; RUN: opt < %s -always-inline -S | FileCheck %s ; Test that the debug location is preserved when rewriting an inlined call as an invoke ; CHECK: invoke void @test() ; CHECK-NEXT: to label {{.*}} unwind label {{.*}}, !dbg [[INL_LOC:!.*]] ; CHECK: [[SP:.*]] = distinct !DISubprogram( ; CHECK: [[INL_LOC]] = !DILocation(line: 1, scope: [[SP]], inlinedAt: [[INL_AT:.*]]) ; CHECK: [[INL_AT]] = distinct !DILocation(line: 2, scope: [[SP]]) declare void @test() declare i32 @__gxx_personality_v0(...) attributes #0 = { alwaysinline } define void @inl() #0 { call void @test(), !dbg !3 ret void } define void @caller() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { invoke void @inl() to label %cont unwind label %lpad, !dbg !4 cont: ret void lpad: landingpad { i8*, i32 } cleanup ret void } !llvm.module.flags = !{!1} !llvm.dbg.cu = !{!5} !1 = !{i32 2, !"Debug Info Version", i32 3} !2 = distinct !DISubprogram(unit: !5) !3 = !DILocation(line: 1, scope: !2) !4 = !DILocation(line: 2, scope: !2) !5 = distinct !DICompileUnit(language: DW_LANG_C99, producer: "clang", file: !6, isOptimized: true, flags: "-O2", splitDebugFilename: "abc.debug", emissionKind: 2) !6 = !DIFile(filename: "path/davidino", directory: "/path/to/dir")