/************************************************************************** * * Copyright 2010 LunarG, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include <string.h> #include "egltypedefs.h" #include "egldriver.h" #include "eglconfig.h" #include "eglcontext.h" #include "eglsurface.h" #include "eglsync.h" static EGLBoolean _eglReturnFalse(void) { return EGL_FALSE; } /** * Plug all the available fallback routines into the given driver's * dispatch table. */ void _eglInitDriverFallbacks(_EGLDriver *drv) { memset(&drv->API, 0, sizeof(drv->API)); /* the driver has to implement these */ drv->API.Initialize = NULL; drv->API.Terminate = NULL; drv->API.GetConfigs = _eglGetConfigs; drv->API.ChooseConfig = _eglChooseConfig; drv->API.GetConfigAttrib = _eglGetConfigAttrib; drv->API.CreateContext = (void*) _eglReturnFalse; drv->API.DestroyContext = (void*) _eglReturnFalse; drv->API.MakeCurrent = (void*) _eglReturnFalse; drv->API.QueryContext = _eglQueryContext; drv->API.CreateWindowSurface = (void*) _eglReturnFalse; drv->API.CreatePixmapSurface = (void*) _eglReturnFalse; drv->API.CreatePbufferSurface = (void*) _eglReturnFalse; drv->API.CreatePbufferFromClientBuffer = (void*) _eglReturnFalse; drv->API.DestroySurface = (void*) _eglReturnFalse; drv->API.QuerySurface = _eglQuerySurface; drv->API.SurfaceAttrib = _eglSurfaceAttrib; drv->API.BindTexImage = (void*) _eglReturnFalse; drv->API.ReleaseTexImage = (void*) _eglReturnFalse; drv->API.CopyBuffers = (void*) _eglReturnFalse; drv->API.SwapBuffers = (void*) _eglReturnFalse; drv->API.SwapInterval = _eglSwapInterval; drv->API.WaitClient = (void*) _eglReturnFalse; drv->API.WaitNative = (void*) _eglReturnFalse; drv->API.GetProcAddress = (void*) _eglReturnFalse; drv->API.CreateImageKHR = NULL; drv->API.DestroyImageKHR = NULL; drv->API.CreateSyncKHR = NULL; drv->API.DestroySyncKHR = NULL; drv->API.ClientWaitSyncKHR = NULL; drv->API.WaitSyncKHR = NULL; drv->API.SignalSyncKHR = NULL; drv->API.GetSyncAttrib = _eglGetSyncAttrib; drv->API.DupNativeFenceFDANDROID = NULL; drv->API.CreateDRMImageMESA = NULL; drv->API.ExportDRMImageMESA = NULL; drv->API.SwapBuffersRegionNOK = NULL; drv->API.ExportDMABUFImageQueryMESA = NULL; drv->API.ExportDMABUFImageMESA = NULL; }