/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "mtypes.h" #include "context.h" #include "glformats.h" #include "macros.h" #include "enums.h" #include "fbobject.h" #include "formatquery.h" #include "teximage.h" #include "texparam.h" #include "texobj.h" #include "get.h" #include "genmipmap.h" #include "shaderimage.h" #include "texcompress.h" #include "textureview.h" static bool _is_renderable(struct gl_context *ctx, GLenum internalformat) { /* Section 4.4.4 on page 212 of the GLES 3.0.4 spec says: * * "An internal format is color-renderable if it is one of the * formats from table 3.13 noted as color-renderable or if it * is unsized format RGBA or RGB." * * Therefore, we must accept GL_RGB and GL_RGBA here. */ if (internalformat != GL_RGB && internalformat != GL_RGBA && _mesa_base_fbo_format(ctx, internalformat) == 0) return false; return true; } /* Handles the cases where either ARB_internalformat_query or * ARB_internalformat_query2 have to return an error. */ static bool _legal_parameters(struct gl_context *ctx, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) { bool query2 = _mesa_has_ARB_internalformat_query2(ctx); /* The ARB_internalformat_query2 spec says: * * "The INVALID_ENUM error is generated if the <target> parameter to * GetInternalformati*v is not one of the targets listed in Table 6.xx. */ switch(target){ case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_3D: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_BUFFER: if (!query2) { /* The ARB_internalformat_query spec says: * * "If the <target> parameter to GetInternalformativ is not one of * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY * or RENDERBUFFER then an INVALID_ENUM error is generated. */ _mesa_error(ctx, GL_INVALID_ENUM, "glGetInternalformativ(target=%s)", _mesa_enum_to_string(target)); return false; } break; case GL_RENDERBUFFER: break; case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: /* The non-existence of ARB_texture_multisample is treated in * ARB_internalformat_query implementation like an error. */ if (!query2 && !(_mesa_has_ARB_texture_multisample(ctx) || _mesa_is_gles31(ctx))) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetInternalformativ(target=%s)", _mesa_enum_to_string(target)); return false; } break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetInternalformativ(target=%s)", _mesa_enum_to_string(target)); return false; } /* The ARB_internalformat_query2 spec says: * * "The INVALID_ENUM error is generated if the <pname> parameter is * not one of the listed possibilities. */ switch(pname){ case GL_SAMPLES: case GL_NUM_SAMPLE_COUNTS: break; case GL_SRGB_DECODE_ARB: /* The ARB_internalformat_query2 spec says: * * "If ARB_texture_sRGB_decode or EXT_texture_sRGB_decode or * equivalent functionality is not supported, queries for the * SRGB_DECODE_ARB <pname> set the INVALID_ENUM error. */ if (!_mesa_has_EXT_texture_sRGB_decode(ctx)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetInternalformativ(pname=%s)", _mesa_enum_to_string(pname)); return false; } /* fallthrough */ case GL_INTERNALFORMAT_SUPPORTED: case GL_INTERNALFORMAT_PREFERRED: case GL_INTERNALFORMAT_RED_SIZE: case GL_INTERNALFORMAT_GREEN_SIZE: case GL_INTERNALFORMAT_BLUE_SIZE: case GL_INTERNALFORMAT_ALPHA_SIZE: case GL_INTERNALFORMAT_DEPTH_SIZE: case GL_INTERNALFORMAT_STENCIL_SIZE: case GL_INTERNALFORMAT_SHARED_SIZE: case GL_INTERNALFORMAT_RED_TYPE: case GL_INTERNALFORMAT_GREEN_TYPE: case GL_INTERNALFORMAT_BLUE_TYPE: case GL_INTERNALFORMAT_ALPHA_TYPE: case GL_INTERNALFORMAT_DEPTH_TYPE: case GL_INTERNALFORMAT_STENCIL_TYPE: case GL_MAX_WIDTH: case GL_MAX_HEIGHT: case GL_MAX_DEPTH: case GL_MAX_LAYERS: case GL_MAX_COMBINED_DIMENSIONS: case GL_COLOR_COMPONENTS: case GL_DEPTH_COMPONENTS: case GL_STENCIL_COMPONENTS: case GL_COLOR_RENDERABLE: case GL_DEPTH_RENDERABLE: case GL_STENCIL_RENDERABLE: case GL_FRAMEBUFFER_RENDERABLE: case GL_FRAMEBUFFER_RENDERABLE_LAYERED: case GL_FRAMEBUFFER_BLEND: case GL_READ_PIXELS: case GL_READ_PIXELS_FORMAT: case GL_READ_PIXELS_TYPE: case GL_TEXTURE_IMAGE_FORMAT: case GL_TEXTURE_IMAGE_TYPE: case GL_GET_TEXTURE_IMAGE_FORMAT: case GL_GET_TEXTURE_IMAGE_TYPE: case GL_MIPMAP: case GL_MANUAL_GENERATE_MIPMAP: case GL_AUTO_GENERATE_MIPMAP: case GL_COLOR_ENCODING: case GL_SRGB_READ: case GL_SRGB_WRITE: case GL_FILTER: case GL_VERTEX_TEXTURE: case GL_TESS_CONTROL_TEXTURE: case GL_TESS_EVALUATION_TEXTURE: case GL_GEOMETRY_TEXTURE: case GL_FRAGMENT_TEXTURE: case GL_COMPUTE_TEXTURE: case GL_TEXTURE_SHADOW: case GL_TEXTURE_GATHER: case GL_TEXTURE_GATHER_SHADOW: case GL_SHADER_IMAGE_LOAD: case GL_SHADER_IMAGE_STORE: case GL_SHADER_IMAGE_ATOMIC: case GL_IMAGE_TEXEL_SIZE: case GL_IMAGE_COMPATIBILITY_CLASS: case GL_IMAGE_PIXEL_FORMAT: case GL_IMAGE_PIXEL_TYPE: case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: case GL_TEXTURE_COMPRESSED: case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: case GL_CLEAR_BUFFER: case GL_TEXTURE_VIEW: case GL_VIEW_COMPATIBILITY_CLASS: /* The ARB_internalformat_query spec says: * * "If the <pname> parameter to GetInternalformativ is not SAMPLES * or NUM_SAMPLE_COUNTS, then an INVALID_ENUM error is generated." */ if (!query2) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetInternalformativ(pname=%s)", _mesa_enum_to_string(pname)); return false; } break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetInternalformativ(pname=%s)", _mesa_enum_to_string(pname)); return false; } /* The ARB_internalformat_query spec says: * * "If the <bufSize> parameter to GetInternalformativ is negative, then * an INVALID_VALUE error is generated." * * Nothing is said in ARB_internalformat_query2 but we assume the same. */ if (bufSize < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetInternalformativ(target=%s)", _mesa_enum_to_string(target)); return false; } /* The ARB_internalformat_query spec says: * * "If the <internalformat> parameter to GetInternalformativ is not * color-, depth- or stencil-renderable, then an INVALID_ENUM error is * generated." */ if (!query2 && !_is_renderable(ctx, internalformat)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetInternalformativ(internalformat=%s)", _mesa_enum_to_string(internalformat)); return false; } return true; } /* Sets the appropriate "unsupported" response as defined by the * ARB_internalformat_query2 spec for each each <pname>. */ static void _set_default_response(GLenum pname, GLint buffer[16]) { /* The ARB_internalformat_query2 defines which is the reponse best * representing "not supported" or "not applicable" for each <pname>. * * " In general: * - size- or count-based queries will return zero, * - support-, format- or type-based queries will return NONE, * - boolean-based queries will return FALSE, and * - list-based queries return no entries." */ switch(pname) { case GL_SAMPLES: break; case GL_MAX_COMBINED_DIMENSIONS: /* This value can be a 64-bit value. As the default is the 32-bit query, * we pack 2 32-bit integers. So we need to clean both */ buffer[0] = 0; buffer[1] = 0; break; case GL_NUM_SAMPLE_COUNTS: case GL_INTERNALFORMAT_RED_SIZE: case GL_INTERNALFORMAT_GREEN_SIZE: case GL_INTERNALFORMAT_BLUE_SIZE: case GL_INTERNALFORMAT_ALPHA_SIZE: case GL_INTERNALFORMAT_DEPTH_SIZE: case GL_INTERNALFORMAT_STENCIL_SIZE: case GL_INTERNALFORMAT_SHARED_SIZE: case GL_MAX_WIDTH: case GL_MAX_HEIGHT: case GL_MAX_DEPTH: case GL_MAX_LAYERS: case GL_IMAGE_TEXEL_SIZE: case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: buffer[0] = 0; break; case GL_INTERNALFORMAT_PREFERRED: case GL_INTERNALFORMAT_RED_TYPE: case GL_INTERNALFORMAT_GREEN_TYPE: case GL_INTERNALFORMAT_BLUE_TYPE: case GL_INTERNALFORMAT_ALPHA_TYPE: case GL_INTERNALFORMAT_DEPTH_TYPE: case GL_INTERNALFORMAT_STENCIL_TYPE: case GL_FRAMEBUFFER_RENDERABLE: case GL_FRAMEBUFFER_RENDERABLE_LAYERED: case GL_FRAMEBUFFER_BLEND: case GL_READ_PIXELS: case GL_READ_PIXELS_FORMAT: case GL_READ_PIXELS_TYPE: case GL_TEXTURE_IMAGE_FORMAT: case GL_TEXTURE_IMAGE_TYPE: case GL_GET_TEXTURE_IMAGE_FORMAT: case GL_GET_TEXTURE_IMAGE_TYPE: case GL_MANUAL_GENERATE_MIPMAP: case GL_AUTO_GENERATE_MIPMAP: case GL_COLOR_ENCODING: case GL_SRGB_READ: case GL_SRGB_WRITE: case GL_SRGB_DECODE_ARB: case GL_FILTER: case GL_VERTEX_TEXTURE: case GL_TESS_CONTROL_TEXTURE: case GL_TESS_EVALUATION_TEXTURE: case GL_GEOMETRY_TEXTURE: case GL_FRAGMENT_TEXTURE: case GL_COMPUTE_TEXTURE: case GL_TEXTURE_SHADOW: case GL_TEXTURE_GATHER: case GL_TEXTURE_GATHER_SHADOW: case GL_SHADER_IMAGE_LOAD: case GL_SHADER_IMAGE_STORE: case GL_SHADER_IMAGE_ATOMIC: case GL_IMAGE_COMPATIBILITY_CLASS: case GL_IMAGE_PIXEL_FORMAT: case GL_IMAGE_PIXEL_TYPE: case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: case GL_CLEAR_BUFFER: case GL_TEXTURE_VIEW: case GL_VIEW_COMPATIBILITY_CLASS: buffer[0] = GL_NONE; break; case GL_INTERNALFORMAT_SUPPORTED: case GL_COLOR_COMPONENTS: case GL_DEPTH_COMPONENTS: case GL_STENCIL_COMPONENTS: case GL_COLOR_RENDERABLE: case GL_DEPTH_RENDERABLE: case GL_STENCIL_RENDERABLE: case GL_MIPMAP: case GL_TEXTURE_COMPRESSED: buffer[0] = GL_FALSE; break; default: unreachable("invalid 'pname'"); } } static bool _is_target_supported(struct gl_context *ctx, GLenum target) { /* The ARB_internalformat_query2 spec says: * * "if a particular type of <target> is not supported by the * implementation the "unsupported" answer should be given. * This is not an error." * * For OpenGL ES, queries can only be used with GL_RENDERBUFFER or MS. */ switch(target){ case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_3D: if (!_mesa_is_desktop_gl(ctx)) return false; break; case GL_TEXTURE_1D_ARRAY: if (!_mesa_has_EXT_texture_array(ctx)) return false; break; case GL_TEXTURE_2D_ARRAY: if (!_mesa_has_EXT_texture_array(ctx)) return false; break; case GL_TEXTURE_CUBE_MAP: if (ctx->API != API_OPENGL_CORE && !_mesa_has_ARB_texture_cube_map(ctx)) return false; break; case GL_TEXTURE_CUBE_MAP_ARRAY: if (!_mesa_has_ARB_texture_cube_map_array(ctx)) return false; break; case GL_TEXTURE_RECTANGLE: if (!_mesa_has_ARB_texture_rectangle(ctx)) return false; break; case GL_TEXTURE_BUFFER: if (!_mesa_has_ARB_texture_buffer_object(ctx)) return false; break; case GL_RENDERBUFFER: if (!(_mesa_has_ARB_framebuffer_object(ctx) || _mesa_is_gles3(ctx))) return false; break; case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: if (!(_mesa_has_ARB_texture_multisample(ctx) || _mesa_is_gles31(ctx))) return false; break; default: unreachable("invalid target"); } return true; } static bool _is_resource_supported(struct gl_context *ctx, GLenum target, GLenum internalformat, GLenum pname) { /* From the ARB_internalformat_query2 spec: * * In the following descriptions, the term /resource/ is used to generically * refer to an object of the appropriate type that has been created with * <internalformat> and <target>. If the particular <target> and * <internalformat> combination do not make sense, ... the "unsupported" * answer should be given. This is not an error. */ /* In the ARB_internalformat_query2 spec wording, some <pnames> do not care * about the /resource/ being supported or not, we return 'true' for those. */ switch (pname) { case GL_INTERNALFORMAT_SUPPORTED: case GL_INTERNALFORMAT_PREFERRED: case GL_COLOR_COMPONENTS: case GL_DEPTH_COMPONENTS: case GL_STENCIL_COMPONENTS: case GL_COLOR_RENDERABLE: case GL_DEPTH_RENDERABLE: case GL_STENCIL_RENDERABLE: return true; default: break; } switch(target){ case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_3D: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_RECTANGLE: /* Based on what Mesa does for glTexImage1D/2D/3D and * glCompressedTexImage1D/2D/3D functions. */ if (_mesa_base_tex_format(ctx, internalformat) < 0) return false; /* additional checks for depth textures */ if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat)) return false; /* additional checks for compressed textures */ if (_mesa_is_compressed_format(ctx, internalformat) && (!_mesa_target_can_be_compressed(ctx, target, internalformat, NULL) || _mesa_format_no_online_compression(ctx, internalformat))) return false; break; case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: /* Based on what Mesa does for glTexImage2D/3DMultisample, * glTexStorage2D/3DMultisample and * glTextureStorage2D/3DMultisample functions. */ if (!_mesa_is_renderable_texture_format(ctx, internalformat)) return false; break; case GL_TEXTURE_BUFFER: /* Based on what Mesa does for the glTexBuffer function. */ if (_mesa_validate_texbuffer_format(ctx, internalformat) == MESA_FORMAT_NONE) return false; break; case GL_RENDERBUFFER: /* Based on what Mesa does for glRenderbufferStorage(Multisample) and * glNamedRenderbufferStorage functions. */ if (!_mesa_base_fbo_format(ctx, internalformat)) return false; break; default: unreachable("bad target"); } return true; } static bool _is_internalformat_supported(struct gl_context *ctx, GLenum target, GLenum internalformat) { /* From the ARB_internalformat_query2 specification: * * "- INTERNALFORMAT_SUPPORTED: If <internalformat> is an internal format * that is supported by the implementation in at least some subset of * possible operations, TRUE is written to <params>. If <internalformat> * if not a valid token for any internal format usage, FALSE is returned. * * <internalformats> that must be supported (in GL 4.2 or later) include * the following: * - "sized internal formats" from Table 3.12, 3.13, and 3.15, * - any specific "compressed internal format" from Table 3.14, * - any "image unit format" from Table 3.21. * - any generic "compressed internal format" from Table 3.14, if the * implementation accepts it for any texture specification commands, and * - unsized or base internal format, if the implementation accepts * it for texture or image specification. */ GLint buffer[1]; /* At this point an internalformat is valid if it is valid as a texture or * as a renderbuffer format. The checks are different because those methods * return different values when passing non supported internalformats */ if (_mesa_base_tex_format(ctx, internalformat) < 0 && _mesa_base_fbo_format(ctx, internalformat) == 0) return false; /* Let the driver have the final word */ ctx->Driver.QueryInternalFormat(ctx, target, internalformat, GL_INTERNALFORMAT_SUPPORTED, buffer); return (buffer[0] == GL_TRUE); } static bool _legal_target_for_framebuffer_texture_layer(struct gl_context *ctx, GLenum target) { switch (target) { case GL_TEXTURE_3D: case GL_TEXTURE_1D_ARRAY: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_TEXTURE_CUBE_MAP: return true; default: return false; } } static GLenum _mesa_generic_type_for_internal_format(GLenum internalFormat) { if (_mesa_is_enum_format_unsigned_int(internalFormat)) return GL_UNSIGNED_BYTE; else if (_mesa_is_enum_format_signed_int(internalFormat)) return GL_BYTE; else return GL_FLOAT; } /* default implementation of QueryInternalFormat driverfunc, for * drivers not implementing ARB_internalformat_query2. */ void _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target, GLenum internalFormat, GLenum pname, GLint *params) { (void) target; switch (pname) { case GL_SAMPLES: case GL_NUM_SAMPLE_COUNTS: params[0] = 1; break; case GL_INTERNALFORMAT_SUPPORTED: params[0] = GL_TRUE; break; case GL_INTERNALFORMAT_PREFERRED: params[0] = internalFormat; break; case GL_READ_PIXELS_FORMAT: { GLenum base_format = _mesa_base_tex_format(ctx, internalFormat); switch (base_format) { case GL_STENCIL_INDEX: case GL_DEPTH_COMPONENT: case GL_DEPTH_STENCIL: case GL_RED: case GL_RGB: case GL_BGR: case GL_RGBA: case GL_BGRA: params[0] = base_format; break; default: params[0] = GL_NONE; break; } break; } case GL_READ_PIXELS_TYPE: case GL_TEXTURE_IMAGE_TYPE: case GL_GET_TEXTURE_IMAGE_TYPE: { GLenum base_format = _mesa_base_tex_format(ctx, internalFormat); if (base_format > 0) params[0] = _mesa_generic_type_for_internal_format(internalFormat); else params[0] = GL_NONE; break; } case GL_TEXTURE_IMAGE_FORMAT: case GL_GET_TEXTURE_IMAGE_FORMAT: { GLenum format = GL_NONE; GLenum base_format = _mesa_base_tex_format(ctx, internalFormat); if (base_format > 0) { if (_mesa_is_enum_format_integer(internalFormat)) format = _mesa_base_format_to_integer_format(base_format); else format = base_format; } params[0] = format; break; } case GL_MANUAL_GENERATE_MIPMAP: case GL_AUTO_GENERATE_MIPMAP: case GL_SRGB_READ: case GL_SRGB_WRITE: case GL_SRGB_DECODE_ARB: case GL_VERTEX_TEXTURE: case GL_TESS_CONTROL_TEXTURE: case GL_TESS_EVALUATION_TEXTURE: case GL_GEOMETRY_TEXTURE: case GL_FRAGMENT_TEXTURE: case GL_COMPUTE_TEXTURE: case GL_SHADER_IMAGE_LOAD: case GL_SHADER_IMAGE_STORE: case GL_SHADER_IMAGE_ATOMIC: case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: case GL_CLEAR_BUFFER: case GL_TEXTURE_VIEW: case GL_TEXTURE_SHADOW: case GL_TEXTURE_GATHER: case GL_TEXTURE_GATHER_SHADOW: case GL_FRAMEBUFFER_RENDERABLE: case GL_FRAMEBUFFER_RENDERABLE_LAYERED: case GL_FRAMEBUFFER_BLEND: case GL_FILTER: params[0] = GL_FULL_SUPPORT; break; default: _set_default_response(pname, params); break; } } /* * For MAX_WIDTH/MAX_HEIGHT/MAX_DEPTH it returns the equivalent GetInteger * pname for a Getinternalformat pname/target combination. target/pname * combinations that would return 0 due dimension number or unsupported status * should be already filtered out * * Note that this means that the returned value would be independent of the * internalformat. This possibility is already mentioned at the Issue 7 of the * arb_internalformat_query2 spec. */ static GLenum equivalentSizePname(GLenum target, GLenum pname) { switch (target) { case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_2D_MULTISAMPLE: return GL_MAX_TEXTURE_SIZE; case GL_TEXTURE_3D: return GL_MAX_3D_TEXTURE_SIZE; case GL_TEXTURE_CUBE_MAP: return GL_MAX_CUBE_MAP_TEXTURE_SIZE; case GL_TEXTURE_RECTANGLE: return GL_MAX_RECTANGLE_TEXTURE_SIZE; case GL_RENDERBUFFER: return GL_MAX_RENDERBUFFER_SIZE; case GL_TEXTURE_1D_ARRAY: if (pname == GL_MAX_HEIGHT) return GL_MAX_ARRAY_TEXTURE_LAYERS; else return GL_MAX_TEXTURE_SIZE; case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: if (pname == GL_MAX_DEPTH) return GL_MAX_ARRAY_TEXTURE_LAYERS; else return GL_MAX_TEXTURE_SIZE; case GL_TEXTURE_CUBE_MAP_ARRAY: if (pname == GL_MAX_DEPTH) return GL_MAX_ARRAY_TEXTURE_LAYERS; else return GL_MAX_CUBE_MAP_TEXTURE_SIZE; case GL_TEXTURE_BUFFER: return GL_MAX_TEXTURE_BUFFER_SIZE; default: return 0; } } /* * Returns the dimensions associated to a target. GL_TEXTURE_BUFFER and * GL_RENDERBUFFER have associated a dimension, but they are not textures * per-se, so we can't just call _mesa_get_texture_dimension directly. */ static GLint get_target_dimensions(GLenum target) { switch(target) { case GL_TEXTURE_BUFFER: return 1; case GL_RENDERBUFFER: return 2; default: return _mesa_get_texture_dimensions(target); } } /* * Returns the minimum amount of dimensions associated to a pname. So for * example, if querying GL_MAX_HEIGHT, it is assumed that your target would * have as minimum 2 dimensions. * * Useful to handle sentences like this from query2 spec: * * "MAX_HEIGHT: * <skip> * If the resource does not have at least two dimensions * <skip>." */ static GLint get_min_dimensions(GLenum pname) { switch(pname) { case GL_MAX_WIDTH: return 1; case GL_MAX_HEIGHT: return 2; case GL_MAX_DEPTH: return 3; default: return 0; } } /* * Similar to teximage.c:check_multisample_target, but independent of the * dimensions. */ static bool is_multisample_target(GLenum target) { switch(target) { case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: return true; default: return false; } } void GLAPIENTRY _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) { GLint buffer[16]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); /* ARB_internalformat_query is also mandatory for ARB_internalformat_query2 */ if (!(_mesa_has_ARB_internalformat_query(ctx) || _mesa_is_gles3(ctx))) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformativ"); return; } assert(ctx->Driver.QueryInternalFormat != NULL); if (!_legal_parameters(ctx, target, internalformat, pname, bufSize, params)) return; /* initialize the contents of the temporary buffer */ memcpy(buffer, params, MIN2(bufSize, 16) * sizeof(GLint)); /* Use the 'unsupported' response defined by the spec for every pname * as the default answer. */ _set_default_response(pname, buffer); if (!_is_target_supported(ctx, target) || !_is_internalformat_supported(ctx, target, internalformat) || !_is_resource_supported(ctx, target, internalformat, pname)) goto end; switch (pname) { case GL_SAMPLES: /* fall-through */ case GL_NUM_SAMPLE_COUNTS: /* The ARB_internalformat_query2 sets the response as 'unsupported' for * SAMPLES and NUM_SAMPLE_COUNTS: * * "If <internalformat> is not color-renderable, depth-renderable, or * stencil-renderable (as defined in section 4.4.4), or if <target> * does not support multiple samples (ie other than * TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY, * or RENDERBUFFER)." */ if ((target != GL_RENDERBUFFER && target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) || !_is_renderable(ctx, internalformat)) goto end; /* The GL ES 3.0 specification, section 6.1.15 page 236 says: * * "Since multisampling is not supported for signed and unsigned * integer internal formats, the value of NUM_SAMPLE_COUNTS will be * zero for such formats. * * Since OpenGL ES 3.1 adds support for multisampled integer formats, we * have to check the version for 30 exactly. */ if (pname == GL_NUM_SAMPLE_COUNTS && ctx->API == API_OPENGLES2 && ctx->Version == 30 && _mesa_is_enum_format_integer(internalformat)) { goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_INTERNALFORMAT_SUPPORTED: /* Having a supported <internalformat> is implemented as a prerequisite * for all the <pnames>. Thus, if we reach this point, the internalformat is * supported. */ buffer[0] = GL_TRUE; break; case GL_INTERNALFORMAT_PREFERRED: /* The ARB_internalformat_query2 spec says: * * "- INTERNALFORMAT_PREFERRED: The implementation-preferred internal * format for representing resources of the specified <internalformat> is * returned in <params>. * * Therefore, we let the driver answer. Note that if we reach this * point, it means that the internalformat is supported, so the driver * is called just to try to get a preferred format. If not supported, * GL_NONE was already returned and the driver is not called. */ ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_INTERNALFORMAT_RED_SIZE: case GL_INTERNALFORMAT_GREEN_SIZE: case GL_INTERNALFORMAT_BLUE_SIZE: case GL_INTERNALFORMAT_ALPHA_SIZE: case GL_INTERNALFORMAT_DEPTH_SIZE: case GL_INTERNALFORMAT_STENCIL_SIZE: case GL_INTERNALFORMAT_SHARED_SIZE: case GL_INTERNALFORMAT_RED_TYPE: case GL_INTERNALFORMAT_GREEN_TYPE: case GL_INTERNALFORMAT_BLUE_TYPE: case GL_INTERNALFORMAT_ALPHA_TYPE: case GL_INTERNALFORMAT_DEPTH_TYPE: case GL_INTERNALFORMAT_STENCIL_TYPE: { GLint baseformat; mesa_format texformat; if (target != GL_RENDERBUFFER) { if (!_mesa_legal_get_tex_level_parameter_target(ctx, target, true)) goto end; baseformat = _mesa_base_tex_format(ctx, internalformat); } else { baseformat = _mesa_base_fbo_format(ctx, internalformat); } /* Let the driver choose the texture format. * * Disclaimer: I am considering that drivers use for renderbuffers the * same format-choice logic as for textures. */ texformat = ctx->Driver.ChooseTextureFormat(ctx, target, internalformat, GL_NONE /*format */, GL_NONE /* type */); if (texformat == MESA_FORMAT_NONE || baseformat <= 0) goto end; /* Implementation based on what Mesa does for glGetTexLevelParameteriv * and glGetRenderbufferParameteriv functions. */ if (pname == GL_INTERNALFORMAT_SHARED_SIZE) { if (_mesa_has_EXT_texture_shared_exponent(ctx) && target != GL_TEXTURE_BUFFER && target != GL_RENDERBUFFER && texformat == MESA_FORMAT_R9G9B9E5_FLOAT) { buffer[0] = 5; } goto end; } if (!_mesa_base_format_has_channel(baseformat, pname)) goto end; switch (pname) { case GL_INTERNALFORMAT_DEPTH_SIZE: if (ctx->API != API_OPENGL_CORE && !_mesa_has_ARB_depth_texture(ctx) && target != GL_RENDERBUFFER && target != GL_TEXTURE_BUFFER) goto end; /* fallthrough */ case GL_INTERNALFORMAT_RED_SIZE: case GL_INTERNALFORMAT_GREEN_SIZE: case GL_INTERNALFORMAT_BLUE_SIZE: case GL_INTERNALFORMAT_ALPHA_SIZE: case GL_INTERNALFORMAT_STENCIL_SIZE: buffer[0] = _mesa_get_format_bits(texformat, pname); break; case GL_INTERNALFORMAT_DEPTH_TYPE: if (!_mesa_has_ARB_texture_float(ctx)) goto end; /* fallthrough */ case GL_INTERNALFORMAT_RED_TYPE: case GL_INTERNALFORMAT_GREEN_TYPE: case GL_INTERNALFORMAT_BLUE_TYPE: case GL_INTERNALFORMAT_ALPHA_TYPE: case GL_INTERNALFORMAT_STENCIL_TYPE: buffer[0] = _mesa_get_format_datatype(texformat); break; default: break; } break; } /* For WIDTH/HEIGHT/DEPTH/LAYERS there is no reason to think that the * returned values should be different to the values returned by * GetInteger with MAX_TEXTURE_SIZE, MAX_3D_TEXTURE_SIZE, etc.*/ case GL_MAX_WIDTH: case GL_MAX_HEIGHT: case GL_MAX_DEPTH: { GLenum get_pname; GLint dimensions; GLint min_dimensions; /* From query2:MAX_HEIGHT spec (as example): * * "If the resource does not have at least two dimensions, or if the * resource is unsupported, zero is returned." */ dimensions = get_target_dimensions(target); min_dimensions = get_min_dimensions(pname); if (dimensions < min_dimensions) goto end; get_pname = equivalentSizePname(target, pname); if (get_pname == 0) goto end; _mesa_GetIntegerv(get_pname, buffer); break; } case GL_MAX_LAYERS: if (!_mesa_has_EXT_texture_array(ctx)) goto end; if (!_mesa_is_array_texture(target)) goto end; _mesa_GetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, buffer); break; case GL_MAX_COMBINED_DIMENSIONS:{ GLint64 combined_value = 1; GLenum max_dimensions_pnames[] = { GL_MAX_WIDTH, GL_MAX_HEIGHT, GL_MAX_DEPTH, GL_SAMPLES }; unsigned i; GLint current_value; /* Combining the dimensions. Note that for array targets, this would * automatically include the value of MAX_LAYERS, as that value is * returned as MAX_HEIGHT or MAX_DEPTH */ for (i = 0; i < 4; i++) { if (max_dimensions_pnames[i] == GL_SAMPLES && !is_multisample_target(target)) continue; _mesa_GetInternalformativ(target, internalformat, max_dimensions_pnames[i], 1, ¤t_value); if (current_value != 0) combined_value *= current_value; } if (_mesa_is_cube_map_texture(target)) combined_value *= 6; /* We pack the 64-bit value on two 32-bit values. Calling the 32-bit * query, this would work as far as the value can be hold on a 32-bit * signed integer. For the 64-bit query, the wrapper around the 32-bit * query will unpack the value */ memcpy(buffer, &combined_value, sizeof(GLint64)); break; } case GL_COLOR_COMPONENTS: /* The ARB_internalformat_query2 spec says: * * "- COLOR_COMPONENTS: If the internal format contains any color * components (R, G, B, or A), TRUE is returned in <params>. * If the internal format is unsupported or contains no color * components, FALSE is returned." */ if (_mesa_is_color_format(internalformat)) buffer[0] = GL_TRUE; break; case GL_DEPTH_COMPONENTS: /* The ARB_internalformat_query2 spec says: * * "- DEPTH_COMPONENTS: If the internal format contains a depth * component (D), TRUE is returned in <params>. If the internal format * is unsupported or contains no depth component, FALSE is returned." */ if (_mesa_is_depth_format(internalformat) || _mesa_is_depthstencil_format(internalformat)) buffer[0] = GL_TRUE; break; case GL_STENCIL_COMPONENTS: /* The ARB_internalformat_query2 spec says: * * "- STENCIL_COMPONENTS: If the internal format contains a stencil * component (S), TRUE is returned in <params>. If the internal format * is unsupported or contains no stencil component, FALSE is returned. */ if (_mesa_is_stencil_format(internalformat) || _mesa_is_depthstencil_format(internalformat)) buffer[0] = GL_TRUE; break; case GL_COLOR_RENDERABLE: case GL_DEPTH_RENDERABLE: case GL_STENCIL_RENDERABLE: if (!_is_renderable(ctx, internalformat)) goto end; if (pname == GL_COLOR_RENDERABLE) { if (!_mesa_is_color_format(internalformat)) goto end; } else { GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat); if (baseFormat != GL_DEPTH_STENCIL && ((pname == GL_DEPTH_RENDERABLE && baseFormat != GL_DEPTH_COMPONENT) || (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX))) goto end; } buffer[0] = GL_TRUE; break; case GL_FRAMEBUFFER_RENDERABLE_LAYERED: if (!_mesa_has_EXT_texture_array(ctx) || _legal_target_for_framebuffer_texture_layer(ctx, target)) goto end; /* fallthrough */ case GL_FRAMEBUFFER_RENDERABLE: case GL_FRAMEBUFFER_BLEND: if (!_mesa_has_ARB_framebuffer_object(ctx)) goto end; if (target == GL_TEXTURE_BUFFER || !_is_renderable(ctx, internalformat)) goto end; ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_READ_PIXELS: case GL_READ_PIXELS_FORMAT: case GL_READ_PIXELS_TYPE: ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_TEXTURE_IMAGE_FORMAT: case GL_GET_TEXTURE_IMAGE_FORMAT: case GL_TEXTURE_IMAGE_TYPE: case GL_GET_TEXTURE_IMAGE_TYPE: ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_MIPMAP: case GL_MANUAL_GENERATE_MIPMAP: case GL_AUTO_GENERATE_MIPMAP: if (!_mesa_is_valid_generate_texture_mipmap_target(ctx, target) || !_mesa_is_valid_generate_texture_mipmap_internalformat(ctx, internalformat)) { goto end; } if (pname == GL_MIPMAP) { buffer[0] = GL_TRUE; goto end; } else if (pname == GL_MANUAL_GENERATE_MIPMAP) { if (!_mesa_has_ARB_framebuffer_object(ctx)) goto end; } else { /* From ARB_internalformat_query2: * "Dependencies on OpenGL 3.2 (Core Profile) * In core profiles for OpenGL 3.2 and later versions, queries * for the AUTO_GENERATE_MIPMAP <pname> return the appropriate * unsupported response." */ if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32) goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_COLOR_ENCODING: if (!_mesa_is_color_format(internalformat)) goto end; if (_mesa_is_srgb_format(internalformat)) buffer[0] = GL_SRGB; else buffer[0] = GL_LINEAR; break; case GL_SRGB_READ: if (!_mesa_has_EXT_texture_sRGB(ctx) || !_mesa_is_srgb_format(internalformat)) { goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_SRGB_WRITE: if (!_mesa_has_EXT_framebuffer_sRGB(ctx) || !_mesa_is_color_format(internalformat)) { goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_SRGB_DECODE_ARB: /* Presence of EXT_texture_sRGB_decode was already verified */ if (!_mesa_has_EXT_texture_sRGB(ctx) || target == GL_RENDERBUFFER || !_mesa_is_srgb_format(internalformat)) { goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_FILTER: /* If it doesn't allow to set sampler parameters then it would not allow * to set a filter different to GL_NEAREST. In practice, this method * only filters out MULTISAMPLE/MULTISAMPLE_ARRAY */ if (!_mesa_target_allows_setting_sampler_parameters(target)) goto end; if (_mesa_is_enum_format_integer(internalformat)) goto end; if (target == GL_TEXTURE_BUFFER) goto end; /* At this point we know that multi-texel filtering is supported. We * need to call the driver to know if it is CAVEAT_SUPPORT or * FULL_SUPPORT. */ ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_VERTEX_TEXTURE: case GL_TESS_CONTROL_TEXTURE: case GL_TESS_EVALUATION_TEXTURE: case GL_GEOMETRY_TEXTURE: case GL_FRAGMENT_TEXTURE: case GL_COMPUTE_TEXTURE: if (target == GL_RENDERBUFFER) goto end; if ((pname == GL_TESS_CONTROL_TEXTURE || pname == GL_TESS_EVALUATION_TEXTURE) && !_mesa_has_tessellation(ctx)) goto end; if (pname == GL_GEOMETRY_TEXTURE && !_mesa_has_geometry_shaders(ctx)) goto end; if (pname == GL_COMPUTE_TEXTURE && !_mesa_has_compute_shaders(ctx)) goto end; ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_TEXTURE_GATHER: case GL_TEXTURE_GATHER_SHADOW: if (!_mesa_has_ARB_texture_gather(ctx)) goto end; /* fallthrough */ case GL_TEXTURE_SHADOW: /* Only depth or depth-stencil image formats make sense in shadow samplers */ if (pname != GL_TEXTURE_GATHER && !_mesa_is_depth_format(internalformat) && !_mesa_is_depthstencil_format(internalformat)) goto end; /* Validate the target for shadow and gather operations */ switch (target) { case GL_TEXTURE_2D: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_RECTANGLE: break; case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: /* 1D and 1DArray textures are not admitted in gather operations */ if (pname != GL_TEXTURE_SHADOW) goto end; break; default: goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_SHADER_IMAGE_LOAD: case GL_SHADER_IMAGE_STORE: if (!_mesa_has_ARB_shader_image_load_store(ctx)) goto end; /* We call to _mesa_is_shader_image_format_supported * using "internalformat" as parameter, because the * the ARB_internalformat_query2 spec says: * "In this case the <internalformat> is the value of the <format> * parameter that is passed to BindImageTexture." */ if (target == GL_RENDERBUFFER || !_mesa_is_shader_image_format_supported(ctx, internalformat)) goto end; ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_SHADER_IMAGE_ATOMIC: if (!_mesa_has_ARB_shader_image_load_store(ctx)) goto end; ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_IMAGE_TEXEL_SIZE: { mesa_format image_format; if (!_mesa_has_ARB_shader_image_load_store(ctx) || target == GL_RENDERBUFFER) goto end; image_format = _mesa_get_shader_image_format(internalformat); if (image_format == MESA_FORMAT_NONE) goto end; /* We return bits */ buffer[0] = (_mesa_get_format_bytes(image_format) * 8); break; } case GL_IMAGE_COMPATIBILITY_CLASS: if (!_mesa_has_ARB_shader_image_load_store(ctx) || target == GL_RENDERBUFFER) goto end; buffer[0] = _mesa_get_image_format_class(internalformat); break; case GL_IMAGE_PIXEL_FORMAT: { GLint base_format; if (!_mesa_has_ARB_shader_image_load_store(ctx) || target == GL_RENDERBUFFER || !_mesa_is_shader_image_format_supported(ctx, internalformat)) goto end; base_format = _mesa_base_tex_format(ctx, internalformat); if (base_format == -1) goto end; if (_mesa_is_enum_format_integer(internalformat)) buffer[0] = _mesa_base_format_to_integer_format(base_format); else buffer[0] = base_format; break; } case GL_IMAGE_PIXEL_TYPE: { mesa_format image_format; GLenum datatype; GLuint comps; if (!_mesa_has_ARB_shader_image_load_store(ctx) || target == GL_RENDERBUFFER) goto end; image_format = _mesa_get_shader_image_format(internalformat); if (image_format == MESA_FORMAT_NONE) goto end; _mesa_uncompressed_format_to_type_and_comps(image_format, &datatype, &comps); if (!datatype) goto end; buffer[0] = datatype; break; } case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: { if (!_mesa_has_ARB_shader_image_load_store(ctx)) goto end; if (!_mesa_legal_get_tex_level_parameter_target(ctx, target, true)) goto end; /* From spec: "Equivalent to calling GetTexParameter with <value> set * to IMAGE_FORMAT_COMPATIBILITY_TYPE." * * GetTexParameter just returns * tex_obj->ImageFormatCompatibilityType. We create a fake tex_obj * just with the purpose of getting the value. */ struct gl_texture_object *tex_obj = _mesa_new_texture_object(ctx, 0, target); buffer[0] = tex_obj->ImageFormatCompatibilityType; _mesa_delete_texture_object(ctx, tex_obj); break; } case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: if (target == GL_RENDERBUFFER) goto end; if (!_mesa_is_depthstencil_format(internalformat)) { if (((pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST || pname == GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE) && !_mesa_is_depth_format(internalformat)) || ((pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST || pname == GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE) && !_mesa_is_stencil_format(internalformat))) goto end; } ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_TEXTURE_COMPRESSED: buffer[0] = _mesa_is_compressed_format(ctx, internalformat); break; case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: { mesa_format mesaformat; GLint block_size; mesaformat = _mesa_glenum_to_compressed_format(internalformat); if (mesaformat == MESA_FORMAT_NONE) goto end; block_size = _mesa_get_format_bytes(mesaformat); assert(block_size > 0); if (pname == GL_TEXTURE_COMPRESSED_BLOCK_SIZE) { buffer[0] = block_size; } else { GLuint bwidth, bheight; /* Returns the width and height in pixels. We return bytes */ _mesa_get_format_block_size(mesaformat, &bwidth, &bheight); assert(bwidth > 0 && bheight > 0); if (pname == GL_TEXTURE_COMPRESSED_BLOCK_WIDTH) buffer[0] = block_size / bheight; else buffer[0] = block_size / bwidth; } break; } case GL_CLEAR_BUFFER: if (target != GL_TEXTURE_BUFFER) goto end; ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); break; case GL_TEXTURE_VIEW: case GL_VIEW_COMPATIBILITY_CLASS: if (!_mesa_has_ARB_texture_view(ctx) || target == GL_TEXTURE_BUFFER || target == GL_RENDERBUFFER) goto end; if (pname == GL_TEXTURE_VIEW) { ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname, buffer); } else { GLenum view_class = _mesa_texture_view_lookup_view_class(ctx, internalformat); if (view_class == GL_FALSE) goto end; buffer[0] = view_class; } break; default: unreachable("bad param"); } end: if (bufSize != 0 && params == NULL) { /* Emit a warning to aid application debugging, but go ahead and do the * memcpy (and probably crash) anyway. */ _mesa_warning(ctx, "glGetInternalformativ(bufSize = %d, but params = NULL)", bufSize); } /* Copy the data from the temporary buffer to the buffer supplied by the * application. Clamp the size of the copy to the size supplied by the * application. */ memcpy(params, buffer, MIN2(bufSize, 16) * sizeof(GLint)); return; } void GLAPIENTRY _mesa_GetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params) { GLint params32[16]; unsigned i; GLsizei realSize = MIN2(bufSize, 16); GLsizei callSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (!_mesa_has_ARB_internalformat_query2(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInternalformati64v"); return; } /* For SAMPLES there are cases where params needs to remain unmodified. As * no pname can return a negative value, we fill params32 with negative * values as reference values, that can be used to know what copy-back to * params */ memset(params32, -1, 16); /* For GL_MAX_COMBINED_DIMENSIONS we need to get back 2 32-bit integers, * and at the same time we only need 2. So for that pname, we call the * 32-bit query with bufSize 2, except on the case of bufSize 0, that is * basically like asking to not get the value, but that is a caller * problem. */ if (pname == GL_MAX_COMBINED_DIMENSIONS && bufSize > 0) callSize = 2; else callSize = bufSize; _mesa_GetInternalformativ(target, internalformat, pname, callSize, params32); if (pname == GL_MAX_COMBINED_DIMENSIONS) { memcpy(params, params32, sizeof(GLint64)); } else { for (i = 0; i < realSize; i++) { /* We only copy back the values that changed */ if (params32[i] < 0) break; params[i] = (GLint64) params32[i]; } } }