// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef BASE_RUN_LOOP_H_
#define BASE_RUN_LOOP_H_

#include "base/base_export.h"
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/threading/thread_checker.h"
#include "build/build_config.h"

namespace base {
#if defined(OS_ANDROID)
class MessagePumpForUI;
#endif

#if defined(OS_IOS)
class MessagePumpUIApplication;
#endif

// Helper class to Run a nested MessageLoop. Please do not use nested
// MessageLoops in production code! If you must, use this class instead of
// calling MessageLoop::Run/Quit directly. RunLoop::Run can only be called once
// per RunLoop lifetime. Create a RunLoop on the stack and call Run/Quit to run
// a nested MessageLoop.
class BASE_EXPORT RunLoop {
 public:
  RunLoop();
  ~RunLoop();

  // Run the current MessageLoop. This blocks until Quit is called. Before
  // calling Run, be sure to grab the QuitClosure in order to stop the
  // MessageLoop asynchronously. MessageLoop::QuitWhenIdle and QuitNow will also
  // trigger a return from Run, but those are deprecated.
  void Run();

  // Run the current MessageLoop until it doesn't find any tasks or messages in
  // the queue (it goes idle). WARNING: This may never return! Only use this
  // when repeating tasks such as animated web pages have been shut down.
  void RunUntilIdle();

  bool running() const { return running_; }

  // Quit() quits an earlier call to Run() immediately. QuitWhenIdle() quits an
  // earlier call to Run() when there aren't any tasks or messages in the queue.
  //
  // There can be other nested RunLoops servicing the same task queue
  // (MessageLoop); Quitting one RunLoop has no bearing on the others. Quit()
  // and QuitWhenIdle() can be called before, during or after Run(). If called
  // before Run(), Run() will return immediately when called. Calling Quit() or
  // QuitWhenIdle() after the RunLoop has already finished running has no
  // effect.
  //
  // WARNING: You must NEVER assume that a call to Quit() or QuitWhenIdle() will
  // terminate the targetted message loop. If a nested message loop continues
  // running, the target may NEVER terminate. It is very easy to livelock (run
  // forever) in such a case.
  void Quit();
  void QuitWhenIdle();

  // Convenience methods to get a closure that safely calls Quit() or
  // QuitWhenIdle() (has no effect if the RunLoop instance is gone).
  //
  // Example:
  //   RunLoop run_loop;
  //   PostTask(run_loop.QuitClosure());
  //   run_loop.Run();
  base::Closure QuitClosure();
  base::Closure QuitWhenIdleClosure();

 private:
  friend class MessageLoop;
#if defined(OS_ANDROID)
  // Android doesn't support the blocking MessageLoop::Run, so it calls
  // BeforeRun and AfterRun directly.
  friend class base::MessagePumpForUI;
#endif

#if defined(OS_IOS)
  // iOS doesn't support the blocking MessageLoop::Run, so it calls
  // BeforeRun directly.
  friend class base::MessagePumpUIApplication;
#endif

  // Return false to abort the Run.
  bool BeforeRun();
  void AfterRun();

  MessageLoop* loop_;

  // Parent RunLoop or NULL if this is the top-most RunLoop.
  RunLoop* previous_run_loop_;

  // Used to count how many nested Run() invocations are on the stack.
  int run_depth_;

  bool run_called_;
  bool quit_called_;
  bool running_;

  // Used to record that QuitWhenIdle() was called on the MessageLoop, meaning
  // that we should quit Run once it becomes idle.
  bool quit_when_idle_received_;

  base::ThreadChecker thread_checker_;

  // WeakPtrFactory for QuitClosure safety.
  base::WeakPtrFactory<RunLoop> weak_factory_;

  DISALLOW_COPY_AND_ASSIGN(RunLoop);
};

}  // namespace base

#endif  // BASE_RUN_LOOP_H_