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/*! @file blit_engine.h
@brief Interface file for Blit based compositior.
@details The client can use this interface to get the blit composition done
*/
#include <hardware/hwcomposer.h>
#include <core/layer_stack.h>
#include <copybit.h>
#include "blit_engine.h"
#ifndef __BLIT_ENGINE_C2D_H__
#define __BLIT_ENGINE_C2D_H__
namespace sdm {
// C2D Blit implemented by the client
// This class implements the BlitEngine Interface which is used to get the
// Blit composition using C2D
class BlitEngineC2d : public BlitEngine {
public:
BlitEngineC2d();
virtual ~BlitEngineC2d();
virtual int Init();
virtual void DeInit();
virtual int Prepare(LayerStack *layer_stack);
virtual int PreCommit(hwc_display_contents_1_t *content_list, LayerStack *layer_stack);
virtual int Commit(hwc_display_contents_1_t *content_list, LayerStack *layer_stack);
virtual void PostCommit(LayerStack *layer_stack);
virtual bool BlitActive();
virtual void SetFrameDumpConfig(uint32_t count);
private:
static const uint32_t kNumBlitTargetBuffers = 3;
struct Range {
int current;
int end;
};
struct RegionIterator : public copybit_region_t {
explicit RegionIterator(LayerRectArray rect);
private:
static int iterate(copybit_region_t const *self, copybit_rect_t *rect);
LayerRectArray rect_array;
mutable Range r;
};
int AllocateBlitTargetBuffers(uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
void FreeBlitTargetBuffers();
int ClearTargetBuffer(private_handle_t* hnd, const LayerRect& rect);
int DrawRectUsingCopybit(hwc_layer_1_t *hwc_layer, Layer *layer, LayerRect blit_rect,
LayerRect blit_dest_Rect);
void SetReleaseFence(int fence_fd);
void DumpBlitTargetBuffer(int fd);
copybit_device_t *blit_engine_c2d_ = NULL;
private_handle_t *blit_target_buffer_[kNumBlitTargetBuffers];
uint32_t current_blit_target_index_ = 0;
int release_fence_fd_[kNumBlitTargetBuffers];
uint32_t num_blit_target_ = 0;
int blit_target_start_index_ = 0;
bool blit_active_ = false;
uint32_t dump_frame_count_ = 0;
uint32_t dump_frame_index_ = 0;
};
} // namespace sdm
#endif // __BLIT_ENGINE_C2D_H__