// C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
public static native void glGetActiveUniformBlockName(
int program,
int uniformBlockIndex,
int bufSize,
int[] length,
int lengthOffset,
byte[] uniformBlockName,
int uniformBlockNameOffset
);
// C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
public static native void glGetActiveUniformBlockName(
int program,
int uniformBlockIndex,
java.nio.Buffer length,
java.nio.Buffer uniformBlockName
);
// C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
public static native String glGetActiveUniformBlockName(
int program,
int uniformBlockIndex
);