } static void etc2_rgb8_fetch_texel(const struct etc2_block *block, int x, int y, uint8_t *dst, GLboolean punchthrough_alpha) { const uint8_t *base_color; int modifier, bit, idx, blk; /* get pixel index */ bit = y + x * 4; idx = ((block->pixel_indices[0] >> (15 + bit)) & 0x2) | ((block->pixel_indices[0] >> (bit)) & 0x1); if (block->is_ind_mode || block->is_diff_mode) { /* check for punchthrough_alpha format */ if (punchthrough_alpha) { if (!block->opaque && idx == 2) { dst[0] = dst[1] = dst[2] = dst[3] = 0; return; } else dst[3] = 255; } /* Use pixel index and subblock to get the modifier */ blk = (block->flipped) ? (y >= 2) : (x >= 2); base_color = block->base_colors[blk]; modifier = block->modifier_tables[blk][idx]; dst[0] = etc2_clamp(base_color[0] + modifier); dst[1] = etc2_clamp(base_color[1] + modifier); dst[2] = etc2_clamp(base_color[2] + modifier); } else if (block->is_t_mode || block->is_h_mode) { /* check for punchthrough_alpha format */ if (punchthrough_alpha) { if (!block->opaque && idx == 2) { dst[0] = dst[1] = dst[2] = dst[3] = 0; return; } else dst[3] = 255; } /* Use pixel index to pick one of the paint colors */ dst[0] = block->paint_colors[idx][0]; dst[1] = block->paint_colors[idx][1]; dst[2] = block->paint_colors[idx][2]; } else if (block->is_planar_mode) { /* {R(x, y) = clamp255((x × (RH − RO) + y × (RV − RO) + 4 × RO + 2) >> 2) * {G(x, y) = clamp255((x × (GH − GO) + y × (GV − GO) + 4 × GO + 2) >> 2) * {B(x, y) = clamp255((x × (BH − BO) + y × (BV − BO) + 4 × BO + 2) >> 2) */ int red, green, blue; red = (x * (block->base_colors[1][0] - block->base_colors[0][0]) + y * (block->base_colors[2][0] - block->base_colors[0][0]) + 4 * block->base_colors[0][0] + 2) >> 2; green = (x * (block->base_colors[1][1] - block->base_colors[0][1]) + y * (block->base_colors[2][1] - block->base_colors[0][1]) + 4 * block->base_colors[0][1] + 2) >> 2; blue = (x * (block->base_colors[1][2] - block->base_colors[0][2]) + y * (block->base_colors[2][2] - block->base_colors[0][2]) + 4 * block->base_colors[0][2] + 2) >> 2; dst[0] = etc2_clamp(red); dst[1] = etc2_clamp(green); dst[2] = etc2_clamp(blue); /* check for punchthrough_alpha format */ if (punchthrough_alpha) dst[3] = 255; } } static void etc2_alpha8_fetch_texel(const struct etc2_block *block, int x, int y, uint8_t *dst) { int modifier, alpha, idx; /* get pixel index */ idx = etc2_get_pixel_index(block, x, y); modifier = etc2_modifier_tables[block->table_index][idx]; alpha = block->base_codeword + modifier * block->multiplier; dst[3] = etc2_clamp(alpha); } static void etc2_r11_fetch_texel(const struct etc2_block *block, int x, int y, uint8_t *dst) { GLint modifier, idx; GLshort color; /* Get pixel index */ idx = etc2_get_pixel_index(block, x, y); modifier = etc2_modifier_tables[block->table_index][idx]; if (block->multiplier != 0) /* clamp2(base codeword × 8 + 4 + modifier × multiplier × 8) */ color = etc2_clamp2(((block->base_codeword << 3) | 0x4) + ((modifier * block->multiplier) << 3)); else color = etc2_clamp2(((block->base_codeword << 3) | 0x4) + modifier); /* Extend 11 bits color value to 16 bits. OpenGL ES 3.0 specification * allows extending the color value to any number of bits. But, an * implementation is not allowed to truncate the 11-bit value to less than * 11 bits." */ color = (color << 5) | (color >> 6); ((GLushort *)dst)[0] = color; } static void etc2_signed_r11_fetch_texel(const struct etc2_block *block, int x, int y, uint8_t *dst) { GLint modifier, idx; GLshort color; GLbyte base_codeword = (GLbyte) block->base_codeword; if (base_codeword == -128) base_codeword = -127; /* Get pixel index */ idx = etc2_get_pixel_index(block, x, y); modifier = etc2_modifier_tables[block->table_index][idx]; if (block->multiplier != 0) /* clamp3(base codeword × 8 + modifier × multiplier × 8) */ color = etc2_clamp3((base_codeword << 3) + ((modifier * block->multiplier) << 3)); else color = etc2_clamp3((base_codeword << 3) + modifier); /* Extend 11 bits color value to 16 bits. OpenGL ES 3.0 specification * allows extending the color value to any number of bits. But, an * implementation is not allowed to truncate the 11-bit value to less than * 11 bits. A negative 11-bit value must first be made positive before bit * replication, and then made negative again */ if (color >= 0) color = (color << 5) | (color >> 5); else { color = -color; color = (color << 5) | (color >> 5); color = -color; } ((GLshort *)dst)[0] = color; } static void etc2_alpha8_parse_block(struct etc2_block *block, const uint8_t *src) { block->base_codeword = src[0]; block->multiplier = (src[1] >> 4) & 0xf; block->table_index = src[1] & 0xf; block->pixel_indices[1] = (((uint64_t)src[2] << 40) | ((uint64_t)src[3] << 32) | ((uint64_t)src[4] << 24) | ((uint64_t)src[5] << 16) | ((uint64_t)src[6] << 8) | ((uint64_t)src[7])); } static void etc2_r11_parse_block(struct etc2_block *block, const uint8_t *src) { /* Parsing logic remains same as for etc2_alpha8_parse_block */ etc2_alpha8_parse_block(block, src); } static void etc2_rgba8_parse_block(struct etc2_block *block, const uint8_t *src) { /* RGB component is parsed the same way as for MESA_FORMAT_ETC2_RGB8 */ etc2_rgb8_parse_block(block, src + 8, false /* punchthrough_alpha */); /* Parse Alpha component */ etc2_alpha8_parse_block(block, src); } static void etc2_rgba8_fetch_texel(const struct etc2_block *block, int x, int y, uint8_t *dst) { etc2_rgb8_fetch_texel(block, x, y, dst, false /* punchthrough_alpha */); etc2_alpha8_fetch_texel(block, x, y, dst); } static void etc2_unpack_rgb8(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) { const unsigned bw = 4, bh = 4, bs = 8, comps = 4; struct etc2_block block; unsigned x, y, i, j; for (y = 0; y < height; y += bh) { const uint8_t *src = src_row; /* * Destination texture may not be a multiple of four texels in * height. Compute a safe height to avoid writing outside the texture. */ const unsigned h = MIN2(bh, height - y); for (x = 0; x < width; x+= bw) { /* * Destination texture may not be a multiple of four texels in * width. Compute a safe width to avoid writing outside the texture. */ const unsigned w = MIN2(bw, width - x); etc2_rgb8_parse_block(&block, src, false /* punchthrough_alpha */); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps; for (i = 0; i < w; i++) { etc2_rgb8_fetch_texel(&block, i, j, dst, false /* punchthrough_alpha */); dst[3] = 255; dst += comps; } } src += bs; } src_row += src_stride; } } static void etc2_unpack_srgb8(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) { const unsigned bw = 4, bh = 4, bs = 8, comps = 4; struct etc2_block block; unsigned x, y, i, j; uint8_t tmp; for (y = 0; y < height; y += bh) { const uint8_t *src = src_row; const unsigned h = MIN2(bh, height - y); for (x = 0; x < width; x+= bw) { const unsigned w = MIN2(bw, width - x); etc2_rgb8_parse_block(&block, src, false /* punchthrough_alpha */); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps; for (i = 0; i < w; i++) { etc2_rgb8_fetch_texel(&block, i, j, dst, false /* punchthrough_alpha */); /* Convert to MESA_FORMAT_B8G8R8A8_SRGB */ tmp = dst[0]; dst[0] = dst[2]; dst[2] = tmp; dst[3] = 255; dst += comps; } } src += bs; } src_row += src_stride; } } static void etc2_unpack_rgba8(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) { /* If internalformat is COMPRESSED_RGBA8_ETC2_EAC, each 4 × 4 block of * RGBA8888 information is compressed to 128 bits. To decode a block, the * two 64-bit integers int64bitAlpha and int64bitColor are calculated. */ const unsigned bw = 4, bh = 4, bs = 16, comps = 4; struct etc2_block block; unsigned x, y, i, j; for (y = 0; y < height; y += bh) { const uint8_t *src = src_row; const unsigned h = MIN2(bh, height - y); for (x = 0; x < width; x+= bw) { const unsigned w = MIN2(bw, width - x); etc2_rgba8_parse_block(&block, src); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps; for (i = 0; i < w; i++) { etc2_rgba8_fetch_texel(&block, i, j, dst); dst += comps; } } src += bs; } src_row += src_stride; } } static void etc2_unpack_srgb8_alpha8(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) { /* If internalformat is COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, each 4 × 4 block * of RGBA8888 information is compressed to 128 bits. To decode a block, the * two 64-bit integers int64bitAlpha and int64bitColor are calculated. */ const unsigned bw = 4, bh = 4, bs = 16, comps = 4; struct etc2_block block; unsigned x, y, i, j; uint8_t tmp; for (y = 0; y < height; y += bh) { const unsigned h = MIN2(bh, height - y); const uint8_t *src = src_row; for (x = 0; x < width; x+= bw) { const unsigned w = MIN2(bw, width - x); etc2_rgba8_parse_block(&block, src); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps; for (i = 0; i < w; i++) { etc2_rgba8_fetch_texel(&block, i, j, dst); /* Convert to MESA_FORMAT_B8G8R8A8_SRGB */ tmp = dst[0]; dst[0] = dst[2]; dst[2] = tmp; dst[3] = dst[3]; dst += comps; } } src += bs; } src_row += src_stride; } } static void etc2_unpack_r11(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) { /* If internalformat is COMPRESSED_R11_EAC, each 4 × 4 block of color information is compressed to 64 bits. */ const unsigned bw = 4, bh = 4, bs = 8, comps = 1, comp_size = 2; struct etc2_block block; unsigned x, y, i, j; for (y = 0; y < height; y += bh) { const unsigned h = MIN2(bh, height - y); const uint8_t *src = src_row; for (x = 0; x < width; x+= bw) { const unsigned w = MIN2(bw, width - x); etc2_r11_parse_block(&block, src); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps * comp_size; for (i = 0; i < w; i++) { etc2_r11_fetch_texel(&block, i, j, dst); dst += comps * comp_size; } } src += bs; } src_row += src_stride; } } static void etc2_unpack_rg11(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) { /* If internalformat is COMPRESSED_RG11_EAC, each 4 × 4 block of RG color information is compressed to 128 bits. */ const unsigned bw = 4, bh = 4, bs = 16, comps = 2, comp_size = 2; struct etc2_block block; unsigned x, y, i, j; for (y = 0; y < height; y += bh) { const unsigned h = MIN2(bh, height - y); const uint8_t *src = src_row; for (x = 0; x < width; x+= bw) { const unsigned w = MIN2(bw, width - x); /* red component */ etc2_r11_parse_block(&block, src); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps * comp_size; for (i = 0; i < w; i++) { etc2_r11_fetch_texel(&block, i, j, dst); dst += comps * comp_size; } } /* green component */ etc2_r11_parse_block(&block, src + 8); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps * comp_size; for (i = 0; i < w; i++) { etc2_r11_fetch_texel(&block, i, j, dst + comp_size); dst += comps * comp_size; } } src += bs; } src_row += src_stride; } } static void etc2_unpack_signed_r11(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) { /* If internalformat is COMPRESSED_SIGNED_R11_EAC, each 4 × 4 block of red color information is compressed to 64 bits. */ const unsigned bw = 4, bh = 4, bs = 8, comps = 1, comp_size = 2; struct etc2_block block; unsigned x, y, i, j; for (y = 0; y < height; y += bh) { const unsigned h = MIN2(bh, height - y); const uint8_t *src = src_row; for (x = 0; x < width; x+= bw) { const unsigned w = MIN2(bw, width - x); etc2_r11_parse_block(&block, src); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps * comp_size; for (i = 0; i < w; i++) { etc2_signed_r11_fetch_texel(&block, i, j, dst); dst += comps * comp_size; } } src += bs; } src_row += src_stride; } } static void etc2_unpack_signed_rg11(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) { /* If internalformat is COMPRESSED_SIGNED_RG11_EAC, each 4 × 4 block of RG color information is compressed to 128 bits. */ const unsigned bw = 4, bh = 4, bs = 16, comps = 2, comp_size = 2; struct etc2_block block; unsigned x, y, i, j; for (y = 0; y < height; y += bh) { const unsigned h = MIN2(bh, height - y); const uint8_t *src = src_row; for (x = 0; x < width; x+= bw) { const unsigned w = MIN2(bw, width - x); /* red component */ etc2_r11_parse_block(&block, src); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps * comp_size; for (i = 0; i < w; i++) { etc2_signed_r11_fetch_texel(&block, i, j, dst); dst += comps * comp_size; } } /* green component */ etc2_r11_parse_block(&block, src + 8); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps * comp_size; for (i = 0; i < w; i++) { etc2_signed_r11_fetch_texel(&block, i, j, dst + comp_size); dst += comps * comp_size; } } src += bs; } src_row += src_stride; } } static void etc2_unpack_rgb8_punchthrough_alpha1(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) { const unsigned bw = 4, bh = 4, bs = 8, comps = 4; struct etc2_block block; unsigned x, y, i, j; for (y = 0; y < height; y += bh) { const unsigned h = MIN2(bh, height - y); const uint8_t *src = src_row; for (x = 0; x < width; x+= bw) { const unsigned w = MIN2(bw, width - x); etc2_rgb8_parse_block(&block, src, true /* punchthrough_alpha */); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps; for (i = 0; i < w; i++) { etc2_rgb8_fetch_texel(&block, i, j, dst, true /* punchthrough_alpha */); dst += comps; } } src += bs; } src_row += src_stride; } } static void etc2_unpack_srgb8_punchthrough_alpha1(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height) { const unsigned bw = 4, bh = 4, bs = 8, comps = 4; struct etc2_block block; unsigned x, y, i, j; uint8_t tmp; for (y = 0; y < height; y += bh) { const unsigned h = MIN2(bh, height - y); const uint8_t *src = src_row; for (x = 0; x < width; x+= bw) { const unsigned w = MIN2(bw, width - x); etc2_rgb8_parse_block(&block, src, true /* punchthrough_alpha */); for (j = 0; j < h; j++) { uint8_t *dst = dst_row + (y + j) * dst_stride + x * comps; for (i = 0; i < w; i++) { etc2_rgb8_fetch_texel(&block, i, j, dst, true /* punchthrough_alpha */); /* Convert to MESA_FORMAT_B8G8R8A8_SRGB */ tmp = dst[0]; dst[0] = dst[2]; dst[2] = tmp; dst[3] = dst[3]; dst += comps; } } src += bs; } src_row += src_stride; } } /* ETC2 texture formats are valid in glCompressedTexImage2D and * glCompressedTexSubImage2D functions */ GLboolean _mesa_texstore_etc2_rgb8(TEXSTORE_PARAMS) { assert(0); return GL_FALSE; } GLboolean _mesa_texstore_etc2_srgb8(TEXSTORE_PARAMS) { assert(0); return GL_FALSE; } GLboolean _mesa_texstore_etc2_rgba8_eac(TEXSTORE_PARAMS) { assert(0); return GL_FALSE; } GLboolean _mesa_texstore_etc2_srgb8_alpha8_eac(TEXSTORE_PARAMS) { assert(0); return GL_FALSE; } GLboolean _mesa_texstore_etc2_r11_eac(TEXSTORE_PARAMS) { assert(0); return GL_FALSE; } GLboolean _mesa_texstore_etc2_signed_r11_eac(TEXSTORE_PARAMS) { assert(0); return GL_FALSE; } GLboolean _mesa_texstore_etc2_rg11_eac(TEXSTORE_PARAMS) { assert(0); return GL_FALSE; } GLboolean _mesa_texstore_etc2_signed_rg11_eac(TEXSTORE_PARAMS) { assert(0); return GL_FALSE; } GLboolean _mesa_texstore_etc2_rgb8_punchthrough_alpha1(TEXSTORE_PARAMS) { assert(0); return GL_FALSE; } GLboolean _mesa_texstore_etc2_srgb8_punchthrough_alpha1(TEXSTORE_PARAMS) { assert(0); return GL_FALSE; } /** * Decode texture data in any one of following formats: * `MESA_FORMAT_ETC2_RGB8` * `MESA_FORMAT_ETC2_SRGB8` * `MESA_FORMAT_ETC2_RGBA8_EAC` * `MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC` * `MESA_FORMAT_ETC2_R11_EAC` * `MESA_FORMAT_ETC2_RG11_EAC` * `MESA_FORMAT_ETC2_SIGNED_R11_EAC` * `MESA_FORMAT_ETC2_SIGNED_RG11_EAC` * `MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1` * `MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1` * * The size of the source data must be a multiple of the ETC2 block size * even if the texture image's dimensions are not aligned to 4. * * \param src_width in pixels * \param src_height in pixels * \param dst_stride in bytes */ void _mesa_unpack_etc2_format(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned src_width, unsigned src_height, mesa_format format) { if (format == MESA_FORMAT_ETC2_RGB8) etc2_unpack_rgb8(dst_row, dst_stride, src_row, src_stride, src_width, src_height); else if (format == MESA_FORMAT_ETC2_SRGB8) etc2_unpack_srgb8(dst_row, dst_stride, src_row, src_stride, src_width, src_height); else if (format == MESA_FORMAT_ETC2_RGBA8_EAC) etc2_unpack_rgba8(dst_row, dst_stride, src_row, src_stride, src_width, src_height); else if (format == MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC) etc2_unpack_srgb8_alpha8(dst_row, dst_stride, src_row, src_stride, src_width, src_height); else if (format == MESA_FORMAT_ETC2_R11_EAC) etc2_unpack_r11(dst_row, dst_stride, src_row, src_stride, src_width, src_height); else if (format == MESA_FORMAT_ETC2_RG11_EAC) etc2_unpack_rg11(dst_row, dst_stride, src_row, src_stride, src_width, src_height); else if (format == MESA_FORMAT_ETC2_SIGNED_R11_EAC) etc2_unpack_signed_r11(dst_row, dst_stride, src_row, src_stride, src_width, src_height); else if (format == MESA_FORMAT_ETC2_SIGNED_RG11_EAC) etc2_unpack_signed_rg11(dst_row, dst_stride, src_row, src_stride, src_width, src_height); else if (format == MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1) etc2_unpack_rgb8_punchthrough_alpha1(dst_row, dst_stride, src_row, src_stride, src_width, src_height); else if (format == MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1) etc2_unpack_srgb8_punchthrough_alpha1(dst_row, dst_stride, src_row, src_stride, src_width, src_height); } static void fetch_etc1_rgb8(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { struct etc1_block block; GLubyte dst[3]; const GLubyte *src; src = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 8; etc1_parse_block(&block, src); etc1_fetch_texel(&block, i % 4, j % 4, dst); texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]); texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]); texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]); texel[ACOMP] = 1.0f; } static void fetch_etc2_rgb8(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { struct etc2_block block; uint8_t dst[3]; const uint8_t *src; src = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 8; etc2_rgb8_parse_block(&block, src, false /* punchthrough_alpha */); etc2_rgb8_fetch_texel(&block, i % 4, j % 4, dst, false /* punchthrough_alpha */); texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]); texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]); texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]); texel[ACOMP] = 1.0f; } static void fetch_etc2_srgb8(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { struct etc2_block block; uint8_t dst[3]; const uint8_t *src; src = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 8; etc2_rgb8_parse_block(&block, src, false /* punchthrough_alpha */); etc2_rgb8_fetch_texel(&block, i % 4, j % 4, dst, false /* punchthrough_alpha */); texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(dst[0]); texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(dst[1]); texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(dst[2]); texel[ACOMP] = 1.0f; } static void fetch_etc2_rgba8_eac(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { struct etc2_block block; uint8_t dst[4]; const uint8_t *src; src = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 16; etc2_rgba8_parse_block(&block, src); etc2_rgba8_fetch_texel(&block, i % 4, j % 4, dst); texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]); texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]); texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]); texel[ACOMP] = UBYTE_TO_FLOAT(dst[3]); } static void fetch_etc2_srgb8_alpha8_eac(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { struct etc2_block block; uint8_t dst[4]; const uint8_t *src; src = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 16; etc2_rgba8_parse_block(&block, src); etc2_rgba8_fetch_texel(&block, i % 4, j % 4, dst); texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(dst[0]); texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(dst[1]); texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(dst[2]); texel[ACOMP] = UBYTE_TO_FLOAT(dst[3]); } static void fetch_etc2_r11_eac(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { struct etc2_block block; GLushort dst; const uint8_t *src; src = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 8; etc2_r11_parse_block(&block, src); etc2_r11_fetch_texel(&block, i % 4, j % 4, (uint8_t *)&dst); texel[RCOMP] = USHORT_TO_FLOAT(dst); texel[GCOMP] = 0.0f; texel[BCOMP] = 0.0f; texel[ACOMP] = 1.0f; } static void fetch_etc2_rg11_eac(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { struct etc2_block block; GLushort dst[2]; const uint8_t *src; src = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 16; /* red component */ etc2_r11_parse_block(&block, src); etc2_r11_fetch_texel(&block, i % 4, j % 4, (uint8_t *)dst); /* green component */ etc2_r11_parse_block(&block, src + 8); etc2_r11_fetch_texel(&block, i % 4, j % 4, (uint8_t *)(dst + 1)); texel[RCOMP] = USHORT_TO_FLOAT(dst[0]); texel[GCOMP] = USHORT_TO_FLOAT(dst[1]); texel[BCOMP] = 0.0f; texel[ACOMP] = 1.0f; } static void fetch_etc2_signed_r11_eac(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { struct etc2_block block; GLushort dst; const uint8_t *src; src = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 8; etc2_r11_parse_block(&block, src); etc2_signed_r11_fetch_texel(&block, i % 4, j % 4, (uint8_t *)&dst); texel[RCOMP] = SHORT_TO_FLOAT(dst); texel[GCOMP] = 0.0f; texel[BCOMP] = 0.0f; texel[ACOMP] = 1.0f; } static void fetch_etc2_signed_rg11_eac(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { struct etc2_block block; GLushort dst[2]; const uint8_t *src; src = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 16; /* red component */ etc2_r11_parse_block(&block, src); etc2_signed_r11_fetch_texel(&block, i % 4, j % 4, (uint8_t *)dst); /* green component */ etc2_r11_parse_block(&block, src + 8); etc2_signed_r11_fetch_texel(&block, i % 4, j % 4, (uint8_t *)(dst + 1)); texel[RCOMP] = SHORT_TO_FLOAT(dst[0]); texel[GCOMP] = SHORT_TO_FLOAT(dst[1]); texel[BCOMP] = 0.0f; texel[ACOMP] = 1.0f; } static void fetch_etc2_rgb8_punchthrough_alpha1(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { struct etc2_block block; uint8_t dst[4]; const uint8_t *src; src = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 8; etc2_rgb8_parse_block(&block, src, true /* punchthrough alpha */); etc2_rgb8_fetch_texel(&block, i % 4, j % 4, dst, true /* punchthrough alpha */); texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]); texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]); texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]); texel[ACOMP] = UBYTE_TO_FLOAT(dst[3]); } static void fetch_etc2_srgb8_punchthrough_alpha1(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { struct etc2_block block; uint8_t dst[4]; const uint8_t *src; src = map + (((rowStride + 3) / 4) * (j / 4) + (i / 4)) * 8; etc2_rgb8_parse_block(&block, src, true /* punchthrough alpha */); etc2_rgb8_fetch_texel(&block, i % 4, j % 4, dst, true /* punchthrough alpha */); texel[RCOMP] = util_format_srgb_8unorm_to_linear_float(dst[0]); texel[GCOMP] = util_format_srgb_8unorm_to_linear_float(dst[1]); texel[BCOMP] = util_format_srgb_8unorm_to_linear_float(dst[2]); texel[ACOMP] = UBYTE_TO_FLOAT(dst[3]); } compressed_fetch_func _mesa_get_etc_fetch_func(mesa_format format) { switch (format) { case MESA_FORMAT_ETC1_RGB8: return fetch_etc1_rgb8; case MESA_FORMAT_ETC2_RGB8: return fetch_etc2_rgb8; case MESA_FORMAT_ETC2_SRGB8: return fetch_etc2_srgb8; case MESA_FORMAT_ETC2_RGBA8_EAC: return fetch_etc2_rgba8_eac; case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC: return fetch_etc2_srgb8_alpha8_eac; case MESA_FORMAT_ETC2_R11_EAC: return fetch_etc2_r11_eac; case MESA_FORMAT_ETC2_RG11_EAC: return fetch_etc2_rg11_eac; case MESA_FORMAT_ETC2_SIGNED_R11_EAC: return fetch_etc2_signed_r11_eac; case MESA_FORMAT_ETC2_SIGNED_RG11_EAC: return fetch_etc2_signed_rg11_eac; case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1: return fetch_etc2_rgb8_punchthrough_alpha1; case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1: return fetch_etc2_srgb8_punchthrough_alpha1; default: return NULL; } }