<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="../mesa.css"> </head> <body> <div class="header"> <h1>The Mesa 3D Graphics Library</h1> </div> <iframe src="../contents.html"></iframe> <div class="content"> <h1>Mesa 10.1 Release Notes / March 4, 2014</h1> <p> Mesa 10.1 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 10.1.1. </p> <p> Mesa 10.1 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is <strong>only</strong> available if requested at context creation because compatibility contexts are not supported. </p> <h2>MD5 checksums</h2> <pre> 3ec43f79dbcd9aa2a4a27bf1f51655b6 MesaLib-10.1.0.tar.bz2 08e796ec7122aa299d32d4f67a254315 MesaLib-10.1.0.tar.gz bd365356543f4b38e57c1ddf7a317c40 MesaLib-10.1.0.zip </pre> <h2>New features</h2> <p> Note: some of the new features are only available with certain drivers. </p> <ul> <li>GL_ARB_draw_indirect on i965.</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_viewport_array on i965.</li> <li>GL_ARB_map_buffer_alignment on all drivers that did not previously support it.</li> <li>GL_AMD_shader_trinary_minmax.</li> <li>GL_EXT_framebuffer_blit on r200 and radeon.</li> <li>Reduced memory usage for display lists.</li> <li>OpenGL 3.3 support on nv50, nvc0, r600 and radeonsi</li> </ul> <h2>Bug fixes</h2> TBD. <h2>Changes</h2> <ul> <li>Removed support for the GL_MESA_texture_array extension. This extension enabled the use of texture array with fixed-function and assembly fragment shaders. No applications are known to use this extension.</li> </ul> </div> </body> </html>