#ifndef _SGLRGLCONTEXT_HPP #define _SGLRGLCONTEXT_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief GL Rendering Context. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "sglrContext.hpp" #include "tcuTestLog.hpp" #include "tcuVector.hpp" #include "gluRenderContext.hpp" #include "gluShaderProgram.hpp" #include <set> #include <vector> namespace glu { class CallLogWrapper; } namespace sglr { enum GLContextLogFlag { GLCONTEXT_LOG_CALLS = (1 << 0), GLCONTEXT_LOG_PROGRAMS = (1 << 1) }; class GLContext : public Context { public: GLContext (const glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, const tcu::IVec4& baseViewport); virtual ~GLContext (void); void enableLogging (deUint32 logFlags); virtual int getWidth (void) const; virtual int getHeight (void) const; virtual void viewport (int x, int y, int width, int height); virtual void activeTexture (deUint32 texture); virtual void bindTexture (deUint32 target, deUint32 texture); virtual void genTextures (int numTextures, deUint32* textures); virtual void deleteTextures (int numTextures, const deUint32* textures); virtual void bindFramebuffer (deUint32 target, deUint32 framebuffer); virtual void genFramebuffers (int numFramebuffers, deUint32* framebuffers); virtual void deleteFramebuffers (int numFramebuffers, const deUint32* framebuffers); virtual void bindRenderbuffer (deUint32 target, deUint32 renderbuffer); virtual void genRenderbuffers (int numRenderbuffers, deUint32* renderbuffers); virtual void deleteRenderbuffers (int numRenderbuffers, const deUint32* renderbuffers); virtual void pixelStorei (deUint32 pname, int param); virtual void texImage1D (deUint32 target, int level, deUint32 internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data); virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data); virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data); virtual void texSubImage1D (deUint32 target, int level, int xoffset, int width, deUint32 format, deUint32 type, const void* data); virtual void texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, deUint32 type, const void* data); virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data); virtual void copyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border); virtual void copyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border); virtual void copyTexSubImage1D (deUint32 target, int level, int xoffset, int x, int y, int width); virtual void copyTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int x, int y, int width, int height); virtual void copyTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height); virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height); virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth); virtual void texParameteri (deUint32 target, deUint32 pname, int value); virtual void framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level); virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer); virtual void framebufferRenderbuffer (deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer); virtual deUint32 checkFramebufferStatus (deUint32 target); virtual void getFramebufferAttachmentParameteriv (deUint32 target, deUint32 attachment, deUint32 pname, int* params); virtual void renderbufferStorage (deUint32 target, deUint32 internalformat, int width, int height); virtual void renderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalFormat, int width, int height); virtual void bindBuffer (deUint32 target, deUint32 buffer); virtual void genBuffers (int numBuffers, deUint32* buffers); virtual void deleteBuffers (int numBuffers, const deUint32* buffers); virtual void bufferData (deUint32 target, deIntptr size, const void* data, deUint32 usage); virtual void bufferSubData (deUint32 target, deIntptr offset, deIntptr size, const void* data); virtual void clearColor (float red, float green, float blue, float alpha); virtual void clearDepthf (float depth); virtual void clearStencil (int stencil); virtual void clear (deUint32 buffers); virtual void clearBufferiv (deUint32 buffer, int drawbuffer, const int* value); virtual void clearBufferfv (deUint32 buffer, int drawbuffer, const float* value); virtual void clearBufferuiv (deUint32 buffer, int drawbuffer, const deUint32* value); virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil); virtual void scissor (int x, int y, int width, int height); virtual void enable (deUint32 cap); virtual void disable (deUint32 cap); virtual void stencilFunc (deUint32 func, int ref, deUint32 mask); virtual void stencilOp (deUint32 sfail, deUint32 dpfail, deUint32 dppass); virtual void stencilFuncSeparate (deUint32 face, deUint32 func, int ref, deUint32 mask); virtual void stencilOpSeparate (deUint32 face, deUint32 sfail, deUint32 dpfail, deUint32 dppass); virtual void depthFunc (deUint32 func); virtual void depthRangef (float n, float f); virtual void depthRange (double n, double f); virtual void polygonOffset (float factor, float units); virtual void provokingVertex (deUint32 convention); virtual void primitiveRestartIndex (deUint32 index); virtual void blendEquation (deUint32 mode); virtual void blendEquationSeparate (deUint32 modeRGB, deUint32 modeAlpha); virtual void blendFunc (deUint32 src, deUint32 dst); virtual void blendFuncSeparate (deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 dstAlpha); virtual void blendColor (float red, float green, float blue, float alpha); virtual void colorMask (deBool r, deBool g, deBool b, deBool a); virtual void depthMask (deBool mask); virtual void stencilMask (deUint32 mask); virtual void stencilMaskSeparate (deUint32 face, deUint32 mask); virtual void blitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, deUint32 mask, deUint32 filter); virtual void invalidateSubFramebuffer(deUint32 target, int numAttachments, const deUint32* attachments, int x, int y, int width, int height); virtual void invalidateFramebuffer (deUint32 target, int numAttachments, const deUint32* attachments); virtual void bindVertexArray (deUint32 array); virtual void genVertexArrays (int numArrays, deUint32* vertexArrays); virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays); virtual void vertexAttribPointer (deUint32 index, int size, deUint32 type, deBool normalized, int stride, const void *pointer); virtual void vertexAttribIPointer (deUint32 index, int size, deUint32 type, int stride, const void *pointer); virtual void enableVertexAttribArray (deUint32 index); virtual void disableVertexAttribArray(deUint32 index); virtual void vertexAttribDivisor (deUint32 index, deUint32 divisor); virtual void vertexAttrib1f (deUint32 index, float); virtual void vertexAttrib2f (deUint32 index, float, float); virtual void vertexAttrib3f (deUint32 index, float, float, float); virtual void vertexAttrib4f (deUint32 index, float, float, float, float); virtual void vertexAttribI4i (deUint32 index, deInt32, deInt32, deInt32, deInt32); virtual void vertexAttribI4ui (deUint32 index, deUint32, deUint32, deUint32, deUint32); virtual deInt32 getAttribLocation (deUint32 program, const char *name); virtual void uniform1f (deInt32 location, float); virtual void uniform1i (deInt32 location, deInt32); virtual void uniform1fv (deInt32 index, deInt32 count, const float*); virtual void uniform2fv (deInt32 index, deInt32 count, const float*); virtual void uniform3fv (deInt32 index, deInt32 count, const float*); virtual void uniform4fv (deInt32 index, deInt32 count, const float*); virtual void uniform1iv (deInt32 index, deInt32 count, const deInt32*); virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*); virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*); virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*); virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *value); virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *value); virtual deInt32 getUniformLocation (deUint32 program, const char *name); virtual void lineWidth (float); virtual void drawArrays (deUint32 mode, int first, int count); virtual void drawArraysInstanced (deUint32 mode, int first, int count, int instanceCount); virtual void drawElements (deUint32 mode, int count, deUint32 type, const void *indices); virtual void drawElementsInstanced (deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount); virtual void drawElementsBaseVertex (deUint32 mode, int count, deUint32 type, const void *indices, int baseVertex); virtual void drawElementsInstancedBaseVertex (deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount, int baseVertex); virtual void drawRangeElements (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices); virtual void drawRangeElementsBaseVertex (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices, int baseVertex); virtual void drawArraysIndirect (deUint32 mode, const void *indirect); virtual void drawElementsIndirect (deUint32 mode, deUint32 type, const void *indirect); virtual void multiDrawArrays (deUint32 mode, const int* first, const int* count, int primCount); virtual void multiDrawElements (deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount); virtual void multiDrawElementsBaseVertex (deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount, const int* baseVertex); virtual deUint32 createProgram (ShaderProgram*); virtual void deleteProgram (deUint32 program); virtual void useProgram (deUint32 program); virtual void readPixels (int x, int y, int width, int height, deUint32 format, deUint32 type, void* data); virtual deUint32 getError (void); virtual void finish (void); virtual void getIntegerv (deUint32 pname, int* params); virtual const char* getString (deUint32 pname); // Expose helpers from Context. using Context::readPixels; using Context::texImage2D; using Context::texSubImage2D; private: GLContext (const GLContext& other); GLContext& operator= (const GLContext& other); tcu::IVec2 getReadOffset (void) const; tcu::IVec2 getDrawOffset (void) const; const glu::RenderContext& m_context; tcu::TestLog& m_log; deUint32 m_logFlags; tcu::IVec4 m_baseViewport; tcu::IVec4 m_curViewport; tcu::IVec4 m_curScissor; deUint32 m_readFramebufferBinding; deUint32 m_drawFramebufferBinding; glu::CallLogWrapper* m_wrapper; // For cleanup std::set<deUint32> m_allocatedTextures; std::set<deUint32> m_allocatedFbos; std::set<deUint32> m_allocatedRbos; std::set<deUint32> m_allocatedBuffers; std::set<deUint32> m_allocatedVaos; std::vector<glu::ShaderProgram*> m_programs; } DE_WARN_UNUSED_TYPE; } // sglr #endif // _SGLRGLCONTEXT_HPP