/* * Copyright (c) 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "brw_nir.h" #include "compiler/nir/nir_builder.h" struct lower_intrinsics_state { nir_shader *nir; union { struct brw_stage_prog_data *prog_data; struct brw_cs_prog_data *cs_prog_data; }; nir_function_impl *impl; bool progress; nir_builder builder; bool cs_thread_id_used; }; static nir_ssa_def * read_thread_local_id(struct lower_intrinsics_state *state) { nir_builder *b = &state->builder; nir_shader *nir = state->nir; const unsigned *sizes = nir->info->cs.local_size; const unsigned group_size = sizes[0] * sizes[1] * sizes[2]; /* Some programs have local_size dimensions so small that the thread local * ID will always be 0. */ if (group_size <= 8) return nir_imm_int(b, 0); assert(state->cs_prog_data->thread_local_id_index >= 0); state->cs_thread_id_used = true; const int id_index = state->cs_prog_data->thread_local_id_index; nir_intrinsic_instr *load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform); load->num_components = 1; load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0)); nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL); nir_intrinsic_set_base(load, id_index * sizeof(uint32_t)); nir_intrinsic_set_range(load, sizeof(uint32_t)); nir_builder_instr_insert(b, &load->instr); return &load->dest.ssa; } static bool lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state, nir_block *block) { bool progress = false; nir_builder *b = &state->builder; nir_shader *nir = state->nir; nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr); b->cursor = nir_after_instr(&intrinsic->instr); nir_ssa_def *sysval; switch (intrinsic->intrinsic) { case nir_intrinsic_load_local_invocation_index: { assert(nir->stage == MESA_SHADER_COMPUTE); /* We construct the local invocation index from: * * gl_LocalInvocationIndex = * cs_thread_local_id + channel_num; */ nir_ssa_def *thread_local_id = read_thread_local_id(state); nir_ssa_def *channel = nir_load_channel_num(b); sysval = nir_iadd(b, channel, thread_local_id); break; } case nir_intrinsic_load_local_invocation_id: { assert(nir->stage == MESA_SHADER_COMPUTE); /* We lower gl_LocalInvocationID from gl_LocalInvocationIndex based * on this formula: * * gl_LocalInvocationID.x = * gl_LocalInvocationIndex % gl_WorkGroupSize.x; * gl_LocalInvocationID.y = * (gl_LocalInvocationIndex / gl_WorkGroupSize.x) % * gl_WorkGroupSize.y; * gl_LocalInvocationID.z = * (gl_LocalInvocationIndex / * (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) % * gl_WorkGroupSize.z; */ unsigned *size = nir->info->cs.local_size; nir_ssa_def *local_index = nir_load_local_invocation_index(b); nir_const_value uvec3; uvec3.u32[0] = 1; uvec3.u32[1] = size[0]; uvec3.u32[2] = size[0] * size[1]; nir_ssa_def *div_val = nir_build_imm(b, 3, 32, uvec3); uvec3.u32[0] = size[0]; uvec3.u32[1] = size[1]; uvec3.u32[2] = size[2]; nir_ssa_def *mod_val = nir_build_imm(b, 3, 32, uvec3); sysval = nir_umod(b, nir_udiv(b, local_index, div_val), mod_val); break; } default: continue; } nir_ssa_def_rewrite_uses(&intrinsic->dest.ssa, nir_src_for_ssa(sysval)); nir_instr_remove(&intrinsic->instr); state->progress = true; } return progress; } static void lower_cs_intrinsics_convert_impl(struct lower_intrinsics_state *state) { nir_builder_init(&state->builder, state->impl); nir_foreach_block(block, state->impl) { lower_cs_intrinsics_convert_block(state, block); } nir_metadata_preserve(state->impl, nir_metadata_block_index | nir_metadata_dominance); } bool brw_nir_lower_intrinsics(nir_shader *nir, struct brw_stage_prog_data *prog_data) { /* Currently we only lower intrinsics for compute shaders */ if (nir->stage != MESA_SHADER_COMPUTE) return false; bool progress = false; struct lower_intrinsics_state state; memset(&state, 0, sizeof(state)); state.nir = nir; state.prog_data = prog_data; do { state.progress = false; nir_foreach_function(function, nir) { if (function->impl) { state.impl = function->impl; lower_cs_intrinsics_convert_impl(&state); } } progress |= state.progress; } while (state.progress); if (nir->stage == MESA_SHADER_COMPUTE && !state.cs_thread_id_used) state.cs_prog_data->thread_local_id_index = -1; return progress; }