// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GEOMETRY_INSETS_H_ #define UI_GFX_GEOMETRY_INSETS_H_ #include <string> #include "ui/gfx/geometry/insets_f.h" #include "ui/gfx/gfx_export.h" namespace gfx { class Vector2d; // Represents the widths of the four borders or margins of an unspecified // rectangle. An Insets stores the thickness of the top, left, bottom and right // edges, without storing the actual size and position of the rectangle itself. // // This can be used to represent a space within a rectangle, by "shrinking" the // rectangle by the inset amount on all four sides. Alternatively, it can // represent a border that has a different thickness on each side. class GFX_EXPORT Insets { public: constexpr Insets() : top_(0), left_(0), bottom_(0), right_(0) {} constexpr explicit Insets(int all) : top_(all), left_(all), bottom_(all), right_(all) {} constexpr Insets(int vertical, int horizontal) : top_(vertical), left_(horizontal), bottom_(vertical), right_(horizontal) {} constexpr Insets(int top, int left, int bottom, int right) : top_(top), left_(left), bottom_(bottom), right_(right) {} constexpr int top() const { return top_; } constexpr int left() const { return left_; } constexpr int bottom() const { return bottom_; } constexpr int right() const { return right_; } // Returns the total width taken up by the insets, which is the sum of the // left and right insets. constexpr int width() const { return left_ + right_; } // Returns the total height taken up by the insets, which is the sum of the // top and bottom insets. constexpr int height() const { return top_ + bottom_; } // Returns true if the insets are empty. bool IsEmpty() const { return width() == 0 && height() == 0; } void Set(int top, int left, int bottom, int right) { top_ = top; left_ = left; bottom_ = bottom; right_ = right; } bool operator==(const Insets& insets) const { return top_ == insets.top_ && left_ == insets.left_ && bottom_ == insets.bottom_ && right_ == insets.right_; } bool operator!=(const Insets& insets) const { return !(*this == insets); } void operator+=(const Insets& insets) { top_ += insets.top_; left_ += insets.left_; bottom_ += insets.bottom_; right_ += insets.right_; } void operator-=(const Insets& insets) { top_ -= insets.top_; left_ -= insets.left_; bottom_ -= insets.bottom_; right_ -= insets.right_; } Insets operator-() const { return Insets(-top_, -left_, -bottom_, -right_); } Insets Scale(float scale) const { return Scale(scale, scale); } Insets Scale(float x_scale, float y_scale) const { return Insets(static_cast<int>(top() * y_scale), static_cast<int>(left() * x_scale), static_cast<int>(bottom() * y_scale), static_cast<int>(right() * x_scale)); } // Adjusts the vertical and horizontal dimensions by the values described in // |vector|. Offsetting insets before applying to a rectangle would be // equivalent to offseting the rectangle then applying the insets. Insets Offset(const gfx::Vector2d& vector) const; operator InsetsF() const { return InsetsF(static_cast<float>(top()), static_cast<float>(left()), static_cast<float>(bottom()), static_cast<float>(right())); } // Returns a string representation of the insets. std::string ToString() const; private: int top_; int left_; int bottom_; int right_; }; inline Insets operator+(Insets lhs, const Insets& rhs) { lhs += rhs; return lhs; } inline Insets operator-(Insets lhs, const Insets& rhs) { lhs -= rhs; return lhs; } } // namespace gfx #endif // UI_GFX_GEOMETRY_INSETS_H_