// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <stddef.h> #include "base/compiler_specific.h" #include "base/macros.h" #include "base/synchronization/waitable_event.h" #include "base/threading/platform_thread.h" #include "build/build_config.h" #include "testing/gtest/include/gtest/gtest.h" #if defined(OS_POSIX) #include "base/threading/platform_thread_internal_posix.h" #elif defined(OS_WIN) #include <windows.h> #endif namespace base { // Trivial tests that thread runs and doesn't crash on create, join, or detach - namespace { class TrivialThread : public PlatformThread::Delegate { public: TrivialThread() : run_event_(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED) {} void ThreadMain() override { run_event_.Signal(); } WaitableEvent& run_event() { return run_event_; } private: WaitableEvent run_event_; DISALLOW_COPY_AND_ASSIGN(TrivialThread); }; } // namespace TEST(PlatformThreadTest, TrivialJoin) { TrivialThread thread; PlatformThreadHandle handle; ASSERT_FALSE(thread.run_event().IsSignaled()); ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); PlatformThread::Join(handle); ASSERT_TRUE(thread.run_event().IsSignaled()); } TEST(PlatformThreadTest, TrivialJoinTimesTen) { TrivialThread thread[10]; PlatformThreadHandle handle[arraysize(thread)]; for (size_t n = 0; n < arraysize(thread); n++) ASSERT_FALSE(thread[n].run_event().IsSignaled()); for (size_t n = 0; n < arraysize(thread); n++) ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); for (size_t n = 0; n < arraysize(thread); n++) PlatformThread::Join(handle[n]); for (size_t n = 0; n < arraysize(thread); n++) ASSERT_TRUE(thread[n].run_event().IsSignaled()); } // The following detach tests are by nature racy. The run_event approximates the // end and termination of the thread, but threads could persist shortly after // the test completes. TEST(PlatformThreadTest, TrivialDetach) { TrivialThread thread; PlatformThreadHandle handle; ASSERT_FALSE(thread.run_event().IsSignaled()); ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); PlatformThread::Detach(handle); thread.run_event().Wait(); } TEST(PlatformThreadTest, TrivialDetachTimesTen) { TrivialThread thread[10]; PlatformThreadHandle handle[arraysize(thread)]; for (size_t n = 0; n < arraysize(thread); n++) ASSERT_FALSE(thread[n].run_event().IsSignaled()); for (size_t n = 0; n < arraysize(thread); n++) { ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); PlatformThread::Detach(handle[n]); } for (size_t n = 0; n < arraysize(thread); n++) thread[n].run_event().Wait(); } // Tests of basic thread functions --------------------------------------------- namespace { class FunctionTestThread : public PlatformThread::Delegate { public: FunctionTestThread() : thread_id_(kInvalidThreadId), termination_ready_(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED), terminate_thread_(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED), done_(false) {} ~FunctionTestThread() override { EXPECT_TRUE(terminate_thread_.IsSignaled()) << "Need to mark thread for termination and join the underlying thread " << "before destroying a FunctionTestThread as it owns the " << "WaitableEvent blocking the underlying thread's main."; } // Grabs |thread_id_|, runs an optional test on that thread, signals // |termination_ready_|, and then waits for |terminate_thread_| to be // signaled before exiting. void ThreadMain() override { thread_id_ = PlatformThread::CurrentId(); EXPECT_NE(thread_id_, kInvalidThreadId); // Make sure that the thread ID is the same across calls. EXPECT_EQ(thread_id_, PlatformThread::CurrentId()); // Run extra tests. RunTest(); termination_ready_.Signal(); terminate_thread_.Wait(); done_ = true; } PlatformThreadId thread_id() const { EXPECT_TRUE(termination_ready_.IsSignaled()) << "Thread ID still unknown"; return thread_id_; } bool IsRunning() const { return termination_ready_.IsSignaled() && !done_; } // Blocks until this thread is started and ready to be terminated. void WaitForTerminationReady() { termination_ready_.Wait(); } // Marks this thread for termination (callers must then join this thread to be // guaranteed of termination). void MarkForTermination() { terminate_thread_.Signal(); } private: // Runs an optional test on the newly created thread. virtual void RunTest() {} PlatformThreadId thread_id_; mutable WaitableEvent termination_ready_; WaitableEvent terminate_thread_; bool done_; DISALLOW_COPY_AND_ASSIGN(FunctionTestThread); }; } // namespace TEST(PlatformThreadTest, Function) { PlatformThreadId main_thread_id = PlatformThread::CurrentId(); FunctionTestThread thread; PlatformThreadHandle handle; ASSERT_FALSE(thread.IsRunning()); ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); thread.WaitForTerminationReady(); ASSERT_TRUE(thread.IsRunning()); EXPECT_NE(thread.thread_id(), main_thread_id); thread.MarkForTermination(); PlatformThread::Join(handle); ASSERT_FALSE(thread.IsRunning()); // Make sure that the thread ID is the same across calls. EXPECT_EQ(main_thread_id, PlatformThread::CurrentId()); } TEST(PlatformThreadTest, FunctionTimesTen) { PlatformThreadId main_thread_id = PlatformThread::CurrentId(); FunctionTestThread thread[10]; PlatformThreadHandle handle[arraysize(thread)]; for (size_t n = 0; n < arraysize(thread); n++) ASSERT_FALSE(thread[n].IsRunning()); for (size_t n = 0; n < arraysize(thread); n++) ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); for (size_t n = 0; n < arraysize(thread); n++) thread[n].WaitForTerminationReady(); for (size_t n = 0; n < arraysize(thread); n++) { ASSERT_TRUE(thread[n].IsRunning()); EXPECT_NE(thread[n].thread_id(), main_thread_id); // Make sure no two threads get the same ID. for (size_t i = 0; i < n; ++i) { EXPECT_NE(thread[i].thread_id(), thread[n].thread_id()); } } for (size_t n = 0; n < arraysize(thread); n++) thread[n].MarkForTermination(); for (size_t n = 0; n < arraysize(thread); n++) PlatformThread::Join(handle[n]); for (size_t n = 0; n < arraysize(thread); n++) ASSERT_FALSE(thread[n].IsRunning()); // Make sure that the thread ID is the same across calls. EXPECT_EQ(main_thread_id, PlatformThread::CurrentId()); } namespace { const ThreadPriority kThreadPriorityTestValues[] = { // The order should be higher to lower to cover as much cases as possible on // Linux trybots running without CAP_SYS_NICE permission. #if !defined(OS_ANDROID) // PlatformThread::GetCurrentThreadPriority() on Android does not support // REALTIME_AUDIO case. See http://crbug.com/505474. ThreadPriority::REALTIME_AUDIO, #endif ThreadPriority::DISPLAY, // This redundant BACKGROUND priority is to test backgrounding from other // priorities, and unbackgrounding. ThreadPriority::BACKGROUND, ThreadPriority::NORMAL, ThreadPriority::BACKGROUND}; class ThreadPriorityTestThread : public FunctionTestThread { public: explicit ThreadPriorityTestThread(ThreadPriority priority) : priority_(priority) {} ~ThreadPriorityTestThread() override = default; private: void RunTest() override { // Confirm that the current thread's priority is as expected. EXPECT_EQ(ThreadPriority::NORMAL, PlatformThread::GetCurrentThreadPriority()); // Alter and verify the current thread's priority. PlatformThread::SetCurrentThreadPriority(priority_); EXPECT_EQ(priority_, PlatformThread::GetCurrentThreadPriority()); } const ThreadPriority priority_; DISALLOW_COPY_AND_ASSIGN(ThreadPriorityTestThread); }; } // namespace // Test changing a created thread's priority (which has different semantics on // some platforms). TEST(PlatformThreadTest, ThreadPriorityCurrentThread) { const bool increase_priority_allowed = PlatformThread::CanIncreaseCurrentThreadPriority(); if (increase_priority_allowed) { // Bump the priority in order to verify that new threads are started with // normal priority. PlatformThread::SetCurrentThreadPriority(ThreadPriority::DISPLAY); } // Toggle each supported priority on the thread and confirm it affects it. for (size_t i = 0; i < arraysize(kThreadPriorityTestValues); ++i) { if (!increase_priority_allowed && kThreadPriorityTestValues[i] > PlatformThread::GetCurrentThreadPriority()) { continue; } ThreadPriorityTestThread thread(kThreadPriorityTestValues[i]); PlatformThreadHandle handle; ASSERT_FALSE(thread.IsRunning()); ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); thread.WaitForTerminationReady(); ASSERT_TRUE(thread.IsRunning()); thread.MarkForTermination(); PlatformThread::Join(handle); ASSERT_FALSE(thread.IsRunning()); } } // Test for a function defined in platform_thread_internal_posix.cc. On OSX and // iOS, platform_thread_internal_posix.cc is not compiled, so these platforms // are excluded here, too. #if defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_IOS) TEST(PlatformThreadTest, GetNiceValueToThreadPriority) { using internal::NiceValueToThreadPriority; using internal::kThreadPriorityToNiceValueMap; EXPECT_EQ(ThreadPriority::BACKGROUND, kThreadPriorityToNiceValueMap[0].priority); EXPECT_EQ(ThreadPriority::NORMAL, kThreadPriorityToNiceValueMap[1].priority); EXPECT_EQ(ThreadPriority::DISPLAY, kThreadPriorityToNiceValueMap[2].priority); EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, kThreadPriorityToNiceValueMap[3].priority); static const int kBackgroundNiceValue = kThreadPriorityToNiceValueMap[0].nice_value; static const int kNormalNiceValue = kThreadPriorityToNiceValueMap[1].nice_value; static const int kDisplayNiceValue = kThreadPriorityToNiceValueMap[2].nice_value; static const int kRealtimeAudioNiceValue = kThreadPriorityToNiceValueMap[3].nice_value; // The tests below assume the nice values specified in the map are within // the range below (both ends exclusive). static const int kHighestNiceValue = 19; static const int kLowestNiceValue = -20; EXPECT_GT(kHighestNiceValue, kBackgroundNiceValue); EXPECT_GT(kBackgroundNiceValue, kNormalNiceValue); EXPECT_GT(kNormalNiceValue, kDisplayNiceValue); EXPECT_GT(kDisplayNiceValue, kRealtimeAudioNiceValue); EXPECT_GT(kRealtimeAudioNiceValue, kLowestNiceValue); EXPECT_EQ(ThreadPriority::BACKGROUND, NiceValueToThreadPriority(kHighestNiceValue)); EXPECT_EQ(ThreadPriority::BACKGROUND, NiceValueToThreadPriority(kBackgroundNiceValue + 1)); EXPECT_EQ(ThreadPriority::BACKGROUND, NiceValueToThreadPriority(kBackgroundNiceValue)); EXPECT_EQ(ThreadPriority::BACKGROUND, NiceValueToThreadPriority(kNormalNiceValue + 1)); EXPECT_EQ(ThreadPriority::NORMAL, NiceValueToThreadPriority(kNormalNiceValue)); EXPECT_EQ(ThreadPriority::NORMAL, NiceValueToThreadPriority(kDisplayNiceValue + 1)); EXPECT_EQ(ThreadPriority::DISPLAY, NiceValueToThreadPriority(kDisplayNiceValue)); EXPECT_EQ(ThreadPriority::DISPLAY, NiceValueToThreadPriority(kRealtimeAudioNiceValue + 1)); EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, NiceValueToThreadPriority(kRealtimeAudioNiceValue)); EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, NiceValueToThreadPriority(kLowestNiceValue)); } #endif } // namespace base