<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 17.0.3 Release Notes / April 1, 2017</h1> <p> Mesa 17.0.3 is a bug fix release which fixes bugs found since the 17.0.2 release. </p> <p> Mesa 17.0.3 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>SHA256 checksums</h2> <pre> 8253edf1bdd7b14ab63d5982349143a5c9ac3767f39a63257cc9d7e7d92f60f1 mesa-17.0.3.tar.gz ca646f5075a002d60ef9123c8a4331cede155c01712ef945a65c59a5e69fe7ed mesa-17.0.3.tar.xz </pre> <h2>New features</h2> <p>None</p> <h2>Bug fixes</h2> <ul> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96743">Bug 96743</a> - [BYT, HSW, SKL, BXT, KBL] GPU hangs with GfxBench 4.0 CarChase</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99246">Bug 99246</a> - [d3dadapter+radeonsi & bisect] EVE-Online : hang on wormhole sight</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100061">Bug 100061</a> - LODQ instruction generated with invalid dst mask</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100182">Bug 100182</a> - Flickering in The Talos Principle on Sky Lake GT4.</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100201">Bug 100201</a> - Windows scons build with MSVC toolchain and LLVM 4.0 fails</li> </ul> <h2>Changes</h2> <p>Alex Deucher (1):</p> <ul> <li>radeonsi: add new polaris12 pci id</li> </ul> <p>Andres Gomez (5):</p> <ul> <li>glsl: on UBO/SSBOs link error reset the number of active blocks to 0</li> <li>cherry-ignore: add the Invalidate L2 for TRANSFER_WRITE barriers fix</li> <li>cherry-ignore: add the Flush after unmap in gbm/dri fix</li> <li>cherry-ignore: corrected typo in the Flush after unmap in gbm/dri fix</li> <li>Update version to 17.0.3</li> </ul> <p>Axel Davy (2):</p> <ul> <li>st/nine: Resolve deadlock in surface/volume dtors when using csmt</li> <li>st/nine: Use atomics for available_texture_mem</li> </ul> <p>Bas Nieuwenhuizen (1):</p> <ul> <li>radv: flush DB cache before and after HTILE decompress.</li> </ul> <p>Dave Airlie (1):</p> <ul> <li>radv: fix primitive reset index emission</li> </ul> <p>Emil Velikov (1):</p> <ul> <li>docs: add sha256 checksums for 17.0.2</li> </ul> <p>Ilia Mirkin (1):</p> <ul> <li>st/mesa: set result writemask based on ir type</li> </ul> <p>Jan Vesely (1):</p> <ul> <li>clover: use pipe_resource references</li> </ul> <p>Jason Ekstrand (9):</p> <ul> <li>anv/query: Invalidate the correct range</li> <li>anv/GetQueryPoolResults: Actually implement the spec</li> <li>anv/image: Return early when unbinding an image</li> <li>anv/query: Fix the location of timestamp availability</li> <li>anv: Make anv_get_layerCount a macro</li> <li>anv/blorp: Use anv_get_layerCount everywhere</li> <li>anv/cmd_buffer: Apply flush operations prior to executing secondaries</li> <li>anv/cmd_buffer: Fix bad indentation</li> <li>anv: Flush caches prior to PIPELINE_SELECT on all gens</li> </ul> <p>José Fonseca (1):</p> <ul> <li>c11/threads: Include thr/xtimec.h for xtime definition when building with MSVC.</li> </ul> <p>Juan A. Suarez Romero (1):</p> <ul> <li>tests/cache_test: allow crossing mount points</li> </ul> <p>Karol Herbst (1):</p> <ul> <li>nvc0/ir: treat FMA like MAD for operand propagation</li> </ul> <p>Kenneth Graunke (1):</p> <ul> <li>i965: Fall back to GL 4.2/4.3 on Haswell if the kernel isn't new enough.</li> </ul> <p>Marek Olšák (1):</p> <ul> <li>radeonsi: don't hang on shader compile failure</li> </ul> <p>Matt Turner (1):</p> <ul> <li>i965/fs: Don't emit SEL instructions for type-converting MOVs.</li> </ul> <p>Nanley Chery (1):</p> <ul> <li>intel: Correct the BDW surface state size</li> </ul> <p>Nicolai Hähnle (1):</p> <ul> <li>mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount</li> </ul> <p>Rob Clark (1):</p> <ul> <li>freedreno: fix memory leak</li> </ul> <p>Tim Rowley (1):</p> <ul> <li>swr: [rasterizer jitter] fix llvm >= 5.0 build break</li> </ul> <p>Timothy Arceri (2):</p> <ul> <li>glsl: fix lower jumps for returns when loop is inside an if</li> <li>mesa: update lower_jumps tests after bug fix</li> </ul> <p>Topi Pohjolainen (1):</p> <ul> <li>i965/gen8+: Do full stall when switching pipeline</li> </ul> <p>Xu Randy (2):</p> <ul> <li>anv/blorp: Fix a crash in CmdClearColorImage</li> <li>anv/genX: Solve the vkCreateGraphicsPipelines crash</li> </ul> </div> </body> </html>