<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 9.2.3 Release Notes / (November 13, 2013)</h1> <p> Mesa 9.2.3 is a bug fix release which fixes bugs found since the 9.2.2 release. </p> <p> Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.1. OpenGL 3.1 is <strong>only</strong> available if requested at context creation because GL_ARB_compatibility is not supported. </p> <h2>MD5 checksums</h2> <pre> 66e9a33a414f801e1c33398bf627d56b MesaLib-9.2.3.tar.gz f56b6beb556e4b9072814419f7c554e3 MesaLib-9.2.3.tar.bz2 ed852dab576faac237ac4298bf55d0a1 MesaLib-9.2.3.zip </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <p>This list is likely incomplete.</p> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69437">Bug 69437</a> - Composite Bypass no longer works</li> </ul> <h2>Changes</h2> <p>The full set of changes can be viewed by using the following GIT command:</p> <pre> git log mesa-9.2.2..mesa-9.2.3 </pre> <p>Brian Paul (2):</p> <ul> <li>st/mesa: move out of memory check in st_draw_vbo()</li> <li>osmesa: fix broken triangle/line drawing when using float color buffer</li> </ul> <p>Carl Worth (7):</p> <ul> <li>Remove error when calling glGenQueries/glDeleteQueries while a query is active</li> <li>Bump version to 9.2.3</li> </ul> <p>Daniel Vetter (1):</p> <ul> <li>i965: CS writes/reads should use I915_GEM_INSTRUCTION</li> </ul> <p>Eric Anholt (1):</p> <ul> <li>i965: Fix texture buffer rendering after a whole buffer replacement.</li> </ul> <p>Kenneth Graunke (6):</p> <ul> <li>i965: Emit post-sync non-zero flush before 3DSTATE_GS_SVB_INDEX.</li> <li>i965: Emit post-sync non-zero flush before 3DSTATE_DRAWING_RECTANGLE.</li> <li>i965: Also guard 3DSTATE_DRAWING_RECTANGLE with a flush in blorp.</li> <li>i965: Move post-sync non-zero flush for 3DSTATE_MULTISAMPLE.</li> <li>i965: Also emit HIER_DEPTH and STENCIL packets when disabling depth.</li> <li>i965: Also emit HiZ and Stencil packets when disabling depth on Gen6.</li> </ul> <p>Kristian Høgsberg (1):</p> <ul> <li>wayland: Don't rely on static variable for identifying wl_drm buffers</li> </ul> <p>Marek Olšák (1):</p> <ul> <li>radeonsi: fix blitting the last 2 mipmap levels of compressed textures</li> </ul> <p>Petr Sebor (1):</p> <ul> <li>meta: enable vertex attributes in the context of the newly created array object</li> </ul> <p>Scott Graham (1):</p> <ul> <li>mesa: fixes for MSVC 2013</li> </ul> </div> </body> </html>