; RUN: opt < %s -licm -S | FileCheck %s ; RUN: opt -aa-pipeline=basic-aa -passes='require<aa>,require<targetir>,require<scalar-evolution>,loop(licm)' < %s -S | FileCheck %s target datalayout = "e-m:x-p:32:32-i64:64-f80:32-n8:16:32-a:0:32-S32" target triple = "i386-pc-windows-msvc18.0.0" define void @test1(i32* %s, i1 %b) personality i32 (...)* @__CxxFrameHandler3 { entry: br label %while.cond while.cond: ; preds = %while.body, %entry %0 = call i32 @pure_computation() br i1 %b, label %try.cont, label %while.body while.body: ; preds = %while.cond invoke void @may_throw() to label %while.cond unwind label %catch.dispatch catch.dispatch: ; preds = %while.body %.lcssa1 = phi i32 [ %0, %while.body ] %cs = catchswitch within none [label %catch] unwind to caller catch: ; preds = %catch.dispatch %cp = catchpad within %cs [i8* null, i32 64, i8* null] store i32 %.lcssa1, i32* %s catchret from %cp to label %try.cont try.cont: ; preds = %catch, %while.cond ret void } ; CHECK-LABEL: define void @test1( ; CHECK: %[[CALL:.*]] = call i32 @pure_computation() ; CHECK: phi i32 [ %[[CALL]] define void @test2(i32* %s, i1 %b) personality i32 (...)* @__CxxFrameHandler3 { entry: br label %while.cond while.cond: ; preds = %while.body, %entry %0 = call i32 @pure_computation() br i1 %b, label %try.cont, label %while.body while.body: ; preds = %while.cond invoke void @may_throw() to label %while.cond unwind label %catch.dispatch catch.dispatch: ; preds = %while.body %.lcssa1 = phi i32 [ %0, %while.body ] %cp = cleanuppad within none [] store i32 %.lcssa1, i32* %s cleanupret from %cp unwind to caller try.cont: ; preds = %catch, %while.cond ret void } ; CHECK-LABEL: define void @test2( ; CHECK: %[[CP:.*]] = cleanuppad within none [] ; CHECK-NEXT: %[[CALL:.*]] = call i32 @pure_computation() [ "funclet"(token %[[CP]]) ] ; CHECK-NEXT: store i32 %[[CALL]], i32* %s ; CHECK-NEXT: cleanupret from %[[CP]] unwind to caller define void @test3(i1 %a, i1 %b, i1 %c) personality i32 (...)* @__CxxFrameHandler3 { entry: %.frame = alloca i8, align 4 %.frame2 = alloca i8, align 4 %bc = bitcast i8* %.frame to i32* %bc2 = bitcast i8* %.frame2 to i32* br i1 %a, label %try.success.or.caught, label %forbody catch.object.Throwable: ; preds = %catch.dispatch %cp = catchpad within %cs [i8* null, i32 64, i8* null] unreachable try.success.or.caught: ; preds = %forcond.backedge, %0 ret void postinvoke: ; preds = %forbody br i1 %b, label %else, label %forcond.backedge forcond.backedge: ; preds = %else, %postinvoke br i1 %c, label %try.success.or.caught, label %forbody catch.dispatch: ; preds = %else, %forbody %cs = catchswitch within none [label %catch.object.Throwable] unwind to caller forbody: ; preds = %forcond.backedge, %0 store i32 1, i32* %bc, align 4 store i32 2, i32* %bc2, align 4 invoke void @may_throw() to label %postinvoke unwind label %catch.dispatch else: ; preds = %postinvoke invoke void @may_throw() to label %forcond.backedge unwind label %catch.dispatch } ; CHECK-LABEL: define void @test3( ; CHECK: catchswitch within none ; CHECK: store i32 1, i32* %bc, align 4 ; CHECK: store i32 2, i32* %bc2, align 4 declare void @may_throw() declare i32 @pure_computation() nounwind argmemonly readonly declare i32 @__CxxFrameHandler3(...)