/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "main/blend.h" #include "main/mtypes.h" #include "main/samplerobj.h" #include "main/texformat.h" #include "main/teximage.h" #include "program/prog_parameter.h" #include "program/prog_instruction.h" #include "intel_mipmap_tree.h" #include "intel_batchbuffer.h" #include "intel_tex.h" #include "intel_fbo.h" #include "intel_buffer_objects.h" #include "intel_image.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_wm.h" #include "isl/isl.h" static uint32_t * gen8_allocate_surface_state(struct brw_context *brw, uint32_t *out_offset, int index) { uint32_t *surf = __brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 64, 64, index, out_offset); memset(surf, 0, 64); return surf; } /** * Creates a null surface. * * This is used when the shader doesn't write to any color output. An FB * write to target 0 will still be emitted, because that's how the thread is * terminated (and computed depth is returned), so we need to have the * hardware discard the target 0 color output.. */ static void gen8_emit_null_surface_state(struct brw_context *brw, unsigned width, unsigned height, unsigned samples, uint32_t *out_offset) { uint32_t *surf = gen8_allocate_surface_state(brw, out_offset, -1); surf[0] = BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT | BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT | GEN8_SURFACE_TILING_Y; surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) | SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT); } void gen8_init_vtable_surface_functions(struct brw_context *brw) { brw->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface; brw->vtbl.emit_null_surface_state = gen8_emit_null_surface_state; }