/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <gui/OccupancyTracker.h>
#include <binder/IInterface.h>
#include <binder/SafeInterface.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <ui/PixelFormat.h>
#include <utils/Errors.h>
namespace android {
class BufferItem;
class Fence;
class GraphicBuffer;
class IConsumerListener;
class NativeHandle;
class IGraphicBufferConsumer : public IInterface {
public:
DECLARE_META_INTERFACE(GraphicBufferConsumer)
enum {
// Returned by releaseBuffer, after which the consumer must free any references to the
// just-released buffer that it might have.
STALE_BUFFER_SLOT = 1,
// Returned by dequeueBuffer if there are no pending buffers available.
NO_BUFFER_AVAILABLE,
// Returned by dequeueBuffer if it's too early for the buffer to be acquired.
PRESENT_LATER,
};
// acquireBuffer attempts to acquire ownership of the next pending buffer in the BufferQueue.
// If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a buffer is successfully
// acquired, the information about the buffer is returned in BufferItem.
//
// If the buffer returned had previously been acquired then the BufferItem::mGraphicBuffer field
// of buffer is set to NULL and it is assumed that the consumer still holds a reference to the
// buffer.
//
// If presentWhen is non-zero, it indicates the time when the buffer will be displayed on
// screen. If the buffer's timestamp is farther in the future, the buffer won't be acquired, and
// PRESENT_LATER will be returned. The presentation time is in nanoseconds, and the time base
// is CLOCK_MONOTONIC.
//
// If maxFrameNumber is non-zero, it indicates that acquireBuffer should only return a buffer
// with a frame number less than or equal to maxFrameNumber. If no such frame is available
// (such as when a buffer has been replaced but the consumer has not received the
// onFrameReplaced callback), then PRESENT_LATER will be returned.
//
// Return of NO_ERROR means the operation completed as normal.
//
// Return of a positive value means the operation could not be completed at this time, but the
// user should try again later:
// * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer)
// * PRESENT_LATER - the buffer's timestamp is farther in the future
//
// Return of a negative value means an error has occurred:
// * INVALID_OPERATION - too many buffers have been acquired
virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen,
uint64_t maxFrameNumber = 0) = 0;
// detachBuffer attempts to remove all ownership of the buffer in the given slot from the buffer
// queue. If this call succeeds, the slot will be freed, and there will be no way to obtain the
// buffer from this interface. The freed slot will remain unallocated until either it is
// selected to hold a freshly allocated buffer in dequeueBuffer or a buffer is attached to the
// slot. The buffer must have already been acquired.
//
// Return of a value other than NO_ERROR means an error has occurred:
// * BAD_VALUE - the given slot number is invalid, either because it is out of the range
// [0, NUM_BUFFER_SLOTS) or because the slot it refers to is not
// currently acquired.
virtual status_t detachBuffer(int slot) = 0;
// attachBuffer attempts to transfer ownership of a buffer to the BufferQueue. If this call
// succeeds, it will be as if this buffer was acquired from the returned slot number. As such,
// this call will fail if attaching this buffer would cause too many buffers to be
// simultaneously acquired.
//
// If the buffer is successfully attached, its frameNumber is initialized to 0. This must be
// passed into the releaseBuffer call or else the buffer will be deallocated as stale.
//
// Return of a value other than NO_ERROR means an error has occurred:
// * BAD_VALUE - outSlot or buffer were NULL, or the generation number of the buffer did not
// match the BufferQueue.
// * INVALID_OPERATION - cannot attach the buffer because it would cause too many buffers
// to be acquired.
// * NO_MEMORY - no free slots available
virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer) = 0;
// releaseBuffer releases a buffer slot from the consumer back to the BufferQueue. This may be
// done while the buffer's contents are still being accessed. The fence will signal when the
// buffer is no longer in use. frameNumber is used to identify the exact buffer returned.
//
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free any references to the
// just-released buffer that it might have, as if it had received a onBuffersReleased() call
// with a mask set for the released buffer.
//
// Note that the dependencies on EGL will be removed once we switch to using the Android HW
// Sync HAL.
//
// Return of NO_ERROR means the operation completed as normal.
//
// Return of a positive value means the operation could not be completed at this time, but the
// user should try again later:
// * STALE_BUFFER_SLOT - see above (second paragraph)
//
// Return of a negative value means an error has occurred:
// * BAD_VALUE - one of the following could've happened:
// * the buffer slot was invalid
// * the fence was NULL
// * the buffer slot specified is not in the acquired state
virtual status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display,
EGLSyncKHR fence, const sp<Fence>& releaseFence) = 0;
status_t releaseHelper(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) {
return releaseBuffer(buf, frameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, releaseFence);
}
// This is explicitly *not* the actual signature of IGBC::releaseBuffer, but:
// 1) We have no easy way to send the EGL objects across Binder
// 2) This has always been broken, probably because
// 3) IGBC is rarely remoted
// For now, we will choose to bury our heads in the sand and ignore this problem until such time
// as we can finally finish converting away from EGL sync to native Android sync
using ReleaseBuffer = decltype(&IGraphicBufferConsumer::releaseHelper);
// consumerConnect connects a consumer to the BufferQueue. Only one consumer may be connected,
// and when that consumer disconnects the BufferQueue is placed into the "abandoned" state,
// causing most interactions with the BufferQueue by the producer to fail. controlledByApp
// indicates whether the consumer is controlled by the application.
//
// consumer may not be NULL.
//
// Return of a value other than NO_ERROR means an error has occurred:
// * NO_INIT - the BufferQueue has been abandoned
// * BAD_VALUE - a NULL consumer was provided
virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
bool controlledByApp) = 0;
// consumerDisconnect disconnects a consumer from the BufferQueue. All buffers will be freed and
// the BufferQueue is placed in the "abandoned" state, causing most interactions with the
// BufferQueue by the producer to fail.
//
// Return of a value other than NO_ERROR means an error has occurred:
// * BAD_VALUE - no consumer is currently connected
virtual status_t consumerDisconnect() = 0;
// getReleasedBuffers sets the value pointed to by slotMask to a bit set. Each bit index with a
// 1 corresponds to a released buffer slot with that index value. In particular, a released
// buffer is one that has been released by the BufferQueue but has not yet been released by
// the consumer.
//
// This should be called from the onBuffersReleased() callback.
//
// Return of a value other than NO_ERROR means an error has occurred:
// * NO_INIT - the BufferQueue has been abandoned.
virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0;
// setDefaultBufferSize is used to set the size of buffers returned by dequeueBuffer when a
// width and height of zero is requested. Default is 1x1.
//
// Return of a value other than NO_ERROR means an error has occurred:
// * BAD_VALUE - either w or h was zero
virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
// setMaxBufferCount sets the maximum value for the number of buffers used in the BufferQueue
// (the initial default is NUM_BUFFER_SLOTS). If a call to setMaxAcquiredBufferCount (by the
// consumer), or a call to setAsyncMode or setMaxDequeuedBufferCount (by the producer), would
// cause this value to be exceeded then that call will fail. This call will fail if a producer
// is connected to the BufferQueue.
//
// The count must be between 1 and NUM_BUFFER_SLOTS, inclusive. The count cannot be less than
// maxAcquiredBufferCount.
//
// Return of a value other than NO_ERROR means an error has occurred:
// * BAD_VALUE - one of the below conditions occurred:
// * bufferCount was out of range (see above).
// * failure to adjust the number of available slots.
// * INVALID_OPERATION - attempting to call this after a producer connected.
virtual status_t setMaxBufferCount(int bufferCount) = 0;
// setMaxAcquiredBufferCount sets the maximum number of buffers that can be acquired by the
// consumer at one time (default 1). If this method succeeds, any new buffer slots will be both
// unallocated and owned by the BufferQueue object (i.e. they are not owned by the producer or
// consumer). Calling this may also cause some buffer slots to be emptied.
//
// This function should not be called with a value of maxAcquiredBuffers that is less than the
// number of currently acquired buffer slots. Doing so will result in a BAD_VALUE error.
//
// maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS. It also cannot
// cause the maxBufferCount value to be exceeded.
//
// Return of a value other than NO_ERROR means an error has occurred:
// * NO_INIT - the BufferQueue has been abandoned
// * BAD_VALUE - one of the below conditions occurred:
// * maxAcquiredBuffers was out of range (see above).
// * failure to adjust the number of available slots.
// * client would have more than the requested number of acquired buffers after
// this call
// * INVALID_OPERATION - attempting to call this after a producer connected.
virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
// setConsumerName sets the name used in logging
virtual status_t setConsumerName(const String8& name) = 0;
// setDefaultBufferFormat allows the BufferQueue to create GraphicBuffers of a defaultFormat if
// no format is specified in dequeueBuffer. The initial default is PIXEL_FORMAT_RGBA_8888.
//
// Return of a value other than NO_ERROR means an unknown error has occurred.
virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat) = 0;
// setDefaultBufferDataSpace is a request to the producer to provide buffers of the indicated
// dataSpace. The producer may ignore this request. The initial default is
// HAL_DATASPACE_UNKNOWN.
//
// Return of a value other than NO_ERROR means an unknown error has occurred.
virtual status_t setDefaultBufferDataSpace(android_dataspace defaultDataSpace) = 0;
// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. These are merged
// with the bits passed to dequeueBuffer. The values are enumerated in gralloc.h,
// e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
//
// Return of a value other than NO_ERROR means an unknown error has occurred.
virtual status_t setConsumerUsageBits(uint32_t usage) = 0;
// setConsumerIsProtected will turn on an internal bit that indicates whether
// the consumer can handle protected gralloc buffers (i.e. with
// GRALLOC_USAGE_PROTECTED set). IGraphicBufferProducer can query this
// capability using NATIVE_WINDOW_CONSUMER_IS_PROTECTED.
virtual status_t setConsumerIsProtected(bool isProtected) = 0;
// setTransformHint bakes in rotation to buffers so overlays can be used. The values are
// enumerated in window.h, e.g. NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0
// (no transform).
//
// Return of a value other than NO_ERROR means an unknown error has occurred.
virtual status_t setTransformHint(uint32_t hint) = 0;
// Retrieve the sideband buffer stream, if any.
virtual status_t getSidebandStream(sp<NativeHandle>* outStream) const = 0;
// Retrieves any stored segments of the occupancy history of this BufferQueue and clears them.
// Optionally closes out the pending segment if forceFlush is true.
virtual status_t getOccupancyHistory(bool forceFlush,
std::vector<OccupancyTracker::Segment>* outHistory) = 0;
// discardFreeBuffers releases all currently-free buffers held by the BufferQueue, in order to
// reduce the memory consumption of the BufferQueue to the minimum possible without
// discarding data.
// The consumer invoking this method is responsible for calling getReleasedBuffers() after this
// call to free up any of its locally cached buffers.
virtual status_t discardFreeBuffers() = 0;
// dump state into a string
virtual status_t dumpState(const String8& prefix, String8* outResult) const = 0;
// Provide backwards source compatibility
void dumpState(String8& result, const char* prefix) {
String8 returned;
dumpState(String8(prefix), &returned);
result.append(returned);
}
};
class BnGraphicBufferConsumer : public SafeBnInterface<IGraphicBufferConsumer> {
public:
BnGraphicBufferConsumer()
: SafeBnInterface<IGraphicBufferConsumer>("BnGraphicBufferConsumer") {}
status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply,
uint32_t flags = 0) override;
};
} // namespace android