/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. * * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90. */ if (de::contains(extSet, "GL_KHR_blend_equation_advanced")) { gl->blendBarrier = (glBlendBarrierFunc) loader->get("glBlendBarrierKHR"); } if (de::contains(extSet, "GL_KHR_debug")) { gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback"); gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl"); gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert"); gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog"); gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel"); gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel"); gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel"); gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel"); gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup"); gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGroup"); } if (de::contains(extSet, "GL_KHR_robustness")) { gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatus"); gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfv"); gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformiv"); gl->getnUniformuiv = (glGetnUniformuivFunc) loader->get("glGetnUniformuiv"); gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixels"); } if (de::contains(extSet, "GL_KHR_parallel_shader_compile")) { gl->maxShaderCompilerThreadsKHR = (glMaxShaderCompilerThreadsKHRFunc) loader->get("glMaxShaderCompilerThreadsKHR"); } if (de::contains(extSet, "GL_EXT_direct_state_access")) { gl->bindMultiTextureEXT = (glBindMultiTextureEXTFunc) loader->get("glBindMultiTextureEXT"); gl->checkNamedFramebufferStatusEXT = (glCheckNamedFramebufferStatusEXTFunc) loader->get("glCheckNamedFramebufferStatusEXT"); gl->clearNamedBufferDataEXT = (glClearNamedBufferDataEXTFunc) loader->get("glClearNamedBufferDataEXT"); gl->clearNamedBufferSubDataEXT = (glClearNamedBufferSubDataEXTFunc) loader->get("glClearNamedBufferSubDataEXT"); gl->clientAttribDefaultEXT = (glClientAttribDefaultEXTFunc) loader->get("glClientAttribDefaultEXT"); gl->compressedMultiTexImage1DEXT = (glCompressedMultiTexImage1DEXTFunc) loader->get("glCompressedMultiTexImage1DEXT"); gl->compressedMultiTexImage2DEXT = (glCompressedMultiTexImage2DEXTFunc) loader->get("glCompressedMultiTexImage2DEXT"); gl->compressedMultiTexImage3DEXT = (glCompressedMultiTexImage3DEXTFunc) loader->get("glCompressedMultiTexImage3DEXT"); gl->compressedMultiTexSubImage1DEXT = (glCompressedMultiTexSubImage1DEXTFunc) loader->get("glCompressedMultiTexSubImage1DEXT"); gl->compressedMultiTexSubImage2DEXT = (glCompressedMultiTexSubImage2DEXTFunc) loader->get("glCompressedMultiTexSubImage2DEXT"); gl->compressedMultiTexSubImage3DEXT = (glCompressedMultiTexSubImage3DEXTFunc) loader->get("glCompressedMultiTexSubImage3DEXT"); gl->compressedTextureImage1DEXT = (glCompressedTextureImage1DEXTFunc) loader->get("glCompressedTextureImage1DEXT"); gl->compressedTextureImage2DEXT = (glCompressedTextureImage2DEXTFunc) loader->get("glCompressedTextureImage2DEXT"); gl->compressedTextureImage3DEXT = (glCompressedTextureImage3DEXTFunc) loader->get("glCompressedTextureImage3DEXT"); gl->compressedTextureSubImage1DEXT = (glCompressedTextureSubImage1DEXTFunc) loader->get("glCompressedTextureSubImage1DEXT"); gl->compressedTextureSubImage2DEXT = (glCompressedTextureSubImage2DEXTFunc) loader->get("glCompressedTextureSubImage2DEXT"); gl->compressedTextureSubImage3DEXT = (glCompressedTextureSubImage3DEXTFunc) loader->get("glCompressedTextureSubImage3DEXT"); gl->copyMultiTexImage1DEXT = (glCopyMultiTexImage1DEXTFunc) loader->get("glCopyMultiTexImage1DEXT"); gl->copyMultiTexImage2DEXT = (glCopyMultiTexImage2DEXTFunc) loader->get("glCopyMultiTexImage2DEXT"); gl->copyMultiTexSubImage1DEXT = (glCopyMultiTexSubImage1DEXTFunc) loader->get("glCopyMultiTexSubImage1DEXT"); gl->copyMultiTexSubImage2DEXT = (glCopyMultiTexSubImage2DEXTFunc) loader->get("glCopyMultiTexSubImage2DEXT"); gl->copyMultiTexSubImage3DEXT = (glCopyMultiTexSubImage3DEXTFunc) loader->get("glCopyMultiTexSubImage3DEXT"); gl->copyTextureImage1DEXT = (glCopyTextureImage1DEXTFunc) loader->get("glCopyTextureImage1DEXT"); gl->copyTextureImage2DEXT = (glCopyTextureImage2DEXTFunc) loader->get("glCopyTextureImage2DEXT"); gl->copyTextureSubImage1DEXT = (glCopyTextureSubImage1DEXTFunc) loader->get("glCopyTextureSubImage1DEXT"); gl->copyTextureSubImage2DEXT = (glCopyTextureSubImage2DEXTFunc) loader->get("glCopyTextureSubImage2DEXT"); gl->copyTextureSubImage3DEXT = (glCopyTextureSubImage3DEXTFunc) loader->get("glCopyTextureSubImage3DEXT"); gl->disableClientStateIndexedEXT = (glDisableClientStateIndexedEXTFunc) loader->get("glDisableClientStateIndexedEXT"); gl->disableClientStateiEXT = (glDisableClientStateiEXTFunc) loader->get("glDisableClientStateiEXT"); gl->disablei = (glDisableiFunc) loader->get("glDisableIndexedEXT"); gl->disableVertexArrayAttribEXT = (glDisableVertexArrayAttribEXTFunc) loader->get("glDisableVertexArrayAttribEXT"); gl->disableVertexArrayEXT = (glDisableVertexArrayEXTFunc) loader->get("glDisableVertexArrayEXT"); gl->enableClientStateIndexedEXT = (glEnableClientStateIndexedEXTFunc) loader->get("glEnableClientStateIndexedEXT"); gl->enableClientStateiEXT = (glEnableClientStateiEXTFunc) loader->get("glEnableClientStateiEXT"); gl->enablei = (glEnableiFunc) loader->get("glEnableIndexedEXT"); gl->enableVertexArrayAttribEXT = (glEnableVertexArrayAttribEXTFunc) loader->get("glEnableVertexArrayAttribEXT"); gl->enableVertexArrayEXT = (glEnableVertexArrayEXTFunc) loader->get("glEnableVertexArrayEXT"); gl->flushMappedNamedBufferRangeEXT = (glFlushMappedNamedBufferRangeEXTFunc) loader->get("glFlushMappedNamedBufferRangeEXT"); gl->framebufferDrawBufferEXT = (glFramebufferDrawBufferEXTFunc) loader->get("glFramebufferDrawBufferEXT"); gl->framebufferDrawBuffersEXT = (glFramebufferDrawBuffersEXTFunc) loader->get("glFramebufferDrawBuffersEXT"); gl->framebufferReadBufferEXT = (glFramebufferReadBufferEXTFunc) loader->get("glFramebufferReadBufferEXT"); gl->generateMultiTexMipmapEXT = (glGenerateMultiTexMipmapEXTFunc) loader->get("glGenerateMultiTexMipmapEXT"); gl->generateTextureMipmapEXT = (glGenerateTextureMipmapEXTFunc) loader->get("glGenerateTextureMipmapEXT"); gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleanIndexedvEXT"); gl->getCompressedMultiTexImageEXT = (glGetCompressedMultiTexImageEXTFunc) loader->get("glGetCompressedMultiTexImageEXT"); gl->getCompressedTextureImageEXT = (glGetCompressedTextureImageEXTFunc) loader->get("glGetCompressedTextureImageEXT"); gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoubleIndexedvEXT"); gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoublei_vEXT"); gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloatIndexedvEXT"); gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_vEXT"); gl->getFramebufferParameterivEXT = (glGetFramebufferParameterivEXTFunc) loader->get("glGetFramebufferParameterivEXT"); gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegerIndexedvEXT"); gl->getMultiTexEnvfvEXT = (glGetMultiTexEnvfvEXTFunc) loader->get("glGetMultiTexEnvfvEXT"); gl->getMultiTexEnvivEXT = (glGetMultiTexEnvivEXTFunc) loader->get("glGetMultiTexEnvivEXT"); gl->getMultiTexGendvEXT = (glGetMultiTexGendvEXTFunc) loader->get("glGetMultiTexGendvEXT"); gl->getMultiTexGenfvEXT = (glGetMultiTexGenfvEXTFunc) loader->get("glGetMultiTexGenfvEXT"); gl->getMultiTexGenivEXT = (glGetMultiTexGenivEXTFunc) loader->get("glGetMultiTexGenivEXT"); gl->getMultiTexImageEXT = (glGetMultiTexImageEXTFunc) loader->get("glGetMultiTexImageEXT"); gl->getMultiTexLevelParameterfvEXT = (glGetMultiTexLevelParameterfvEXTFunc) loader->get("glGetMultiTexLevelParameterfvEXT"); gl->getMultiTexLevelParameterivEXT = (glGetMultiTexLevelParameterivEXTFunc) loader->get("glGetMultiTexLevelParameterivEXT"); gl->getMultiTexParameterIivEXT = (glGetMultiTexParameterIivEXTFunc) loader->get("glGetMultiTexParameterIivEXT"); gl->getMultiTexParameterIuivEXT = (glGetMultiTexParameterIuivEXTFunc) loader->get("glGetMultiTexParameterIuivEXT"); gl->getMultiTexParameterfvEXT = (glGetMultiTexParameterfvEXTFunc) loader->get("glGetMultiTexParameterfvEXT"); gl->getMultiTexParameterivEXT = (glGetMultiTexParameterivEXTFunc) loader->get("glGetMultiTexParameterivEXT"); gl->getNamedBufferParameterivEXT = (glGetNamedBufferParameterivEXTFunc) loader->get("glGetNamedBufferParameterivEXT"); gl->getNamedBufferPointervEXT = (glGetNamedBufferPointervEXTFunc) loader->get("glGetNamedBufferPointervEXT"); gl->getNamedBufferSubDataEXT = (glGetNamedBufferSubDataEXTFunc) loader->get("glGetNamedBufferSubDataEXT"); gl->getNamedFramebufferAttachmentParameterivEXT = (glGetNamedFramebufferAttachmentParameterivEXTFunc) loader->get("glGetNamedFramebufferAttachmentParameterivEXT"); gl->getNamedFramebufferParameterivEXT = (glGetNamedFramebufferParameterivEXTFunc) loader->get("glGetNamedFramebufferParameterivEXT"); gl->getNamedProgramLocalParameterIivEXT = (glGetNamedProgramLocalParameterIivEXTFunc) loader->get("glGetNamedProgramLocalParameterIivEXT"); gl->getNamedProgramLocalParameterIuivEXT = (glGetNamedProgramLocalParameterIuivEXTFunc) loader->get("glGetNamedProgramLocalParameterIuivEXT"); gl->getNamedProgramLocalParameterdvEXT = (glGetNamedProgramLocalParameterdvEXTFunc) loader->get("glGetNamedProgramLocalParameterdvEXT"); gl->getNamedProgramLocalParameterfvEXT = (glGetNamedProgramLocalParameterfvEXTFunc) loader->get("glGetNamedProgramLocalParameterfvEXT"); gl->getNamedProgramStringEXT = (glGetNamedProgramStringEXTFunc) loader->get("glGetNamedProgramStringEXT"); gl->getNamedProgramivEXT = (glGetNamedProgramivEXTFunc) loader->get("glGetNamedProgramivEXT"); gl->getNamedRenderbufferParameterivEXT = (glGetNamedRenderbufferParameterivEXTFunc) loader->get("glGetNamedRenderbufferParameterivEXT"); gl->getPointerIndexedvEXT = (glGetPointerIndexedvEXTFunc) loader->get("glGetPointerIndexedvEXT"); gl->getPointeri_vEXT = (glGetPointeri_vEXTFunc) loader->get("glGetPointeri_vEXT"); gl->getTextureImageEXT = (glGetTextureImageEXTFunc) loader->get("glGetTextureImageEXT"); gl->getTextureLevelParameterfvEXT = (glGetTextureLevelParameterfvEXTFunc) loader->get("glGetTextureLevelParameterfvEXT"); gl->getTextureLevelParameterivEXT = (glGetTextureLevelParameterivEXTFunc) loader->get("glGetTextureLevelParameterivEXT"); gl->getTextureParameterIivEXT = (glGetTextureParameterIivEXTFunc) loader->get("glGetTextureParameterIivEXT"); gl->getTextureParameterIuivEXT = (glGetTextureParameterIuivEXTFunc) loader->get("glGetTextureParameterIuivEXT"); gl->getTextureParameterfvEXT = (glGetTextureParameterfvEXTFunc) loader->get("glGetTextureParameterfvEXT"); gl->getTextureParameterivEXT = (glGetTextureParameterivEXTFunc) loader->get("glGetTextureParameterivEXT"); gl->getVertexArrayIntegeri_vEXT = (glGetVertexArrayIntegeri_vEXTFunc) loader->get("glGetVertexArrayIntegeri_vEXT"); gl->getVertexArrayIntegervEXT = (glGetVertexArrayIntegervEXTFunc) loader->get("glGetVertexArrayIntegervEXT"); gl->getVertexArrayPointeri_vEXT = (glGetVertexArrayPointeri_vEXTFunc) loader->get("glGetVertexArrayPointeri_vEXT"); gl->getVertexArrayPointervEXT = (glGetVertexArrayPointervEXTFunc) loader->get("glGetVertexArrayPointervEXT"); gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledIndexedEXT"); gl->mapNamedBufferEXT = (glMapNamedBufferEXTFunc) loader->get("glMapNamedBufferEXT"); gl->mapNamedBufferRangeEXT = (glMapNamedBufferRangeEXTFunc) loader->get("glMapNamedBufferRangeEXT"); gl->matrixFrustumEXT = (glMatrixFrustumEXTFunc) loader->get("glMatrixFrustumEXT"); gl->matrixLoadIdentityEXT = (glMatrixLoadIdentityEXTFunc) loader->get("glMatrixLoadIdentityEXT"); gl->matrixLoadTransposedEXT = (glMatrixLoadTransposedEXTFunc) loader->get("glMatrixLoadTransposedEXT"); gl->matrixLoadTransposefEXT = (glMatrixLoadTransposefEXTFunc) loader->get("glMatrixLoadTransposefEXT"); gl->matrixLoaddEXT = (glMatrixLoaddEXTFunc) loader->get("glMatrixLoaddEXT"); gl->matrixLoadfEXT = (glMatrixLoadfEXTFunc) loader->get("glMatrixLoadfEXT"); gl->matrixMultTransposedEXT = (glMatrixMultTransposedEXTFunc) loader->get("glMatrixMultTransposedEXT"); gl->matrixMultTransposefEXT = (glMatrixMultTransposefEXTFunc) loader->get("glMatrixMultTransposefEXT"); gl->matrixMultdEXT = (glMatrixMultdEXTFunc) loader->get("glMatrixMultdEXT"); gl->matrixMultfEXT = (glMatrixMultfEXTFunc) loader->get("glMatrixMultfEXT"); gl->matrixOrthoEXT = (glMatrixOrthoEXTFunc) loader->get("glMatrixOrthoEXT"); gl->matrixPopEXT = (glMatrixPopEXTFunc) loader->get("glMatrixPopEXT"); gl->matrixPushEXT = (glMatrixPushEXTFunc) loader->get("glMatrixPushEXT"); gl->matrixRotatedEXT = (glMatrixRotatedEXTFunc) loader->get("glMatrixRotatedEXT"); gl->matrixRotatefEXT = (glMatrixRotatefEXTFunc) loader->get("glMatrixRotatefEXT"); gl->matrixScaledEXT = (glMatrixScaledEXTFunc) loader->get("glMatrixScaledEXT"); gl->matrixScalefEXT = (glMatrixScalefEXTFunc) loader->get("glMatrixScalefEXT"); gl->matrixTranslatedEXT = (glMatrixTranslatedEXTFunc) loader->get("glMatrixTranslatedEXT"); gl->matrixTranslatefEXT = (glMatrixTranslatefEXTFunc) loader->get("glMatrixTranslatefEXT"); gl->multiTexBufferEXT = (glMultiTexBufferEXTFunc) loader->get("glMultiTexBufferEXT"); gl->multiTexCoordPointerEXT = (glMultiTexCoordPointerEXTFunc) loader->get("glMultiTexCoordPointerEXT"); gl->multiTexEnvfEXT = (glMultiTexEnvfEXTFunc) loader->get("glMultiTexEnvfEXT"); gl->multiTexEnvfvEXT = (glMultiTexEnvfvEXTFunc) loader->get("glMultiTexEnvfvEXT"); gl->multiTexEnviEXT = (glMultiTexEnviEXTFunc) loader->get("glMultiTexEnviEXT"); gl->multiTexEnvivEXT = (glMultiTexEnvivEXTFunc) loader->get("glMultiTexEnvivEXT"); gl->multiTexGendEXT = (glMultiTexGendEXTFunc) loader->get("glMultiTexGendEXT"); gl->multiTexGendvEXT = (glMultiTexGendvEXTFunc) loader->get("glMultiTexGendvEXT"); gl->multiTexGenfEXT = (glMultiTexGenfEXTFunc) loader->get("glMultiTexGenfEXT"); gl->multiTexGenfvEXT = (glMultiTexGenfvEXTFunc) loader->get("glMultiTexGenfvEXT"); gl->multiTexGeniEXT = (glMultiTexGeniEXTFunc) loader->get("glMultiTexGeniEXT"); gl->multiTexGenivEXT = (glMultiTexGenivEXTFunc) loader->get("glMultiTexGenivEXT"); gl->multiTexImage1DEXT = (glMultiTexImage1DEXTFunc) loader->get("glMultiTexImage1DEXT"); gl->multiTexImage2DEXT = (glMultiTexImage2DEXTFunc) loader->get("glMultiTexImage2DEXT"); gl->multiTexImage3DEXT = (glMultiTexImage3DEXTFunc) loader->get("glMultiTexImage3DEXT"); gl->multiTexParameterIivEXT = (glMultiTexParameterIivEXTFunc) loader->get("glMultiTexParameterIivEXT"); gl->multiTexParameterIuivEXT = (glMultiTexParameterIuivEXTFunc) loader->get("glMultiTexParameterIuivEXT"); gl->multiTexParameterfEXT = (glMultiTexParameterfEXTFunc) loader->get("glMultiTexParameterfEXT"); gl->multiTexParameterfvEXT = (glMultiTexParameterfvEXTFunc) loader->get("glMultiTexParameterfvEXT"); gl->multiTexParameteriEXT = (glMultiTexParameteriEXTFunc) loader->get("glMultiTexParameteriEXT"); gl->multiTexParameterivEXT = (glMultiTexParameterivEXTFunc) loader->get("glMultiTexParameterivEXT"); gl->multiTexRenderbufferEXT = (glMultiTexRenderbufferEXTFunc) loader->get("glMultiTexRenderbufferEXT"); gl->multiTexSubImage1DEXT = (glMultiTexSubImage1DEXTFunc) loader->get("glMultiTexSubImage1DEXT"); gl->multiTexSubImage2DEXT = (glMultiTexSubImage2DEXTFunc) loader->get("glMultiTexSubImage2DEXT"); gl->multiTexSubImage3DEXT = (glMultiTexSubImage3DEXTFunc) loader->get("glMultiTexSubImage3DEXT"); gl->namedBufferDataEXT = (glNamedBufferDataEXTFunc) loader->get("glNamedBufferDataEXT"); gl->namedBufferStorage = (glNamedBufferStorageFunc) loader->get("glNamedBufferStorageEXT"); gl->namedBufferSubData = (glNamedBufferSubDataFunc) loader->get("glNamedBufferSubDataEXT"); gl->namedCopyBufferSubDataEXT = (glNamedCopyBufferSubDataEXTFunc) loader->get("glNamedCopyBufferSubDataEXT"); gl->namedFramebufferParameteriEXT = (glNamedFramebufferParameteriEXTFunc) loader->get("glNamedFramebufferParameteriEXT"); gl->namedFramebufferRenderbufferEXT = (glNamedFramebufferRenderbufferEXTFunc) loader->get("glNamedFramebufferRenderbufferEXT"); gl->namedFramebufferTexture1DEXT = (glNamedFramebufferTexture1DEXTFunc) loader->get("glNamedFramebufferTexture1DEXT"); gl->namedFramebufferTexture2DEXT = (glNamedFramebufferTexture2DEXTFunc) loader->get("glNamedFramebufferTexture2DEXT"); gl->namedFramebufferTexture3DEXT = (glNamedFramebufferTexture3DEXTFunc) loader->get("glNamedFramebufferTexture3DEXT"); gl->namedFramebufferTextureEXT = (glNamedFramebufferTextureEXTFunc) loader->get("glNamedFramebufferTextureEXT"); gl->namedFramebufferTextureFaceEXT = (glNamedFramebufferTextureFaceEXTFunc) loader->get("glNamedFramebufferTextureFaceEXT"); gl->namedFramebufferTextureLayerEXT = (glNamedFramebufferTextureLayerEXTFunc) loader->get("glNamedFramebufferTextureLayerEXT"); gl->namedProgramLocalParameter4dEXT = (glNamedProgramLocalParameter4dEXTFunc) loader->get("glNamedProgramLocalParameter4dEXT"); gl->namedProgramLocalParameter4dvEXT = (glNamedProgramLocalParameter4dvEXTFunc) loader->get("glNamedProgramLocalParameter4dvEXT"); gl->namedProgramLocalParameter4fEXT = (glNamedProgramLocalParameter4fEXTFunc) loader->get("glNamedProgramLocalParameter4fEXT"); gl->namedProgramLocalParameter4fvEXT = (glNamedProgramLocalParameter4fvEXTFunc) loader->get("glNamedProgramLocalParameter4fvEXT"); gl->namedProgramLocalParameterI4iEXT = (glNamedProgramLocalParameterI4iEXTFunc) loader->get("glNamedProgramLocalParameterI4iEXT"); gl->namedProgramLocalParameterI4ivEXT = (glNamedProgramLocalParameterI4ivEXTFunc) loader->get("glNamedProgramLocalParameterI4ivEXT"); gl->namedProgramLocalParameterI4uiEXT = (glNamedProgramLocalParameterI4uiEXTFunc) loader->get("glNamedProgramLocalParameterI4uiEXT"); gl->namedProgramLocalParameterI4uivEXT = (glNamedProgramLocalParameterI4uivEXTFunc) loader->get("glNamedProgramLocalParameterI4uivEXT"); gl->namedProgramLocalParameters4fvEXT = (glNamedProgramLocalParameters4fvEXTFunc) loader->get("glNamedProgramLocalParameters4fvEXT"); gl->namedProgramLocalParametersI4ivEXT = (glNamedProgramLocalParametersI4ivEXTFunc) loader->get("glNamedProgramLocalParametersI4ivEXT"); gl->namedProgramLocalParametersI4uivEXT = (glNamedProgramLocalParametersI4uivEXTFunc) loader->get("glNamedProgramLocalParametersI4uivEXT"); gl->namedProgramStringEXT = (glNamedProgramStringEXTFunc) loader->get("glNamedProgramStringEXT"); gl->namedRenderbufferStorageEXT = (glNamedRenderbufferStorageEXTFunc) loader->get("glNamedRenderbufferStorageEXT"); gl->namedRenderbufferStorageMultisampleCoverageEXT = (glNamedRenderbufferStorageMultisampleCoverageEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleCoverageEXT"); gl->namedRenderbufferStorageMultisampleEXT = (glNamedRenderbufferStorageMultisampleEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleEXT"); gl->programUniform1dEXT = (glProgramUniform1dEXTFunc) loader->get("glProgramUniform1dEXT"); gl->programUniform1dvEXT = (glProgramUniform1dvEXTFunc) loader->get("glProgramUniform1dvEXT"); gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1fEXT"); gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fvEXT"); gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1iEXT"); gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1ivEXT"); gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1uiEXT"); gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uivEXT"); gl->programUniform2dEXT = (glProgramUniform2dEXTFunc) loader->get("glProgramUniform2dEXT"); gl->programUniform2dvEXT = (glProgramUniform2dvEXTFunc) loader->get("glProgramUniform2dvEXT"); gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2fEXT"); gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fvEXT"); gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2iEXT"); gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2ivEXT"); gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2uiEXT"); gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uivEXT"); gl->programUniform3dEXT = (glProgramUniform3dEXTFunc) loader->get("glProgramUniform3dEXT"); gl->programUniform3dvEXT = (glProgramUniform3dvEXTFunc) loader->get("glProgramUniform3dvEXT"); gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3fEXT"); gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fvEXT"); gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3iEXT"); gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3ivEXT"); gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3uiEXT"); gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uivEXT"); gl->programUniform4dEXT = (glProgramUniform4dEXTFunc) loader->get("glProgramUniform4dEXT"); gl->programUniform4dvEXT = (glProgramUniform4dvEXTFunc) loader->get("glProgramUniform4dvEXT"); gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4fEXT"); gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fvEXT"); gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4iEXT"); gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4ivEXT"); gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4uiEXT"); gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uivEXT"); gl->programUniformMatrix2dvEXT = (glProgramUniformMatrix2dvEXTFunc) loader->get("glProgramUniformMatrix2dvEXT"); gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fvEXT"); gl->programUniformMatrix2x3dvEXT = (glProgramUniformMatrix2x3dvEXTFunc) loader->get("glProgramUniformMatrix2x3dvEXT"); gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fvEXT"); gl->programUniformMatrix2x4dvEXT = (glProgramUniformMatrix2x4dvEXTFunc) loader->get("glProgramUniformMatrix2x4dvEXT"); gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fvEXT"); gl->programUniformMatrix3dvEXT = (glProgramUniformMatrix3dvEXTFunc) loader->get("glProgramUniformMatrix3dvEXT"); gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fvEXT"); gl->programUniformMatrix3x2dvEXT = (glProgramUniformMatrix3x2dvEXTFunc) loader->get("glProgramUniformMatrix3x2dvEXT"); gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fvEXT"); gl->programUniformMatrix3x4dvEXT = (glProgramUniformMatrix3x4dvEXTFunc) loader->get("glProgramUniformMatrix3x4dvEXT"); gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fvEXT"); gl->programUniformMatrix4dvEXT = (glProgramUniformMatrix4dvEXTFunc) loader->get("glProgramUniformMatrix4dvEXT"); gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fvEXT"); gl->programUniformMatrix4x2dvEXT = (glProgramUniformMatrix4x2dvEXTFunc) loader->get("glProgramUniformMatrix4x2dvEXT"); gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fvEXT"); gl->programUniformMatrix4x3dvEXT = (glProgramUniformMatrix4x3dvEXTFunc) loader->get("glProgramUniformMatrix4x3dvEXT"); gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fvEXT"); gl->pushClientAttribDefaultEXT = (glPushClientAttribDefaultEXTFunc) loader->get("glPushClientAttribDefaultEXT"); gl->textureBufferEXT = (glTextureBufferEXTFunc) loader->get("glTextureBufferEXT"); gl->textureBufferRangeEXT = (glTextureBufferRangeEXTFunc) loader->get("glTextureBufferRangeEXT"); gl->textureImage1DEXT = (glTextureImage1DEXTFunc) loader->get("glTextureImage1DEXT"); gl->textureImage2DEXT = (glTextureImage2DEXTFunc) loader->get("glTextureImage2DEXT"); gl->textureImage3DEXT = (glTextureImage3DEXTFunc) loader->get("glTextureImage3DEXT"); gl->texturePageCommitmentEXT = (glTexturePageCommitmentEXTFunc) loader->get("glTexturePageCommitmentEXT"); gl->textureParameterIivEXT = (glTextureParameterIivEXTFunc) loader->get("glTextureParameterIivEXT"); gl->textureParameterIuivEXT = (glTextureParameterIuivEXTFunc) loader->get("glTextureParameterIuivEXT"); gl->textureParameterfEXT = (glTextureParameterfEXTFunc) loader->get("glTextureParameterfEXT"); gl->textureParameterfvEXT = (glTextureParameterfvEXTFunc) loader->get("glTextureParameterfvEXT"); gl->textureParameteriEXT = (glTextureParameteriEXTFunc) loader->get("glTextureParameteriEXT"); gl->textureParameterivEXT = (glTextureParameterivEXTFunc) loader->get("glTextureParameterivEXT"); gl->textureRenderbufferEXT = (glTextureRenderbufferEXTFunc) loader->get("glTextureRenderbufferEXT"); gl->textureStorage1DEXT = (glTextureStorage1DEXTFunc) loader->get("glTextureStorage1DEXT"); gl->textureStorage2DEXT = (glTextureStorage2DEXTFunc) loader->get("glTextureStorage2DEXT"); gl->textureStorage2DMultisampleEXT = (glTextureStorage2DMultisampleEXTFunc) loader->get("glTextureStorage2DMultisampleEXT"); gl->textureStorage3DEXT = (glTextureStorage3DEXTFunc) loader->get("glTextureStorage3DEXT"); gl->textureStorage3DMultisampleEXT = (glTextureStorage3DMultisampleEXTFunc) loader->get("glTextureStorage3DMultisampleEXT"); gl->textureSubImage1DEXT = (glTextureSubImage1DEXTFunc) loader->get("glTextureSubImage1DEXT"); gl->textureSubImage2DEXT = (glTextureSubImage2DEXTFunc) loader->get("glTextureSubImage2DEXT"); gl->textureSubImage3DEXT = (glTextureSubImage3DEXTFunc) loader->get("glTextureSubImage3DEXT"); gl->unmapNamedBufferEXT = (glUnmapNamedBufferEXTFunc) loader->get("glUnmapNamedBufferEXT"); gl->vertexArrayBindVertexBufferEXT = (glVertexArrayBindVertexBufferEXTFunc) loader->get("glVertexArrayBindVertexBufferEXT"); gl->vertexArrayColorOffsetEXT = (glVertexArrayColorOffsetEXTFunc) loader->get("glVertexArrayColorOffsetEXT"); gl->vertexArrayEdgeFlagOffsetEXT = (glVertexArrayEdgeFlagOffsetEXTFunc) loader->get("glVertexArrayEdgeFlagOffsetEXT"); gl->vertexArrayFogCoordOffsetEXT = (glVertexArrayFogCoordOffsetEXTFunc) loader->get("glVertexArrayFogCoordOffsetEXT"); gl->vertexArrayIndexOffsetEXT = (glVertexArrayIndexOffsetEXTFunc) loader->get("glVertexArrayIndexOffsetEXT"); gl->vertexArrayMultiTexCoordOffsetEXT = (glVertexArrayMultiTexCoordOffsetEXTFunc) loader->get("glVertexArrayMultiTexCoordOffsetEXT"); gl->vertexArrayNormalOffsetEXT = (glVertexArrayNormalOffsetEXTFunc) loader->get("glVertexArrayNormalOffsetEXT"); gl->vertexArraySecondaryColorOffsetEXT = (glVertexArraySecondaryColorOffsetEXTFunc) loader->get("glVertexArraySecondaryColorOffsetEXT"); gl->vertexArrayTexCoordOffsetEXT = (glVertexArrayTexCoordOffsetEXTFunc) loader->get("glVertexArrayTexCoordOffsetEXT"); gl->vertexArrayVertexAttribBindingEXT = (glVertexArrayVertexAttribBindingEXTFunc) loader->get("glVertexArrayVertexAttribBindingEXT"); gl->vertexArrayVertexAttribDivisorEXT = (glVertexArrayVertexAttribDivisorEXTFunc) loader->get("glVertexArrayVertexAttribDivisorEXT"); gl->vertexArrayVertexAttribFormatEXT = (glVertexArrayVertexAttribFormatEXTFunc) loader->get("glVertexArrayVertexAttribFormatEXT"); gl->vertexArrayVertexAttribIFormatEXT = (glVertexArrayVertexAttribIFormatEXTFunc) loader->get("glVertexArrayVertexAttribIFormatEXT"); gl->vertexArrayVertexAttribIOffsetEXT = (glVertexArrayVertexAttribIOffsetEXTFunc) loader->get("glVertexArrayVertexAttribIOffsetEXT"); gl->vertexArrayVertexAttribLFormatEXT = (glVertexArrayVertexAttribLFormatEXTFunc) loader->get("glVertexArrayVertexAttribLFormatEXT"); gl->vertexArrayVertexAttribLOffsetEXT = (glVertexArrayVertexAttribLOffsetEXTFunc) loader->get("glVertexArrayVertexAttribLOffsetEXT"); gl->vertexArrayVertexAttribOffsetEXT = (glVertexArrayVertexAttribOffsetEXTFunc) loader->get("glVertexArrayVertexAttribOffsetEXT"); gl->vertexArrayVertexBindingDivisorEXT = (glVertexArrayVertexBindingDivisorEXTFunc) loader->get("glVertexArrayVertexBindingDivisorEXT"); gl->vertexArrayVertexOffsetEXT = (glVertexArrayVertexOffsetEXTFunc) loader->get("glVertexArrayVertexOffsetEXT"); } if (de::contains(extSet, "GL_EXT_direct_state_access")) { gl->bindMultiTextureEXT = (glBindMultiTextureEXTFunc) loader->get("glBindMultiTextureEXT"); gl->checkNamedFramebufferStatusEXT = (glCheckNamedFramebufferStatusEXTFunc) loader->get("glCheckNamedFramebufferStatusEXT"); gl->clearNamedBufferDataEXT = (glClearNamedBufferDataEXTFunc) loader->get("glClearNamedBufferDataEXT"); gl->clearNamedBufferSubDataEXT = (glClearNamedBufferSubDataEXTFunc) loader->get("glClearNamedBufferSubDataEXT"); gl->clientAttribDefaultEXT = (glClientAttribDefaultEXTFunc) loader->get("glClientAttribDefaultEXT"); gl->compressedMultiTexImage1DEXT = (glCompressedMultiTexImage1DEXTFunc) loader->get("glCompressedMultiTexImage1DEXT"); gl->compressedMultiTexImage2DEXT = (glCompressedMultiTexImage2DEXTFunc) loader->get("glCompressedMultiTexImage2DEXT"); gl->compressedMultiTexImage3DEXT = (glCompressedMultiTexImage3DEXTFunc) loader->get("glCompressedMultiTexImage3DEXT"); gl->compressedMultiTexSubImage1DEXT = (glCompressedMultiTexSubImage1DEXTFunc) loader->get("glCompressedMultiTexSubImage1DEXT"); gl->compressedMultiTexSubImage2DEXT = (glCompressedMultiTexSubImage2DEXTFunc) loader->get("glCompressedMultiTexSubImage2DEXT"); gl->compressedMultiTexSubImage3DEXT = (glCompressedMultiTexSubImage3DEXTFunc) loader->get("glCompressedMultiTexSubImage3DEXT"); gl->compressedTextureImage1DEXT = (glCompressedTextureImage1DEXTFunc) loader->get("glCompressedTextureImage1DEXT"); gl->compressedTextureImage2DEXT = (glCompressedTextureImage2DEXTFunc) loader->get("glCompressedTextureImage2DEXT"); gl->compressedTextureImage3DEXT = (glCompressedTextureImage3DEXTFunc) loader->get("glCompressedTextureImage3DEXT"); gl->compressedTextureSubImage1DEXT = (glCompressedTextureSubImage1DEXTFunc) loader->get("glCompressedTextureSubImage1DEXT"); gl->compressedTextureSubImage2DEXT = (glCompressedTextureSubImage2DEXTFunc) loader->get("glCompressedTextureSubImage2DEXT"); gl->compressedTextureSubImage3DEXT = (glCompressedTextureSubImage3DEXTFunc) loader->get("glCompressedTextureSubImage3DEXT"); gl->copyMultiTexImage1DEXT = (glCopyMultiTexImage1DEXTFunc) loader->get("glCopyMultiTexImage1DEXT"); gl->copyMultiTexImage2DEXT = (glCopyMultiTexImage2DEXTFunc) loader->get("glCopyMultiTexImage2DEXT"); gl->copyMultiTexSubImage1DEXT = (glCopyMultiTexSubImage1DEXTFunc) loader->get("glCopyMultiTexSubImage1DEXT"); gl->copyMultiTexSubImage2DEXT = (glCopyMultiTexSubImage2DEXTFunc) loader->get("glCopyMultiTexSubImage2DEXT"); gl->copyMultiTexSubImage3DEXT = (glCopyMultiTexSubImage3DEXTFunc) loader->get("glCopyMultiTexSubImage3DEXT"); gl->copyTextureImage1DEXT = (glCopyTextureImage1DEXTFunc) loader->get("glCopyTextureImage1DEXT"); gl->copyTextureImage2DEXT = (glCopyTextureImage2DEXTFunc) loader->get("glCopyTextureImage2DEXT"); gl->copyTextureSubImage1DEXT = (glCopyTextureSubImage1DEXTFunc) loader->get("glCopyTextureSubImage1DEXT"); gl->copyTextureSubImage2DEXT = (glCopyTextureSubImage2DEXTFunc) loader->get("glCopyTextureSubImage2DEXT"); gl->copyTextureSubImage3DEXT = (glCopyTextureSubImage3DEXTFunc) loader->get("glCopyTextureSubImage3DEXT"); gl->disableClientStateIndexedEXT = (glDisableClientStateIndexedEXTFunc) loader->get("glDisableClientStateIndexedEXT"); gl->disableClientStateiEXT = (glDisableClientStateiEXTFunc) loader->get("glDisableClientStateiEXT"); gl->disablei = (glDisableiFunc) loader->get("glDisableIndexedEXT"); gl->disableVertexArrayAttribEXT = (glDisableVertexArrayAttribEXTFunc) loader->get("glDisableVertexArrayAttribEXT"); gl->disableVertexArrayEXT = (glDisableVertexArrayEXTFunc) loader->get("glDisableVertexArrayEXT"); gl->enableClientStateIndexedEXT = (glEnableClientStateIndexedEXTFunc) loader->get("glEnableClientStateIndexedEXT"); gl->enableClientStateiEXT = (glEnableClientStateiEXTFunc) loader->get("glEnableClientStateiEXT"); gl->enablei = (glEnableiFunc) loader->get("glEnableIndexedEXT"); gl->enableVertexArrayAttribEXT = (glEnableVertexArrayAttribEXTFunc) loader->get("glEnableVertexArrayAttribEXT"); gl->enableVertexArrayEXT = (glEnableVertexArrayEXTFunc) loader->get("glEnableVertexArrayEXT"); gl->flushMappedNamedBufferRangeEXT = (glFlushMappedNamedBufferRangeEXTFunc) loader->get("glFlushMappedNamedBufferRangeEXT"); gl->framebufferDrawBufferEXT = (glFramebufferDrawBufferEXTFunc) loader->get("glFramebufferDrawBufferEXT"); gl->framebufferDrawBuffersEXT = (glFramebufferDrawBuffersEXTFunc) loader->get("glFramebufferDrawBuffersEXT"); gl->framebufferReadBufferEXT = (glFramebufferReadBufferEXTFunc) loader->get("glFramebufferReadBufferEXT"); gl->generateMultiTexMipmapEXT = (glGenerateMultiTexMipmapEXTFunc) loader->get("glGenerateMultiTexMipmapEXT"); gl->generateTextureMipmapEXT = (glGenerateTextureMipmapEXTFunc) loader->get("glGenerateTextureMipmapEXT"); gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleanIndexedvEXT"); gl->getCompressedMultiTexImageEXT = (glGetCompressedMultiTexImageEXTFunc) loader->get("glGetCompressedMultiTexImageEXT"); gl->getCompressedTextureImageEXT = (glGetCompressedTextureImageEXTFunc) loader->get("glGetCompressedTextureImageEXT"); gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoubleIndexedvEXT"); gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoublei_vEXT"); gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloatIndexedvEXT"); gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_vEXT"); gl->getFramebufferParameterivEXT = (glGetFramebufferParameterivEXTFunc) loader->get("glGetFramebufferParameterivEXT"); gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegerIndexedvEXT"); gl->getMultiTexEnvfvEXT = (glGetMultiTexEnvfvEXTFunc) loader->get("glGetMultiTexEnvfvEXT"); gl->getMultiTexEnvivEXT = (glGetMultiTexEnvivEXTFunc) loader->get("glGetMultiTexEnvivEXT"); gl->getMultiTexGendvEXT = (glGetMultiTexGendvEXTFunc) loader->get("glGetMultiTexGendvEXT"); gl->getMultiTexGenfvEXT = (glGetMultiTexGenfvEXTFunc) loader->get("glGetMultiTexGenfvEXT"); gl->getMultiTexGenivEXT = (glGetMultiTexGenivEXTFunc) loader->get("glGetMultiTexGenivEXT"); gl->getMultiTexImageEXT = (glGetMultiTexImageEXTFunc) loader->get("glGetMultiTexImageEXT"); gl->getMultiTexLevelParameterfvEXT = (glGetMultiTexLevelParameterfvEXTFunc) loader->get("glGetMultiTexLevelParameterfvEXT"); gl->getMultiTexLevelParameterivEXT = (glGetMultiTexLevelParameterivEXTFunc) loader->get("glGetMultiTexLevelParameterivEXT"); gl->getMultiTexParameterIivEXT = (glGetMultiTexParameterIivEXTFunc) loader->get("glGetMultiTexParameterIivEXT"); gl->getMultiTexParameterIuivEXT = (glGetMultiTexParameterIuivEXTFunc) loader->get("glGetMultiTexParameterIuivEXT"); gl->getMultiTexParameterfvEXT = (glGetMultiTexParameterfvEXTFunc) loader->get("glGetMultiTexParameterfvEXT"); gl->getMultiTexParameterivEXT = (glGetMultiTexParameterivEXTFunc) loader->get("glGetMultiTexParameterivEXT"); gl->getNamedBufferParameterivEXT = (glGetNamedBufferParameterivEXTFunc) loader->get("glGetNamedBufferParameterivEXT"); gl->getNamedBufferPointervEXT = (glGetNamedBufferPointervEXTFunc) loader->get("glGetNamedBufferPointervEXT"); gl->getNamedBufferSubDataEXT = (glGetNamedBufferSubDataEXTFunc) loader->get("glGetNamedBufferSubDataEXT"); gl->getNamedFramebufferAttachmentParameterivEXT = (glGetNamedFramebufferAttachmentParameterivEXTFunc) loader->get("glGetNamedFramebufferAttachmentParameterivEXT"); gl->getNamedFramebufferParameterivEXT = (glGetNamedFramebufferParameterivEXTFunc) loader->get("glGetNamedFramebufferParameterivEXT"); gl->getNamedProgramLocalParameterIivEXT = (glGetNamedProgramLocalParameterIivEXTFunc) loader->get("glGetNamedProgramLocalParameterIivEXT"); gl->getNamedProgramLocalParameterIuivEXT = (glGetNamedProgramLocalParameterIuivEXTFunc) loader->get("glGetNamedProgramLocalParameterIuivEXT"); gl->getNamedProgramLocalParameterdvEXT = (glGetNamedProgramLocalParameterdvEXTFunc) loader->get("glGetNamedProgramLocalParameterdvEXT"); gl->getNamedProgramLocalParameterfvEXT = (glGetNamedProgramLocalParameterfvEXTFunc) loader->get("glGetNamedProgramLocalParameterfvEXT"); gl->getNamedProgramStringEXT = (glGetNamedProgramStringEXTFunc) loader->get("glGetNamedProgramStringEXT"); gl->getNamedProgramivEXT = (glGetNamedProgramivEXTFunc) loader->get("glGetNamedProgramivEXT"); gl->getNamedRenderbufferParameterivEXT = (glGetNamedRenderbufferParameterivEXTFunc) loader->get("glGetNamedRenderbufferParameterivEXT"); gl->getPointerIndexedvEXT = (glGetPointerIndexedvEXTFunc) loader->get("glGetPointerIndexedvEXT"); gl->getPointeri_vEXT = (glGetPointeri_vEXTFunc) loader->get("glGetPointeri_vEXT"); gl->getTextureImageEXT = (glGetTextureImageEXTFunc) loader->get("glGetTextureImageEXT"); gl->getTextureLevelParameterfvEXT = (glGetTextureLevelParameterfvEXTFunc) loader->get("glGetTextureLevelParameterfvEXT"); gl->getTextureLevelParameterivEXT = (glGetTextureLevelParameterivEXTFunc) loader->get("glGetTextureLevelParameterivEXT"); gl->getTextureParameterIivEXT = (glGetTextureParameterIivEXTFunc) loader->get("glGetTextureParameterIivEXT"); gl->getTextureParameterIuivEXT = (glGetTextureParameterIuivEXTFunc) loader->get("glGetTextureParameterIuivEXT"); gl->getTextureParameterfvEXT = (glGetTextureParameterfvEXTFunc) loader->get("glGetTextureParameterfvEXT"); gl->getTextureParameterivEXT = (glGetTextureParameterivEXTFunc) loader->get("glGetTextureParameterivEXT"); gl->getVertexArrayIntegeri_vEXT = (glGetVertexArrayIntegeri_vEXTFunc) loader->get("glGetVertexArrayIntegeri_vEXT"); gl->getVertexArrayIntegervEXT = (glGetVertexArrayIntegervEXTFunc) loader->get("glGetVertexArrayIntegervEXT"); gl->getVertexArrayPointeri_vEXT = (glGetVertexArrayPointeri_vEXTFunc) loader->get("glGetVertexArrayPointeri_vEXT"); gl->getVertexArrayPointervEXT = (glGetVertexArrayPointervEXTFunc) loader->get("glGetVertexArrayPointervEXT"); gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledIndexedEXT"); gl->mapNamedBufferEXT = (glMapNamedBufferEXTFunc) loader->get("glMapNamedBufferEXT"); gl->mapNamedBufferRangeEXT = (glMapNamedBufferRangeEXTFunc) loader->get("glMapNamedBufferRangeEXT"); gl->matrixFrustumEXT = (glMatrixFrustumEXTFunc) loader->get("glMatrixFrustumEXT"); gl->matrixLoadIdentityEXT = (glMatrixLoadIdentityEXTFunc) loader->get("glMatrixLoadIdentityEXT"); gl->matrixLoadTransposedEXT = (glMatrixLoadTransposedEXTFunc) loader->get("glMatrixLoadTransposedEXT"); gl->matrixLoadTransposefEXT = (glMatrixLoadTransposefEXTFunc) loader->get("glMatrixLoadTransposefEXT"); gl->matrixLoaddEXT = (glMatrixLoaddEXTFunc) loader->get("glMatrixLoaddEXT"); gl->matrixLoadfEXT = (glMatrixLoadfEXTFunc) loader->get("glMatrixLoadfEXT"); gl->matrixMultTransposedEXT = (glMatrixMultTransposedEXTFunc) loader->get("glMatrixMultTransposedEXT"); gl->matrixMultTransposefEXT = (glMatrixMultTransposefEXTFunc) loader->get("glMatrixMultTransposefEXT"); gl->matrixMultdEXT = (glMatrixMultdEXTFunc) loader->get("glMatrixMultdEXT"); gl->matrixMultfEXT = (glMatrixMultfEXTFunc) loader->get("glMatrixMultfEXT"); gl->matrixOrthoEXT = (glMatrixOrthoEXTFunc) loader->get("glMatrixOrthoEXT"); gl->matrixPopEXT = (glMatrixPopEXTFunc) loader->get("glMatrixPopEXT"); gl->matrixPushEXT = (glMatrixPushEXTFunc) loader->get("glMatrixPushEXT"); gl->matrixRotatedEXT = (glMatrixRotatedEXTFunc) loader->get("glMatrixRotatedEXT"); gl->matrixRotatefEXT = (glMatrixRotatefEXTFunc) loader->get("glMatrixRotatefEXT"); gl->matrixScaledEXT = (glMatrixScaledEXTFunc) loader->get("glMatrixScaledEXT"); gl->matrixScalefEXT = (glMatrixScalefEXTFunc) loader->get("glMatrixScalefEXT"); gl->matrixTranslatedEXT = (glMatrixTranslatedEXTFunc) loader->get("glMatrixTranslatedEXT"); gl->matrixTranslatefEXT = (glMatrixTranslatefEXTFunc) loader->get("glMatrixTranslatefEXT"); gl->multiTexBufferEXT = (glMultiTexBufferEXTFunc) loader->get("glMultiTexBufferEXT"); gl->multiTexCoordPointerEXT = (glMultiTexCoordPointerEXTFunc) loader->get("glMultiTexCoordPointerEXT"); gl->multiTexEnvfEXT = (glMultiTexEnvfEXTFunc) loader->get("glMultiTexEnvfEXT"); gl->multiTexEnvfvEXT = (glMultiTexEnvfvEXTFunc) loader->get("glMultiTexEnvfvEXT"); gl->multiTexEnviEXT = (glMultiTexEnviEXTFunc) loader->get("glMultiTexEnviEXT"); gl->multiTexEnvivEXT = (glMultiTexEnvivEXTFunc) loader->get("glMultiTexEnvivEXT"); gl->multiTexGendEXT = (glMultiTexGendEXTFunc) loader->get("glMultiTexGendEXT"); gl->multiTexGendvEXT = (glMultiTexGendvEXTFunc) loader->get("glMultiTexGendvEXT"); gl->multiTexGenfEXT = (glMultiTexGenfEXTFunc) loader->get("glMultiTexGenfEXT"); gl->multiTexGenfvEXT = (glMultiTexGenfvEXTFunc) loader->get("glMultiTexGenfvEXT"); gl->multiTexGeniEXT = (glMultiTexGeniEXTFunc) loader->get("glMultiTexGeniEXT"); gl->multiTexGenivEXT = (glMultiTexGenivEXTFunc) loader->get("glMultiTexGenivEXT"); gl->multiTexImage1DEXT = (glMultiTexImage1DEXTFunc) loader->get("glMultiTexImage1DEXT"); gl->multiTexImage2DEXT = (glMultiTexImage2DEXTFunc) loader->get("glMultiTexImage2DEXT"); gl->multiTexImage3DEXT = (glMultiTexImage3DEXTFunc) loader->get("glMultiTexImage3DEXT"); gl->multiTexParameterIivEXT = (glMultiTexParameterIivEXTFunc) loader->get("glMultiTexParameterIivEXT"); gl->multiTexParameterIuivEXT = (glMultiTexParameterIuivEXTFunc) loader->get("glMultiTexParameterIuivEXT"); gl->multiTexParameterfEXT = (glMultiTexParameterfEXTFunc) loader->get("glMultiTexParameterfEXT"); gl->multiTexParameterfvEXT = (glMultiTexParameterfvEXTFunc) loader->get("glMultiTexParameterfvEXT"); gl->multiTexParameteriEXT = (glMultiTexParameteriEXTFunc) loader->get("glMultiTexParameteriEXT"); gl->multiTexParameterivEXT = (glMultiTexParameterivEXTFunc) loader->get("glMultiTexParameterivEXT"); gl->multiTexRenderbufferEXT = (glMultiTexRenderbufferEXTFunc) loader->get("glMultiTexRenderbufferEXT"); gl->multiTexSubImage1DEXT = (glMultiTexSubImage1DEXTFunc) loader->get("glMultiTexSubImage1DEXT"); gl->multiTexSubImage2DEXT = (glMultiTexSubImage2DEXTFunc) loader->get("glMultiTexSubImage2DEXT"); gl->multiTexSubImage3DEXT = (glMultiTexSubImage3DEXTFunc) loader->get("glMultiTexSubImage3DEXT"); gl->namedBufferDataEXT = (glNamedBufferDataEXTFunc) loader->get("glNamedBufferDataEXT"); gl->namedBufferStorage = (glNamedBufferStorageFunc) loader->get("glNamedBufferStorageEXT"); gl->namedBufferSubData = (glNamedBufferSubDataFunc) loader->get("glNamedBufferSubDataEXT"); gl->namedCopyBufferSubDataEXT = (glNamedCopyBufferSubDataEXTFunc) loader->get("glNamedCopyBufferSubDataEXT"); gl->namedFramebufferParameteriEXT = (glNamedFramebufferParameteriEXTFunc) loader->get("glNamedFramebufferParameteriEXT"); gl->namedFramebufferRenderbufferEXT = (glNamedFramebufferRenderbufferEXTFunc) loader->get("glNamedFramebufferRenderbufferEXT"); gl->namedFramebufferTexture1DEXT = (glNamedFramebufferTexture1DEXTFunc) loader->get("glNamedFramebufferTexture1DEXT"); gl->namedFramebufferTexture2DEXT = (glNamedFramebufferTexture2DEXTFunc) loader->get("glNamedFramebufferTexture2DEXT"); gl->namedFramebufferTexture3DEXT = (glNamedFramebufferTexture3DEXTFunc) loader->get("glNamedFramebufferTexture3DEXT"); gl->namedFramebufferTextureEXT = (glNamedFramebufferTextureEXTFunc) loader->get("glNamedFramebufferTextureEXT"); gl->namedFramebufferTextureFaceEXT = (glNamedFramebufferTextureFaceEXTFunc) loader->get("glNamedFramebufferTextureFaceEXT"); gl->namedFramebufferTextureLayerEXT = (glNamedFramebufferTextureLayerEXTFunc) loader->get("glNamedFramebufferTextureLayerEXT"); gl->namedProgramLocalParameter4dEXT = (glNamedProgramLocalParameter4dEXTFunc) loader->get("glNamedProgramLocalParameter4dEXT"); gl->namedProgramLocalParameter4dvEXT = (glNamedProgramLocalParameter4dvEXTFunc) loader->get("glNamedProgramLocalParameter4dvEXT"); gl->namedProgramLocalParameter4fEXT = (glNamedProgramLocalParameter4fEXTFunc) loader->get("glNamedProgramLocalParameter4fEXT"); gl->namedProgramLocalParameter4fvEXT = (glNamedProgramLocalParameter4fvEXTFunc) loader->get("glNamedProgramLocalParameter4fvEXT"); gl->namedProgramLocalParameterI4iEXT = (glNamedProgramLocalParameterI4iEXTFunc) loader->get("glNamedProgramLocalParameterI4iEXT"); gl->namedProgramLocalParameterI4ivEXT = (glNamedProgramLocalParameterI4ivEXTFunc) loader->get("glNamedProgramLocalParameterI4ivEXT"); gl->namedProgramLocalParameterI4uiEXT = (glNamedProgramLocalParameterI4uiEXTFunc) loader->get("glNamedProgramLocalParameterI4uiEXT"); gl->namedProgramLocalParameterI4uivEXT = (glNamedProgramLocalParameterI4uivEXTFunc) loader->get("glNamedProgramLocalParameterI4uivEXT"); gl->namedProgramLocalParameters4fvEXT = (glNamedProgramLocalParameters4fvEXTFunc) loader->get("glNamedProgramLocalParameters4fvEXT"); gl->namedProgramLocalParametersI4ivEXT = (glNamedProgramLocalParametersI4ivEXTFunc) loader->get("glNamedProgramLocalParametersI4ivEXT"); gl->namedProgramLocalParametersI4uivEXT = (glNamedProgramLocalParametersI4uivEXTFunc) loader->get("glNamedProgramLocalParametersI4uivEXT"); gl->namedProgramStringEXT = (glNamedProgramStringEXTFunc) loader->get("glNamedProgramStringEXT"); gl->namedRenderbufferStorageEXT = (glNamedRenderbufferStorageEXTFunc) loader->get("glNamedRenderbufferStorageEXT"); gl->namedRenderbufferStorageMultisampleCoverageEXT = (glNamedRenderbufferStorageMultisampleCoverageEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleCoverageEXT"); gl->namedRenderbufferStorageMultisampleEXT = (glNamedRenderbufferStorageMultisampleEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleEXT"); gl->programUniform1dEXT = (glProgramUniform1dEXTFunc) loader->get("glProgramUniform1dEXT"); gl->programUniform1dvEXT = (glProgramUniform1dvEXTFunc) loader->get("glProgramUniform1dvEXT"); gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1fEXT"); gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fvEXT"); gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1iEXT"); gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1ivEXT"); gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1uiEXT"); gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uivEXT"); gl->programUniform2dEXT = (glProgramUniform2dEXTFunc) loader->get("glProgramUniform2dEXT"); gl->programUniform2dvEXT = (glProgramUniform2dvEXTFunc) loader->get("glProgramUniform2dvEXT"); gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2fEXT"); gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fvEXT"); gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2iEXT"); gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2ivEXT"); gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2uiEXT"); gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uivEXT"); gl->programUniform3dEXT = (glProgramUniform3dEXTFunc) loader->get("glProgramUniform3dEXT"); gl->programUniform3dvEXT = (glProgramUniform3dvEXTFunc) loader->get("glProgramUniform3dvEXT"); gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3fEXT"); gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fvEXT"); gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3iEXT"); gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3ivEXT"); gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3uiEXT"); gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uivEXT"); gl->programUniform4dEXT = (glProgramUniform4dEXTFunc) loader->get("glProgramUniform4dEXT"); gl->programUniform4dvEXT = (glProgramUniform4dvEXTFunc) loader->get("glProgramUniform4dvEXT"); gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4fEXT"); gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fvEXT"); gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4iEXT"); gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4ivEXT"); gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4uiEXT"); gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uivEXT"); gl->programUniformMatrix2dvEXT = (glProgramUniformMatrix2dvEXTFunc) loader->get("glProgramUniformMatrix2dvEXT"); gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fvEXT"); gl->programUniformMatrix2x3dvEXT = (glProgramUniformMatrix2x3dvEXTFunc) loader->get("glProgramUniformMatrix2x3dvEXT"); gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fvEXT"); gl->programUniformMatrix2x4dvEXT = (glProgramUniformMatrix2x4dvEXTFunc) loader->get("glProgramUniformMatrix2x4dvEXT"); gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fvEXT"); gl->programUniformMatrix3dvEXT = (glProgramUniformMatrix3dvEXTFunc) loader->get("glProgramUniformMatrix3dvEXT"); gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fvEXT"); gl->programUniformMatrix3x2dvEXT = (glProgramUniformMatrix3x2dvEXTFunc) loader->get("glProgramUniformMatrix3x2dvEXT"); gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fvEXT"); gl->programUniformMatrix3x4dvEXT = (glProgramUniformMatrix3x4dvEXTFunc) loader->get("glProgramUniformMatrix3x4dvEXT"); gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fvEXT"); gl->programUniformMatrix4dvEXT = (glProgramUniformMatrix4dvEXTFunc) loader->get("glProgramUniformMatrix4dvEXT"); gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fvEXT"); gl->programUniformMatrix4x2dvEXT = (glProgramUniformMatrix4x2dvEXTFunc) loader->get("glProgramUniformMatrix4x2dvEXT"); gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fvEXT"); gl->programUniformMatrix4x3dvEXT = (glProgramUniformMatrix4x3dvEXTFunc) loader->get("glProgramUniformMatrix4x3dvEXT"); gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fvEXT"); gl->pushClientAttribDefaultEXT = (glPushClientAttribDefaultEXTFunc) loader->get("glPushClientAttribDefaultEXT"); gl->textureBufferEXT = (glTextureBufferEXTFunc) loader->get("glTextureBufferEXT"); gl->textureBufferRangeEXT = (glTextureBufferRangeEXTFunc) loader->get("glTextureBufferRangeEXT"); gl->textureImage1DEXT = (glTextureImage1DEXTFunc) loader->get("glTextureImage1DEXT"); gl->textureImage2DEXT = (glTextureImage2DEXTFunc) loader->get("glTextureImage2DEXT"); gl->textureImage3DEXT = (glTextureImage3DEXTFunc) loader->get("glTextureImage3DEXT"); gl->texturePageCommitmentEXT = (glTexturePageCommitmentEXTFunc) loader->get("glTexturePageCommitmentEXT"); gl->textureParameterIivEXT = (glTextureParameterIivEXTFunc) loader->get("glTextureParameterIivEXT"); gl->textureParameterIuivEXT = (glTextureParameterIuivEXTFunc) loader->get("glTextureParameterIuivEXT"); gl->textureParameterfEXT = (glTextureParameterfEXTFunc) loader->get("glTextureParameterfEXT"); gl->textureParameterfvEXT = (glTextureParameterfvEXTFunc) loader->get("glTextureParameterfvEXT"); gl->textureParameteriEXT = (glTextureParameteriEXTFunc) loader->get("glTextureParameteriEXT"); gl->textureParameterivEXT = (glTextureParameterivEXTFunc) loader->get("glTextureParameterivEXT"); gl->textureRenderbufferEXT = (glTextureRenderbufferEXTFunc) loader->get("glTextureRenderbufferEXT"); gl->textureStorage1DEXT = (glTextureStorage1DEXTFunc) loader->get("glTextureStorage1DEXT"); gl->textureStorage2DEXT = (glTextureStorage2DEXTFunc) loader->get("glTextureStorage2DEXT"); gl->textureStorage2DMultisampleEXT = (glTextureStorage2DMultisampleEXTFunc) loader->get("glTextureStorage2DMultisampleEXT"); gl->textureStorage3DEXT = (glTextureStorage3DEXTFunc) loader->get("glTextureStorage3DEXT"); gl->textureStorage3DMultisampleEXT = (glTextureStorage3DMultisampleEXTFunc) loader->get("glTextureStorage3DMultisampleEXT"); gl->textureSubImage1DEXT = (glTextureSubImage1DEXTFunc) loader->get("glTextureSubImage1DEXT"); gl->textureSubImage2DEXT = (glTextureSubImage2DEXTFunc) loader->get("glTextureSubImage2DEXT"); gl->textureSubImage3DEXT = (glTextureSubImage3DEXTFunc) loader->get("glTextureSubImage3DEXT"); gl->unmapNamedBufferEXT = (glUnmapNamedBufferEXTFunc) loader->get("glUnmapNamedBufferEXT"); gl->vertexArrayBindVertexBufferEXT = (glVertexArrayBindVertexBufferEXTFunc) loader->get("glVertexArrayBindVertexBufferEXT"); gl->vertexArrayColorOffsetEXT = (glVertexArrayColorOffsetEXTFunc) loader->get("glVertexArrayColorOffsetEXT"); gl->vertexArrayEdgeFlagOffsetEXT = (glVertexArrayEdgeFlagOffsetEXTFunc) loader->get("glVertexArrayEdgeFlagOffsetEXT"); gl->vertexArrayFogCoordOffsetEXT = (glVertexArrayFogCoordOffsetEXTFunc) loader->get("glVertexArrayFogCoordOffsetEXT"); gl->vertexArrayIndexOffsetEXT = (glVertexArrayIndexOffsetEXTFunc) loader->get("glVertexArrayIndexOffsetEXT"); gl->vertexArrayMultiTexCoordOffsetEXT = (glVertexArrayMultiTexCoordOffsetEXTFunc) loader->get("glVertexArrayMultiTexCoordOffsetEXT"); gl->vertexArrayNormalOffsetEXT = (glVertexArrayNormalOffsetEXTFunc) loader->get("glVertexArrayNormalOffsetEXT"); gl->vertexArraySecondaryColorOffsetEXT = (glVertexArraySecondaryColorOffsetEXTFunc) loader->get("glVertexArraySecondaryColorOffsetEXT"); gl->vertexArrayTexCoordOffsetEXT = (glVertexArrayTexCoordOffsetEXTFunc) loader->get("glVertexArrayTexCoordOffsetEXT"); gl->vertexArrayVertexAttribBindingEXT = (glVertexArrayVertexAttribBindingEXTFunc) loader->get("glVertexArrayVertexAttribBindingEXT"); gl->vertexArrayVertexAttribDivisorEXT = (glVertexArrayVertexAttribDivisorEXTFunc) loader->get("glVertexArrayVertexAttribDivisorEXT"); gl->vertexArrayVertexAttribFormatEXT = (glVertexArrayVertexAttribFormatEXTFunc) loader->get("glVertexArrayVertexAttribFormatEXT"); gl->vertexArrayVertexAttribIFormatEXT = (glVertexArrayVertexAttribIFormatEXTFunc) loader->get("glVertexArrayVertexAttribIFormatEXT"); gl->vertexArrayVertexAttribIOffsetEXT = (glVertexArrayVertexAttribIOffsetEXTFunc) loader->get("glVertexArrayVertexAttribIOffsetEXT"); gl->vertexArrayVertexAttribLFormatEXT = (glVertexArrayVertexAttribLFormatEXTFunc) loader->get("glVertexArrayVertexAttribLFormatEXT"); gl->vertexArrayVertexAttribLOffsetEXT = (glVertexArrayVertexAttribLOffsetEXTFunc) loader->get("glVertexArrayVertexAttribLOffsetEXT"); gl->vertexArrayVertexAttribOffsetEXT = (glVertexArrayVertexAttribOffsetEXTFunc) loader->get("glVertexArrayVertexAttribOffsetEXT"); gl->vertexArrayVertexBindingDivisorEXT = (glVertexArrayVertexBindingDivisorEXTFunc) loader->get("glVertexArrayVertexBindingDivisorEXT"); gl->vertexArrayVertexOffsetEXT = (glVertexArrayVertexOffsetEXTFunc) loader->get("glVertexArrayVertexOffsetEXT"); } if (de::contains(extSet, "GL_EXT_debug_marker")) { gl->insertEventMarkerEXT = (glInsertEventMarkerEXTFunc) loader->get("glInsertEventMarkerEXT"); gl->popGroupMarkerEXT = (glPopGroupMarkerEXTFunc) loader->get("glPopGroupMarkerEXT"); gl->pushGroupMarkerEXT = (glPushGroupMarkerEXTFunc) loader->get("glPushGroupMarkerEXT"); } if (de::contains(extSet, "GL_EXT_polygon_offset_clamp")) { gl->polygonOffsetClamp = (glPolygonOffsetClampFunc) loader->get("glPolygonOffsetClampEXT"); } if (de::contains(extSet, "GL_ARB_clip_control")) { gl->clipControl = (glClipControlFunc) loader->get("glClipControl"); } if (de::contains(extSet, "GL_ARB_buffer_storage")) { gl->bufferStorage = (glBufferStorageFunc) loader->get("glBufferStorage"); } if (de::contains(extSet, "GL_ARB_compute_shader")) { gl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute"); gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect"); } if (de::contains(extSet, "GL_ARB_draw_instanced")) { gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstancedARB"); gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstancedARB"); } if (de::contains(extSet, "GL_ARB_draw_elements_base_vertex")) { gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertex"); gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertex"); gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertex"); gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertex"); } if (de::contains(extSet, "GL_ARB_direct_state_access")) { gl->bindTextureUnit = (glBindTextureUnitFunc) loader->get("glBindTextureUnit"); gl->blitNamedFramebuffer = (glBlitNamedFramebufferFunc) loader->get("glBlitNamedFramebuffer"); gl->checkNamedFramebufferStatus = (glCheckNamedFramebufferStatusFunc) loader->get("glCheckNamedFramebufferStatus"); gl->clearNamedBufferData = (glClearNamedBufferDataFunc) loader->get("glClearNamedBufferData"); gl->clearNamedBufferSubData = (glClearNamedBufferSubDataFunc) loader->get("glClearNamedBufferSubData"); gl->clearNamedFramebufferfi = (glClearNamedFramebufferfiFunc) loader->get("glClearNamedFramebufferfi"); gl->clearNamedFramebufferfv = (glClearNamedFramebufferfvFunc) loader->get("glClearNamedFramebufferfv"); gl->clearNamedFramebufferiv = (glClearNamedFramebufferivFunc) loader->get("glClearNamedFramebufferiv"); gl->clearNamedFramebufferuiv = (glClearNamedFramebufferuivFunc) loader->get("glClearNamedFramebufferuiv"); gl->compressedTextureSubImage1D = (glCompressedTextureSubImage1DFunc) loader->get("glCompressedTextureSubImage1D"); gl->compressedTextureSubImage2D = (glCompressedTextureSubImage2DFunc) loader->get("glCompressedTextureSubImage2D"); gl->compressedTextureSubImage3D = (glCompressedTextureSubImage3DFunc) loader->get("glCompressedTextureSubImage3D"); gl->copyNamedBufferSubData = (glCopyNamedBufferSubDataFunc) loader->get("glCopyNamedBufferSubData"); gl->copyTextureSubImage1D = (glCopyTextureSubImage1DFunc) loader->get("glCopyTextureSubImage1D"); gl->copyTextureSubImage2D = (glCopyTextureSubImage2DFunc) loader->get("glCopyTextureSubImage2D"); gl->copyTextureSubImage3D = (glCopyTextureSubImage3DFunc) loader->get("glCopyTextureSubImage3D"); gl->createBuffers = (glCreateBuffersFunc) loader->get("glCreateBuffers"); gl->createFramebuffers = (glCreateFramebuffersFunc) loader->get("glCreateFramebuffers"); gl->createProgramPipelines = (glCreateProgramPipelinesFunc) loader->get("glCreateProgramPipelines"); gl->createQueries = (glCreateQueriesFunc) loader->get("glCreateQueries"); gl->createRenderbuffers = (glCreateRenderbuffersFunc) loader->get("glCreateRenderbuffers"); gl->createSamplers = (glCreateSamplersFunc) loader->get("glCreateSamplers"); gl->createTextures = (glCreateTexturesFunc) loader->get("glCreateTextures"); gl->createTransformFeedbacks = (glCreateTransformFeedbacksFunc) loader->get("glCreateTransformFeedbacks"); gl->createVertexArrays = (glCreateVertexArraysFunc) loader->get("glCreateVertexArrays"); gl->disableVertexArrayAttrib = (glDisableVertexArrayAttribFunc) loader->get("glDisableVertexArrayAttrib"); gl->enableVertexArrayAttrib = (glEnableVertexArrayAttribFunc) loader->get("glEnableVertexArrayAttrib"); gl->flushMappedNamedBufferRange = (glFlushMappedNamedBufferRangeFunc) loader->get("glFlushMappedNamedBufferRange"); gl->generateTextureMipmap = (glGenerateTextureMipmapFunc) loader->get("glGenerateTextureMipmap"); gl->getCompressedTextureImage = (glGetCompressedTextureImageFunc) loader->get("glGetCompressedTextureImage"); gl->getNamedBufferParameteri64v = (glGetNamedBufferParameteri64vFunc) loader->get("glGetNamedBufferParameteri64v"); gl->getNamedBufferParameteriv = (glGetNamedBufferParameterivFunc) loader->get("glGetNamedBufferParameteriv"); gl->getNamedBufferPointerv = (glGetNamedBufferPointervFunc) loader->get("glGetNamedBufferPointerv"); gl->getNamedBufferSubData = (glGetNamedBufferSubDataFunc) loader->get("glGetNamedBufferSubData"); gl->getNamedFramebufferAttachmentParameteriv = (glGetNamedFramebufferAttachmentParameterivFunc) loader->get("glGetNamedFramebufferAttachmentParameteriv"); gl->getNamedFramebufferParameteriv = (glGetNamedFramebufferParameterivFunc) loader->get("glGetNamedFramebufferParameteriv"); gl->getNamedRenderbufferParameteriv = (glGetNamedRenderbufferParameterivFunc) loader->get("glGetNamedRenderbufferParameteriv"); gl->getQueryBufferObjecti64v = (glGetQueryBufferObjecti64vFunc) loader->get("glGetQueryBufferObjecti64v"); gl->getQueryBufferObjectiv = (glGetQueryBufferObjectivFunc) loader->get("glGetQueryBufferObjectiv"); gl->getQueryBufferObjectui64v = (glGetQueryBufferObjectui64vFunc) loader->get("glGetQueryBufferObjectui64v"); gl->getQueryBufferObjectuiv = (glGetQueryBufferObjectuivFunc) loader->get("glGetQueryBufferObjectuiv"); gl->getTextureImage = (glGetTextureImageFunc) loader->get("glGetTextureImage"); gl->getTextureLevelParameterfv = (glGetTextureLevelParameterfvFunc) loader->get("glGetTextureLevelParameterfv"); gl->getTextureLevelParameteriv = (glGetTextureLevelParameterivFunc) loader->get("glGetTextureLevelParameteriv"); gl->getTextureParameterIiv = (glGetTextureParameterIivFunc) loader->get("glGetTextureParameterIiv"); gl->getTextureParameterIuiv = (glGetTextureParameterIuivFunc) loader->get("glGetTextureParameterIuiv"); gl->getTextureParameterfv = (glGetTextureParameterfvFunc) loader->get("glGetTextureParameterfv"); gl->getTextureParameteriv = (glGetTextureParameterivFunc) loader->get("glGetTextureParameteriv"); gl->getTransformFeedbacki64_v = (glGetTransformFeedbacki64_vFunc) loader->get("glGetTransformFeedbacki64_v"); gl->getTransformFeedbacki_v = (glGetTransformFeedbacki_vFunc) loader->get("glGetTransformFeedbacki_v"); gl->getTransformFeedbackiv = (glGetTransformFeedbackivFunc) loader->get("glGetTransformFeedbackiv"); gl->getVertexArrayIndexed64iv = (glGetVertexArrayIndexed64ivFunc) loader->get("glGetVertexArrayIndexed64iv"); gl->getVertexArrayIndexediv = (glGetVertexArrayIndexedivFunc) loader->get("glGetVertexArrayIndexediv"); gl->getVertexArrayiv = (glGetVertexArrayivFunc) loader->get("glGetVertexArrayiv"); gl->invalidateNamedFramebufferData = (glInvalidateNamedFramebufferDataFunc) loader->get("glInvalidateNamedFramebufferData"); gl->invalidateNamedFramebufferSubData = (glInvalidateNamedFramebufferSubDataFunc) loader->get("glInvalidateNamedFramebufferSubData"); gl->mapNamedBuffer = (glMapNamedBufferFunc) loader->get("glMapNamedBuffer"); gl->mapNamedBufferRange = (glMapNamedBufferRangeFunc) loader->get("glMapNamedBufferRange"); gl->namedBufferData = (glNamedBufferDataFunc) loader->get("glNamedBufferData"); gl->namedBufferStorage = (glNamedBufferStorageFunc) loader->get("glNamedBufferStorage"); gl->namedBufferSubData = (glNamedBufferSubDataFunc) loader->get("glNamedBufferSubData"); gl->namedFramebufferDrawBuffer = (glNamedFramebufferDrawBufferFunc) loader->get("glNamedFramebufferDrawBuffer"); gl->namedFramebufferDrawBuffers = (glNamedFramebufferDrawBuffersFunc) loader->get("glNamedFramebufferDrawBuffers"); gl->namedFramebufferParameteri = (glNamedFramebufferParameteriFunc) loader->get("glNamedFramebufferParameteri"); gl->namedFramebufferReadBuffer = (glNamedFramebufferReadBufferFunc) loader->get("glNamedFramebufferReadBuffer"); gl->namedFramebufferRenderbuffer = (glNamedFramebufferRenderbufferFunc) loader->get("glNamedFramebufferRenderbuffer"); gl->namedFramebufferTexture = (glNamedFramebufferTextureFunc) loader->get("glNamedFramebufferTexture"); gl->namedFramebufferTextureLayer = (glNamedFramebufferTextureLayerFunc) loader->get("glNamedFramebufferTextureLayer"); gl->namedRenderbufferStorage = (glNamedRenderbufferStorageFunc) loader->get("glNamedRenderbufferStorage"); gl->namedRenderbufferStorageMultisample = (glNamedRenderbufferStorageMultisampleFunc) loader->get("glNamedRenderbufferStorageMultisample"); gl->textureBuffer = (glTextureBufferFunc) loader->get("glTextureBuffer"); gl->textureBufferRange = (glTextureBufferRangeFunc) loader->get("glTextureBufferRange"); gl->textureParameterIiv = (glTextureParameterIivFunc) loader->get("glTextureParameterIiv"); gl->textureParameterIuiv = (glTextureParameterIuivFunc) loader->get("glTextureParameterIuiv"); gl->textureParameterf = (glTextureParameterfFunc) loader->get("glTextureParameterf"); gl->textureParameterfv = (glTextureParameterfvFunc) loader->get("glTextureParameterfv"); gl->textureParameteri = (glTextureParameteriFunc) loader->get("glTextureParameteri"); gl->textureParameteriv = (glTextureParameterivFunc) loader->get("glTextureParameteriv"); gl->textureStorage1D = (glTextureStorage1DFunc) loader->get("glTextureStorage1D"); gl->textureStorage2D = (glTextureStorage2DFunc) loader->get("glTextureStorage2D"); gl->textureStorage2DMultisample = (glTextureStorage2DMultisampleFunc) loader->get("glTextureStorage2DMultisample"); gl->textureStorage3D = (glTextureStorage3DFunc) loader->get("glTextureStorage3D"); gl->textureStorage3DMultisample = (glTextureStorage3DMultisampleFunc) loader->get("glTextureStorage3DMultisample"); gl->textureSubImage1D = (glTextureSubImage1DFunc) loader->get("glTextureSubImage1D"); gl->textureSubImage2D = (glTextureSubImage2DFunc) loader->get("glTextureSubImage2D"); gl->textureSubImage3D = (glTextureSubImage3DFunc) loader->get("glTextureSubImage3D"); gl->transformFeedbackBufferBase = (glTransformFeedbackBufferBaseFunc) loader->get("glTransformFeedbackBufferBase"); gl->transformFeedbackBufferRange = (glTransformFeedbackBufferRangeFunc) loader->get("glTransformFeedbackBufferRange"); gl->unmapNamedBuffer = (glUnmapNamedBufferFunc) loader->get("glUnmapNamedBuffer"); gl->vertexArrayAttribBinding = (glVertexArrayAttribBindingFunc) loader->get("glVertexArrayAttribBinding"); gl->vertexArrayAttribFormat = (glVertexArrayAttribFormatFunc) loader->get("glVertexArrayAttribFormat"); gl->vertexArrayAttribIFormat = (glVertexArrayAttribIFormatFunc) loader->get("glVertexArrayAttribIFormat"); gl->vertexArrayAttribLFormat = (glVertexArrayAttribLFormatFunc) loader->get("glVertexArrayAttribLFormat"); gl->vertexArrayBindingDivisor = (glVertexArrayBindingDivisorFunc) loader->get("glVertexArrayBindingDivisor"); gl->vertexArrayElementBuffer = (glVertexArrayElementBufferFunc) loader->get("glVertexArrayElementBuffer"); gl->vertexArrayVertexBuffer = (glVertexArrayVertexBufferFunc) loader->get("glVertexArrayVertexBuffer"); gl->vertexArrayVertexBuffers = (glVertexArrayVertexBuffersFunc) loader->get("glVertexArrayVertexBuffers"); } if (de::contains(extSet, "GL_ARB_get_program_binary")) { gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary"); gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary"); gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri"); } if (de::contains(extSet, "GL_ARB_indirect_parameters")) { gl->multiDrawArraysIndirectCount = (glMultiDrawArraysIndirectCountFunc) loader->get("glMultiDrawArraysIndirectCountARB"); gl->multiDrawElementsIndirectCount = (glMultiDrawElementsIndirectCountFunc) loader->get("glMultiDrawElementsIndirectCountARB"); } if (de::contains(extSet, "GL_ARB_internalformat_query")) { gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ"); } if (de::contains(extSet, "GL_ARB_instanced_arrays")) { gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisorARB"); } if (de::contains(extSet, "GL_ARB_multi_draw_indirect")) { gl->multiDrawArraysIndirect = (glMultiDrawArraysIndirectFunc) loader->get("glMultiDrawArraysIndirect"); gl->multiDrawElementsIndirect = (glMultiDrawElementsIndirectFunc) loader->get("glMultiDrawElementsIndirect"); } if (de::contains(extSet, "GL_ARB_parallel_shader_compile")) { gl->maxShaderCompilerThreadsKHR = (glMaxShaderCompilerThreadsKHRFunc) loader->get("glMaxShaderCompilerThreadsARB"); } if (de::contains(extSet, "GL_ARB_program_interface_query")) { gl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv"); gl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex"); gl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation"); gl->getProgramResourceLocationIndex = (glGetProgramResourceLocationIndexFunc) loader->get("glGetProgramResourceLocationIndex"); gl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName"); gl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv"); } if (de::contains(extSet, "GL_ARB_separate_shader_objects")) { gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); gl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline"); gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"); gl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines"); gl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines"); gl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog"); gl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv"); gl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline"); gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri"); gl->programUniform1d = (glProgramUniform1dFunc) loader->get("glProgramUniform1d"); gl->programUniform1dv = (glProgramUniform1dvFunc) loader->get("glProgramUniform1dv"); gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f"); gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv"); gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i"); gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv"); gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui"); gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv"); gl->programUniform2d = (glProgramUniform2dFunc) loader->get("glProgramUniform2d"); gl->programUniform2dv = (glProgramUniform2dvFunc) loader->get("glProgramUniform2dv"); gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f"); gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv"); gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i"); gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv"); gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui"); gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv"); gl->programUniform3d = (glProgramUniform3dFunc) loader->get("glProgramUniform3d"); gl->programUniform3dv = (glProgramUniform3dvFunc) loader->get("glProgramUniform3dv"); gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f"); gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv"); gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i"); gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv"); gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui"); gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv"); gl->programUniform4d = (glProgramUniform4dFunc) loader->get("glProgramUniform4d"); gl->programUniform4dv = (glProgramUniform4dvFunc) loader->get("glProgramUniform4dv"); gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f"); gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv"); gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i"); gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv"); gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui"); gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv"); gl->programUniformMatrix2dv = (glProgramUniformMatrix2dvFunc) loader->get("glProgramUniformMatrix2dv"); gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv"); gl->programUniformMatrix2x3dv = (glProgramUniformMatrix2x3dvFunc) loader->get("glProgramUniformMatrix2x3dv"); gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv"); gl->programUniformMatrix2x4dv = (glProgramUniformMatrix2x4dvFunc) loader->get("glProgramUniformMatrix2x4dv"); gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv"); gl->programUniformMatrix3dv = (glProgramUniformMatrix3dvFunc) loader->get("glProgramUniformMatrix3dv"); gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv"); gl->programUniformMatrix3x2dv = (glProgramUniformMatrix3x2dvFunc) loader->get("glProgramUniformMatrix3x2dv"); gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv"); gl->programUniformMatrix3x4dv = (glProgramUniformMatrix3x4dvFunc) loader->get("glProgramUniformMatrix3x4dv"); gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv"); gl->programUniformMatrix4dv = (glProgramUniformMatrix4dvFunc) loader->get("glProgramUniformMatrix4dv"); gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv"); gl->programUniformMatrix4x2dv = (glProgramUniformMatrix4x2dvFunc) loader->get("glProgramUniformMatrix4x2dv"); gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv"); gl->programUniformMatrix4x3dv = (glProgramUniformMatrix4x3dvFunc) loader->get("glProgramUniformMatrix4x3dv"); gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv"); gl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages"); gl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline"); } if (de::contains(extSet, "GL_ARB_shader_image_load_store")) { gl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture"); gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier"); } if (de::contains(extSet, "GL_ARB_sparse_buffer")) { gl->bufferPageCommitmentARB = (glBufferPageCommitmentARBFunc) loader->get("glBufferPageCommitmentARB"); gl->namedBufferPageCommitmentARB = (glNamedBufferPageCommitmentARBFunc) loader->get("glNamedBufferPageCommitmentARB"); gl->namedBufferPageCommitmentEXT = (glNamedBufferPageCommitmentEXTFunc) loader->get("glNamedBufferPageCommitmentEXT"); } if (de::contains(extSet, "GL_ARB_sparse_texture")) { gl->texPageCommitmentARB = (glTexPageCommitmentARBFunc) loader->get("glTexPageCommitmentARB"); } if (de::contains(extSet, "GL_ARB_tessellation_shader")) { gl->patchParameterfv = (glPatchParameterfvFunc) loader->get("glPatchParameterfv"); gl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteri"); } if (de::contains(extSet, "GL_ARB_texture_barrier")) { gl->textureBarrier = (glTextureBarrierFunc) loader->get("glTextureBarrier"); } if (de::contains(extSet, "GL_ARB_texture_storage")) { gl->texStorage1D = (glTexStorage1DFunc) loader->get("glTexStorage1D"); gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D"); gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D"); } if (de::contains(extSet, "GL_ARB_texture_storage_multisample")) { gl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample"); gl->texStorage3DMultisample = (glTexStorage3DMultisampleFunc) loader->get("glTexStorage3DMultisample"); } if (de::contains(extSet, "GL_ARB_texture_multisample")) { gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv"); gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski"); gl->texImage2DMultisample = (glTexImage2DMultisampleFunc) loader->get("glTexImage2DMultisample"); gl->texImage3DMultisample = (glTexImage3DMultisampleFunc) loader->get("glTexImage3DMultisample"); } if (de::contains(extSet, "GL_ARB_texture_view")) { gl->textureView = (glTextureViewFunc) loader->get("glTextureView"); } if (de::contains(extSet, "GL_ARB_transform_feedback2")) { gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback"); gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks"); gl->drawTransformFeedback = (glDrawTransformFeedbackFunc) loader->get("glDrawTransformFeedback"); gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks"); gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback"); gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback"); gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback"); } if (de::contains(extSet, "GL_ARB_transform_feedback3")) { gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); gl->drawTransformFeedbackStream = (glDrawTransformFeedbackStreamFunc) loader->get("glDrawTransformFeedbackStream"); gl->endQueryIndexed = (glEndQueryIndexedFunc) loader->get("glEndQueryIndexed"); gl->getQueryIndexediv = (glGetQueryIndexedivFunc) loader->get("glGetQueryIndexediv"); } if (de::contains(extSet, "GL_ARB_transform_feedback_instanced")) { gl->drawTransformFeedbackInstanced = (glDrawTransformFeedbackInstancedFunc) loader->get("glDrawTransformFeedbackInstanced"); gl->drawTransformFeedbackStreamInstanced = (glDrawTransformFeedbackStreamInstancedFunc) loader->get("glDrawTransformFeedbackStreamInstanced"); } if (de::contains(extSet, "GL_ARB_vertex_attrib_64bit")) { gl->getVertexAttribLdv = (glGetVertexAttribLdvFunc) loader->get("glGetVertexAttribLdv"); gl->vertexAttribL1d = (glVertexAttribL1dFunc) loader->get("glVertexAttribL1d"); gl->vertexAttribL1dv = (glVertexAttribL1dvFunc) loader->get("glVertexAttribL1dv"); gl->vertexAttribL2d = (glVertexAttribL2dFunc) loader->get("glVertexAttribL2d"); gl->vertexAttribL2dv = (glVertexAttribL2dvFunc) loader->get("glVertexAttribL2dv"); gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d"); gl->vertexAttribL3dv = (glVertexAttribL3dvFunc) loader->get("glVertexAttribL3dv"); gl->vertexAttribL4d = (glVertexAttribL4dFunc) loader->get("glVertexAttribL4d"); gl->vertexAttribL4dv = (glVertexAttribL4dvFunc) loader->get("glVertexAttribL4dv"); gl->vertexAttribLPointer = (glVertexAttribLPointerFunc) loader->get("glVertexAttribLPointer"); } if (de::contains(extSet, "GL_ARB_vertex_attrib_binding")) { gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer"); gl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding"); gl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat"); gl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat"); gl->vertexAttribLFormat = (glVertexAttribLFormatFunc) loader->get("glVertexAttribLFormat"); gl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor"); } if (de::contains(extSet, "GL_NV_internalformat_sample_query")) { gl->getInternalformatSampleivNV = (glGetInternalformatSampleivNVFunc) loader->get("glGetInternalformatSampleivNV"); } if (de::contains(extSet, "GL_OVR_multiview")) { gl->framebufferTextureMultiviewOVR = (glFramebufferTextureMultiviewOVRFunc) loader->get("glFramebufferTextureMultiviewOVR"); }