// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
public static native void glGetShaderSource(
int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] source,
int sourceOffset
);
// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
/** @hide Method is broken, but used to be public (b/6006380) */
public static native void glGetShaderSource(
int shader,
int bufsize,
java.nio.IntBuffer length,
byte source
);
// C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
public static native String glGetShaderSource(
int shader
);