/*===-- floatundisf.c - Implement __floatundisf ---------------------------=== * * The LLVM Compiler Infrastructure * * This file is dual licensed under the MIT and the University of Illinois Open * Source Licenses. See LICENSE.TXT for details. * * ===----------------------------------------------------------------------=== * * This file implements __floatundisf for the compiler_rt library. * *===----------------------------------------------------------------------=== */ /* Returns: convert a to a float, rounding toward even. */ /* Assumption: float is a IEEE 32 bit floating point type * du_int is a 64 bit integral type */ /* seee eeee emmm mmmm mmmm mmmm mmmm mmmm */ #include "int_lib.h" float __aeabi_ul2f(du_int a); float __aeabi_ul2f(du_int a) { if (a == 0) return 0.0F; const unsigned N = sizeof(du_int) * CHAR_BIT; int sd = N - __builtin_clzll(a); /* number of significant digits */ int e = sd - 1; /* 8 exponent */ if (sd > FLT_MANT_DIG) { /* start: 0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx * finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR * 12345678901234567890123456 * 1 = msb 1 bit * P = bit FLT_MANT_DIG-1 bits to the right of 1 * Q = bit FLT_MANT_DIG bits to the right of 1 * R = "or" of all bits to the right of Q */ switch (sd) { case FLT_MANT_DIG + 1: a <<= 1; break; case FLT_MANT_DIG + 2: break; default: a = (a >> (sd - (FLT_MANT_DIG+2))) | ((a & ((du_int)(-1) >> ((N + FLT_MANT_DIG+2) - sd))) != 0); }; /* finish: */ a |= (a & 4) != 0; /* Or P into R */ ++a; /* round - this step may add a significant bit */ a >>= 2; /* dump Q and R */ /* a is now rounded to FLT_MANT_DIG or FLT_MANT_DIG+1 bits */ if (a & ((du_int)1 << FLT_MANT_DIG)) { a >>= 1; ++e; } /* a is now rounded to FLT_MANT_DIG bits */ } else { a <<= (FLT_MANT_DIG - sd); /* a is now rounded to FLT_MANT_DIG bits */ } float_bits fb; fb.u = ((e + 127) << 23) | /* exponent */ ((su_int)a & 0x007FFFFF); /* mantissa */ return fb.f; }