/* void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) */
static void
android_glBindVertexBuffer__IIJI
(JNIEnv *_env, jobject _this, jint bindingindex, jint buffer, jlong offset, jint stride) {
if (sizeof(GLintptr) != sizeof(jlong) && (offset < LONG_MIN || offset > LONG_MAX)) {
jniThrowException(_env, "java/lang/IllegalArgumentException", "offset too large");
return;
}
glBindVertexBuffer(
(GLuint)bindingindex,
(GLuint)buffer,
(GLintptr)offset,
(GLsizei)stride
);
}