/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <atomicBitset.h> #include <stdio.h> #include <heap.h> #include <slab.h> struct SlabAllocator { uint32_t itemSz; uint8_t *dataChunks; struct AtomicBitset bitset[0]; }; struct SlabAllocator* slabAllocatorNew(uint32_t itemSz, uint32_t itemAlign, uint32_t numItems) { struct SlabAllocator *allocator; uint32_t bitsetSz, dataSz; /* calcualte size */ bitsetSz = ATOMIC_BITSET_SZ(numItems); bitsetSz = ((bitsetSz + itemAlign - 1) / itemAlign) * itemAlign; itemSz = ((itemSz + itemAlign - 1) / itemAlign) * itemAlign; dataSz = itemSz * numItems; /* allocate & init*/ allocator = (struct SlabAllocator*)heapAlloc(sizeof(struct SlabAllocator) + bitsetSz + dataSz); if (allocator) { allocator->itemSz = itemSz; allocator->dataChunks = ((uint8_t*)allocator->bitset) + bitsetSz; atomicBitsetInit(allocator->bitset, numItems); } return allocator; } void slabAllocatorDestroy(struct SlabAllocator *allocator) { heapFree(allocator); } void* slabAllocatorAlloc(struct SlabAllocator *allocator) { int32_t itemIdx = atomicBitsetFindClearAndSet(allocator->bitset); if (itemIdx < 0) return NULL; return allocator->dataChunks + allocator->itemSz * itemIdx; } void slabAllocatorFree(struct SlabAllocator *allocator, void* ptrP) { uint8_t *ptr = (uint8_t*)ptrP; uint32_t itemOffset = ptr - allocator->dataChunks; uint32_t itemIdx = itemOffset / allocator->itemSz; //check for invalid inputs if ((itemOffset % allocator->itemSz) || (itemIdx >= atomicBitsetGetNumBits(allocator->bitset)) || !atomicBitsetGetBit(allocator->bitset, itemIdx)) return; atomicBitsetClearBit(allocator->bitset, itemIdx); } void* slabAllocatorGetNth(struct SlabAllocator *allocator, uint32_t idx) { if (!atomicBitsetGetBit(allocator->bitset, idx)) return NULL; return allocator->dataChunks + allocator->itemSz * idx; } uint32_t slabAllocatorGetIndex(struct SlabAllocator *allocator, void* ptrP) { uint8_t *ptr = (uint8_t*)ptrP; uint32_t itemOffset = ptr - allocator->dataChunks; uint32_t itemIdx = itemOffset / allocator->itemSz; if ((itemOffset % allocator->itemSz) || (itemIdx >= atomicBitsetGetNumBits(allocator->bitset)) || !atomicBitsetGetBit(allocator->bitset, itemIdx)) return -1; return itemIdx; } uint32_t slabAllocatorGetNumItems(struct SlabAllocator *allocator) { return atomicBitsetGetNumBits(allocator->bitset); }