#ifndef _RSGNAMEALLOCATOR_HPP #define _RSGNAMEALLOCATOR_HPP /*------------------------------------------------------------------------- * drawElements Quality Program Random Shader Generator * ---------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Name Allocator. *//*--------------------------------------------------------------------*/ #include "rsgDefs.hpp" #include <string> namespace rsg { // \todo [2011-02-03 pyry] Name allocation should be done as a post-pass to better control symbol name // randomization, re-use etc... class NameAllocator { public: NameAllocator (void); ~NameAllocator (void); std::string allocate (void); private: deUint32 m_nextName; }; } // rsg #endif // _RSGNAMEALLOCATOR_HPP