; RUN: llc < %s -march=x86 -mcpu=core2 | FileCheck %s ; test vector shifts converted to proper SSE2 vector shifts when the shift ; amounts are the same when using a shuffle splat. define void @shift1a(<2 x i64> %val, <2 x i64>* %dst, <2 x i64> %sh) nounwind { entry: ; CHECK-LABEL: shift1a: ; CHECK: psllq %shamt = shufflevector <2 x i64> %sh, <2 x i64> undef, <2 x i32> <i32 0, i32 0> %shl = shl <2 x i64> %val, %shamt store <2 x i64> %shl, <2 x i64>* %dst ret void } ; shift1b can't use a packed shift but can shift lanes separately and shuffle back together define void @shift1b(<2 x i64> %val, <2 x i64>* %dst, <2 x i64> %sh) nounwind { entry: ; CHECK-LABEL: shift1b: ; CHECK: pshufd {{.*#+}} xmm2 = xmm1[2,3,0,1] ; CHECK-NEXT: movdqa %xmm0, %xmm3 ; CHECK-NEXT: psllq %xmm2, %xmm3 ; CHECK-NEXT: movq {{.*#+}} xmm1 = xmm1[0],zero ; CHECK-NEXT: psllq %xmm1, %xmm0 ; CHECK-NEXT: movsd {{.*#+}} xmm3 = xmm0[0],xmm3[1] %shamt = shufflevector <2 x i64> %sh, <2 x i64> undef, <2 x i32> <i32 0, i32 1> %shl = shl <2 x i64> %val, %shamt store <2 x i64> %shl, <2 x i64>* %dst ret void } define void @shift2a(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind { entry: ; CHECK-LABEL: shift2a: ; CHECK: pslld %shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> %shl = shl <4 x i32> %val, %shamt store <4 x i32> %shl, <4 x i32>* %dst ret void } define void @shift2b(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind { entry: ; CHECK-LABEL: shift2b: ; CHECK: pslld %shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 undef, i32 1, i32 1> %shl = shl <4 x i32> %val, %shamt store <4 x i32> %shl, <4 x i32>* %dst ret void } define void @shift2c(<4 x i32> %val, <4 x i32>* %dst, <2 x i32> %amt) nounwind { entry: ; CHECK-LABEL: shift2c: ; CHECK: pslld %shamt = shufflevector <2 x i32> %amt, <2 x i32> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> %shl = shl <4 x i32> %val, %shamt store <4 x i32> %shl, <4 x i32>* %dst ret void } define void @shift3a(<8 x i16> %val, <8 x i16>* %dst, <8 x i16> %amt) nounwind { entry: ; CHECK-LABEL: shift3a: ; CHECK: pextrw $6 ; CHECK: psllw %shamt = shufflevector <8 x i16> %amt, <8 x i16> undef, <8 x i32> <i32 6, i32 6, i32 6, i32 6, i32 6, i32 6, i32 6, i32 6> %shl = shl <8 x i16> %val, %shamt store <8 x i16> %shl, <8 x i16>* %dst ret void } define void @shift3b(<8 x i16> %val, <8 x i16>* %dst, i16 %amt) nounwind { entry: ; CHECK-LABEL: shift3b: ; CHECK: movzwl ; CHECK: psllw %0 = insertelement <8 x i16> undef, i16 %amt, i32 0 %1 = insertelement <8 x i16> %0, i16 %amt, i32 1 %2 = insertelement <8 x i16> %1, i16 %amt, i32 2 %3 = insertelement <8 x i16> %2, i16 %amt, i32 3 %4 = insertelement <8 x i16> %3, i16 %amt, i32 4 %5 = insertelement <8 x i16> %4, i16 %amt, i32 5 %6 = insertelement <8 x i16> %5, i16 %amt, i32 6 %7 = insertelement <8 x i16> %6, i16 %amt, i32 7 %shl = shl <8 x i16> %val, %7 store <8 x i16> %shl, <8 x i16>* %dst ret void }