// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Authors: keith.ray@gmail.com (Keith Ray) #include "gtest/internal/gtest-filepath.h" #include "gtest/internal/gtest-port.h" #include <stdlib.h> #if GTEST_OS_WINDOWS_MOBILE # include <windows.h> #elif GTEST_OS_WINDOWS # include <direct.h> # include <io.h> #elif GTEST_OS_SYMBIAN || GTEST_OS_NACL // Symbian OpenC and NaCl have PATH_MAX in sys/syslimits.h # include <sys/syslimits.h> #else # include <limits.h> # include <climits> // Some Linux distributions define PATH_MAX here. #endif // GTEST_OS_WINDOWS_MOBILE #if GTEST_OS_WINDOWS # define GTEST_PATH_MAX_ _MAX_PATH #elif defined(PATH_MAX) # define GTEST_PATH_MAX_ PATH_MAX #elif defined(_XOPEN_PATH_MAX) # define GTEST_PATH_MAX_ _XOPEN_PATH_MAX #else # define GTEST_PATH_MAX_ _POSIX_PATH_MAX #endif // GTEST_OS_WINDOWS #include "gtest/internal/gtest-string.h" namespace testing { namespace internal { #if GTEST_OS_WINDOWS // On Windows, '\\' is the standard path separator, but many tools and the // Windows API also accept '/' as an alternate path separator. Unless otherwise // noted, a file path can contain either kind of path separators, or a mixture // of them. const char kPathSeparator = '\\'; const char kAlternatePathSeparator = '/'; const char kAlternatePathSeparatorString[] = "/"; # if GTEST_OS_WINDOWS_MOBILE // Windows CE doesn't have a current directory. You should not use // the current directory in tests on Windows CE, but this at least // provides a reasonable fallback. const char kCurrentDirectoryString[] = "\\"; // Windows CE doesn't define INVALID_FILE_ATTRIBUTES const DWORD kInvalidFileAttributes = 0xffffffff; # else const char kCurrentDirectoryString[] = ".\\"; # endif // GTEST_OS_WINDOWS_MOBILE #else const char kPathSeparator = '/'; const char kCurrentDirectoryString[] = "./"; #endif // GTEST_OS_WINDOWS // Returns whether the given character is a valid path separator. static bool IsPathSeparator(char c) { #if GTEST_HAS_ALT_PATH_SEP_ return (c == kPathSeparator) || (c == kAlternatePathSeparator); #else return c == kPathSeparator; #endif } // Returns the current working directory, or "" if unsuccessful. FilePath FilePath::GetCurrentDir() { #if GTEST_OS_WINDOWS_MOBILE // Windows CE doesn't have a current directory, so we just return // something reasonable. return FilePath(kCurrentDirectoryString); #elif GTEST_OS_WINDOWS char cwd[GTEST_PATH_MAX_ + 1] = { '\0' }; return FilePath(_getcwd(cwd, sizeof(cwd)) == NULL ? "" : cwd); #else char cwd[GTEST_PATH_MAX_ + 1] = { '\0' }; return FilePath(getcwd(cwd, sizeof(cwd)) == NULL ? "" : cwd); #endif // GTEST_OS_WINDOWS_MOBILE } // Returns a copy of the FilePath with the case-insensitive extension removed. // Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns // FilePath("dir/file"). If a case-insensitive extension is not // found, returns a copy of the original FilePath. FilePath FilePath::RemoveExtension(const char* extension) const { String dot_extension(String::Format(".%s", extension)); if (pathname_.EndsWithCaseInsensitive(dot_extension.c_str())) { return FilePath(String(pathname_.c_str(), pathname_.length() - 4)); } return *this; } // Returns a pointer to the last occurrence of a valid path separator in // the FilePath. On Windows, for example, both '/' and '\' are valid path // separators. Returns NULL if no path separator was found. const char* FilePath::FindLastPathSeparator() const { const char* const last_sep = strrchr(c_str(), kPathSeparator); #if GTEST_HAS_ALT_PATH_SEP_ const char* const last_alt_sep = strrchr(c_str(), kAlternatePathSeparator); // Comparing two pointers of which only one is NULL is undefined. if (last_alt_sep != NULL && (last_sep == NULL || last_alt_sep > last_sep)) { return last_alt_sep; } #endif return last_sep; } // Returns a copy of the FilePath with the directory part removed. // Example: FilePath("path/to/file").RemoveDirectoryName() returns // FilePath("file"). If there is no directory part ("just_a_file"), it returns // the FilePath unmodified. If there is no file part ("just_a_dir/") it // returns an empty FilePath (""). // On Windows platform, '\' is the path separator, otherwise it is '/'. FilePath FilePath::RemoveDirectoryName() const { const char* const last_sep = FindLastPathSeparator(); return last_sep ? FilePath(String(last_sep + 1)) : *this; } // RemoveFileName returns the directory path with the filename removed. // Example: FilePath("path/to/file").RemoveFileName() returns "path/to/". // If the FilePath is "a_file" or "/a_file", RemoveFileName returns // FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does // not have a file, like "just/a/dir/", it returns the FilePath unmodified. // On Windows platform, '\' is the path separator, otherwise it is '/'. FilePath FilePath::RemoveFileName() const { const char* const last_sep = FindLastPathSeparator(); String dir; if (last_sep) { dir = String(c_str(), last_sep + 1 - c_str()); } else { dir = kCurrentDirectoryString; } return FilePath(dir); } // Helper functions for naming files in a directory for xml output. // Given directory = "dir", base_name = "test", number = 0, // extension = "xml", returns "dir/test.xml". If number is greater // than zero (e.g., 12), returns "dir/test_12.xml". // On Windows platform, uses \ as the separator rather than /. FilePath FilePath::MakeFileName(const FilePath& directory, const FilePath& base_name, int number, const char* extension) { String file; if (number == 0) { file = String::Format("%s.%s", base_name.c_str(), extension); } else { file = String::Format("%s_%d.%s", base_name.c_str(), number, extension); } return ConcatPaths(directory, FilePath(file)); } // Given directory = "dir", relative_path = "test.xml", returns "dir/test.xml". // On Windows, uses \ as the separator rather than /. FilePath FilePath::ConcatPaths(const FilePath& directory, const FilePath& relative_path) { if (directory.IsEmpty()) return relative_path; const FilePath dir(directory.RemoveTrailingPathSeparator()); return FilePath(String::Format("%s%c%s", dir.c_str(), kPathSeparator, relative_path.c_str())); } // Returns true if pathname describes something findable in the file-system, // either a file, directory, or whatever. bool FilePath::FileOrDirectoryExists() const { #if GTEST_OS_WINDOWS_MOBILE LPCWSTR unicode = String::AnsiToUtf16(pathname_.c_str()); const DWORD attributes = GetFileAttributes(unicode); delete [] unicode; return attributes != kInvalidFileAttributes; #else posix::StatStruct file_stat; return posix::Stat(pathname_.c_str(), &file_stat) == 0; #endif // GTEST_OS_WINDOWS_MOBILE } // Returns true if pathname describes a directory in the file-system // that exists. bool FilePath::DirectoryExists() const { bool result = false; #if GTEST_OS_WINDOWS // Don't strip off trailing separator if path is a root directory on // Windows (like "C:\\"). const FilePath& path(IsRootDirectory() ? *this : RemoveTrailingPathSeparator()); #else const FilePath& path(*this); #endif #if GTEST_OS_WINDOWS_MOBILE LPCWSTR unicode = String::AnsiToUtf16(path.c_str()); const DWORD attributes = GetFileAttributes(unicode); delete [] unicode; if ((attributes != kInvalidFileAttributes) && (attributes & FILE_ATTRIBUTE_DIRECTORY)) { result = true; } #else posix::StatStruct file_stat; result = posix::Stat(path.c_str(), &file_stat) == 0 && posix::IsDir(file_stat); #endif // GTEST_OS_WINDOWS_MOBILE return result; } // Returns true if pathname describes a root directory. (Windows has one // root directory per disk drive.) bool FilePath::IsRootDirectory() const { #if GTEST_OS_WINDOWS // TODO(wan@google.com): on Windows a network share like // \\server\share can be a root directory, although it cannot be the // current directory. Handle this properly. return pathname_.length() == 3 && IsAbsolutePath(); #else return pathname_.length() == 1 && IsPathSeparator(pathname_.c_str()[0]); #endif } // Returns true if pathname describes an absolute path. bool FilePath::IsAbsolutePath() const { const char* const name = pathname_.c_str(); #if GTEST_OS_WINDOWS return pathname_.length() >= 3 && ((name[0] >= 'a' && name[0] <= 'z') || (name[0] >= 'A' && name[0] <= 'Z')) && name[1] == ':' && IsPathSeparator(name[2]); #else return IsPathSeparator(name[0]); #endif } // Returns a pathname for a file that does not currently exist. The pathname // will be directory/base_name.extension or // directory/base_name_<number>.extension if directory/base_name.extension // already exists. The number will be incremented until a pathname is found // that does not already exist. // Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'. // There could be a race condition if two or more processes are calling this // function at the same time -- they could both pick the same filename. FilePath FilePath::GenerateUniqueFileName(const FilePath& directory, const FilePath& base_name, const char* extension) { FilePath full_pathname; int number = 0; do { full_pathname.Set(MakeFileName(directory, base_name, number++, extension)); } while (full_pathname.FileOrDirectoryExists()); return full_pathname; } // Returns true if FilePath ends with a path separator, which indicates that // it is intended to represent a directory. Returns false otherwise. // This does NOT check that a directory (or file) actually exists. bool FilePath::IsDirectory() const { return !pathname_.empty() && IsPathSeparator(pathname_.c_str()[pathname_.length() - 1]); } // Create directories so that path exists. Returns true if successful or if // the directories already exist; returns false if unable to create directories // for any reason. bool FilePath::CreateDirectoriesRecursively() const { if (!this->IsDirectory()) { return false; } if (pathname_.length() == 0 || this->DirectoryExists()) { return true; } const FilePath parent(this->RemoveTrailingPathSeparator().RemoveFileName()); return parent.CreateDirectoriesRecursively() && this->CreateFolder(); } // Create the directory so that path exists. Returns true if successful or // if the directory already exists; returns false if unable to create the // directory for any reason, including if the parent directory does not // exist. Not named "CreateDirectory" because that's a macro on Windows. bool FilePath::CreateFolder() const { #if GTEST_OS_WINDOWS_MOBILE FilePath removed_sep(this->RemoveTrailingPathSeparator()); LPCWSTR unicode = String::AnsiToUtf16(removed_sep.c_str()); int result = CreateDirectory(unicode, NULL) ? 0 : -1; delete [] unicode; #elif GTEST_OS_WINDOWS int result = _mkdir(pathname_.c_str()); #else int result = mkdir(pathname_.c_str(), 0777); #endif // GTEST_OS_WINDOWS_MOBILE if (result == -1) { return this->DirectoryExists(); // An error is OK if the directory exists. } return true; // No error. } // If input name has a trailing separator character, remove it and return the // name, otherwise return the name string unmodified. // On Windows platform, uses \ as the separator, other platforms use /. FilePath FilePath::RemoveTrailingPathSeparator() const { return IsDirectory() ? FilePath(String(pathname_.c_str(), pathname_.length() - 1)) : *this; } // Removes any redundant separators that might be in the pathname. // For example, "bar///foo" becomes "bar/foo". Does not eliminate other // redundancies that might be in a pathname involving "." or "..". // TODO(wan@google.com): handle Windows network shares (e.g. \\server\share). void FilePath::Normalize() { if (pathname_.c_str() == NULL) { pathname_ = ""; return; } const char* src = pathname_.c_str(); char* const dest = new char[pathname_.length() + 1]; char* dest_ptr = dest; memset(dest_ptr, 0, pathname_.length() + 1); while (*src != '\0') { *dest_ptr = *src; if (!IsPathSeparator(*src)) { src++; } else { #if GTEST_HAS_ALT_PATH_SEP_ if (*dest_ptr == kAlternatePathSeparator) { *dest_ptr = kPathSeparator; } #endif while (IsPathSeparator(*src)) src++; } dest_ptr++; } *dest_ptr = '\0'; pathname_ = dest; delete[] dest; } } // namespace internal } // namespace testing