//====--------------- lib/Support/BlockFrequency.cpp -----------*- C++ -*-====// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements Block Frequency class. // //===----------------------------------------------------------------------===// #include "llvm/Support/BlockFrequency.h" #include "llvm/Support/raw_ostream.h" #include <cassert> using namespace llvm; BlockFrequency &BlockFrequency::operator*=(BranchProbability Prob) { Frequency = Prob.scale(Frequency); return *this; } BlockFrequency BlockFrequency::operator*(BranchProbability Prob) const { BlockFrequency Freq(Frequency); Freq *= Prob; return Freq; } BlockFrequency &BlockFrequency::operator/=(BranchProbability Prob) { Frequency = Prob.scaleByInverse(Frequency); return *this; } BlockFrequency BlockFrequency::operator/(BranchProbability Prob) const { BlockFrequency Freq(Frequency); Freq /= Prob; return Freq; } BlockFrequency &BlockFrequency::operator+=(BlockFrequency Freq) { uint64_t Before = Freq.Frequency; Frequency += Freq.Frequency; // If overflow, set frequency to the maximum value. if (Frequency < Before) Frequency = UINT64_MAX; return *this; } BlockFrequency BlockFrequency::operator+(BlockFrequency Freq) const { BlockFrequency NewFreq(Frequency); NewFreq += Freq; return NewFreq; } BlockFrequency &BlockFrequency::operator-=(BlockFrequency Freq) { // If underflow, set frequency to 0. if (Frequency <= Freq.Frequency) Frequency = 0; else Frequency -= Freq.Frequency; return *this; } BlockFrequency BlockFrequency::operator-(BlockFrequency Freq) const { BlockFrequency NewFreq(Frequency); NewFreq -= Freq; return NewFreq; } BlockFrequency &BlockFrequency::operator>>=(const unsigned count) { // Frequency can never be 0 by design. assert(Frequency != 0); // Shift right by count. Frequency >>= count; // Saturate to 1 if we are 0. Frequency |= Frequency == 0; return *this; }