; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse4.1 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE41 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX1 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx2 | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX2 define <4 x float> @shuffle_v4f32_0z27(<4 x float> %x, <4 x float> %a) { ; SSE-LABEL: shuffle_v4f32_0z27: ; SSE: # BB#0: ; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[2] ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0z27: ; AVX: # BB#0: ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[2] ; AVX-NEXT: retq %vecext = extractelement <4 x float> %x, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1 %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %x, <4 x i32> <i32 0, i32 1, i32 6, i32 undef> %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 6> ret <4 x float> %vecinit5 } define <4 x float> @shuffle_v4f32_0zz4(<4 x float> %xyzw, <4 x float> %abcd) { ; SSE-LABEL: shuffle_v4f32_0zz4: ; SSE: # BB#0: ; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[0] ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0zz4: ; AVX: # BB#0: ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[0] ; AVX-NEXT: retq %vecext = extractelement <4 x float> %xyzw, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2 %vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %abcd, <4 x i32> <i32 0, i32 1, i32 2, i32 4> ret <4 x float> %vecinit4 } define <4 x float> @shuffle_v4f32_0z24(<4 x float> %xyzw, <4 x float> %abcd) { ; SSE-LABEL: shuffle_v4f32_0z24: ; SSE: # BB#0: ; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0] ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0z24: ; AVX: # BB#0: ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0] ; AVX-NEXT: retq %vecext = extractelement <4 x float> %xyzw, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %xyzw, <4 x i32> <i32 0, i32 1, i32 6, i32 undef> %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %abcd, <4 x i32> <i32 0, i32 1, i32 2, i32 4> ret <4 x float> %vecinit5 } define <4 x float> @shuffle_v4f32_0zz0(float %a) { ; SSE-LABEL: shuffle_v4f32_0zz0: ; SSE: # BB#0: ; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm0[0] ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0zz0: ; AVX: # BB#0: ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm0[0] ; AVX-NEXT: retq %vecinit = insertelement <4 x float> undef, float %a, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2 %vecinit3 = insertelement <4 x float> %vecinit2, float %a, i32 3 ret <4 x float> %vecinit3 } define <4 x float> @shuffle_v4f32_0z6z(<4 x float> %A, <4 x float> %B) { ; SSE-LABEL: shuffle_v4f32_0z6z: ; SSE: # BB#0: ; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0z6z: ; AVX: # BB#0: ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero ; AVX-NEXT: retq %vecext = extractelement <4 x float> %A, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 %vecext2 = extractelement <4 x float> %B, i32 2 %vecinit3 = insertelement <4 x float> %vecinit1, float %vecext2, i32 2 %vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3 ret <4 x float> %vecinit4 } define <4 x float> @insertps_undef_input0(<4 x float> %a0, <4 x float> %a1) { ; SSE-LABEL: insertps_undef_input0: ; SSE: # BB#0: ; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm1[0],zero,zero ; SSE-NEXT: retq ; ; AVX-LABEL: insertps_undef_input0: ; AVX: # BB#0: ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm1[0],zero,zero ; AVX-NEXT: retq %res0 = fadd <4 x float> %a0, <float 1.0, float 1.0, float 1.0, float 1.0> %res1 = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %res0, <4 x float> %a1, i8 21) %res2 = shufflevector <4 x float> %res1, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 7> ret <4 x float> %res2 } define <4 x float> @insertps_undef_input1(<4 x float> %a0, <4 x float> %a1) { ; SSE-LABEL: insertps_undef_input1: ; SSE: # BB#0: ; SSE-NEXT: xorps %xmm1, %xmm1 ; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] ; SSE-NEXT: retq ; ; AVX-LABEL: insertps_undef_input1: ; AVX: # BB#0: ; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 ; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] ; AVX-NEXT: retq %res0 = fadd <4 x float> %a1, <float 1.0, float 1.0, float 1.0, float 1.0> %res1 = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a0, <4 x float> %res0, i8 21) %res2 = shufflevector <4 x float> %res1, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 2, i32 3> ret <4 x float> %res2 } define <4 x float> @insertps_zero_from_v2f64(<4 x float> %a0, <2 x double>* %a1) nounwind { ; SSE-LABEL: insertps_zero_from_v2f64: ; SSE: # BB#0: ; SSE-NEXT: movapd (%rdi), %xmm1 ; SSE-NEXT: addpd {{.*}}(%rip), %xmm1 ; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] ; SSE-NEXT: movapd %xmm1, (%rdi) ; SSE-NEXT: retq ; ; AVX-LABEL: insertps_zero_from_v2f64: ; AVX: # BB#0: ; AVX-NEXT: vmovapd (%rdi), %xmm1 ; AVX-NEXT: vaddpd {{.*}}(%rip), %xmm1, %xmm1 ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] ; AVX-NEXT: vmovapd %xmm1, (%rdi) ; AVX-NEXT: retq %1 = load <2 x double>, <2 x double>* %a1 %2 = bitcast <2 x double> <double 1.0, double 2.0> to <4 x float> %3 = fadd <2 x double> %1, <double 1.0, double 2.0> %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 6, i32 2, i32 2, i32 3> store <2 x double> %3, <2 x double> *%a1 ret <4 x float> %4 } define <4 x float> @insertps_zero_from_v2i64(<4 x float> %a0, <2 x i64>* %a1) nounwind { ; SSE-LABEL: insertps_zero_from_v2i64: ; SSE: # BB#0: ; SSE-NEXT: movdqa (%rdi), %xmm1 ; SSE-NEXT: paddq {{.*}}(%rip), %xmm1 ; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] ; SSE-NEXT: movdqa %xmm1, (%rdi) ; SSE-NEXT: retq ; ; AVX-LABEL: insertps_zero_from_v2i64: ; AVX: # BB#0: ; AVX-NEXT: vmovdqa (%rdi), %xmm1 ; AVX-NEXT: vpaddq {{.*}}(%rip), %xmm1, %xmm1 ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] ; AVX-NEXT: vmovdqa %xmm1, (%rdi) ; AVX-NEXT: retq %1 = load <2 x i64>, <2 x i64>* %a1 %2 = bitcast <2 x i64> <i64 1, i64 -2> to <4 x float> %3 = add <2 x i64> %1, <i64 1, i64 -2> %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 5, i32 2, i32 2, i32 3> store <2 x i64> %3, <2 x i64> *%a1 ret <4 x float> %4 } define <4 x float> @insertps_zero_from_v8i16(<4 x float> %a0, <8 x i16>* %a1) nounwind { ; SSE-LABEL: insertps_zero_from_v8i16: ; SSE: # BB#0: ; SSE-NEXT: movdqa (%rdi), %xmm1 ; SSE-NEXT: paddw {{.*}}(%rip), %xmm1 ; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] ; SSE-NEXT: movdqa %xmm1, (%rdi) ; SSE-NEXT: retq ; ; AVX-LABEL: insertps_zero_from_v8i16: ; AVX: # BB#0: ; AVX-NEXT: vmovdqa (%rdi), %xmm1 ; AVX-NEXT: vpaddw {{.*}}(%rip), %xmm1, %xmm1 ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] ; AVX-NEXT: vmovdqa %xmm1, (%rdi) ; AVX-NEXT: retq %1 = load <8 x i16>, <8 x i16>* %a1 %2 = bitcast <8 x i16> <i16 0, i16 0, i16 1, i16 1, i16 2, i16 2, i16 3, i16 3> to <4 x float> %3 = add <8 x i16> %1, <i16 0, i16 0, i16 1, i16 1, i16 2, i16 2, i16 3, i16 3> %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 4, i32 2, i32 2, i32 3> store <8 x i16> %3, <8 x i16> *%a1 ret <4 x float> %4 } define <4 x float> @consecutive_load_insertps_04zz(float* %p) { ; SSE-LABEL: consecutive_load_insertps_04zz: ; SSE: # BB#0: ; SSE-NEXT: movsd {{.*#+}} xmm0 = mem[0],zero ; SSE-NEXT: retq ; ; AVX-LABEL: consecutive_load_insertps_04zz: ; AVX: # BB#0: ; AVX-NEXT: vmovsd {{.*#+}} xmm0 = mem[0],zero ; AVX-NEXT: retq %p0 = getelementptr inbounds float, float* %p, i64 1 %p1 = getelementptr inbounds float, float* %p, i64 2 %s0 = load float, float* %p0 %s1 = load float, float* %p1 %v0 = insertelement <4 x float> undef, float %s0, i32 0 %v1 = insertelement <4 x float> undef, float %s1, i32 0 %res = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %v0, <4 x float> %v1, i8 28) ret <4 x float> %res } define float @extract_zero_insertps_z0z7(<4 x float> %a0, <4 x float> %a1) { ; SSE-LABEL: extract_zero_insertps_z0z7: ; SSE: # BB#0: ; SSE-NEXT: xorps %xmm0, %xmm0 ; SSE-NEXT: retq ; ; AVX-LABEL: extract_zero_insertps_z0z7: ; AVX: # BB#0: ; AVX-NEXT: vxorps %xmm0, %xmm0, %xmm0 ; AVX-NEXT: retq %res = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a0, <4 x float> %a1, i8 21) %ext = extractelement <4 x float> %res, i32 0 ret float %ext } define float @extract_lane_insertps_5123(<4 x float> %a0, <4 x float> *%p1) { ; SSE-LABEL: extract_lane_insertps_5123: ; SSE: # BB#0: ; SSE-NEXT: movss {{.*#+}} xmm0 = mem[0],zero,zero,zero ; SSE-NEXT: retq ; ; AVX-LABEL: extract_lane_insertps_5123: ; AVX: # BB#0: ; AVX-NEXT: vmovss {{.*#+}} xmm0 = mem[0],zero,zero,zero ; AVX-NEXT: retq %a1 = load <4 x float>, <4 x float> *%p1 %res = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a0, <4 x float> %a1, i8 128) %ext = extractelement <4 x float> %res, i32 0 ret float %ext } declare <4 x float> @llvm.x86.sse41.insertps(<4 x float>, <4 x float>, i8) nounwind readnone