/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_DEVICE_H #define HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_DEVICE_H /* * Contains declaration of a class EmulatedFakeCameraDevice that encapsulates * a fake camera device. */ #include "Converters.h" #include "EmulatedCameraDevice.h" /* This is used for debugging format / conversion issues. If EFCD_ROTATE_FRAME * is set to 0, the frame content will be always the "checkerboard". Otherwise, * if EFCD_ROTATE_FRAME is set to a non-zero value, the frame content will * "rotate" from a "checkerboard" frame to a "white/red/green/blue stripes" * frame, to a "white/red/green/blue" frame. Frame content rotation helps * finding bugs in format conversions. */ #define EFCD_ROTATE_FRAME 0 namespace android { class EmulatedFakeCamera; /* Encapsulates a fake camera device. * Fake camera device emulates a camera device by providing frames containing * a black and white checker board, moving diagonally towards the 0,0 corner. * There is also a green, or red square that bounces inside the frame, changing * its color when bouncing off the 0,0 corner. */ class EmulatedFakeCameraDevice : public EmulatedCameraDevice { public: /* Constructs EmulatedFakeCameraDevice instance. */ explicit EmulatedFakeCameraDevice(EmulatedFakeCamera* camera_hal); /* Destructs EmulatedFakeCameraDevice instance. */ ~EmulatedFakeCameraDevice(); /*************************************************************************** * Emulated camera device abstract interface implementation. * See declarations of these methods in EmulatedCameraDevice class for * information on each of these methods. **************************************************************************/ public: /* Connects to the camera device. * Since there is no real device to connect to, this method does nothing, * but changes the state. */ status_t connectDevice(); /* Disconnects from the camera device. * Since there is no real device to disconnect from, this method does * nothing, but changes the state. */ status_t disconnectDevice(); /* Starts the camera device. */ status_t startDevice(int width, int height, uint32_t pix_fmt, int fps); /* Stops the camera device. */ status_t stopDevice(); /* Gets current preview fame into provided buffer. */ status_t getPreviewFrame(void* /*buffer*/) { return OK; } /*************************************************************************** * Worker thread management overrides. * See declarations of these methods in EmulatedCameraDevice class for * information on each of these methods. **************************************************************************/ protected: /* Implementation of the worker thread routine. * This method simply sleeps for a period of time defined by the FPS property * of the fake camera (simulating frame frequency), and then calls emulated * camera's onNextFrameAvailable method. */ bool inWorkerThread(); /**************************************************************************** * Fake camera device private API ***************************************************************************/ private: /* Draws a black and white checker board in the current frame buffer. */ void drawCheckerboard(); /* Draws a square of the given color in the current frame buffer. * Param: * x, y - Coordinates of the top left corner of the square in the buffer. * size - Size of the square's side. * color - Square's color. */ void drawSquare(int x, int y, int size, const YUVPixel* color); #if EFCD_ROTATE_FRAME void drawSolid(YUVPixel* color); void drawStripes(); int rotateFrame(); #endif // EFCD_ROTATE_FRAME /**************************************************************************** * Fake camera device data members ***************************************************************************/ private: /* * Pixel colors in YUV format used when drawing the checker board. */ YUVPixel mBlackYUV; YUVPixel mWhiteYUV; YUVPixel mRedYUV; YUVPixel mGreenYUV; YUVPixel mBlueYUV; /* Last time the frame has been redrawn. */ nsecs_t mLastRedrawn; /* * Precalculated values related to U/V panes. */ /* U pane inside the framebuffer. */ uint8_t* mFrameU; /* V pane inside the framebuffer. */ uint8_t* mFrameV; /* Defines byte distance between adjacent U, and V values. */ int mUVStep; /* Defines number of Us and Vs in a row inside the U/V panes. * Note that if U/V panes are interleaved, this value reflects the total * number of both, Us and Vs in a single row in the interleaved UV pane. */ int mUVInRow; /* Total number of each, U, and V elements in the framebuffer. */ int mUVTotalNum; /* * Checkerboard drawing related stuff */ int mCheckX; int mCheckY; int mCcounter; /* Defines time (in nanoseconds) between redrawing the checker board. * We will redraw the checker board every 15 milliseconds. */ static const nsecs_t mRedrawAfter = 15000000LL; #if EFCD_ROTATE_FRAME /* Frame rotation frequency in nanosec (currently - 3 sec) */ static const nsecs_t mRotateFreq = 3000000000LL; /* Last time the frame has rotated. */ nsecs_t mLastRotatedAt; /* Type of the frame to display in the current rotation: * 0 - Checkerboard. * 1 - White/Red/Green/Blue horisontal stripes * 2 - Solid color. */ int mCurrentFrameType; /* Color to use to paint the solid color frame. Colors will rotate between * white, red, gree, and blue each time rotation comes to the solid color * frame. */ YUVPixel* mCurrentColor; #endif // EFCD_ROTATE_FRAME }; }; /* namespace android */ #endif /* HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_DEVICE_H */