/* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
static
void
android_glShaderSource
(JNIEnv *_env, jobject _this, jint shader, jstring string) {
if (!string) {
jniThrowException(_env, "java/lang/IllegalArgumentException", "string == null");
return;
}
const char* nativeString = _env->GetStringUTFChars(string, 0);
const char* strings[] = {nativeString};
glShaderSource(shader, 1, strings, 0);
_env->ReleaseStringUTFChars(string, nativeString);
}