// © 2016 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html /* ********************************************************************** * Copyright (C) 2005-2012, International Business Machines * Corporation and others. All Rights Reserved. ********************************************************************** */ #ifndef __CSRECOG_H #define __CSRECOG_H #include "unicode/uobject.h" #if !UCONFIG_NO_CONVERSION #include "inputext.h" U_NAMESPACE_BEGIN class CharsetMatch; class CharsetRecognizer : public UMemory { public: /** * Get the IANA name of this charset. * Note that some recognizers can recognize more than one charset, but that this API * assumes just one name per recognizer. * TODO: need to account for multiple names in public API that enumerates over the * known detectable charsets. * @return the charset name. */ virtual const char *getName() const = 0; /** * Get the ISO language code for this charset. * @return the language code, or <code>null</code> if the language cannot be determined. */ virtual const char *getLanguage() const; /* * Try the given input text against this Charset, and fill in the results object * with the quality of the match plus other information related to the match. * * Return TRUE if the the input bytes are a potential match, and * FALSE if the input data is not compatible with, or illegal in this charset. */ virtual UBool match(InputText *textIn, CharsetMatch *results) const = 0; virtual ~CharsetRecognizer(); }; U_NAMESPACE_END #endif #endif /* __CSRECOG_H */