// Generated by the gRPC C++ plugin. // If you make any local change, they will be lost. // source: monster_test #include "monster_test_generated.h" #include "monster_test.grpc.fb.h" #include <grpc++/impl/codegen/async_stream.h> #include <grpc++/impl/codegen/async_unary_call.h> #include <grpc++/impl/codegen/channel_interface.h> #include <grpc++/impl/codegen/client_unary_call.h> #include <grpc++/impl/codegen/method_handler_impl.h> #include <grpc++/impl/codegen/rpc_service_method.h> #include <grpc++/impl/codegen/service_type.h> #include <grpc++/impl/codegen/sync_stream.h> namespace MyGame { namespace Example { static const char* MonsterStorage_method_names[] = { "/MyGame.Example.MonsterStorage/Store", "/MyGame.Example.MonsterStorage/Retrieve", }; std::unique_ptr< MonsterStorage::Stub> MonsterStorage::NewStub(const std::shared_ptr< ::grpc::ChannelInterface>& channel, const ::grpc::StubOptions& options) { std::unique_ptr< MonsterStorage::Stub> stub(new MonsterStorage::Stub(channel)); return stub; } MonsterStorage::Stub::Stub(const std::shared_ptr< ::grpc::ChannelInterface>& channel) : channel_(channel) , rpcmethod_Store_(MonsterStorage_method_names[0], ::grpc::RpcMethod::NORMAL_RPC, channel) , rpcmethod_Retrieve_(MonsterStorage_method_names[1], ::grpc::RpcMethod::SERVER_STREAMING, channel) {} ::grpc::Status MonsterStorage::Stub::Store(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, flatbuffers::grpc::Message<Stat>* response) { return ::grpc::BlockingUnaryCall(channel_.get(), rpcmethod_Store_, context, request, response); } ::grpc::ClientAsyncResponseReader< flatbuffers::grpc::Message<Stat>>* MonsterStorage::Stub::AsyncStoreRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc::CompletionQueue* cq) { return ::grpc::ClientAsyncResponseReader< flatbuffers::grpc::Message<Stat>>::Create(channel_.get(), cq, rpcmethod_Store_, context, request); } ::grpc::ClientReader< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::RetrieveRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Stat>& request) { return new ::grpc::ClientReader< flatbuffers::grpc::Message<Monster>>(channel_.get(), rpcmethod_Retrieve_, context, request); } ::grpc::ClientAsyncReader< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::AsyncRetrieveRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Stat>& request, ::grpc::CompletionQueue* cq, void* tag) { return ::grpc::ClientAsyncReader< flatbuffers::grpc::Message<Monster>>::Create(channel_.get(), cq, rpcmethod_Retrieve_, context, request, tag); } MonsterStorage::Service::Service() { AddMethod(new ::grpc::RpcServiceMethod( MonsterStorage_method_names[0], ::grpc::RpcMethod::NORMAL_RPC, new ::grpc::RpcMethodHandler< MonsterStorage::Service, flatbuffers::grpc::Message<Monster>, flatbuffers::grpc::Message<Stat>>( std::mem_fn(&MonsterStorage::Service::Store), this))); AddMethod(new ::grpc::RpcServiceMethod( MonsterStorage_method_names[1], ::grpc::RpcMethod::SERVER_STREAMING, new ::grpc::ServerStreamingHandler< MonsterStorage::Service, flatbuffers::grpc::Message<Stat>, flatbuffers::grpc::Message<Monster>>( std::mem_fn(&MonsterStorage::Service::Retrieve), this))); } MonsterStorage::Service::~Service() { } ::grpc::Status MonsterStorage::Service::Store(::grpc::ServerContext* context, const flatbuffers::grpc::Message<Monster>* request, flatbuffers::grpc::Message<Stat>* response) { (void) context; (void) request; (void) response; return ::grpc::Status(::grpc::StatusCode::UNIMPLEMENTED, ""); } ::grpc::Status MonsterStorage::Service::Retrieve(::grpc::ServerContext* context, const flatbuffers::grpc::Message<Stat>* request, ::grpc::ServerWriter< flatbuffers::grpc::Message<Monster>>* writer) { (void) context; (void) request; (void) writer; return ::grpc::Status(::grpc::StatusCode::UNIMPLEMENTED, ""); } } // namespace MyGame } // namespace Example