/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* \file COutputMix.c OutputMix class */
#include "sles_allinclusive.h"
/** \brief Hook called by Object::Realize when an output mix is realized */
SLresult COutputMix_Realize(void *self, SLboolean async)
{
SLresult result = SL_RESULT_SUCCESS;
#ifdef ANDROID
COutputMix *thiz = (COutputMix *) self;
result = android_outputMix_realize(thiz, async);
#endif
return result;
}
/** \brief Hook called by Object::Resume when an output mix is resumed */
SLresult COutputMix_Resume(void *self, SLboolean async)
{
return SL_RESULT_SUCCESS;
}
/** \brief Hook called by Object::Destroy when an output mix is destroyed */
void COutputMix_Destroy(void *self)
{
#ifdef ANDROID
COutputMix *thiz = (COutputMix *) self;
android_outputMix_destroy(thiz);
#endif
}
/** \brief Hook called by Object::Destroy before an output mix is about to be destroyed */
predestroy_t COutputMix_PreDestroy(void *self)
{
// Ignore destroy requests if there are any players attached to this output mix
COutputMix *outputMix = (COutputMix *) self;
// See design document for explanation
if (0 == outputMix->mObject.mStrongRefCount) {
#ifdef USE_OUTPUTMIXEXT
// We only support a single active output mix per engine, so check if this is the active mix
IEngine *thisEngine = &outputMix->mObject.mEngine->mEngine;
interface_lock_exclusive(thisEngine);
bool thisIsTheActiveOutputMix = false;
if (outputMix == thisEngine->mOutputMix) {
thisIsTheActiveOutputMix = true;
}
interface_unlock_exclusive(thisEngine);
if (thisIsTheActiveOutputMix) {
// Tell the asynchronous mixer callback that we want to destroy the output mix
outputMix->mOutputMixExt.mDestroyRequested = true;
while (outputMix->mOutputMixExt.mDestroyRequested) {
object_cond_wait(&outputMix->mObject);
}
#ifdef USE_SDL
// Mixer callback has acknowledged our request and unlinked output mix from engine.
// Disable SDL_callback from being called periodically by SDL's internal thread.
SDL_PauseAudio(1);
#endif
}
#endif
return predestroy_ok;
}
SL_LOGE("Object::Destroy(%p) for OutputMix ignored; %u players attached", outputMix,
outputMix->mObject.mStrongRefCount);
return predestroy_error;
}