// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/threading/platform_thread.h" #include <errno.h> #include <pthread.h> #include <sched.h> #include <stddef.h> #include <stdint.h> #include <sys/resource.h> #include <sys/time.h> #include <sys/types.h> #include <unistd.h> #include <memory> #include "base/debug/activity_tracker.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/threading/platform_thread_internal_posix.h" #include "base/threading/thread_id_name_manager.h" #include "base/threading/thread_restrictions.h" #include "build/build_config.h" #if defined(OS_LINUX) #include <sys/syscall.h> #endif namespace base { void InitThreading(); void TerminateOnThread(); size_t GetDefaultThreadStackSize(const pthread_attr_t& attributes); namespace { struct ThreadParams { ThreadParams() : delegate(NULL), joinable(false), priority(ThreadPriority::NORMAL) {} PlatformThread::Delegate* delegate; bool joinable; ThreadPriority priority; }; void* ThreadFunc(void* params) { PlatformThread::Delegate* delegate = nullptr; { std::unique_ptr<ThreadParams> thread_params( static_cast<ThreadParams*>(params)); delegate = thread_params->delegate; if (!thread_params->joinable) base::ThreadRestrictions::SetSingletonAllowed(false); #if !defined(OS_NACL) // Threads on linux/android may inherit their priority from the thread // where they were created. This explicitly sets the priority of all new // threads. PlatformThread::SetCurrentThreadPriority(thread_params->priority); #endif } ThreadIdNameManager::GetInstance()->RegisterThread( PlatformThread::CurrentHandle().platform_handle(), PlatformThread::CurrentId()); delegate->ThreadMain(); ThreadIdNameManager::GetInstance()->RemoveName( PlatformThread::CurrentHandle().platform_handle(), PlatformThread::CurrentId()); base::TerminateOnThread(); return NULL; } bool CreateThread(size_t stack_size, bool joinable, PlatformThread::Delegate* delegate, PlatformThreadHandle* thread_handle, ThreadPriority priority) { DCHECK(thread_handle); base::InitThreading(); pthread_attr_t attributes; pthread_attr_init(&attributes); // Pthreads are joinable by default, so only specify the detached // attribute if the thread should be non-joinable. if (!joinable) pthread_attr_setdetachstate(&attributes, PTHREAD_CREATE_DETACHED); // Get a better default if available. if (stack_size == 0) stack_size = base::GetDefaultThreadStackSize(attributes); if (stack_size > 0) pthread_attr_setstacksize(&attributes, stack_size); std::unique_ptr<ThreadParams> params(new ThreadParams); params->delegate = delegate; params->joinable = joinable; params->priority = priority; pthread_t handle; int err = pthread_create(&handle, &attributes, ThreadFunc, params.get()); bool success = !err; if (success) { // ThreadParams should be deleted on the created thread after used. ignore_result(params.release()); } else { // Value of |handle| is undefined if pthread_create fails. handle = 0; errno = err; PLOG(ERROR) << "pthread_create"; } *thread_handle = PlatformThreadHandle(handle); pthread_attr_destroy(&attributes); return success; } } // namespace // static PlatformThreadId PlatformThread::CurrentId() { // Pthreads doesn't have the concept of a thread ID, so we have to reach down // into the kernel. #if defined(OS_MACOSX) return pthread_mach_thread_np(pthread_self()); #elif defined(OS_LINUX) return syscall(__NR_gettid); #elif defined(OS_ANDROID) return gettid(); #elif defined(OS_SOLARIS) || defined(OS_QNX) return pthread_self(); #elif defined(OS_NACL) && defined(__GLIBC__) return pthread_self(); #elif defined(OS_NACL) && !defined(__GLIBC__) // Pointers are 32-bits in NaCl. return reinterpret_cast<int32_t>(pthread_self()); #elif defined(OS_POSIX) return reinterpret_cast<int64_t>(pthread_self()); #endif } // static PlatformThreadRef PlatformThread::CurrentRef() { return PlatformThreadRef(pthread_self()); } // static PlatformThreadHandle PlatformThread::CurrentHandle() { return PlatformThreadHandle(pthread_self()); } // static void PlatformThread::YieldCurrentThread() { sched_yield(); } // static void PlatformThread::Sleep(TimeDelta duration) { struct timespec sleep_time, remaining; // Break the duration into seconds and nanoseconds. // NOTE: TimeDelta's microseconds are int64s while timespec's // nanoseconds are longs, so this unpacking must prevent overflow. sleep_time.tv_sec = duration.InSeconds(); duration -= TimeDelta::FromSeconds(sleep_time.tv_sec); sleep_time.tv_nsec = duration.InMicroseconds() * 1000; // nanoseconds while (nanosleep(&sleep_time, &remaining) == -1 && errno == EINTR) sleep_time = remaining; } // static const char* PlatformThread::GetName() { return ThreadIdNameManager::GetInstance()->GetName(CurrentId()); } // static bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate, PlatformThreadHandle* thread_handle, ThreadPriority priority) { return CreateThread(stack_size, true /* joinable thread */, delegate, thread_handle, priority); } // static bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) { return CreateNonJoinableWithPriority(stack_size, delegate, ThreadPriority::NORMAL); } // static bool PlatformThread::CreateNonJoinableWithPriority(size_t stack_size, Delegate* delegate, ThreadPriority priority) { PlatformThreadHandle unused; bool result = CreateThread(stack_size, false /* non-joinable thread */, delegate, &unused, priority); return result; } // static void PlatformThread::Join(PlatformThreadHandle thread_handle) { // Record the event that this thread is blocking upon (for hang diagnosis). base::debug::ScopedThreadJoinActivity thread_activity(&thread_handle); // Joining another thread may block the current thread for a long time, since // the thread referred to by |thread_handle| may still be running long-lived / // blocking tasks. base::ThreadRestrictions::AssertIOAllowed(); CHECK_EQ(0, pthread_join(thread_handle.platform_handle(), NULL)); } // static void PlatformThread::Detach(PlatformThreadHandle thread_handle) { CHECK_EQ(0, pthread_detach(thread_handle.platform_handle())); } // Mac has its own Set/GetCurrentThreadPriority() implementations. #if !defined(OS_MACOSX) // static bool PlatformThread::CanIncreaseCurrentThreadPriority() { #if defined(OS_NACL) return false; #else // Only root can raise thread priority on POSIX environment. On Linux, users // who have CAP_SYS_NICE permission also can raise the thread priority, but // libcap.so would be needed to check the capability. return geteuid() == 0; #endif // defined(OS_NACL) } // static void PlatformThread::SetCurrentThreadPriority(ThreadPriority priority) { #if defined(OS_NACL) NOTIMPLEMENTED(); #else if (internal::SetCurrentThreadPriorityForPlatform(priority)) return; // setpriority(2) should change the whole thread group's (i.e. process) // priority. However, as stated in the bugs section of // http://man7.org/linux/man-pages/man2/getpriority.2.html: "under the current // Linux/NPTL implementation of POSIX threads, the nice value is a per-thread // attribute". Also, 0 is prefered to the current thread id since it is // equivalent but makes sandboxing easier (https://crbug.com/399473). const int nice_setting = internal::ThreadPriorityToNiceValue(priority); if (setpriority(PRIO_PROCESS, 0, nice_setting)) { DVPLOG(1) << "Failed to set nice value of thread (" << PlatformThread::CurrentId() << ") to " << nice_setting; } #endif // defined(OS_NACL) } // static ThreadPriority PlatformThread::GetCurrentThreadPriority() { #if defined(OS_NACL) NOTIMPLEMENTED(); return ThreadPriority::NORMAL; #else // Mirrors SetCurrentThreadPriority()'s implementation. ThreadPriority platform_specific_priority; if (internal::GetCurrentThreadPriorityForPlatform( &platform_specific_priority)) { return platform_specific_priority; } // Need to clear errno before calling getpriority(): // http://man7.org/linux/man-pages/man2/getpriority.2.html errno = 0; int nice_value = getpriority(PRIO_PROCESS, 0); if (errno != 0) { DVPLOG(1) << "Failed to get nice value of thread (" << PlatformThread::CurrentId() << ")"; return ThreadPriority::NORMAL; } return internal::NiceValueToThreadPriority(nice_value); #endif // !defined(OS_NACL) } #endif // !defined(OS_MACOSX) } // namespace base