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  <h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa 11.0.2 Release Notes / September 28, 2015</h1>

<p>
Mesa 11.0.2 is a bug fix release which fixes bugs found since the 11.0.1 release.
</p>
<p>
Mesa 11.0.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1.  OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>


<h2>SHA256 checksums</h2>
<pre>
45170773500d6ae2f9eb93fc85efee69f7c97084411ada4eddf92f78bca56d20  mesa-11.0.2.tar.gz
fce11fb27eb87adf1e620a76455d635c6136dfa49ae58c53b34ef8d0c7b7eae4  mesa-11.0.2.tar.xz
</pre>


<h2>New features</h2>
<p>None</p>

<h2>Bug fixes</h2>

<p>This list is likely incomplete.</p>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91582">Bug 91582</a> - [bisected] Regression in DEQP gles2.functional.negative_api.texture.texsubimage2d_neg_offset</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92095">Bug 92095</a> - [Regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag</li>

</ul>


<h2>Changes</h2>

<p>Eduardo Lima Mitev (3):</p>
<ul>
  <li>mesa: Fix order of format+type and internal format checks for glTexImageXD ops</li>
  <li>mesa: Move _mesa_base_tex_format() from teximage to glformats files</li>
  <li>mesa: Use the effective internal format instead for validation</li>
</ul>

<p>Emil Velikov (2):</p>
<ul>
  <li>docs: add sha256 checksums for 11.0.1</li>
  <li>Update version to 11.0.2</li>
</ul>

<p>Kristian Høgsberg Kristensen (1):</p>
<ul>
  <li>i965: Respect stride and subreg_offset for ATTR registers</li>
</ul>

<p>Matt Turner (1):</p>
<ul>
  <li>glsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.</li>
</ul>


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