/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_RUNTIME_ARCH_CONTEXT_H_ #define ART_RUNTIME_ARCH_CONTEXT_H_ #include <stddef.h> #include <stdint.h> #include "base/macros.h" #include "base/mutex.h" namespace art { class QuickMethodFrameInfo; // Representation of a thread's context on the executing machine, used to implement long jumps in // the quick stack frame layout. class Context { public: // Creates a context for the running architecture static Context* Create(); virtual ~Context() {} // Re-initializes the registers for context re-use. virtual void Reset() = 0; static uintptr_t* CalleeSaveAddress(uint8_t* frame, int num, size_t frame_size) { // Callee saves are held at the top of the frame uint8_t* save_addr = frame + frame_size - ((num + 1) * sizeof(void*)); #if defined(__i386__) || defined(__x86_64__) save_addr -= sizeof(void*); // account for return address #endif return reinterpret_cast<uintptr_t*>(save_addr); } // Reads values from callee saves in the given frame. The frame also holds // the method that holds the layout. virtual void FillCalleeSaves(uint8_t* frame, const QuickMethodFrameInfo& fr) = 0; // Sets the stack pointer value. virtual void SetSP(uintptr_t new_sp) = 0; // Sets the program counter value. virtual void SetPC(uintptr_t new_pc) = 0; // Sets the first argument register. virtual void SetArg0(uintptr_t new_arg0_value) = 0; // Returns whether the given GPR is accessible (read or write). virtual bool IsAccessibleGPR(uint32_t reg) = 0; // Gets the given GPRs address. virtual uintptr_t* GetGPRAddress(uint32_t reg) = 0; // Reads the given GPR. The caller is responsible for checking the register // is accessible with IsAccessibleGPR. virtual uintptr_t GetGPR(uint32_t reg) = 0; // Sets the given GPR. The caller is responsible for checking the register // is accessible with IsAccessibleGPR. virtual void SetGPR(uint32_t reg, uintptr_t value) = 0; // Returns whether the given FPR is accessible (read or write). virtual bool IsAccessibleFPR(uint32_t reg) = 0; // Reads the given FPR. The caller is responsible for checking the register // is accessible with IsAccessibleFPR. virtual uintptr_t GetFPR(uint32_t reg) = 0; // Sets the given FPR. The caller is responsible for checking the register // is accessible with IsAccessibleFPR. virtual void SetFPR(uint32_t reg, uintptr_t value) = 0; // Smashes the caller save registers. If we're throwing, we don't want to return bogus values. virtual void SmashCallerSaves() = 0; // Switches execution of the executing context to this context NO_RETURN virtual void DoLongJump() = 0; enum { kBadGprBase = 0xebad6070, kBadFprBase = 0xebad8070, }; }; } // namespace art #endif // ART_RUNTIME_ARCH_CONTEXT_H_