// RUN: %clang_esan_frag -O0 %s -DPART1 -mllvm -esan-aux-field-info=0 -c -o %t-part1.o 2>&1 // RUN: %clang_esan_frag -O0 %s -DPART2 -c -o %t-part2.o 2>&1 // RUN: %clang_esan_frag -O0 %s -DMAIN -c -o %t-main.o 2>&1 // RUN: %clang_esan_frag -O0 %t-part1.o %t-part2.o %t-main.o -o %t 2>&1 // RUN: %env_esan_opts=verbosity=2 %run %t 2>&1 | FileCheck %s // We generate two different object files from this file with different // macros, and then link them together. We do this to test how we handle // separate compilation with multiple compilation units. #include <stdio.h> extern "C" { void part1(); void part2(); } //===-- compilation unit part1 without main function ----------------------===// #ifdef PART1 struct A { int x; int y; }; struct B { float m; double n; }; union U { float f; double d; }; // Same struct in both main and part1. struct S { int s1; int s2; }; // Different structs with the same name in main and part1. struct D { int d1; int d2; struct { int x; int y; int z; } ds[10]; }; void part1() { struct A a; struct B b; union U u; struct S s; struct D d; for (int i = 0; i < (1 << 11); i++) a.x = 0; a.y = 1; b.m = 2.0; for (int i = 0; i < (1 << 21); i++) { b.n = 3.0; d.ds[3].y = 0; } u.f = 0.0; u.d = 1.0; s.s1 = 0; d.d1 = 0; } #endif // PART1 //===-- compilation unit part2 without main function ----------------------===// #ifdef PART2 // No struct in this part. void part2() { // do nothing } #endif // PART2 //===-- compilation unit with main function -------------------------------===// #ifdef MAIN class C { public: struct { int x; int y; } cs; union { float f; double d; } cu; char c[10]; }; // Same struct in both main and part1. struct S { int s1; int s2; }; // Different structs with the same name in main and part1. struct D { int d1; int d2; int d3; }; int main(int argc, char **argv) { // CHECK: in esan::initializeLibrary // CHECK: in esan::initializeCacheFrag // CHECK-NEXT: in esan::processCompilationUnitInit // CHECK-NEXT: in esan::processCacheFragCompilationUnitInit: {{.*}}struct-simple.cpp with 6 class(es)/struct(s) // CHECK-NEXT: Register struct.A#2#11#11: 2 fields // CHECK-NEXT: Register struct.B#2#3#2: 2 fields // CHECK-NEXT: Register union.U#1#3: 1 fields // CHECK-NEXT: Register struct.S#2#11#11: 2 fields // CHECK-NEXT: Register struct.D#3#14#11#11: 3 fields // CHECK-NEXT: Register struct.anon#3#11#11#11: 3 fields // CHECK-NEXT: in esan::processCompilationUnitInit // CHECK-NEXT: in esan::processCacheFragCompilationUnitInit: {{.*}}struct-simple.cpp with 0 class(es)/struct(s) // CHECK-NEXT: in esan::processCompilationUnitInit // CHECK-NEXT: in esan::processCacheFragCompilationUnitInit: {{.*}}struct-simple.cpp with 5 class(es)/struct(s) // CHECK-NEXT: Register class.C#3#14#13#13: 3 fields // CHECK-NEXT: Register struct.anon#2#11#11: 2 fields // CHECK-NEXT: Register union.anon#1#3: 1 fields // CHECK-NEXT: Duplicated struct.S#2#11#11: 2 fields // CHECK-NEXT: Register struct.D#3#11#11#11: 3 fields struct C c[2]; struct S s; struct D d; c[0].cs.x = 0; c[1].cs.y = 1; c[0].cu.f = 0.0; c[1].cu.d = 1.0; c[0].c[2] = 0; s.s1 = 0; d.d1 = 0; d.d2 = 0; part1(); part2(); return 0; // CHECK: in esan::finalizeLibrary // CHECK-NEXT: in esan::finalizeCacheFrag // CHECK-NEXT: in esan::processCompilationUnitExit // CHECK-NEXT: in esan::processCacheFragCompilationUnitExit: {{.*}}struct-simple.cpp with 5 class(es)/struct(s) // CHECK-NEXT: Unregister class.C#3#14#13#13: 3 fields // CHECK-NEXT: {{.*}} class C // CHECK-NEXT: {{.*}} size = 32, count = 5, ratio = 3, array access = 5 // CHECK-NEXT: {{.*}} # 0: offset = 0, size = 8, count = 2, type = %struct.anon = type { i32, i32 } // CHECK-NEXT: {{.*}} # 1: offset = 8, size = 8, count = 2, type = %union.anon = type { double } // CHECK-NEXT: {{.*}} # 2: offset = 16, size = 10, count = 1, type = [10 x i8] // CHECK-NEXT: Unregister struct.anon#2#11#11: 2 fields // CHECK-NEXT: {{.*}} struct anon // CHECK-NEXT: {{.*}} size = 8, count = 2, ratio = 1, array access = 0 // CHECK-NEXT: {{.*}} # 0: offset = 0, size = 4, count = 1, type = i32 // CHECK-NEXT: {{.*}} # 1: offset = 4, size = 4, count = 1, type = i32 // CHECK-NEXT: Unregister union.anon#1#3: 1 fields // CHECK-NEXT: Unregister struct.S#2#11#11: 2 fields // CHECK-NEXT: {{.*}} struct S // CHECK-NEXT: {{.*}} size = 8, count = 2, ratio = 2, array access = 0 // CHECK-NEXT: {{.*}} # 0: count = 2 // CHECK-NEXT: {{.*}} # 1: count = 0 // CHECK-NEXT: Unregister struct.D#3#11#11#11: 3 fields // CHECK-NEXT: {{.*}} struct D // CHECK-NEXT: {{.*}} size = 12, count = 2, ratio = 2, array access = 0 // CHECK-NEXT: {{.*}} # 0: offset = 0, size = 4, count = 1, type = i32 // CHECK-NEXT: {{.*}} # 1: offset = 4, size = 4, count = 1, type = i32 // CHECK-NEXT: {{.*}} # 2: offset = 8, size = 4, count = 0, type = i32 // CHECK-NEXT: in esan::processCompilationUnitExit // CHECK-NEXT: in esan::processCacheFragCompilationUnitExit: {{.*}}struct-simple.cpp with 0 class(es)/struct(s) // CHECK-NEXT: in esan::processCompilationUnitExit // CHECK-NEXT: in esan::processCacheFragCompilationUnitExit: {{.*}}struct-simple.cpp with 6 class(es)/struct(s) // CHECK-NEXT: Unregister struct.A#2#11#11: 2 fields // CHECK-NEXT: {{.*}} struct A // CHECK-NEXT: {{.*}} size = 8, count = 2049, ratio = 2048, array access = 0 // CHECK-NEXT: {{.*}} # 0: count = 2048 // CHECK-NEXT: {{.*}} # 1: count = 1 // CHECK-NEXT: Unregister struct.B#2#3#2: 2 fields // CHECK-NEXT: {{.*}} struct B // CHECK-NEXT: {{.*}} size = 16, count = 2097153, ratio = 2097152, array access = 0 // CHECK-NEXT: {{.*}} # 0: count = 1 // CHECK-NEXT: {{.*}} # 1: count = 2097152 // CHECK-NEXT: Unregister union.U#1#3: 1 fields // CHECK-NEXT: Duplicated struct.S#2#11#11: 2 fields // CHECK-NEXT: Unregister struct.D#3#14#11#11: 3 fields // CHECK-NEXT: {{.*}} struct D // CHECK-NEXT: {{.*}} size = 128, count = 2097153, ratio = 2097153, array access = 0 // CHECK-NEXT: {{.*}} # 0: count = 1 // CHECK-NEXT: {{.*}} # 1: count = 0 // CHECK-NEXT: {{.*}} # 2: count = 2097152 // CHECK-NEXT: Unregister struct.anon#3#11#11#11: 3 fields // CHECK-NEXT: {{.*}} struct anon // CHECK-NEXT: {{.*}} size = 12, count = 2097152, ratio = 4194304, array access = 2097152 // CHECK-NEXT: {{.*}} # 0: count = 0 // CHECK-NEXT: {{.*}} # 1: count = 2097152 // CHECK-NEXT: {{.*}} # 2: count = 0 // CHECK-NEXT: {{.*}}EfficiencySanitizer: total struct field access count = 6293518 } #endif // MAIN