/*
* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
* Copyright (c) 2015-2016 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Author: Chia-I Wu <olvaffe@gmail.com>
* Author: Chris Forbes <chrisf@ijw.co.nz>
* Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
* Author: Mark Lobodzinski <mark@lunarg.com>
* Author: Mike Stroyan <mike@LunarG.com>
* Author: Tobin Ehlis <tobine@google.com>
* Author: Tony Barbour <tony@LunarG.com>
* Author: Cody Northrop <cnorthrop@google.com>
*/
#ifdef ANDROID
#include "vulkan_wrapper.h"
#else
#include <vulkan/vulkan.h>
#endif
#if defined(ANDROID) && defined(VALIDATION_APK)
#include <android/log.h>
#include <android_native_app_glue.h>
#endif
#include "icd-spv.h"
#include "test_common.h"
#include "vk_layer_config.h"
#include "vkrenderframework.h"
#include <unordered_set>
#include "vk_validation_error_messages.h"
#define GLM_FORCE_RADIANS
#include "glm/glm.hpp"
#include <glm/gtc/matrix_transform.hpp>
#define PARAMETER_VALIDATION_TESTS 1
#define MEM_TRACKER_TESTS 1
#define OBJ_TRACKER_TESTS 1
#define DRAW_STATE_TESTS 1
#define THREADING_TESTS 1
#define SHADER_CHECKER_TESTS 1
#define DEVICE_LIMITS_TESTS 1
#define IMAGE_TESTS 1
//--------------------------------------------------------------------------------------
// Mesh and VertexFormat Data
//--------------------------------------------------------------------------------------
struct Vertex {
float posX, posY, posZ, posW; // Position data
float r, g, b, a; // Color
};
#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
typedef enum _BsoFailSelect {
BsoFailNone = 0x00000000,
BsoFailLineWidth = 0x00000001,
BsoFailDepthBias = 0x00000002,
BsoFailViewport = 0x00000004,
BsoFailScissor = 0x00000008,
BsoFailBlend = 0x00000010,
BsoFailDepthBounds = 0x00000020,
BsoFailStencilReadMask = 0x00000040,
BsoFailStencilWriteMask = 0x00000080,
BsoFailStencilReference = 0x00000100,
BsoFailCmdClearAttachments = 0x00000200,
BsoFailIndexBuffer = 0x00000400,
} BsoFailSelect;
struct vktriangle_vs_uniform {
// Must start with MVP
float mvp[4][4];
float position[3][4];
float color[3][4];
};
static const char bindStateVertShaderText[] = "#version 450\n"
"vec2 vertices[3];\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main() {\n"
" vertices[0] = vec2(-1.0, -1.0);\n"
" vertices[1] = vec2( 1.0, -1.0);\n"
" vertices[2] = vec2( 0.0, 1.0);\n"
" gl_Position = vec4(vertices[gl_VertexIndex % 3], 0.0, 1.0);\n"
"}\n";
static const char bindStateFragShaderText[] = "#version 450\n"
"\n"
"layout(location = 0) out vec4 uFragColor;\n"
"void main(){\n"
" uFragColor = vec4(0,1,0,1);\n"
"}\n";
static VKAPI_ATTR VkBool32 VKAPI_CALL myDbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject,
size_t location, int32_t msgCode, const char *pLayerPrefix, const char *pMsg,
void *pUserData);
// ErrorMonitor Usage:
//
// Call SetDesiredFailureMsg with: a string to be compared against all
// encountered log messages, or a validation error enum identifying
// desired error message. Passing NULL or VALIDATION_ERROR_MAX_ENUM
// will match all log messages. logMsg will return true for skipCall
// only if msg is matched or NULL.
//
// Call DesiredMsgFound to determine if the desired failure message
// was encountered.
class ErrorMonitor {
public:
ErrorMonitor() {
test_platform_thread_create_mutex(&m_mutex);
test_platform_thread_lock_mutex(&m_mutex);
m_msgFlags = VK_DEBUG_REPORT_ERROR_BIT_EXT;
m_bailout = NULL;
test_platform_thread_unlock_mutex(&m_mutex);
}
~ErrorMonitor() { test_platform_thread_delete_mutex(&m_mutex); }
// ErrorMonitor will look for an error message containing the specified string
void SetDesiredFailureMsg(VkFlags msgFlags, const char *msgString) {
// Also discard all collected messages to this point
test_platform_thread_lock_mutex(&m_mutex);
m_failure_message_strings.clear();
// If we are looking for a matching string, ignore any IDs
m_desired_message_ids.clear();
m_otherMsgs.clear();
m_desired_message_strings.insert(msgString);
m_msgFound = VK_FALSE;
m_msgFlags = msgFlags;
test_platform_thread_unlock_mutex(&m_mutex);
}
// ErrorMonitor will look for a message ID matching the specified one
void SetDesiredFailureMsg(VkFlags msgFlags, UNIQUE_VALIDATION_ERROR_CODE msg_id) {
// Also discard all collected messages to this point
test_platform_thread_lock_mutex(&m_mutex);
m_failure_message_strings.clear();
// If we are looking for IDs don't look for strings
m_desired_message_strings.clear();
m_otherMsgs.clear();
m_desired_message_ids.insert(msg_id);
m_msgFound = VK_FALSE;
m_msgFlags = msgFlags;
test_platform_thread_unlock_mutex(&m_mutex);
}
VkBool32 CheckForDesiredMsg(uint32_t message_code, const char *msgString) {
VkBool32 result = VK_FALSE;
test_platform_thread_lock_mutex(&m_mutex);
if (m_bailout != NULL) {
*m_bailout = true;
}
string errorString(msgString);
bool found_expected = false;
for (auto desired_msg : m_desired_message_strings) {
if (desired_msg.length() == 0) {
// An empty desired_msg string "" indicates a positive test - not expecting an error.
// Return true to avoid calling layers/driver with this error.
// And don't erase the "" string, so it remains if another error is found.
result = VK_TRUE;
} else if (errorString.find(desired_msg) != string::npos) {
found_expected = true;
m_failure_message_strings.insert(errorString);
m_msgFound = VK_TRUE;
result = VK_TRUE;
// We only want one match for each expected error so remove from set here
// Since we're about the break the loop it's ok to remove from set we're iterating over
m_desired_message_strings.erase(desired_msg);
break;
}
}
for (auto desired_id : m_desired_message_ids) {
if (desired_id == VALIDATION_ERROR_MAX_ENUM) {
// A message ID set to MAX_ENUM indicates a positive test - not expecting an error.
// Return true to avoid calling layers/driver with this error.
result = VK_TRUE;
} else if (desired_id == message_code) {
// Double-check that the string matches the error enum
if (errorString.find(validation_error_map[desired_id]) != string::npos) {
found_expected = true;
result = VK_TRUE;
m_msgFound = VK_TRUE;
m_desired_message_ids.erase(desired_id);
break;
} else {
// Treat this message as a regular unexpected error, but print a warning jic
printf("Message (%s) from MessageID %d does not correspond to expected message from error Database (%s)\n",
errorString.c_str(), desired_id, validation_error_map[desired_id]);
}
}
}
if (!found_expected) {
printf("Unexpected: %s\n", msgString);
m_otherMsgs.push_back(errorString);
}
test_platform_thread_unlock_mutex(&m_mutex);
return result;
}
vector<string> GetOtherFailureMsgs(void) { return m_otherMsgs; }
VkDebugReportFlagsEXT GetMessageFlags(void) { return m_msgFlags; }
VkBool32 DesiredMsgFound(void) { return m_msgFound; }
void SetBailout(bool *bailout) { m_bailout = bailout; }
void DumpFailureMsgs(void) {
vector<string> otherMsgs = GetOtherFailureMsgs();
cout << "Other error messages logged for this test were:" << endl;
for (auto iter = otherMsgs.begin(); iter != otherMsgs.end(); iter++) {
cout << " " << *iter << endl;
}
}
// Helpers
// ExpectSuccess now takes an optional argument allowing a custom combination of debug flags
void ExpectSuccess(VkDebugReportFlagsEXT message_flag_mask = VK_DEBUG_REPORT_ERROR_BIT_EXT) {
m_msgFlags = message_flag_mask;
// Match ANY message matching specified type
SetDesiredFailureMsg(message_flag_mask, "");
}
void VerifyFound() {
// Not seeing the desired message is a failure. /Before/ throwing, dump any other messages.
if (!DesiredMsgFound()) {
DumpFailureMsgs();
for (auto desired_msg : m_desired_message_strings) {
FAIL() << "Did not receive expected error '" << desired_msg << "'";
}
}
}
void VerifyNotFound() {
// ExpectSuccess() configured us to match anything. Any error is a failure.
if (DesiredMsgFound()) {
DumpFailureMsgs();
for (auto msg : m_failure_message_strings) {
FAIL() << "Expected to succeed but got error: " << msg;
}
}
}
private:
VkFlags m_msgFlags;
std::unordered_set<uint32_t>m_desired_message_ids;
std::unordered_set<string> m_desired_message_strings;
std::unordered_set<string> m_failure_message_strings;
vector<string> m_otherMsgs;
test_platform_thread_mutex m_mutex;
bool *m_bailout;
VkBool32 m_msgFound;
};
static VKAPI_ATTR VkBool32 VKAPI_CALL myDbgFunc(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject,
size_t location, int32_t msgCode, const char *pLayerPrefix, const char *pMsg,
void *pUserData) {
ErrorMonitor *errMonitor = (ErrorMonitor *)pUserData;
if (msgFlags & errMonitor->GetMessageFlags()) {
return errMonitor->CheckForDesiredMsg(msgCode, pMsg);
}
return false;
}
class VkLayerTest : public VkRenderFramework {
public:
VkResult BeginCommandBuffer(VkCommandBufferObj &commandBuffer);
VkResult EndCommandBuffer(VkCommandBufferObj &commandBuffer);
void VKTriangleTest(const char *vertShaderText, const char *fragShaderText, BsoFailSelect failMask);
void GenericDrawPreparation(VkCommandBufferObj *commandBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet,
BsoFailSelect failMask);
void GenericDrawPreparation(VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet, BsoFailSelect failMask) {
GenericDrawPreparation(m_commandBuffer, pipelineobj, descriptorSet, failMask);
}
/* Convenience functions that use built-in command buffer */
VkResult BeginCommandBuffer() { return BeginCommandBuffer(*m_commandBuffer); }
VkResult EndCommandBuffer() { return EndCommandBuffer(*m_commandBuffer); }
void Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) {
m_commandBuffer->Draw(vertexCount, instanceCount, firstVertex, firstInstance);
}
void DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset,
uint32_t firstInstance) {
m_commandBuffer->DrawIndexed(indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
}
void QueueCommandBuffer(bool checkSuccess = true) { m_commandBuffer->QueueCommandBuffer(checkSuccess); }
void QueueCommandBuffer(const VkFence &fence) { m_commandBuffer->QueueCommandBuffer(fence); }
void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding) {
m_commandBuffer->BindVertexBuffer(vertexBuffer, offset, binding);
}
void BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset) {
m_commandBuffer->BindIndexBuffer(indexBuffer, offset);
}
protected:
ErrorMonitor *m_errorMonitor;
bool m_enableWSI;
virtual void SetUp() {
std::vector<const char *> instance_layer_names;
std::vector<const char *> instance_extension_names;
std::vector<const char *> device_extension_names;
instance_extension_names.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
/*
* Since CreateDbgMsgCallback is an instance level extension call
* any extension / layer that utilizes that feature also needs
* to be enabled at create instance time.
*/
// Use Threading layer first to protect others from
// ThreadCommandBufferCollision test
instance_layer_names.push_back("VK_LAYER_GOOGLE_threading");
instance_layer_names.push_back("VK_LAYER_LUNARG_parameter_validation");
instance_layer_names.push_back("VK_LAYER_LUNARG_object_tracker");
instance_layer_names.push_back("VK_LAYER_LUNARG_core_validation");
instance_layer_names.push_back("VK_LAYER_LUNARG_image");
instance_layer_names.push_back("VK_LAYER_LUNARG_swapchain");
instance_layer_names.push_back("VK_LAYER_GOOGLE_unique_objects");
if (m_enableWSI) {
instance_extension_names.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
device_extension_names.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
#ifdef NEED_TO_TEST_THIS_ON_PLATFORM
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
instance_extension_names.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
#endif // VK_USE_PLATFORM_ANDROID_KHR
#if defined(VK_USE_PLATFORM_MIR_KHR)
instance_extension_names.push_back(VK_KHR_MIR_SURFACE_EXTENSION_NAME);
#endif // VK_USE_PLATFORM_MIR_KHR
#if defined(VK_USE_PLATFORM_WAYLAND_KHR)
instance_extension_names.push_back(VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME);
#endif // VK_USE_PLATFORM_WAYLAND_KHR
#if defined(VK_USE_PLATFORM_WIN32_KHR)
instance_extension_names.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
#endif // VK_USE_PLATFORM_WIN32_KHR
#endif // NEED_TO_TEST_THIS_ON_PLATFORM
#if defined(VK_USE_PLATFORM_XCB_KHR)
instance_extension_names.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME);
#elif defined(VK_USE_PLATFORM_XLIB_KHR)
instance_extension_names.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
#endif // VK_USE_PLATFORM_XLIB_KHR
}
this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
this->app_info.pNext = NULL;
this->app_info.pApplicationName = "layer_tests";
this->app_info.applicationVersion = 1;
this->app_info.pEngineName = "unittest";
this->app_info.engineVersion = 1;
this->app_info.apiVersion = VK_API_VERSION_1_0;
m_errorMonitor = new ErrorMonitor;
InitFramework(instance_layer_names, instance_extension_names, device_extension_names, myDbgFunc, m_errorMonitor);
}
virtual void TearDown() {
// Clean up resources before we reset
ShutdownFramework();
delete m_errorMonitor;
}
VkLayerTest() { m_enableWSI = false; }
};
VkResult VkLayerTest::BeginCommandBuffer(VkCommandBufferObj &commandBuffer) {
VkResult result;
result = commandBuffer.BeginCommandBuffer();
/*
* For render test all drawing happens in a single render pass
* on a single command buffer.
*/
if (VK_SUCCESS == result && renderPass()) {
commandBuffer.BeginRenderPass(renderPassBeginInfo());
}
return result;
}
VkResult VkLayerTest::EndCommandBuffer(VkCommandBufferObj &commandBuffer) {
VkResult result;
if (renderPass()) {
commandBuffer.EndRenderPass();
}
result = commandBuffer.EndCommandBuffer();
return result;
}
void VkLayerTest::VKTriangleTest(const char *vertShaderText, const char *fragShaderText, BsoFailSelect failMask) {
// Create identity matrix
int i;
struct vktriangle_vs_uniform data;
glm::mat4 Projection = glm::mat4(1.0f);
glm::mat4 View = glm::mat4(1.0f);
glm::mat4 Model = glm::mat4(1.0f);
glm::mat4 MVP = Projection * View * Model;
const int matrixSize = sizeof(MVP);
const int bufSize = sizeof(vktriangle_vs_uniform) / sizeof(float);
memcpy(&data.mvp, &MVP[0][0], matrixSize);
static const Vertex tri_data[] = {
{XYZ1(-1, -1, 0), XYZ1(1.f, 0.f, 0.f)}, {XYZ1(1, -1, 0), XYZ1(0.f, 1.f, 0.f)}, {XYZ1(0, 1, 0), XYZ1(0.f, 0.f, 1.f)},
};
for (i = 0; i < 3; i++) {
data.position[i][0] = tri_data[i].posX;
data.position[i][1] = tri_data[i].posY;
data.position[i][2] = tri_data[i].posZ;
data.position[i][3] = tri_data[i].posW;
data.color[i][0] = tri_data[i].r;
data.color[i][1] = tri_data[i].g;
data.color[i][2] = tri_data[i].b;
data.color[i][3] = tri_data[i].a;
}
ASSERT_NO_FATAL_FAILURE(InitViewport());
VkConstantBufferObj constantBuffer(m_device, bufSize * 2, sizeof(float), (const void *)&data,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipelineobj(m_device);
pipelineobj.AddColorAttachment();
pipelineobj.AddShader(&vs);
pipelineobj.AddShader(&ps);
if (failMask & BsoFailLineWidth) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_LINE_WIDTH);
VkPipelineInputAssemblyStateCreateInfo ia_state = {};
ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
pipelineobj.SetInputAssembly(&ia_state);
}
if (failMask & BsoFailDepthBias) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_DEPTH_BIAS);
VkPipelineRasterizationStateCreateInfo rs_state = {};
rs_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_state.depthBiasEnable = VK_TRUE;
rs_state.lineWidth = 1.0f;
pipelineobj.SetRasterization(&rs_state);
}
// Viewport and scissors must stay in synch or other errors will occur than
// the ones we want
if (failMask & BsoFailViewport) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT);
}
if (failMask & BsoFailScissor) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_SCISSOR);
}
if (failMask & BsoFailBlend) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
VkPipelineColorBlendAttachmentState att_state = {};
att_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR;
att_state.blendEnable = VK_TRUE;
pipelineobj.AddColorAttachment(0, &att_state);
}
if (failMask & BsoFailDepthBounds) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
}
if (failMask & BsoFailStencilReadMask) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
}
if (failMask & BsoFailStencilWriteMask) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
}
if (failMask & BsoFailStencilReference) {
pipelineobj.MakeDynamic(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
}
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, constantBuffer);
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
ASSERT_VK_SUCCESS(BeginCommandBuffer());
GenericDrawPreparation(pipelineobj, descriptorSet, failMask);
// render triangle
if (failMask & BsoFailIndexBuffer) {
// Use DrawIndexed w/o an index buffer bound
DrawIndexed(3, 1, 0, 0, 0);
} else {
Draw(3, 1, 0, 0);
}
if (failMask & BsoFailCmdClearAttachments) {
VkClearAttachment color_attachment = {};
color_attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
color_attachment.colorAttachment = 1; // Someone who knew what they were doing would use 0 for the index;
VkClearRect clear_rect = {{{0, 0}, {static_cast<uint32_t>(m_width), static_cast<uint32_t>(m_height)}}, 0, 0};
vkCmdClearAttachments(m_commandBuffer->GetBufferHandle(), 1, &color_attachment, 1, &clear_rect);
}
// finalize recording of the command buffer
EndCommandBuffer();
QueueCommandBuffer();
}
void VkLayerTest::GenericDrawPreparation(VkCommandBufferObj *commandBuffer, VkPipelineObj &pipelineobj,
VkDescriptorSetObj &descriptorSet, BsoFailSelect failMask) {
if (m_depthStencil->Initialized()) {
commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, m_depthStencil);
} else {
commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
}
commandBuffer->PrepareAttachments();
// Make sure depthWriteEnable is set so that Depth fail test will work
// correctly
// Make sure stencilTestEnable is set so that Stencil fail test will work
// correctly
VkStencilOpState stencil = {};
stencil.failOp = VK_STENCIL_OP_KEEP;
stencil.passOp = VK_STENCIL_OP_KEEP;
stencil.depthFailOp = VK_STENCIL_OP_KEEP;
stencil.compareOp = VK_COMPARE_OP_NEVER;
VkPipelineDepthStencilStateCreateInfo ds_ci = {};
ds_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
ds_ci.pNext = NULL;
ds_ci.depthTestEnable = VK_FALSE;
ds_ci.depthWriteEnable = VK_TRUE;
ds_ci.depthCompareOp = VK_COMPARE_OP_NEVER;
ds_ci.depthBoundsTestEnable = VK_FALSE;
if (failMask & BsoFailDepthBounds) {
ds_ci.depthBoundsTestEnable = VK_TRUE;
ds_ci.maxDepthBounds = 0.0f;
ds_ci.minDepthBounds = 0.0f;
}
ds_ci.stencilTestEnable = VK_TRUE;
ds_ci.front = stencil;
ds_ci.back = stencil;
pipelineobj.SetDepthStencil(&ds_ci);
pipelineobj.SetViewport(m_viewports);
pipelineobj.SetScissor(m_scissors);
descriptorSet.CreateVKDescriptorSet(commandBuffer);
VkResult err = pipelineobj.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
ASSERT_VK_SUCCESS(err);
commandBuffer->BindPipeline(pipelineobj);
commandBuffer->BindDescriptorSet(descriptorSet);
}
class VkPositiveLayerTest : public VkLayerTest {
public:
protected:
};
class VkWsiEnabledLayerTest : public VkLayerTest {
public:
protected:
VkWsiEnabledLayerTest() { m_enableWSI = true; }
};
class VkBufferTest {
public:
enum eTestEnFlags {
eDoubleDelete,
eInvalidDeviceOffset,
eInvalidMemoryOffset,
eBindNullBuffer,
eFreeInvalidHandle,
eNone,
};
enum eTestConditions { eOffsetAlignment = 1 };
static bool GetTestConditionValid(VkDeviceObj *aVulkanDevice, eTestEnFlags aTestFlag, VkBufferUsageFlags aBufferUsage = 0) {
if (eInvalidDeviceOffset != aTestFlag && eInvalidMemoryOffset != aTestFlag) {
return true;
}
VkDeviceSize offset_limit = 0;
if (eInvalidMemoryOffset == aTestFlag) {
VkBuffer vulkanBuffer;
VkBufferCreateInfo buffer_create_info = {};
buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_create_info.size = 32;
buffer_create_info.usage = aBufferUsage;
vkCreateBuffer(aVulkanDevice->device(), &buffer_create_info, nullptr, &vulkanBuffer);
VkMemoryRequirements memory_reqs = {};
vkGetBufferMemoryRequirements(aVulkanDevice->device(), vulkanBuffer, &memory_reqs);
vkDestroyBuffer(aVulkanDevice->device(), vulkanBuffer, nullptr);
offset_limit = memory_reqs.alignment;
} else if ((VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT) & aBufferUsage) {
offset_limit = aVulkanDevice->props.limits.minTexelBufferOffsetAlignment;
} else if (VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT & aBufferUsage) {
offset_limit = aVulkanDevice->props.limits.minUniformBufferOffsetAlignment;
} else if (VK_BUFFER_USAGE_STORAGE_BUFFER_BIT & aBufferUsage) {
offset_limit = aVulkanDevice->props.limits.minStorageBufferOffsetAlignment;
}
if (eOffsetAlignment < offset_limit) {
return true;
}
return false;
}
// A constructor which performs validation tests within construction.
VkBufferTest(VkDeviceObj *aVulkanDevice, VkBufferUsageFlags aBufferUsage, eTestEnFlags aTestFlag = eNone)
: AllocateCurrent(false), BoundCurrent(false), CreateCurrent(false), VulkanDevice(aVulkanDevice->device()) {
if (eBindNullBuffer == aTestFlag) {
VulkanMemory = 0;
vkBindBufferMemory(VulkanDevice, VulkanBuffer, VulkanMemory, 0);
} else {
VkBufferCreateInfo buffer_create_info = {};
buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_create_info.size = 32;
buffer_create_info.usage = aBufferUsage;
vkCreateBuffer(VulkanDevice, &buffer_create_info, nullptr, &VulkanBuffer);
CreateCurrent = true;
VkMemoryRequirements memory_requirements;
vkGetBufferMemoryRequirements(VulkanDevice, VulkanBuffer, &memory_requirements);
VkMemoryAllocateInfo memory_allocate_info = {};
memory_allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_allocate_info.allocationSize = memory_requirements.size;
bool pass = aVulkanDevice->phy().set_memory_type(memory_requirements.memoryTypeBits, &memory_allocate_info,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (!pass) {
vkDestroyBuffer(VulkanDevice, VulkanBuffer, nullptr);
return;
}
vkAllocateMemory(VulkanDevice, &memory_allocate_info, NULL, &VulkanMemory);
AllocateCurrent = true;
// NB: 1 is intentionally an invalid offset value
const bool offset_en = eInvalidDeviceOffset == aTestFlag || eInvalidMemoryOffset == aTestFlag;
vkBindBufferMemory(VulkanDevice, VulkanBuffer, VulkanMemory, offset_en ? eOffsetAlignment : 0);
BoundCurrent = true;
InvalidDeleteEn = (eFreeInvalidHandle == aTestFlag);
}
}
~VkBufferTest() {
if (CreateCurrent) {
vkDestroyBuffer(VulkanDevice, VulkanBuffer, nullptr);
}
if (AllocateCurrent) {
if (InvalidDeleteEn) {
union {
VkDeviceMemory device_memory;
unsigned long long index_access;
} bad_index;
bad_index.device_memory = VulkanMemory;
bad_index.index_access++;
vkFreeMemory(VulkanDevice, bad_index.device_memory, nullptr);
}
vkFreeMemory(VulkanDevice, VulkanMemory, nullptr);
}
}
bool GetBufferCurrent() { return AllocateCurrent && BoundCurrent && CreateCurrent; }
const VkBuffer &GetBuffer() { return VulkanBuffer; }
void TestDoubleDestroy() {
// Destroy the buffer but leave the flag set, which will cause
// the buffer to be destroyed again in the destructor.
vkDestroyBuffer(VulkanDevice, VulkanBuffer, nullptr);
}
protected:
bool AllocateCurrent;
bool BoundCurrent;
bool CreateCurrent;
bool InvalidDeleteEn;
VkBuffer VulkanBuffer;
VkDevice VulkanDevice;
VkDeviceMemory VulkanMemory;
};
class VkVerticesObj {
public:
VkVerticesObj(VkDeviceObj *aVulkanDevice, unsigned aAttributeCount, unsigned aBindingCount, unsigned aByteStride,
VkDeviceSize aVertexCount, const float *aVerticies)
: BoundCurrent(false), AttributeCount(aAttributeCount), BindingCount(aBindingCount), BindId(BindIdGenerator),
PipelineVertexInputStateCreateInfo(),
VulkanMemoryBuffer(aVulkanDevice, 1, static_cast<int>(aByteStride * aVertexCount),
reinterpret_cast<const void *>(aVerticies), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) {
BindIdGenerator++; // NB: This can wrap w/misuse
VertexInputAttributeDescription = new VkVertexInputAttributeDescription[AttributeCount];
VertexInputBindingDescription = new VkVertexInputBindingDescription[BindingCount];
PipelineVertexInputStateCreateInfo.pVertexAttributeDescriptions = VertexInputAttributeDescription;
PipelineVertexInputStateCreateInfo.vertexAttributeDescriptionCount = AttributeCount;
PipelineVertexInputStateCreateInfo.pVertexBindingDescriptions = VertexInputBindingDescription;
PipelineVertexInputStateCreateInfo.vertexBindingDescriptionCount = BindingCount;
PipelineVertexInputStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
unsigned i = 0;
do {
VertexInputAttributeDescription[i].binding = BindId;
VertexInputAttributeDescription[i].location = i;
VertexInputAttributeDescription[i].format = VK_FORMAT_R32G32B32_SFLOAT;
VertexInputAttributeDescription[i].offset = sizeof(float) * aByteStride;
i++;
} while (AttributeCount < i);
i = 0;
do {
VertexInputBindingDescription[i].binding = BindId;
VertexInputBindingDescription[i].stride = aByteStride;
VertexInputBindingDescription[i].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
i++;
} while (BindingCount < i);
}
~VkVerticesObj() {
if (VertexInputAttributeDescription) {
delete[] VertexInputAttributeDescription;
}
if (VertexInputBindingDescription) {
delete[] VertexInputBindingDescription;
}
}
bool AddVertexInputToPipe(VkPipelineObj &aPipelineObj) {
aPipelineObj.AddVertexInputAttribs(VertexInputAttributeDescription, AttributeCount);
aPipelineObj.AddVertexInputBindings(VertexInputBindingDescription, BindingCount);
return true;
}
void BindVertexBuffers(VkCommandBuffer aCommandBuffer, unsigned aOffsetCount = 0, VkDeviceSize *aOffsetList = nullptr) {
VkDeviceSize *offsetList;
unsigned offsetCount;
if (aOffsetCount) {
offsetList = aOffsetList;
offsetCount = aOffsetCount;
} else {
offsetList = new VkDeviceSize[1]();
offsetCount = 1;
}
vkCmdBindVertexBuffers(aCommandBuffer, BindId, offsetCount, &VulkanMemoryBuffer.handle(), offsetList);
BoundCurrent = true;
if (!aOffsetCount) {
delete[] offsetList;
}
}
protected:
static uint32_t BindIdGenerator;
bool BoundCurrent;
unsigned AttributeCount;
unsigned BindingCount;
uint32_t BindId;
VkPipelineVertexInputStateCreateInfo PipelineVertexInputStateCreateInfo;
VkVertexInputAttributeDescription *VertexInputAttributeDescription;
VkVertexInputBindingDescription *VertexInputBindingDescription;
VkConstantBufferObj VulkanMemoryBuffer;
};
uint32_t VkVerticesObj::BindIdGenerator;
// ********************************************************************************************************************
// ********************************************************************************************************************
// ********************************************************************************************************************
// ********************************************************************************************************************
#if PARAMETER_VALIDATION_TESTS
TEST_F(VkLayerTest, RequiredParameter) {
TEST_DESCRIPTION("Specify VK_NULL_HANDLE, NULL, and 0 for required handle, "
"pointer, array, and array count parameters");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "required parameter pFeatures specified as NULL");
// Specify NULL for a pointer to a handle
// Expected to trigger an error with
// parameter_validation::validate_required_pointer
vkGetPhysicalDeviceFeatures(gpu(), NULL);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"required parameter pQueueFamilyPropertyCount specified as NULL");
// Specify NULL for pointer to array count
// Expected to trigger an error with parameter_validation::validate_array
vkGetPhysicalDeviceQueueFamilyProperties(gpu(), NULL, NULL);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "parameter viewportCount must be greater than 0");
// Specify 0 for a required array count
// Expected to trigger an error with parameter_validation::validate_array
VkViewport view_port = {};
m_commandBuffer->SetViewport(0, 0, &view_port);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "required parameter pViewports specified as NULL");
// Specify NULL for a required array
// Expected to trigger an error with parameter_validation::validate_array
m_commandBuffer->SetViewport(0, 1, NULL);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "required parameter memory specified as VK_NULL_HANDLE");
// Specify VK_NULL_HANDLE for a required handle
// Expected to trigger an error with
// parameter_validation::validate_required_handle
vkUnmapMemory(device(), VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"required parameter pFences[0] specified as VK_NULL_HANDLE");
// Specify VK_NULL_HANDLE for a required handle array entry
// Expected to trigger an error with
// parameter_validation::validate_required_handle_array
VkFence fence = VK_NULL_HANDLE;
vkResetFences(device(), 1, &fence);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "required parameter pAllocateInfo specified as NULL");
// Specify NULL for a required struct pointer
// Expected to trigger an error with
// parameter_validation::validate_struct_type
VkDeviceMemory memory = VK_NULL_HANDLE;
vkAllocateMemory(device(), NULL, NULL, &memory);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "value of faceMask must not be 0");
// Specify 0 for a required VkFlags parameter
// Expected to trigger an error with parameter_validation::validate_flags
m_commandBuffer->SetStencilReference(0, 0);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "value of pSubmits[0].pWaitDstStageMask[0] must not be 0");
// Specify 0 for a required VkFlags array entry
// Expected to trigger an error with
// parameter_validation::validate_flags_array
VkSemaphore semaphore = VK_NULL_HANDLE;
VkPipelineStageFlags stageFlags = 0;
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &semaphore;
submitInfo.pWaitDstStageMask = &stageFlags;
vkQueueSubmit(m_device->m_queue, 1, &submitInfo, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, ReservedParameter) {
TEST_DESCRIPTION("Specify a non-zero value for a reserved parameter");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " must be 0");
// Specify 0 for a reserved VkFlags parameter
// Expected to trigger an error with
// parameter_validation::validate_reserved_flags
VkEvent event_handle = VK_NULL_HANDLE;
VkEventCreateInfo event_info = {};
event_info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
event_info.flags = 1;
vkCreateEvent(device(), &event_info, NULL, &event_handle);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidStructSType) {
TEST_DESCRIPTION("Specify an invalid VkStructureType for a Vulkan "
"structure's sType field");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "parameter pAllocateInfo->sType must be");
// Zero struct memory, effectively setting sType to
// VK_STRUCTURE_TYPE_APPLICATION_INFO
// Expected to trigger an error with
// parameter_validation::validate_struct_type
VkMemoryAllocateInfo alloc_info = {};
VkDeviceMemory memory = VK_NULL_HANDLE;
vkAllocateMemory(device(), &alloc_info, NULL, &memory);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "parameter pSubmits[0].sType must be");
// Zero struct memory, effectively setting sType to
// VK_STRUCTURE_TYPE_APPLICATION_INFO
// Expected to trigger an error with
// parameter_validation::validate_struct_type_array
VkSubmitInfo submit_info = {};
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidStructPNext) {
TEST_DESCRIPTION("Specify an invalid value for a Vulkan structure's pNext field");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT, "value of pCreateInfo->pNext must be NULL");
// Set VkMemoryAllocateInfo::pNext to a non-NULL value, when pNext must be NULL.
// Need to pick a function that has no allowed pNext structure types.
// Expected to trigger an error with parameter_validation::validate_struct_pnext
VkEvent event = VK_NULL_HANDLE;
VkEventCreateInfo event_alloc_info = {};
// Zero-initialization will provide the correct sType
VkApplicationInfo app_info = {};
event_alloc_info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
event_alloc_info.pNext = &app_info;
vkCreateEvent(device(), &event_alloc_info, NULL, &event);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT,
" chain includes a structure with unexpected VkStructureType ");
// Set VkMemoryAllocateInfo::pNext to a non-NULL value, but use
// a function that has allowed pNext structure types and specify
// a structure type that is not allowed.
// Expected to trigger an error with parameter_validation::validate_struct_pnext
VkDeviceMemory memory = VK_NULL_HANDLE;
VkMemoryAllocateInfo memory_alloc_info = {};
memory_alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_alloc_info.pNext = &app_info;
vkAllocateMemory(device(), &memory_alloc_info, NULL, &memory);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, UnrecognizedValue) {
TEST_DESCRIPTION("Specify unrecognized Vulkan enumeration, flags, and VkBool32 values");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "does not fall within the begin..end "
"range of the core VkFormat "
"enumeration tokens");
// Specify an invalid VkFormat value
// Expected to trigger an error with
// parameter_validation::validate_ranged_enum
VkFormatProperties format_properties;
vkGetPhysicalDeviceFormatProperties(gpu(), static_cast<VkFormat>(8000), &format_properties);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "contains flag bits that are not recognized members of");
// Specify an invalid VkFlags bitmask value
// Expected to trigger an error with parameter_validation::validate_flags
VkImageFormatProperties image_format_properties;
vkGetPhysicalDeviceImageFormatProperties(gpu(), VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
static_cast<VkImageUsageFlags>(1 << 25), 0, &image_format_properties);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "contains flag bits that are not recognized members of");
// Specify an invalid VkFlags array entry
// Expected to trigger an error with
// parameter_validation::validate_flags_array
VkSemaphore semaphore = VK_NULL_HANDLE;
VkPipelineStageFlags stage_flags = static_cast<VkPipelineStageFlags>(1 << 25);
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = &semaphore;
submit_info.pWaitDstStageMask = &stage_flags;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT, "is neither VK_TRUE nor VK_FALSE");
// Specify an invalid VkBool32 value
// Expected to trigger a warning with
// parameter_validation::validate_bool32
VkSampler sampler = VK_NULL_HANDLE;
VkSamplerCreateInfo sampler_info = {};
sampler_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_info.pNext = NULL;
sampler_info.magFilter = VK_FILTER_NEAREST;
sampler_info.minFilter = VK_FILTER_NEAREST;
sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_info.mipLodBias = 1.0;
sampler_info.maxAnisotropy = 1;
sampler_info.compareEnable = VK_FALSE;
sampler_info.compareOp = VK_COMPARE_OP_NEVER;
sampler_info.minLod = 1.0;
sampler_info.maxLod = 1.0;
sampler_info.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_info.unnormalizedCoordinates = VK_FALSE;
// Not VK_TRUE or VK_FALSE
sampler_info.anisotropyEnable = 3;
vkCreateSampler(m_device->device(), &sampler_info, NULL, &sampler);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, FailedReturnValue) {
TEST_DESCRIPTION("Check for a message describing a VkResult failure code");
ASSERT_NO_FATAL_FAILURE(InitState());
// Find an unsupported image format
VkFormat unsupported = VK_FORMAT_UNDEFINED;
for (int f = VK_FORMAT_BEGIN_RANGE; f <= VK_FORMAT_END_RANGE; f++) {
VkFormat format = static_cast<VkFormat>(f);
VkFormatProperties fProps = m_device->format_properties(format);
if (format != VK_FORMAT_UNDEFINED && fProps.linearTilingFeatures == 0 && fProps.optimalTilingFeatures == 0) {
unsupported = format;
break;
}
}
if (unsupported != VK_FORMAT_UNDEFINED) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT,
"the requested format is not supported on this device");
// Specify an unsupported VkFormat value to generate a
// VK_ERROR_FORMAT_NOT_SUPPORTED return code
// Expected to trigger a warning from
// parameter_validation::validate_result
VkImageFormatProperties image_format_properties;
VkResult err = vkGetPhysicalDeviceImageFormatProperties(gpu(), unsupported, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, &image_format_properties);
ASSERT_TRUE(err == VK_ERROR_FORMAT_NOT_SUPPORTED);
m_errorMonitor->VerifyFound();
}
}
TEST_F(VkLayerTest, UpdateBufferAlignment) {
TEST_DESCRIPTION("Check alignment parameters for vkCmdUpdateBuffer");
uint32_t updateData[] = {1, 2, 3, 4, 5, 6, 7, 8};
ASSERT_NO_FATAL_FAILURE(InitState());
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer buffer;
buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);
BeginCommandBuffer();
// Introduce failure by using dstOffset that is not multiple of 4
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " is not a multiple of 4");
m_commandBuffer->UpdateBuffer(buffer.handle(), 1, 4, updateData);
m_errorMonitor->VerifyFound();
// Introduce failure by using dataSize that is not multiple of 4
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " is not a multiple of 4");
m_commandBuffer->UpdateBuffer(buffer.handle(), 0, 6, updateData);
m_errorMonitor->VerifyFound();
// Introduce failure by using dataSize that is < 0
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"must be greater than zero and less than or equal to 65536");
m_commandBuffer->UpdateBuffer(buffer.handle(), 0, -44, updateData);
m_errorMonitor->VerifyFound();
// Introduce failure by using dataSize that is > 65536
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"must be greater than zero and less than or equal to 65536");
m_commandBuffer->UpdateBuffer(buffer.handle(), 0, 80000, updateData);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
}
TEST_F(VkLayerTest, FillBufferAlignment) {
TEST_DESCRIPTION("Check alignment parameters for vkCmdFillBuffer");
ASSERT_NO_FATAL_FAILURE(InitState());
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer buffer;
buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);
BeginCommandBuffer();
// Introduce failure by using dstOffset that is not multiple of 4
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " is not a multiple of 4");
m_commandBuffer->FillBuffer(buffer.handle(), 1, 4, 0x11111111);
m_errorMonitor->VerifyFound();
// Introduce failure by using size that is not multiple of 4
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " is not a multiple of 4");
m_commandBuffer->FillBuffer(buffer.handle(), 0, 6, 0x11111111);
m_errorMonitor->VerifyFound();
// Introduce failure by using size that is zero
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "must be greater than zero");
m_commandBuffer->FillBuffer(buffer.handle(), 0, 0, 0x11111111);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
}
TEST_F(VkLayerTest, PSOPolygonModeInvalid) {
VkResult err;
TEST_DESCRIPTION("Attempt to use a non-solid polygon fill mode in a "
"pipeline when this feature is not enabled.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
std::vector<const char *> device_extension_names;
auto features = m_device->phy().features();
// Artificially disable support for non-solid fill modes
features.fillModeNonSolid = false;
// The sacrificial device object
VkDeviceObj test_device(0, gpu(), device_extension_names, &features);
VkRenderpassObj render_pass(&test_device);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 0;
pipeline_layout_ci.pSetLayouts = NULL;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(test_device.device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.pNext = nullptr;
rs_ci.lineWidth = 1.0f;
rs_ci.rasterizerDiscardEnable = true;
VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(&test_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
// Set polygonMode to unsupported value POINT, should fail
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"polygonMode cannot be VK_POLYGON_MODE_POINT or VK_POLYGON_MODE_LINE");
{
VkPipelineObj pipe(&test_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
// Introduce failure by setting unsupported polygon mode
rs_ci.polygonMode = VK_POLYGON_MODE_POINT;
pipe.SetRasterization(&rs_ci);
pipe.CreateVKPipeline(pipeline_layout, render_pass.handle());
}
m_errorMonitor->VerifyFound();
// Try again with polygonMode=LINE, should fail
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"polygonMode cannot be VK_POLYGON_MODE_POINT or VK_POLYGON_MODE_LINE");
{
VkPipelineObj pipe(&test_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
// Introduce failure by setting unsupported polygon mode
rs_ci.polygonMode = VK_POLYGON_MODE_LINE;
pipe.SetRasterization(&rs_ci);
pipe.CreateVKPipeline(pipeline_layout, render_pass.handle());
}
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(test_device.device(), pipeline_layout, NULL);
}
#endif // PARAMETER_VALIDATION_TESTS
#if MEM_TRACKER_TESTS
#if 0
TEST_F(VkLayerTest, CallResetCommandBufferBeforeCompletion)
{
vk_testing::Fence testFence;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Resetting command buffer");
ASSERT_NO_FATAL_FAILURE(InitState());
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer buffer;
buffer.init_as_dst(*m_device, (VkDeviceSize)20, reqs);
BeginCommandBuffer();
m_commandBuffer->FillBuffer(buffer.handle(), 0, 4, 0x11111111);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
// Bypass framework since it does the waits automatically
VkResult err = VK_SUCCESS;
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
err = vkQueueSubmit( m_device->m_queue, 1, &submit_info, testFence.handle());
ASSERT_VK_SUCCESS( err );
// Introduce failure by calling begin again before checking fence
vkResetCommandBuffer(m_commandBuffer->handle(), 0);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CallBeginCommandBufferBeforeCompletion)
{
vk_testing::Fence testFence;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Calling vkBeginCommandBuffer() on active command buffer");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
// Bypass framework since it does the waits automatically
VkResult err = VK_SUCCESS;
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
err = vkQueueSubmit( m_device->m_queue, 1, &submit_info, testFence.handle());
ASSERT_VK_SUCCESS( err );
VkCommandBufferInheritanceInfo hinfo = {};
VkCommandBufferBeginInfo info = {};
info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
info.renderPass = VK_NULL_HANDLE;
info.subpass = 0;
info.framebuffer = VK_NULL_HANDLE;
info.occlusionQueryEnable = VK_FALSE;
info.queryFlags = 0;
info.pipelineStatistics = 0;
// Introduce failure by calling BCB again before checking fence
vkBeginCommandBuffer(m_commandBuffer->handle(), &info);
m_errorMonitor->VerifyFound();
}
#endif
TEST_F(VkLayerTest, InvalidMemoryAliasing) {
TEST_DESCRIPTION("Create a buffer and image, allocate memory, and bind the "
"buffer and image to memory such that they will alias.");
VkResult err;
bool pass;
ASSERT_NO_FATAL_FAILURE(InitState());
VkBuffer buffer, buffer2;
VkImage image;
VkImage image2;
VkDeviceMemory mem; // buffer will be bound first
VkDeviceMemory mem_img; // image bound first
VkMemoryRequirements buff_mem_reqs, img_mem_reqs;
VkBufferCreateInfo buf_info = {};
buf_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buf_info.pNext = NULL;
buf_info.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buf_info.size = 256;
buf_info.queueFamilyIndexCount = 0;
buf_info.pQueueFamilyIndices = NULL;
buf_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
buf_info.flags = 0;
err = vkCreateBuffer(m_device->device(), &buf_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
vkGetBufferMemoryRequirements(m_device->device(), buffer, &buff_mem_reqs);
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_R8G8B8A8_UNORM;
image_create_info.extent.width = 64;
image_create_info.extent.height = 64;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
// Image tiling must be optimal to trigger error when aliasing linear buffer
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.queueFamilyIndexCount = 0;
image_create_info.pQueueFamilyIndices = NULL;
image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image2);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &img_mem_reqs);
VkMemoryAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.pNext = NULL;
alloc_info.memoryTypeIndex = 0;
// Ensure memory is big enough for both bindings
alloc_info.allocationSize = buff_mem_reqs.size + img_mem_reqs.size;
pass = m_device->phy().set_memory_type(buff_mem_reqs.memoryTypeBits & img_mem_reqs.memoryTypeBits, &alloc_info,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (!pass) {
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkDestroyImage(m_device->device(), image, NULL);
return;
}
err = vkAllocateMemory(m_device->device(), &alloc_info, NULL, &mem);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, mem, 0);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " is aliased with linear buffer 0x");
// VALIDATION FAILURE due to image mapping overlapping buffer mapping
err = vkBindImageMemory(m_device->device(), image, mem, 0);
m_errorMonitor->VerifyFound();
// Now correctly bind image2 to second mem allocation before incorrectly
// aliasing buffer2
err = vkCreateBuffer(m_device->device(), &buf_info, NULL, &buffer2);
ASSERT_VK_SUCCESS(err);
err = vkAllocateMemory(m_device->device(), &alloc_info, NULL, &mem_img);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image2, mem_img, 0);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "is aliased with non-linear image 0x");
err = vkBindBufferMemory(m_device->device(), buffer2, mem_img, 0);
m_errorMonitor->VerifyFound();
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkDestroyBuffer(m_device->device(), buffer2, NULL);
vkDestroyImage(m_device->device(), image, NULL);
vkDestroyImage(m_device->device(), image2, NULL);
vkFreeMemory(m_device->device(), mem, NULL);
vkFreeMemory(m_device->device(), mem_img, NULL);
}
TEST_F(VkLayerTest, InvalidMemoryMapping) {
TEST_DESCRIPTION("Attempt to map memory in a number of incorrect ways");
VkResult err;
bool pass;
ASSERT_NO_FATAL_FAILURE(InitState());
VkBuffer buffer;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
VkBufferCreateInfo buf_info = {};
buf_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buf_info.pNext = NULL;
buf_info.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buf_info.size = 256;
buf_info.queueFamilyIndexCount = 0;
buf_info.pQueueFamilyIndices = NULL;
buf_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
buf_info.flags = 0;
err = vkCreateBuffer(m_device->device(), &buf_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
vkGetBufferMemoryRequirements(m_device->device(), buffer, &mem_reqs);
VkMemoryAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.pNext = NULL;
alloc_info.memoryTypeIndex = 0;
// Ensure memory is big enough for both bindings
static const VkDeviceSize allocation_size = 0x10000;
alloc_info.allocationSize = allocation_size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &alloc_info, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (!pass) {
vkDestroyBuffer(m_device->device(), buffer, NULL);
return;
}
err = vkAllocateMemory(m_device->device(), &alloc_info, NULL, &mem);
ASSERT_VK_SUCCESS(err);
uint8_t *pData;
// Attempt to map memory size 0 is invalid
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VkMapMemory: Attempting to map memory range of size zero");
err = vkMapMemory(m_device->device(), mem, 0, 0, 0, (void **)&pData);
m_errorMonitor->VerifyFound();
// Map memory twice
err = vkMapMemory(m_device->device(), mem, 0, mem_reqs.size, 0, (void **)&pData);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VkMapMemory: Attempting to map memory on an already-mapped object ");
err = vkMapMemory(m_device->device(), mem, 0, mem_reqs.size, 0, (void **)&pData);
m_errorMonitor->VerifyFound();
// Unmap the memory to avoid re-map error
vkUnmapMemory(m_device->device(), mem);
// overstep allocation with VK_WHOLE_SIZE
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" with size of VK_WHOLE_SIZE oversteps total array size 0x");
err = vkMapMemory(m_device->device(), mem, allocation_size + 1, VK_WHOLE_SIZE, 0, (void **)&pData);
m_errorMonitor->VerifyFound();
// overstep allocation w/o VK_WHOLE_SIZE
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " oversteps total array size 0x");
err = vkMapMemory(m_device->device(), mem, 1, allocation_size, 0, (void **)&pData);
m_errorMonitor->VerifyFound();
// Now error due to unmapping memory that's not mapped
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Unmapping Memory without memory being mapped: ");
vkUnmapMemory(m_device->device(), mem);
m_errorMonitor->VerifyFound();
// Now map memory and cause errors due to flushing invalid ranges
err = vkMapMemory(m_device->device(), mem, 16, VK_WHOLE_SIZE, 0, (void **)&pData);
ASSERT_VK_SUCCESS(err);
VkMappedMemoryRange mmr = {};
mmr.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mmr.memory = mem;
mmr.offset = 15; // Error b/c offset less than offset of mapped mem
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, ") is less than Memory Object's offset (");
vkFlushMappedMemoryRanges(m_device->device(), 1, &mmr);
m_errorMonitor->VerifyFound();
// Now flush range that oversteps mapped range
vkUnmapMemory(m_device->device(), mem);
err = vkMapMemory(m_device->device(), mem, 0, 256, 0, (void **)&pData);
ASSERT_VK_SUCCESS(err);
mmr.offset = 16;
mmr.size = 256; // flushing bounds (272) exceed mapped bounds (256)
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, ") exceeds the Memory Object's upper-bound (");
vkFlushMappedMemoryRanges(m_device->device(), 1, &mmr);
m_errorMonitor->VerifyFound();
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &alloc_info, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
if (!pass) {
vkFreeMemory(m_device->device(), mem, NULL);
vkDestroyBuffer(m_device->device(), buffer, NULL);
return;
}
// TODO : If we can get HOST_VISIBLE w/o HOST_COHERENT we can test cases of
// MEMTRACK_INVALID_MAP in validateAndCopyNoncoherentMemoryToDriver()
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkFreeMemory(m_device->device(), mem, NULL);
}
TEST_F(VkLayerTest, EnableWsiBeforeUse) {
VkResult err;
bool pass;
// FIXME: After we turn on this code for non-Linux platforms, uncomment the
// following declaration (which is temporarily being moved below):
// VkSurfaceKHR surface = VK_NULL_HANDLE;
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
VkSwapchainCreateInfoKHR swapchain_create_info = {};
uint32_t swapchain_image_count = 0;
// VkImage swapchain_images[1] = {VK_NULL_HANDLE};
uint32_t image_index = 0;
// VkPresentInfoKHR present_info = {};
ASSERT_NO_FATAL_FAILURE(InitState());
#ifdef NEED_TO_TEST_THIS_ON_PLATFORM
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
// Use the functions from the VK_KHR_android_surface extension without
// enabling that extension:
// Create a surface:
VkAndroidSurfaceCreateInfoKHR android_create_info = {};
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkCreateAndroidSurfaceKHR(instance(), &android_create_info, NULL, &surface);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
#endif // VK_USE_PLATFORM_ANDROID_KHR
#if defined(VK_USE_PLATFORM_MIR_KHR)
// Use the functions from the VK_KHR_mir_surface extension without enabling
// that extension:
// Create a surface:
VkMirSurfaceCreateInfoKHR mir_create_info = {};
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkCreateMirSurfaceKHR(instance(), &mir_create_info, NULL, &surface);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Tell whether an mir_connection supports presentation:
MirConnection *mir_connection = NULL;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
vkGetPhysicalDeviceMirPresentationSupportKHR(gpu(), 0, mir_connection, visual_id);
m_errorMonitor->VerifyFound();
#endif // VK_USE_PLATFORM_MIR_KHR
#if defined(VK_USE_PLATFORM_WAYLAND_KHR)
// Use the functions from the VK_KHR_wayland_surface extension without
// enabling that extension:
// Create a surface:
VkWaylandSurfaceCreateInfoKHR wayland_create_info = {};
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkCreateWaylandSurfaceKHR(instance(), &wayland_create_info, NULL, &surface);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Tell whether an wayland_display supports presentation:
struct wl_display wayland_display = {};
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
vkGetPhysicalDeviceWaylandPresentationSupportKHR(gpu(), 0, &wayland_display);
m_errorMonitor->VerifyFound();
#endif // VK_USE_PLATFORM_WAYLAND_KHR
#endif // NEED_TO_TEST_THIS_ON_PLATFORM
#if defined(VK_USE_PLATFORM_WIN32_KHR)
// FIXME: REMOVE THIS HERE, AND UNCOMMENT ABOVE, WHEN THIS TEST HAS BEEN PORTED
// TO NON-LINUX PLATFORMS:
VkSurfaceKHR surface = VK_NULL_HANDLE;
// Use the functions from the VK_KHR_win32_surface extension without
// enabling that extension:
// Create a surface:
VkWin32SurfaceCreateInfoKHR win32_create_info = {};
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkCreateWin32SurfaceKHR(instance(), &win32_create_info, NULL, &surface);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Tell whether win32 supports presentation:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
vkGetPhysicalDeviceWin32PresentationSupportKHR(gpu(), 0);
m_errorMonitor->VerifyFound();
// Set this (for now, until all platforms are supported and tested):
#define NEED_TO_TEST_THIS_ON_PLATFORM
#endif // VK_USE_PLATFORM_WIN32_KHR
#if defined(VK_USE_PLATFORM_XCB_KHR)
// FIXME: REMOVE THIS HERE, AND UNCOMMENT ABOVE, WHEN THIS TEST HAS BEEN PORTED
// TO NON-LINUX PLATFORMS:
VkSurfaceKHR surface = VK_NULL_HANDLE;
// Use the functions from the VK_KHR_xcb_surface extension without enabling
// that extension:
// Create a surface:
VkXcbSurfaceCreateInfoKHR xcb_create_info = {};
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkCreateXcbSurfaceKHR(instance(), &xcb_create_info, NULL, &surface);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Tell whether an xcb_visualid_t supports presentation:
xcb_connection_t *xcb_connection = NULL;
xcb_visualid_t visual_id = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
vkGetPhysicalDeviceXcbPresentationSupportKHR(gpu(), 0, xcb_connection, visual_id);
m_errorMonitor->VerifyFound();
// Set this (for now, until all platforms are supported and tested):
#define NEED_TO_TEST_THIS_ON_PLATFORM
#endif // VK_USE_PLATFORM_XCB_KHR
#if defined(VK_USE_PLATFORM_XLIB_KHR)
// Use the functions from the VK_KHR_xlib_surface extension without enabling
// that extension:
// Create a surface:
VkXlibSurfaceCreateInfoKHR xlib_create_info = {};
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkCreateXlibSurfaceKHR(instance(), &xlib_create_info, NULL, &surface);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Tell whether an Xlib VisualID supports presentation:
Display *dpy = NULL;
VisualID visual = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
vkGetPhysicalDeviceXlibPresentationSupportKHR(gpu(), 0, dpy, visual);
m_errorMonitor->VerifyFound();
// Set this (for now, until all platforms are supported and tested):
#define NEED_TO_TEST_THIS_ON_PLATFORM
#endif // VK_USE_PLATFORM_XLIB_KHR
// Use the functions from the VK_KHR_surface extension without enabling
// that extension:
#ifdef NEED_TO_TEST_THIS_ON_PLATFORM
// Destroy a surface:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
vkDestroySurfaceKHR(instance(), surface, NULL);
m_errorMonitor->VerifyFound();
// Check if surface supports presentation:
VkBool32 supported = false;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkGetPhysicalDeviceSurfaceSupportKHR(gpu(), 0, surface, &supported);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Check surface capabilities:
VkSurfaceCapabilitiesKHR capabilities = {};
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(gpu(), surface, &capabilities);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Check surface formats:
uint32_t format_count = 0;
VkSurfaceFormatKHR *formats = NULL;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkGetPhysicalDeviceSurfaceFormatsKHR(gpu(), surface, &format_count, formats);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Check surface present modes:
uint32_t present_mode_count = 0;
VkSurfaceFormatKHR *present_modes = NULL;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkGetPhysicalDeviceSurfaceFormatsKHR(gpu(), surface, &present_mode_count, present_modes);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
#endif // NEED_TO_TEST_THIS_ON_PLATFORM
// Use the functions from the VK_KHR_swapchain extension without enabling
// that extension:
// Create a swapchain:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
swapchain_create_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapchain_create_info.pNext = NULL;
err = vkCreateSwapchainKHR(m_device->device(), &swapchain_create_info, NULL, &swapchain);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Get the images from the swapchain:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkGetSwapchainImagesKHR(m_device->device(), swapchain, &swapchain_image_count, NULL);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Add a fence to avoid (justifiable) error about not providing fence OR semaphore
VkFenceCreateInfo fci = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr, 0 };
VkFence fence;
err = vkCreateFence(m_device->device(), &fci, nullptr, &fence);
// Try to acquire an image:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
err = vkAcquireNextImageKHR(m_device->device(), swapchain, 0, VK_NULL_HANDLE, fence, &image_index);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
vkDestroyFence(m_device->device(), fence, nullptr);
// Try to present an image:
//
// NOTE: Currently can't test this because a real swapchain is needed (as
// opposed to the fake one we created) in order for the layer to lookup the
// VkDevice used to enable the extension:
// Destroy the swapchain:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "extension was not enabled for this");
vkDestroySwapchainKHR(m_device->device(), swapchain, NULL);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, MapMemWithoutHostVisibleBit) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Mapping Memory without VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
image_create_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (!pass) { // If we can't find any unmappable memory this test doesn't
// make sense
vkDestroyImage(m_device->device(), image, NULL);
return;
}
// allocate memory
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
// Try to bind free memory that has been freed
err = vkBindImageMemory(m_device->device(), image, mem, 0);
ASSERT_VK_SUCCESS(err);
// Map memory as if to initialize the image
void *mappedAddress = NULL;
err = vkMapMemory(m_device->device(), mem, 0, VK_WHOLE_SIZE, 0, &mappedAddress);
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image, NULL);
vkFreeMemory(m_device->device(), mem, NULL);
}
TEST_F(VkLayerTest, RebindMemory) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "which has already been bound to mem object");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem1;
VkDeviceMemory mem2;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
// Introduce failure, do NOT set memProps to
// VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
mem_alloc.memoryTypeIndex = 1;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
// allocate 2 memory objects
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem1);
ASSERT_VK_SUCCESS(err);
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem2);
ASSERT_VK_SUCCESS(err);
// Bind first memory object to Image object
err = vkBindImageMemory(m_device->device(), image, mem1, 0);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, try to bind a different memory object to
// the same image object
err = vkBindImageMemory(m_device->device(), image, mem2, 0);
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image, NULL);
vkFreeMemory(m_device->device(), mem1, NULL);
vkFreeMemory(m_device->device(), mem2, NULL);
}
TEST_F(VkLayerTest, SubmitSignaledFence) {
vk_testing::Fence testFence;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "submitted in SIGNALED state. Fences "
"must be reset before being submitted");
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
EndCommandBuffer();
testFence.init(*m_device, fenceInfo);
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, testFence.handle());
vkQueueWaitIdle(m_device->m_queue);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidUsageBits) {
TEST_DESCRIPTION("Specify wrong usage for image then create conflicting view of image "
"Initialize buffer with wrong usage then perform copy expecting errors "
"from both the image and the buffer (2 calls)");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid usage flag for image ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkImageObj image(m_device);
// Initialize image with USAGE_TRANSIENT_ATTACHMENT
image.init(128, 128, VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageView dsv;
VkImageViewCreateInfo dsvci = {};
dsvci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
dsvci.image = image.handle();
dsvci.viewType = VK_IMAGE_VIEW_TYPE_2D;
dsvci.format = VK_FORMAT_D32_SFLOAT_S8_UINT;
dsvci.subresourceRange.layerCount = 1;
dsvci.subresourceRange.baseMipLevel = 0;
dsvci.subresourceRange.levelCount = 1;
dsvci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
// Create a view with depth / stencil aspect for image with different usage
vkCreateImageView(m_device->device(), &dsvci, NULL, &dsv);
m_errorMonitor->VerifyFound();
// Initialize buffer with TRANSFER_DST usage
vk_testing::Buffer buffer;
VkMemoryPropertyFlags reqs = 0;
buffer.init_as_dst(*m_device, 128 * 128, reqs);
VkBufferImageCopy region = {};
region.bufferRowLength = 128;
region.bufferImageHeight = 128;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent.height = 16;
region.imageExtent.width = 16;
region.imageExtent.depth = 1;
// Buffer usage not set to TRANSFER_SRC and image usage not set to
// TRANSFER_DST
BeginCommandBuffer();
// two separate errors from this call:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "image should have VK_IMAGE_USAGE_TRANSFER_DST_BIT");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "buffer should have VK_BUFFER_USAGE_TRANSFER_SRC_BIT");
vkCmdCopyBufferToImage(m_commandBuffer->GetBufferHandle(), buffer.handle(), image.handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
m_errorMonitor->VerifyFound();
}
#endif // MEM_TRACKER_TESTS
#if OBJ_TRACKER_TESTS
TEST_F(VkLayerTest, LeakAnObject) {
VkResult err;
TEST_DESCRIPTION("Create a fence and destroy its device without first destroying the fence.");
// Note that we have to create a new device since destroying the
// framework's device causes Teardown() to fail and just calling Teardown
// will destroy the errorMonitor.
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "has not been destroyed.");
ASSERT_NO_FATAL_FAILURE(InitState());
const std::vector<VkQueueFamilyProperties> queue_props = m_device->queue_props;
std::vector<VkDeviceQueueCreateInfo> queue_info;
queue_info.reserve(queue_props.size());
std::vector<std::vector<float>> queue_priorities;
for (uint32_t i = 0; i < (uint32_t)queue_props.size(); i++) {
VkDeviceQueueCreateInfo qi = {};
qi.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
qi.pNext = NULL;
qi.queueFamilyIndex = i;
qi.queueCount = queue_props[i].queueCount;
queue_priorities.emplace_back(qi.queueCount, 0.0f);
qi.pQueuePriorities = queue_priorities[i].data();
queue_info.push_back(qi);
}
std::vector<const char *> device_extension_names;
// The sacrificial device object
VkDevice testDevice;
VkDeviceCreateInfo device_create_info = {};
auto features = m_device->phy().features();
device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.pNext = NULL;
device_create_info.queueCreateInfoCount = queue_info.size();
device_create_info.pQueueCreateInfos = queue_info.data();
device_create_info.enabledLayerCount = 0;
device_create_info.ppEnabledLayerNames = NULL;
device_create_info.pEnabledFeatures = &features;
err = vkCreateDevice(gpu(), &device_create_info, NULL, &testDevice);
ASSERT_VK_SUCCESS(err);
VkFence fence;
VkFenceCreateInfo fence_create_info = {};
fence_create_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_create_info.pNext = NULL;
fence_create_info.flags = 0;
err = vkCreateFence(testDevice, &fence_create_info, NULL, &fence);
ASSERT_VK_SUCCESS(err);
// Induce failure by not calling vkDestroyFence
vkDestroyDevice(testDevice, NULL);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidCommandPoolConsistency) {
TEST_DESCRIPTION("Allocate command buffers from one command pool and "
"attempt to delete them from another.");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "FreeCommandBuffers is attempting to free Command Buffer");
ASSERT_NO_FATAL_FAILURE(InitState());
VkCommandPool command_pool_one;
VkCommandPool command_pool_two;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool_one);
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool_two);
VkCommandBuffer command_buffer[9];
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool_one;
command_buffer_allocate_info.commandBufferCount = 9;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, command_buffer);
vkFreeCommandBuffers(m_device->device(), command_pool_two, 4, &command_buffer[3]);
m_errorMonitor->VerifyFound();
vkDestroyCommandPool(m_device->device(), command_pool_one, NULL);
vkDestroyCommandPool(m_device->device(), command_pool_two, NULL);
}
TEST_F(VkLayerTest, InvalidDescriptorPoolConsistency) {
VkResult err;
TEST_DESCRIPTION("Allocate descriptor sets from one DS pool and "
"attempt to delete them from another.");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "FreeDescriptorSets is attempting to free descriptorSet");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.flags = 0;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool_one;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool_one);
ASSERT_VK_SUCCESS(err);
// Create a second descriptor pool
VkDescriptorPool ds_pool_two;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool_two);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool_one;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
err = vkFreeDescriptorSets(m_device->device(), ds_pool_two, 1, &descriptorSet);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool_one, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool_two, NULL);
}
TEST_F(VkLayerTest, CreateUnknownObject) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid Image Object ");
TEST_DESCRIPTION("Pass an invalid image object handle into a Vulkan API call.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Pass bogus handle into GetImageMemoryRequirements
VkMemoryRequirements mem_reqs;
uint64_t fakeImageHandle = 0xCADECADE;
VkImage fauxImage = reinterpret_cast<VkImage &>(fakeImageHandle);
vkGetImageMemoryRequirements(m_device->device(), fauxImage, &mem_reqs);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, PipelineNotBound) {
VkResult err;
TEST_DESCRIPTION("Pass in an invalid pipeline object handle into a Vulkan API call.");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid Pipeline Object ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipeline badPipeline = (VkPipeline)((size_t)0xbaadb1be);
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, badPipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, BindImageInvalidMemoryType) {
VkResult err;
TEST_DESCRIPTION("Test validation check for an invalid memory type index "
"during bind[Buffer|Image]Memory time");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image, allocate memory, set a bad typeIndex and then try to
// bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
// Introduce Failure, select invalid TypeIndex
VkPhysicalDeviceMemoryProperties memory_info;
vkGetPhysicalDeviceMemoryProperties(gpu(), &memory_info);
unsigned int i;
for (i = 0; i < memory_info.memoryTypeCount; i++) {
if ((mem_reqs.memoryTypeBits & (1 << i)) == 0) {
mem_alloc.memoryTypeIndex = i;
break;
}
}
if (i >= memory_info.memoryTypeCount) {
printf("No invalid memory type index could be found; skipped.\n");
vkDestroyImage(m_device->device(), image, NULL);
return;
}
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "for this object type are not compatible with the memory");
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image, mem, 0);
(void)err;
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image, NULL);
vkFreeMemory(m_device->device(), mem, NULL);
}
TEST_F(VkLayerTest, BindInvalidMemory) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid Device Memory Object ");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image, allocate memory, free it, and then try to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
// allocate memory
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, free memory before binding
vkFreeMemory(m_device->device(), mem, NULL);
// Try to bind free memory that has been freed
err = vkBindImageMemory(m_device->device(), image, mem, 0);
// This may very well return an error.
(void)err;
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image, NULL);
}
TEST_F(VkLayerTest, BindMemoryToDestroyedObject) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid Image Object ");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image object, allocate memory, destroy the object and then try
// to bind it
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
// Allocate memory
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
// Introduce validation failure, destroy Image object before binding
vkDestroyImage(m_device->device(), image, NULL);
ASSERT_VK_SUCCESS(err);
// Now Try to bind memory to this destroyed object
err = vkBindImageMemory(m_device->device(), image, mem, 0);
// This may very well return an error.
(void)err;
m_errorMonitor->VerifyFound();
vkFreeMemory(m_device->device(), mem, NULL);
}
#endif // OBJ_TRACKER_TESTS
#if DRAW_STATE_TESTS
TEST_F(VkLayerTest, ImageSampleCounts) {
TEST_DESCRIPTION("Use bad sample counts in image transfer calls to trigger "
"validation errors.");
ASSERT_NO_FATAL_FAILURE(InitState());
VkMemoryPropertyFlags reqs = 0;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 256;
image_create_info.extent.height = 256;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.flags = 0;
VkImageBlit blit_region = {};
blit_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit_region.srcSubresource.baseArrayLayer = 0;
blit_region.srcSubresource.layerCount = 1;
blit_region.srcSubresource.mipLevel = 0;
blit_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit_region.dstSubresource.baseArrayLayer = 0;
blit_region.dstSubresource.layerCount = 1;
blit_region.dstSubresource.mipLevel = 0;
// Create two images, the source with sampleCount = 2, and attempt to blit
// between them
{
image_create_info.samples = VK_SAMPLE_COUNT_2_BIT;
image_create_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
vk_testing::Image src_image;
src_image.init(*m_device, (const VkImageCreateInfo &)image_create_info, reqs);
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
vk_testing::Image dst_image;
dst_image.init(*m_device, (const VkImageCreateInfo &)image_create_info, reqs);
m_commandBuffer->BeginCommandBuffer();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "was created with a sample count "
"of VK_SAMPLE_COUNT_2_BIT but "
"must be VK_SAMPLE_COUNT_1_BIT");
vkCmdBlitImage(m_commandBuffer->GetBufferHandle(), src_image.handle(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
dst_image.handle(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 1, &blit_region, VK_FILTER_NEAREST);
m_errorMonitor->VerifyFound();
m_commandBuffer->EndCommandBuffer();
}
// Create two images, the dest with sampleCount = 4, and attempt to blit
// between them
{
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
vk_testing::Image src_image;
src_image.init(*m_device, (const VkImageCreateInfo &)image_create_info, reqs);
image_create_info.samples = VK_SAMPLE_COUNT_4_BIT;
image_create_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
vk_testing::Image dst_image;
dst_image.init(*m_device, (const VkImageCreateInfo &)image_create_info, reqs);
m_commandBuffer->BeginCommandBuffer();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "was created with a sample count "
"of VK_SAMPLE_COUNT_4_BIT but "
"must be VK_SAMPLE_COUNT_1_BIT");
vkCmdBlitImage(m_commandBuffer->GetBufferHandle(), src_image.handle(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
dst_image.handle(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 1, &blit_region, VK_FILTER_NEAREST);
m_errorMonitor->VerifyFound();
m_commandBuffer->EndCommandBuffer();
}
VkBufferImageCopy copy_region = {};
copy_region.bufferRowLength = 128;
copy_region.bufferImageHeight = 128;
copy_region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy_region.imageSubresource.layerCount = 1;
copy_region.imageExtent.height = 64;
copy_region.imageExtent.width = 64;
copy_region.imageExtent.depth = 1;
// Create src buffer and dst image with sampleCount = 4 and attempt to copy
// buffer to image
{
vk_testing::Buffer src_buffer;
VkMemoryPropertyFlags reqs = 0;
src_buffer.init_as_src(*m_device, 128 * 128 * 4, reqs);
image_create_info.samples = VK_SAMPLE_COUNT_8_BIT;
image_create_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
vk_testing::Image dst_image;
dst_image.init(*m_device, (const VkImageCreateInfo &)image_create_info, reqs);
m_commandBuffer->BeginCommandBuffer();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "was created with a sample count "
"of VK_SAMPLE_COUNT_8_BIT but "
"must be VK_SAMPLE_COUNT_1_BIT");
vkCmdCopyBufferToImage(m_commandBuffer->GetBufferHandle(), src_buffer.handle(), dst_image.handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region);
m_errorMonitor->VerifyFound();
m_commandBuffer->EndCommandBuffer();
}
// Create dst buffer and src image with sampleCount = 2 and attempt to copy
// image to buffer
{
vk_testing::Buffer dst_buffer;
dst_buffer.init_as_dst(*m_device, 128 * 128 * 4, reqs);
image_create_info.samples = VK_SAMPLE_COUNT_2_BIT;
image_create_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
vk_testing::Image src_image;
src_image.init(*m_device, (const VkImageCreateInfo &)image_create_info, reqs);
m_commandBuffer->BeginCommandBuffer();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "was created with a sample count "
"of VK_SAMPLE_COUNT_2_BIT but "
"must be VK_SAMPLE_COUNT_1_BIT");
vkCmdCopyImageToBuffer(m_commandBuffer->GetBufferHandle(), src_image.handle(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dst_buffer.handle(), 1, ©_region);
m_errorMonitor->VerifyFound();
m_commandBuffer->EndCommandBuffer();
}
}
TEST_F(VkLayerTest, BlitImageFormats) {
// Image blit with mismatched formats
const char * expected_message =
"vkCmdBlitImage: If one of srcImage and dstImage images has signed/unsigned integer format,"
" the other one must also have signed/unsigned integer format";
ASSERT_NO_FATAL_FAILURE(InitState());
VkImageObj src_image(m_device);
src_image.init(64, 64, VK_FORMAT_A2B10G10R10_UINT_PACK32, VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_IMAGE_TILING_LINEAR, 0);
VkImageObj dst_image(m_device);
dst_image.init(64, 64, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_TRANSFER_DST_BIT, VK_IMAGE_TILING_LINEAR, 0);
VkImageObj dst_image2(m_device);
dst_image2.init(64, 64, VK_FORMAT_R8G8B8A8_SINT, VK_IMAGE_USAGE_TRANSFER_DST_BIT, VK_IMAGE_TILING_LINEAR, 0);
VkImageBlit blitRegion = {};
blitRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blitRegion.srcSubresource.baseArrayLayer = 0;
blitRegion.srcSubresource.layerCount = 1;
blitRegion.srcSubresource.mipLevel = 0;
blitRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blitRegion.dstSubresource.baseArrayLayer = 0;
blitRegion.dstSubresource.layerCount = 1;
blitRegion.dstSubresource.mipLevel = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, expected_message);
// Unsigned int vs not an int
BeginCommandBuffer();
vkCmdBlitImage(m_commandBuffer->handle(), src_image.image(), src_image.layout(), dst_image.image(),
dst_image.layout(), 1, &blitRegion, VK_FILTER_NEAREST);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, expected_message);
// Unsigned int vs signed int
vkCmdBlitImage(m_commandBuffer->handle(), src_image.image(), src_image.layout(), dst_image2.image(),
dst_image2.layout(), 1, &blitRegion, VK_FILTER_NEAREST);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
}
TEST_F(VkLayerTest, DSImageTransferGranularityTests) {
VkResult err;
bool pass;
TEST_DESCRIPTION("Tests for validaiton of Queue Family property minImageTransferGranularity.");
ASSERT_NO_FATAL_FAILURE(InitState());
// If w/d/h granularity is 1, test is not meaningful
// TODO: When virtual device limits are available, create a set of limits for this test that
// will always have a granularity of > 1 for w, h, and d
auto index = m_device->graphics_queue_node_index_;
auto queue_family_properties = m_device->phy().queue_properties();
if ((queue_family_properties[index].minImageTransferGranularity.depth < 4) ||
(queue_family_properties[index].minImageTransferGranularity.width < 4) ||
(queue_family_properties[index].minImageTransferGranularity.height < 4)) {
return;
}
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 4;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_VK_SUCCESS(err);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = 1;
copyRegion.extent.height = 1;
copyRegion.extent.depth = 1;
// Introduce failure by setting srcOffset to a bad granularity value
copyRegion.srcOffset.y = 3;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "queue family image transfer granularity");
m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
m_errorMonitor->VerifyFound();
// Introduce failure by setting extent to a bad granularity value
copyRegion.srcOffset.y = 0;
copyRegion.extent.width = 3;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "queue family image transfer granularity");
m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
m_errorMonitor->VerifyFound();
// Now do some buffer/image copies
vk_testing::Buffer buffer;
VkMemoryPropertyFlags reqs = 0;
buffer.init_as_dst(*m_device, 128 * 128, reqs);
VkBufferImageCopy region = {};
region.bufferOffset = 0;
region.bufferRowLength = 3;
region.bufferImageHeight = 128;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent.height = 16;
region.imageExtent.width = 16;
region.imageExtent.depth = 1;
region.imageOffset.x = 0;
region.imageOffset.y = 0;
region.imageOffset.z = 0;
// Introduce failure by setting bufferRowLength to a bad granularity value
region.bufferRowLength = 3;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "queue family image transfer granularity");
vkCmdCopyBufferToImage(m_commandBuffer->GetBufferHandle(), buffer.handle(), srcImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
®ion);
m_errorMonitor->VerifyFound();
region.bufferRowLength = 128;
// Introduce failure by setting bufferOffset to a bad granularity value
region.bufferOffset = 3;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "queue family image transfer granularity");
vkCmdCopyImageToBuffer(m_commandBuffer->GetBufferHandle(), srcImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, buffer.handle(), 1,
®ion);
m_errorMonitor->VerifyFound();
region.bufferOffset = 0;
// Introduce failure by setting bufferImageHeight to a bad granularity value
region.bufferImageHeight = 3;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "queue family image transfer granularity");
vkCmdCopyImageToBuffer(m_commandBuffer->GetBufferHandle(), srcImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, buffer.handle(), 1,
®ion);
m_errorMonitor->VerifyFound();
region.bufferImageHeight = 128;
// Introduce failure by setting imageExtent to a bad granularity value
region.imageExtent.width = 3;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "queue family image transfer granularity");
vkCmdCopyImageToBuffer(m_commandBuffer->GetBufferHandle(), srcImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, buffer.handle(), 1,
®ion);
m_errorMonitor->VerifyFound();
region.imageExtent.width = 16;
// Introduce failure by setting imageOffset to a bad granularity value
region.imageOffset.z = 3;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "queue family image transfer granularity");
vkCmdCopyBufferToImage(m_commandBuffer->GetBufferHandle(), buffer.handle(), srcImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
®ion);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, MismatchedQueueFamiliesOnSubmit) {
TEST_DESCRIPTION("Submit command buffer created using one queue family and "
"attempt to submit them on a queue created in a different "
"queue family.");
ASSERT_NO_FATAL_FAILURE(InitState());
// This test is meaningless unless we have multiple queue families
auto queue_family_properties = m_device->phy().queue_properties();
if (queue_family_properties.size() < 2) {
return;
}
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " is being submitted on queue ");
// Get safe index of another queue family
uint32_t other_queue_family = (m_device->graphics_queue_node_index_ == 0) ? 1 : 0;
ASSERT_NO_FATAL_FAILURE(InitState());
// Create a second queue using a different queue family
VkQueue other_queue;
vkGetDeviceQueue(m_device->device(), other_queue_family, 0, &other_queue);
// Record an empty cmd buffer
VkCommandBufferBeginInfo cmdBufBeginDesc = {};
cmdBufBeginDesc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(m_commandBuffer->handle(), &cmdBufBeginDesc);
vkEndCommandBuffer(m_commandBuffer->handle());
// And submit on the wrong queue
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(other_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, RenderPassPipelineSubpassMismatch) {
TEST_DESCRIPTION("Use a pipeline for the wrong subpass in a render pass instance");
ASSERT_NO_FATAL_FAILURE(InitState());
// A renderpass with two subpasses, both writing the same attachment.
VkAttachmentDescription attach[] = {
{ 0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
},
};
VkAttachmentReference ref = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpasses[] = {
{ 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr,
1, &ref, nullptr, nullptr, 0, nullptr },
{ 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr,
1, &ref, nullptr, nullptr, 0, nullptr },
};
VkSubpassDependency dep = {
0, 1,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_DEPENDENCY_BY_REGION_BIT
};
VkRenderPassCreateInfo rpci = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr,
0, 1, attach, 2, subpasses, 1, &dep
};
VkRenderPass rp;
VkResult err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
VkImageObj image(m_device);
image.init_no_layout(32, 32, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
VK_IMAGE_TILING_OPTIMAL, 0);
VkImageView imageView = image.targetView(VK_FORMAT_R8G8B8A8_UNORM);
VkFramebufferCreateInfo fbci = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr,
0, rp, 1, &imageView, 32, 32, 1
};
VkFramebuffer fb;
err = vkCreateFramebuffer(m_device->device(), &fbci, nullptr, &fb);
ASSERT_VK_SUCCESS(err);
char const *vsSource =
"#version 450\n"
"void main() { gl_Position = vec4(1); }\n";
char const *fsSource =
"#version 450\n"
"layout(location=0) out vec4 color;\n"
"void main() { color = vec4(1); }\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkViewport view_port = {};
m_viewports.push_back(view_port);
pipe.SetViewport(m_viewports);
VkRect2D rect = {};
m_scissors.push_back(rect);
pipe.SetScissor(m_scissors);
VkPipelineLayoutCreateInfo plci = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr,
0, 0, nullptr, 0, nullptr
};
VkPipelineLayout pl;
err = vkCreatePipelineLayout(m_device->device(), &plci, nullptr, &pl);
ASSERT_VK_SUCCESS(err);
pipe.CreateVKPipeline(pl, rp);
BeginCommandBuffer();
VkRenderPassBeginInfo rpbi = {
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr,
rp, fb, { { 0, 0, }, { 32, 32 } }, 0, nullptr
};
// subtest 1: bind in the wrong subpass
vkCmdBeginRenderPass(m_commandBuffer->handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
vkCmdNextSubpass(m_commandBuffer->handle(), VK_SUBPASS_CONTENTS_INLINE);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"built for subpass 0 but used in subpass 1");
vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdDraw(m_commandBuffer->handle(), 3, 1, 0, 0);
m_errorMonitor->VerifyFound();
vkCmdEndRenderPass(m_commandBuffer->handle());
// subtest 2: bind in correct subpass, then transition to next subpass
vkCmdBeginRenderPass(m_commandBuffer->handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdNextSubpass(m_commandBuffer->handle(), VK_SUBPASS_CONTENTS_INLINE);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"built for subpass 0 but used in subpass 1");
vkCmdDraw(m_commandBuffer->handle(), 3, 1, 0, 0);
m_errorMonitor->VerifyFound();
vkCmdEndRenderPass(m_commandBuffer->handle());
EndCommandBuffer();
vkDestroyPipelineLayout(m_device->device(), pl, nullptr);
vkDestroyFramebuffer(m_device->device(), fb, nullptr);
vkDestroyRenderPass(m_device->device(), rp, nullptr);
}
TEST_F(VkLayerTest, RenderPassInvalidRenderArea) {
TEST_DESCRIPTION("Generate INVALID_RENDER_AREA error by beginning renderpass"
"with extent outside of framebuffer");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot execute a render pass with renderArea "
"not within the bound of the framebuffer.");
// Framebuffer for render target is 256x256, exceed that for INVALID_RENDER_AREA
m_renderPassBeginInfo.renderArea.extent.width = 257;
m_renderPassBeginInfo.renderArea.extent.height = 257;
BeginCommandBuffer();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DisabledIndependentBlend) {
TEST_DESCRIPTION("Generate INDEPENDENT_BLEND by disabling independent "
"blend and then specifying different blend states for two "
"attachements");
VkPhysicalDeviceFeatures features = {};
features.independentBlend = VK_FALSE;
ASSERT_NO_FATAL_FAILURE(InitState(&features));
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid Pipeline CreateInfo: If independent blend feature not "
"enabled, all elements of pAttachments must be identical");
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
VkPipelineObj pipeline(m_device);
VkRenderpassObj renderpass(m_device);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
pipeline.AddShader(&vs);
VkPipelineColorBlendAttachmentState att_state1 = {}, att_state2 = {};
att_state1.dstAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR;
att_state1.blendEnable = VK_TRUE;
att_state2.dstAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR;
att_state2.blendEnable = VK_FALSE;
pipeline.AddColorAttachment(0, &att_state1);
pipeline.AddColorAttachment(1, &att_state2);
pipeline.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderpass.handle());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, RenderPassDepthStencilAttachmentUnused) {
TEST_DESCRIPTION("Specify no depth attachement in renderpass then specify "
"depth attachments in subpass");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCreateRenderPass has no depth/stencil attachment, yet subpass");
// Create a renderPass with a single color attachment
VkAttachmentReference attach = {};
attach.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
VkRenderPassCreateInfo rpci = {};
rpci.subpassCount = 1;
rpci.pSubpasses = &subpass;
rpci.attachmentCount = 1;
VkAttachmentDescription attach_desc = {};
attach_desc.format = VK_FORMAT_B8G8R8A8_UNORM;
attach_desc.samples = VK_SAMPLE_COUNT_1_BIT;
rpci.pAttachments = &attach_desc;
rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
VkRenderPass rp;
subpass.pDepthStencilAttachment = &attach;
subpass.pColorAttachments = NULL;
vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, UnusedPreserveAttachment) {
TEST_DESCRIPTION("Create a framebuffer where a subpass has a preserve "
"attachment reference of VK_ATTACHMENT_UNUSED");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "must not be VK_ATTACHMENT_UNUSED");
VkAttachmentReference color_attach = {};
color_attach.layout = VK_IMAGE_LAYOUT_GENERAL;
color_attach.attachment = 0;
uint32_t preserve_attachment = VK_ATTACHMENT_UNUSED;
VkSubpassDescription subpass = {};
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_attach;
subpass.preserveAttachmentCount = 1;
subpass.pPreserveAttachments = &preserve_attachment;
VkRenderPassCreateInfo rpci = {};
rpci.subpassCount = 1;
rpci.pSubpasses = &subpass;
rpci.attachmentCount = 1;
VkAttachmentDescription attach_desc = {};
attach_desc.format = VK_FORMAT_UNDEFINED;
rpci.pAttachments = &attach_desc;
rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
VkRenderPass rp;
VkResult result = vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
m_errorMonitor->VerifyFound();
if (result == VK_SUCCESS) {
vkDestroyRenderPass(m_device->device(), rp, NULL);
}
}
TEST_F(VkLayerTest, CreateRenderPassResolveRequiresColorMsaa) {
TEST_DESCRIPTION("Ensure that CreateRenderPass produces a validation error "
"when the source of a subpass multisample resolve "
"does not have multiple samples.");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Subpass 0 requests multisample resolve from attachment 0 which has "
"VK_SAMPLE_COUNT_1_BIT");
VkAttachmentDescription attachments[] = {
{0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
{0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
};
VkAttachmentReference color = {
0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkAttachmentReference resolve = {
0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkSubpassDescription subpass = {0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1, &color, &resolve, nullptr, 0, nullptr};
VkRenderPassCreateInfo rpci = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 2, attachments, 1, &subpass, 0, nullptr};
VkRenderPass rp;
VkResult err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS)
vkDestroyRenderPass(m_device->device(), rp, nullptr);
}
TEST_F(VkLayerTest, CreateRenderPassResolveRequiresSingleSampleDest) {
TEST_DESCRIPTION("Ensure CreateRenderPass produces a validation error "
"when a subpass multisample resolve operation is "
"requested, and the destination of that resolve has "
"multiple samples.");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Subpass 0 requests multisample resolve into attachment 1, which "
"must have VK_SAMPLE_COUNT_1_BIT but has VK_SAMPLE_COUNT_4_BIT");
VkAttachmentDescription attachments[] = {
{0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_4_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
{0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_4_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
};
VkAttachmentReference color = {
0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkAttachmentReference resolve = {
1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkSubpassDescription subpass = {0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1, &color, &resolve, nullptr, 0, nullptr};
VkRenderPassCreateInfo rpci = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 2, attachments, 1, &subpass, 0, nullptr};
VkRenderPass rp;
VkResult err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS)
vkDestroyRenderPass(m_device->device(), rp, nullptr);
}
TEST_F(VkLayerTest, CreateRenderPassSubpassSampleCountConsistency) {
TEST_DESCRIPTION("Ensure CreateRenderPass produces a validation error "
"when the color and depth attachments used by a subpass "
"have inconsistent sample counts");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Subpass 0 attempts to render to attachments with inconsistent sample counts");
VkAttachmentDescription attachments[] = {
{0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
{0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_4_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
};
VkAttachmentReference color[] = {
{
0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
},
{
1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
},
};
VkSubpassDescription subpass = {0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 2, color, nullptr, nullptr, 0, nullptr};
VkRenderPassCreateInfo rpci = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 2, attachments, 1, &subpass, 0, nullptr};
VkRenderPass rp;
VkResult err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS)
vkDestroyRenderPass(m_device->device(), rp, nullptr);
}
TEST_F(VkLayerTest, FramebufferCreateErrors) {
TEST_DESCRIPTION("Hit errors when attempting to create a framebuffer :\n"
" 1. Mismatch between framebuffer & renderPass attachmentCount\n"
" 2. Use a color image as depthStencil attachment\n"
" 3. Mismatch framebuffer & renderPass attachment formats\n"
" 4. Mismatch framebuffer & renderPass attachment #samples\n"
" 5. Framebuffer attachment w/ non-1 mip-levels\n"
" 6. Framebuffer attachment where dimensions don't match\n"
" 7. Framebuffer attachment w/o identity swizzle\n"
" 8. framebuffer dimensions exceed physical device limits\n");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCreateFramebuffer(): VkFramebufferCreateInfo attachmentCount of 2 "
"does not match attachmentCount of 1 of ");
// Create a renderPass with a single color attachment
VkAttachmentReference attach = {};
attach.layout = VK_IMAGE_LAYOUT_GENERAL;
VkSubpassDescription subpass = {};
subpass.pColorAttachments = &attach;
VkRenderPassCreateInfo rpci = {};
rpci.subpassCount = 1;
rpci.pSubpasses = &subpass;
rpci.attachmentCount = 1;
VkAttachmentDescription attach_desc = {};
attach_desc.format = VK_FORMAT_B8G8R8A8_UNORM;
attach_desc.samples = VK_SAMPLE_COUNT_1_BIT;
rpci.pAttachments = &attach_desc;
rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
VkRenderPass rp;
VkResult err = vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
ASSERT_VK_SUCCESS(err);
VkImageView ivs[2];
ivs[0] = m_renderTargets[0]->targetView(VK_FORMAT_B8G8R8A8_UNORM);
ivs[1] = m_renderTargets[0]->targetView(VK_FORMAT_B8G8R8A8_UNORM);
VkFramebufferCreateInfo fb_info = {};
fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fb_info.pNext = NULL;
fb_info.renderPass = rp;
// Set mis-matching attachmentCount
fb_info.attachmentCount = 2;
fb_info.pAttachments = ivs;
fb_info.width = 100;
fb_info.height = 100;
fb_info.layers = 1;
VkFramebuffer fb;
err = vkCreateFramebuffer(device(), &fb_info, NULL, &fb);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS) {
vkDestroyFramebuffer(m_device->device(), fb, NULL);
}
vkDestroyRenderPass(m_device->device(), rp, NULL);
// Create a renderPass with a depth-stencil attachment created with
// IMAGE_USAGE_COLOR_ATTACHMENT
// Add our color attachment to pDepthStencilAttachment
subpass.pDepthStencilAttachment = &attach;
subpass.pColorAttachments = NULL;
VkRenderPass rp_ds;
err = vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp_ds);
ASSERT_VK_SUCCESS(err);
// Set correct attachment count, but attachment has COLOR usage bit set
fb_info.attachmentCount = 1;
fb_info.renderPass = rp_ds;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " conflicts with the image's IMAGE_USAGE flags ");
err = vkCreateFramebuffer(device(), &fb_info, NULL, &fb);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS) {
vkDestroyFramebuffer(m_device->device(), fb, NULL);
}
vkDestroyRenderPass(m_device->device(), rp_ds, NULL);
// Create new renderpass with alternate attachment format from fb
attach_desc.format = VK_FORMAT_R8G8B8A8_UNORM;
subpass.pDepthStencilAttachment = NULL;
subpass.pColorAttachments = &attach;
err = vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
ASSERT_VK_SUCCESS(err);
// Cause error due to mis-matched formats between rp & fb
// rp attachment 0 now has RGBA8 but corresponding fb attach is BGRA8
fb_info.renderPass = rp;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" has format of VK_FORMAT_B8G8R8A8_UNORM that does not match ");
err = vkCreateFramebuffer(device(), &fb_info, NULL, &fb);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS) {
vkDestroyFramebuffer(m_device->device(), fb, NULL);
}
vkDestroyRenderPass(m_device->device(), rp, NULL);
// Create new renderpass with alternate sample count from fb
attach_desc.format = VK_FORMAT_B8G8R8A8_UNORM;
attach_desc.samples = VK_SAMPLE_COUNT_4_BIT;
err = vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
ASSERT_VK_SUCCESS(err);
// Cause error due to mis-matched sample count between rp & fb
fb_info.renderPass = rp;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " has VK_SAMPLE_COUNT_1_BIT samples "
"that do not match the "
"VK_SAMPLE_COUNT_4_BIT ");
err = vkCreateFramebuffer(device(), &fb_info, NULL, &fb);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS) {
vkDestroyFramebuffer(m_device->device(), fb, NULL);
}
vkDestroyRenderPass(m_device->device(), rp, NULL);
// Create a custom imageView with non-1 mip levels
VkImageObj image(m_device);
image.init(128, 128, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageView view;
VkImageViewCreateInfo ivci = {};
ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ivci.image = image.handle();
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
ivci.format = VK_FORMAT_B8G8R8A8_UNORM;
ivci.subresourceRange.layerCount = 1;
ivci.subresourceRange.baseMipLevel = 0;
// Set level count 2 (only 1 is allowed for FB attachment)
ivci.subresourceRange.levelCount = 2;
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
err = vkCreateImageView(m_device->device(), &ivci, NULL, &view);
ASSERT_VK_SUCCESS(err);
// Re-create renderpass to have matching sample count
attach_desc.samples = VK_SAMPLE_COUNT_1_BIT;
err = vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
ASSERT_VK_SUCCESS(err);
fb_info.renderPass = rp;
fb_info.pAttachments = &view;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " has mip levelCount of 2 but only ");
err = vkCreateFramebuffer(device(), &fb_info, NULL, &fb);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS) {
vkDestroyFramebuffer(m_device->device(), fb, NULL);
}
vkDestroyImageView(m_device->device(), view, NULL);
// Update view to original color buffer and grow FB dimensions too big
fb_info.pAttachments = ivs;
fb_info.height = 1024;
fb_info.width = 1024;
fb_info.layers = 2;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " Attachment dimensions must be at "
"least as large. ");
err = vkCreateFramebuffer(device(), &fb_info, NULL, &fb);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS) {
vkDestroyFramebuffer(m_device->device(), fb, NULL);
}
// Create view attachment with non-identity swizzle
ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ivci.image = image.handle();
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
ivci.format = VK_FORMAT_B8G8R8A8_UNORM;
ivci.subresourceRange.layerCount = 1;
ivci.subresourceRange.baseMipLevel = 0;
ivci.subresourceRange.levelCount = 1;
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ivci.components.r = VK_COMPONENT_SWIZZLE_G;
ivci.components.g = VK_COMPONENT_SWIZZLE_R;
ivci.components.b = VK_COMPONENT_SWIZZLE_A;
ivci.components.a = VK_COMPONENT_SWIZZLE_B;
err = vkCreateImageView(m_device->device(), &ivci, NULL, &view);
ASSERT_VK_SUCCESS(err);
fb_info.pAttachments = &view;
fb_info.height = 100;
fb_info.width = 100;
fb_info.layers = 1;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " has non-identy swizzle. All "
"framebuffer attachments must have "
"been created with the identity "
"swizzle. ");
err = vkCreateFramebuffer(device(), &fb_info, NULL, &fb);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS) {
vkDestroyFramebuffer(m_device->device(), fb, NULL);
}
vkDestroyImageView(m_device->device(), view, NULL);
// Request fb that exceeds max dimensions
// reset attachment to color attachment
fb_info.pAttachments = ivs;
fb_info.width = m_device->props.limits.maxFramebufferWidth + 1;
fb_info.height = m_device->props.limits.maxFramebufferHeight + 1;
fb_info.layers = m_device->props.limits.maxFramebufferLayers + 1;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " Requested VkFramebufferCreateInfo "
"dimensions exceed physical device "
"limits. ");
err = vkCreateFramebuffer(device(), &fb_info, NULL, &fb);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS) {
vkDestroyFramebuffer(m_device->device(), fb, NULL);
}
vkDestroyRenderPass(m_device->device(), rp, NULL);
}
TEST_F(VkLayerTest, DynamicDepthBiasNotBound) {
TEST_DESCRIPTION("Run a simple draw calls to validate failure when Depth Bias dynamic "
"state is required but not correctly bound.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Dynamic depth bias
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Dynamic depth bias state not set for this command buffer");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBias);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DynamicLineWidthNotBound) {
TEST_DESCRIPTION("Run a simple draw calls to validate failure when Line Width dynamic "
"state is required but not correctly bound.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Dynamic line width
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Dynamic line width state not set for this command buffer");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailLineWidth);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DynamicViewportNotBound) {
TEST_DESCRIPTION("Run a simple draw calls to validate failure when Viewport dynamic "
"state is required but not correctly bound.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Dynamic viewport state
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Dynamic viewport(s) 0 are used by pipeline state object, but were not provided");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailViewport);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DynamicScissorNotBound) {
TEST_DESCRIPTION("Run a simple draw calls to validate failure when Scissor dynamic "
"state is required but not correctly bound.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Dynamic scissor state
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Dynamic scissor(s) 0 are used by pipeline state object, but were not provided");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailScissor);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DynamicBlendConstantsNotBound) {
TEST_DESCRIPTION("Run a simple draw calls to validate failure when Blend Constants "
"dynamic state is required but not correctly bound.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Dynamic blend constant state
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic blend constants state not set for this command buffer");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailBlend);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DynamicDepthBoundsNotBound) {
TEST_DESCRIPTION("Run a simple draw calls to validate failure when Depth Bounds dynamic "
"state is required but not correctly bound.");
ASSERT_NO_FATAL_FAILURE(InitState());
if (!m_device->phy().features().depthBounds) {
printf("Device does not support depthBounds test; skipped.\n");
return;
}
// Dynamic depth bounds
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic depth bounds state not set for this command buffer");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailDepthBounds);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DynamicStencilReadNotBound) {
TEST_DESCRIPTION("Run a simple draw calls to validate failure when Stencil Read dynamic "
"state is required but not correctly bound.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Dynamic stencil read mask
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic stencil read mask state not set for this command buffer");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilReadMask);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DynamicStencilWriteNotBound) {
TEST_DESCRIPTION("Run a simple draw calls to validate failure when Stencil Write dynamic"
" state is required but not correctly bound.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Dynamic stencil write mask
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic stencil write mask state not set for this command buffer");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilWriteMask);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DynamicStencilRefNotBound) {
TEST_DESCRIPTION("Run a simple draw calls to validate failure when Stencil Ref dynamic "
"state is required but not correctly bound.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Dynamic stencil reference
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic stencil reference state not set for this command buffer");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailStencilReference);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, IndexBufferNotBound) {
TEST_DESCRIPTION("Run an indexed draw call without an index buffer bound.");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Index buffer object not bound to this command buffer when Indexed ");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailIndexBuffer);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CommandBufferTwoSubmits) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"was begun w/ VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT set, but has "
"been submitted");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// We luck out b/c by default the framework creates CB w/ the
// VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT set
BeginCommandBuffer();
m_commandBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL);
EndCommandBuffer();
// Bypass framework since it does the waits automatically
VkResult err = VK_SUCCESS;
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
ASSERT_VK_SUCCESS(err);
// Cause validation error by re-submitting cmd buffer that should only be
// submitted once
err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, AllocDescriptorFromEmptyPool) {
// Initiate Draw w/o a PSO bound
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Unable to allocate 1 descriptors of "
"type "
"VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Create Pool w/ 1 Sampler descriptor, but try to alloc Uniform Buffer
// descriptor from it
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.flags = 0;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, FreeDescriptorFromOneShotPool) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to call vkFreeDescriptorSets() with a pool created "
"without setting VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.flags = 0;
// Not specifying VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT means
// app can only call vkResetDescriptorPool on this pool.;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
err = vkFreeDescriptorSets(m_device->device(), ds_pool, 1, &descriptorSet);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidDescriptorPool) {
// Attempt to clear Descriptor Pool with bad object.
// ObjectTracker should catch this.
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid Descriptor Pool Object 0xbaad6001");
uint64_t fake_pool_handle = 0xbaad6001;
VkDescriptorPool bad_pool = reinterpret_cast<VkDescriptorPool &>(fake_pool_handle);
vkResetDescriptorPool(device(), bad_pool, 0);
m_errorMonitor->VerifyFound();
}
TEST_F(VkPositiveLayerTest, InvalidDescriptorSet) {
// Attempt to bind an invalid Descriptor Set to a valid Command Buffer
// ObjectTracker should catch this.
// Create a valid cmd buffer
// call vkCmdBindDescriptorSets w/ false Descriptor Set
uint64_t fake_set_handle = 0xbaad6001;
VkDescriptorSet bad_set = reinterpret_cast<VkDescriptorSet &>(fake_set_handle);
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid Descriptor Set Object 0xbaad6001");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorSetLayoutBinding layout_bindings[1] = {};
layout_bindings[0].binding = 0;
layout_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
layout_bindings[0].descriptorCount = 1;
layout_bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
layout_bindings[0].pImmutableSamplers = NULL;
VkDescriptorSetLayout descriptor_set_layout;
VkDescriptorSetLayoutCreateInfo dslci = {};
dslci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
dslci.pNext = NULL;
dslci.bindingCount = 1;
dslci.pBindings = layout_bindings;
err = vkCreateDescriptorSetLayout(device(), &dslci, NULL, &descriptor_set_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineLayout pipeline_layout;
VkPipelineLayoutCreateInfo plci = {};
plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
plci.pNext = NULL;
plci.setLayoutCount = 1;
plci.pSetLayouts = &descriptor_set_layout;
err = vkCreatePipelineLayout(device(), &plci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &bad_set, 0,
NULL);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
vkDestroyPipelineLayout(device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(device(), descriptor_set_layout, NULL);
}
TEST_F(VkLayerTest, InvalidDescriptorSetLayout) {
// Attempt to create a Pipeline Layout with an invalid Descriptor Set Layout.
// ObjectTracker should catch this.
uint64_t fake_layout_handle = 0xbaad6001;
VkDescriptorSetLayout bad_layout = reinterpret_cast<VkDescriptorSetLayout &>(fake_layout_handle);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid Descriptor Set Layout Object 0xbaad6001");
ASSERT_NO_FATAL_FAILURE(InitState());
VkPipelineLayout pipeline_layout;
VkPipelineLayoutCreateInfo plci = {};
plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
plci.pNext = NULL;
plci.setLayoutCount = 1;
plci.pSetLayouts = &bad_layout;
vkCreatePipelineLayout(device(), &plci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, WriteDescriptorSetIntegrityCheck) {
TEST_DESCRIPTION("This test verifies some requirements of chapter 13.2.3 of the Vulkan Spec "
"1) A uniform buffer update must have a valid buffer index."
"2) When using an array of descriptors in a single WriteDescriptor,"
" the descriptor types and stageflags must all be the same."
"3) Immutable Sampler state must match across descriptors");
const char *invalid_BufferInfo_ErrorMessage =
"vkUpdateDescriptorSets: if pDescriptorWrites[0].descriptorType is VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, "
"VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC or "
"VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, pDescriptorWrites[0].pBufferInfo must not be NULL";
const char *stateFlag_ErrorMessage = "Attempting write update to descriptor set ";
const char *immutable_ErrorMessage = "Attempting write update to descriptor set ";
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, invalid_BufferInfo_ErrorMessage);
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count[4] = {};
ds_type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count[0].descriptorCount = 1;
ds_type_count[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
ds_type_count[1].descriptorCount = 1;
ds_type_count[2].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
ds_type_count[2].descriptorCount = 1;
ds_type_count[3].type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
ds_type_count[3].descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = sizeof(ds_type_count) / sizeof(VkDescriptorPoolSize);
ds_pool_ci.pPoolSizes = ds_type_count;
VkDescriptorPool ds_pool;
VkResult err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding layout_binding[3] = {};
layout_binding[0].binding = 0;
layout_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
layout_binding[0].descriptorCount = 1;
layout_binding[0].stageFlags = VK_SHADER_STAGE_ALL;
layout_binding[0].pImmutableSamplers = NULL;
layout_binding[1].binding = 1;
layout_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
layout_binding[1].descriptorCount = 1;
layout_binding[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
layout_binding[1].pImmutableSamplers = NULL;
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
layout_binding[2].binding = 2;
layout_binding[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
layout_binding[2].descriptorCount = 1;
layout_binding[2].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
layout_binding[2].pImmutableSamplers = static_cast<VkSampler *>(&sampler);
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = sizeof(layout_binding) / sizeof(VkDescriptorSetLayoutBinding);
ds_layout_ci.pBindings = layout_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
VkDescriptorSet descriptorSet;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkWriteDescriptorSet descriptor_write = {};
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
// 1) The uniform buffer is intentionally invalid here
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
// Create a buffer to update the descriptor with
uint32_t qfi = 0;
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
buffCI.pQueueFamilyIndices = &qfi;
VkBuffer dyub;
err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &dyub);
ASSERT_VK_SUCCESS(err);
VkDescriptorBufferInfo buffInfo = {};
buffInfo.buffer = dyub;
buffInfo.offset = 0;
buffInfo.range = 1024;
descriptor_write.pBufferInfo = &buffInfo;
descriptor_write.descriptorCount = 2;
// 2) The stateFlags don't match between the first and second descriptor
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, stateFlag_ErrorMessage);
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
// 3) The second descriptor has a null_ptr pImmutableSamplers and
// the third descriptor contains an immutable sampler
descriptor_write.dstBinding = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
// Make pImageInfo index non-null to avoid complaints of it missing
VkDescriptorImageInfo imageInfo = {};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
descriptor_write.pImageInfo = &imageInfo;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, immutable_ErrorMessage);
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyBuffer(m_device->device(), dyub, NULL);
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidCmdBufferBufferDestroyed) {
TEST_DESCRIPTION("Attempt to draw with a command buffer that is invalid "
"due to a buffer dependency being destroyed.");
ASSERT_NO_FATAL_FAILURE(InitState());
VkBuffer buffer;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
VkBufferCreateInfo buf_info = {};
buf_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buf_info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
buf_info.size = 256;
buf_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkResult err = vkCreateBuffer(m_device->device(), &buf_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
vkGetBufferMemoryRequirements(m_device->device(), buffer, &mem_reqs);
VkMemoryAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.allocationSize = 256;
bool pass = false;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &alloc_info, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (!pass) {
vkDestroyBuffer(m_device->device(), buffer, NULL);
return;
}
err = vkAllocateMemory(m_device->device(), &alloc_info, NULL, &mem);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, mem, 0);
ASSERT_VK_SUCCESS(err);
m_commandBuffer->BeginCommandBuffer();
vkCmdFillBuffer(m_commandBuffer->GetBufferHandle(), buffer, 0, VK_WHOLE_SIZE, 0);
m_commandBuffer->EndCommandBuffer();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " that is invalid because bound buffer ");
// Destroy buffer dependency prior to submit to cause ERROR
vkDestroyBuffer(m_device->device(), buffer, NULL);
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
vkFreeMemory(m_device->handle(), mem, NULL);
}
TEST_F(VkLayerTest, InvalidCmdBufferBufferViewDestroyed) {
TEST_DESCRIPTION("Delete bufferView bound to cmd buffer, then attempt to submit cmd buffer.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count;
ds_type_count.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
VkResult err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding layout_binding;
layout_binding.binding = 0;
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
layout_binding.descriptorCount = 1;
layout_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
layout_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &layout_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
VkDescriptorSet descriptor_set;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkBuffer buffer;
uint32_t queue_family_index = 0;
VkBufferCreateInfo buffer_create_info = {};
buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_create_info.size = 1024;
buffer_create_info.usage = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
buffer_create_info.queueFamilyIndexCount = 1;
buffer_create_info.pQueueFamilyIndices = &queue_family_index;
err = vkCreateBuffer(m_device->device(), &buffer_create_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
VkMemoryRequirements memory_reqs;
VkDeviceMemory buffer_memory;
VkMemoryAllocateInfo memory_info = {};
memory_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_info.allocationSize = 0;
memory_info.memoryTypeIndex = 0;
vkGetBufferMemoryRequirements(m_device->device(), buffer, &memory_reqs);
memory_info.allocationSize = memory_reqs.size;
bool pass = m_device->phy().set_memory_type(memory_reqs.memoryTypeBits, &memory_info, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &buffer_memory);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, buffer_memory, 0);
ASSERT_VK_SUCCESS(err);
VkBufferView view;
VkBufferViewCreateInfo bvci = {};
bvci.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
bvci.buffer = buffer;
bvci.format = VK_FORMAT_R8_UNORM;
bvci.range = VK_WHOLE_SIZE;
err = vkCreateBufferView(m_device->device(), &bvci, NULL, &view);
ASSERT_VK_SUCCESS(err);
VkWriteDescriptorSet descriptor_write = {};
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptor_set;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
descriptor_write.pTexelBufferView = &view;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex { \n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(set=0, binding=0, r8) uniform imageBuffer s;\n"
"layout(location=0) out vec4 x;\n"
"void main(){\n"
" x = imageLoad(s, 0);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot submit cmd buffer using deleted buffer view ");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " that is invalid because bound buffer view ");
BeginCommandBuffer();
VkViewport viewport = {0, 0, 16, 16, 0, 1};
vkCmdSetViewport(m_commandBuffer->handle(), 0, 1, &viewport);
VkRect2D scissor = {{0, 0}, {16, 16}};
vkCmdSetScissor(m_commandBuffer->handle(), 0, 1, &scissor);
// Bind pipeline to cmd buffer
vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptor_set, 0, nullptr);
Draw(1, 0, 0, 0);
EndCommandBuffer();
// Delete BufferView in order to invalidate cmd buffer
vkDestroyBufferView(m_device->device(), view, NULL);
// Now attempt submit of cmd buffer
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
// Clean-up
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkFreeMemory(m_device->device(), buffer_memory, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidCmdBufferImageDestroyed) {
TEST_DESCRIPTION("Attempt to draw with a command buffer that is invalid "
"due to an image dependency being destroyed.");
ASSERT_NO_FATAL_FAILURE(InitState());
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
image_create_info.flags = 0;
VkResult err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
// Have to bind memory to image before recording cmd in cmd buffer using it
VkMemoryRequirements mem_reqs;
VkDeviceMemory image_mem;
bool pass;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &image_mem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image, image_mem, 0);
ASSERT_VK_SUCCESS(err);
m_commandBuffer->BeginCommandBuffer();
VkClearColorValue ccv;
ccv.float32[0] = 1.0f;
ccv.float32[1] = 1.0f;
ccv.float32[2] = 1.0f;
ccv.float32[3] = 1.0f;
VkImageSubresourceRange isr = {};
isr.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
isr.baseArrayLayer = 0;
isr.baseMipLevel = 0;
isr.layerCount = 1;
isr.levelCount = 1;
vkCmdClearColorImage(m_commandBuffer->GetBufferHandle(), image, VK_IMAGE_LAYOUT_GENERAL, &ccv, 1, &isr);
m_commandBuffer->EndCommandBuffer();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " that is invalid because bound image ");
// Destroy image dependency prior to submit to cause ERROR
vkDestroyImage(m_device->device(), image, NULL);
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
vkFreeMemory(m_device->device(), image_mem, nullptr);
}
TEST_F(VkLayerTest, InvalidCmdBufferFramebufferImageDestroyed) {
TEST_DESCRIPTION("Attempt to draw with a command buffer that is invalid "
"due to a framebuffer image dependency being destroyed.");
VkFormatProperties format_properties;
VkResult err = VK_SUCCESS;
vkGetPhysicalDeviceFormatProperties(gpu(), VK_FORMAT_B8G8R8A8_UNORM, &format_properties);
if (!(format_properties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkImageCreateInfo image_ci = {};
image_ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_ci.pNext = NULL;
image_ci.imageType = VK_IMAGE_TYPE_2D;
image_ci.format = VK_FORMAT_B8G8R8A8_UNORM;
image_ci.extent.width = 32;
image_ci.extent.height = 32;
image_ci.extent.depth = 1;
image_ci.mipLevels = 1;
image_ci.arrayLayers = 1;
image_ci.samples = VK_SAMPLE_COUNT_1_BIT;
image_ci.tiling = VK_IMAGE_TILING_OPTIMAL;
image_ci.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
image_ci.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_ci.flags = 0;
VkImage image;
ASSERT_VK_SUCCESS(vkCreateImage(m_device->handle(), &image_ci, NULL, &image));
VkMemoryRequirements memory_reqs;
VkDeviceMemory image_memory;
bool pass;
VkMemoryAllocateInfo memory_info = {};
memory_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_info.pNext = NULL;
memory_info.allocationSize = 0;
memory_info.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &memory_reqs);
memory_info.allocationSize = memory_reqs.size;
pass = m_device->phy().set_memory_type(memory_reqs.memoryTypeBits, &memory_info, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &image_memory);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image, image_memory, 0);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo ivci = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
nullptr,
0,
image,
VK_IMAGE_VIEW_TYPE_2D,
VK_FORMAT_B8G8R8A8_UNORM,
{VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A},
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
};
VkImageView view;
err = vkCreateImageView(m_device->device(), &ivci, nullptr, &view);
ASSERT_VK_SUCCESS(err);
VkFramebufferCreateInfo fci = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, m_renderPass, 1, &view, 32, 32, 1};
VkFramebuffer fb;
err = vkCreateFramebuffer(m_device->device(), &fci, nullptr, &fb);
ASSERT_VK_SUCCESS(err);
// Just use default renderpass with our framebuffer
m_renderPassBeginInfo.framebuffer = fb;
// Create Null cmd buffer for submit
BeginCommandBuffer();
EndCommandBuffer();
// Destroy image attached to framebuffer to invalidate cmd buffer
vkDestroyImage(m_device->device(), image, NULL);
// Now attempt to submit cmd buffer and verify error
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " that is invalid because bound image ");
QueueCommandBuffer(false);
m_errorMonitor->VerifyFound();
vkDestroyFramebuffer(m_device->device(), fb, nullptr);
vkDestroyImageView(m_device->device(), view, nullptr);
vkFreeMemory(m_device->device(), image_memory, nullptr);
}
TEST_F(VkLayerTest, FramebufferInUseDestroyedSignaled) {
TEST_DESCRIPTION("Delete in-use framebuffer.");
VkFormatProperties format_properties;
VkResult err = VK_SUCCESS;
vkGetPhysicalDeviceFormatProperties(gpu(), VK_FORMAT_B8G8R8A8_UNORM, &format_properties);
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkImageObj image(m_device);
image.init(256, 256, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageView view = image.targetView(VK_FORMAT_B8G8R8A8_UNORM);
VkFramebufferCreateInfo fci = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, m_renderPass, 1, &view, 256, 256, 1};
VkFramebuffer fb;
err = vkCreateFramebuffer(m_device->device(), &fci, nullptr, &fb);
ASSERT_VK_SUCCESS(err);
// Just use default renderpass with our framebuffer
m_renderPassBeginInfo.framebuffer = fb;
// Create Null cmd buffer for submit
BeginCommandBuffer();
EndCommandBuffer();
// Submit cmd buffer to put it in-flight
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
// Destroy framebuffer while in-flight
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot delete framebuffer 0x");
vkDestroyFramebuffer(m_device->device(), fb, NULL);
m_errorMonitor->VerifyFound();
// Wait for queue to complete so we can safely destroy everything
vkQueueWaitIdle(m_device->m_queue);
vkDestroyFramebuffer(m_device->device(), fb, nullptr);
}
TEST_F(VkLayerTest, FramebufferImageInUseDestroyedSignaled) {
TEST_DESCRIPTION("Delete in-use image that's child of framebuffer.");
VkFormatProperties format_properties;
VkResult err = VK_SUCCESS;
vkGetPhysicalDeviceFormatProperties(gpu(), VK_FORMAT_B8G8R8A8_UNORM, &format_properties);
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkImageCreateInfo image_ci = {};
image_ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_ci.pNext = NULL;
image_ci.imageType = VK_IMAGE_TYPE_2D;
image_ci.format = VK_FORMAT_B8G8R8A8_UNORM;
image_ci.extent.width = 256;
image_ci.extent.height = 256;
image_ci.extent.depth = 1;
image_ci.mipLevels = 1;
image_ci.arrayLayers = 1;
image_ci.samples = VK_SAMPLE_COUNT_1_BIT;
image_ci.tiling = VK_IMAGE_TILING_OPTIMAL;
image_ci.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_ci.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_ci.flags = 0;
VkImage image;
ASSERT_VK_SUCCESS(vkCreateImage(m_device->handle(), &image_ci, NULL, &image));
VkMemoryRequirements memory_reqs;
VkDeviceMemory image_memory;
bool pass;
VkMemoryAllocateInfo memory_info = {};
memory_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_info.pNext = NULL;
memory_info.allocationSize = 0;
memory_info.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &memory_reqs);
memory_info.allocationSize = memory_reqs.size;
pass = m_device->phy().set_memory_type(memory_reqs.memoryTypeBits, &memory_info, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &image_memory);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image, image_memory, 0);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo ivci = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
nullptr,
0,
image,
VK_IMAGE_VIEW_TYPE_2D,
VK_FORMAT_B8G8R8A8_UNORM,
{VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A},
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
};
VkImageView view;
err = vkCreateImageView(m_device->device(), &ivci, nullptr, &view);
ASSERT_VK_SUCCESS(err);
VkFramebufferCreateInfo fci = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, m_renderPass, 1, &view, 256, 256, 1};
VkFramebuffer fb;
err = vkCreateFramebuffer(m_device->device(), &fci, nullptr, &fb);
ASSERT_VK_SUCCESS(err);
// Just use default renderpass with our framebuffer
m_renderPassBeginInfo.framebuffer = fb;
// Create Null cmd buffer for submit
BeginCommandBuffer();
EndCommandBuffer();
// Submit cmd buffer to put it (and attached imageView) in-flight
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
// Submit cmd buffer to put framebuffer and children in-flight
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
// Destroy image attached to framebuffer while in-flight
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot delete image 0x");
vkDestroyImage(m_device->device(), image, NULL);
m_errorMonitor->VerifyFound();
// Wait for queue to complete so we can safely destroy image and other objects
vkQueueWaitIdle(m_device->m_queue);
vkDestroyImage(m_device->device(), image, NULL);
vkDestroyFramebuffer(m_device->device(), fb, nullptr);
vkDestroyImageView(m_device->device(), view, nullptr);
vkFreeMemory(m_device->device(), image_memory, nullptr);
}
TEST_F(VkLayerTest, ImageMemoryNotBound) {
TEST_DESCRIPTION("Attempt to draw with an image which has not had memory bound to it.");
ASSERT_NO_FATAL_FAILURE(InitState());
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
image_create_info.flags = 0;
VkResult err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
// Have to bind memory to image before recording cmd in cmd buffer using it
VkMemoryRequirements mem_reqs;
VkDeviceMemory image_mem;
bool pass;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &image_mem);
ASSERT_VK_SUCCESS(err);
// Introduce error, do not call vkBindImageMemory(m_device->device(), image, image_mem, 0);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" used with no memory bound. Memory should be bound by calling vkBindImageMemory().");
m_commandBuffer->BeginCommandBuffer();
VkClearColorValue ccv;
ccv.float32[0] = 1.0f;
ccv.float32[1] = 1.0f;
ccv.float32[2] = 1.0f;
ccv.float32[3] = 1.0f;
VkImageSubresourceRange isr = {};
isr.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
isr.baseArrayLayer = 0;
isr.baseMipLevel = 0;
isr.layerCount = 1;
isr.levelCount = 1;
vkCmdClearColorImage(m_commandBuffer->GetBufferHandle(), image, VK_IMAGE_LAYOUT_GENERAL, &ccv, 1, &isr);
m_commandBuffer->EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image, NULL);
vkFreeMemory(m_device->device(), image_mem, nullptr);
}
TEST_F(VkLayerTest, BufferMemoryNotBound) {
TEST_DESCRIPTION("Attempt to copy from a buffer which has not had memory bound to it.");
ASSERT_NO_FATAL_FAILURE(InitState());
VkImageObj image(m_device);
image.init(128, 128, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkBuffer buffer;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
VkBufferCreateInfo buf_info = {};
buf_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buf_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
buf_info.size = 256;
buf_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkResult err = vkCreateBuffer(m_device->device(), &buf_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
vkGetBufferMemoryRequirements(m_device->device(), buffer, &mem_reqs);
VkMemoryAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.allocationSize = 256;
bool pass = false;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &alloc_info, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (!pass) {
vkDestroyBuffer(m_device->device(), buffer, NULL);
return;
}
err = vkAllocateMemory(m_device->device(), &alloc_info, NULL, &mem);
ASSERT_VK_SUCCESS(err);
// Introduce failure by not calling vkBindBufferMemory(m_device->device(), buffer, mem, 0);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" used with no memory bound. Memory should be bound by calling vkBindBufferMemory().");
VkBufferImageCopy region = {};
region.bufferRowLength = 128;
region.bufferImageHeight = 128;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent.height = 4;
region.imageExtent.width = 4;
region.imageExtent.depth = 1;
m_commandBuffer->BeginCommandBuffer();
vkCmdCopyBufferToImage(m_commandBuffer->GetBufferHandle(), buffer, image.handle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
®ion);
m_commandBuffer->EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkFreeMemory(m_device->handle(), mem, NULL);
}
TEST_F(VkLayerTest, InvalidCmdBufferEventDestroyed) {
TEST_DESCRIPTION("Attempt to draw with a command buffer that is invalid "
"due to an event dependency being destroyed.");
ASSERT_NO_FATAL_FAILURE(InitState());
VkEvent event;
VkEventCreateInfo evci = {};
evci.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
VkResult result = vkCreateEvent(m_device->device(), &evci, NULL, &event);
ASSERT_VK_SUCCESS(result);
m_commandBuffer->BeginCommandBuffer();
vkCmdSetEvent(m_commandBuffer->GetBufferHandle(), event, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
m_commandBuffer->EndCommandBuffer();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " that is invalid because bound event ");
// Destroy event dependency prior to submit to cause ERROR
vkDestroyEvent(m_device->device(), event, NULL);
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidCmdBufferQueryPoolDestroyed) {
TEST_DESCRIPTION("Attempt to draw with a command buffer that is invalid "
"due to a query pool dependency being destroyed.");
ASSERT_NO_FATAL_FAILURE(InitState());
VkQueryPool query_pool;
VkQueryPoolCreateInfo qpci{};
qpci.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
qpci.queryType = VK_QUERY_TYPE_TIMESTAMP;
qpci.queryCount = 1;
VkResult result = vkCreateQueryPool(m_device->device(), &qpci, nullptr, &query_pool);
ASSERT_VK_SUCCESS(result);
m_commandBuffer->BeginCommandBuffer();
vkCmdResetQueryPool(m_commandBuffer->GetBufferHandle(), query_pool, 0, 1);
m_commandBuffer->EndCommandBuffer();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " that is invalid because bound query pool ");
// Destroy query pool dependency prior to submit to cause ERROR
vkDestroyQueryPool(m_device->device(), query_pool, NULL);
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidCmdBufferPipelineDestroyed) {
TEST_DESCRIPTION("Attempt to draw with a command buffer that is invalid "
"due to a pipeline dependency being destroyed.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkResult err;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.viewportCount = 1;
VkViewport vp = {}; // Just need dummy vp to point to
vp_state_ci.pViewports = &vp;
vp_state_ci.scissorCount = 1;
VkRect2D scissors = {}; // Dummy scissors to point to
vp_state_ci.pScissors = &scissors;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
VkPipelineVertexInputStateCreateInfo vi_ci = {};
vi_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
VkPipelineInputAssemblyStateCreateInfo ia_ci = {};
ia_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.rasterizerDiscardEnable = true;
rs_ci.lineWidth = 1.0f;
VkPipelineColorBlendAttachmentState att = {};
att.blendEnable = VK_FALSE;
att.colorWriteMask = 0xf;
VkPipelineColorBlendStateCreateInfo cb_ci = {};
cb_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cb_ci.attachmentCount = 1;
cb_ci.pAttachments = &att;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = &vi_ci;
gp_ci.pInputAssemblyState = &ia_ci;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_ci;
gp_ci.pColorBlendState = &cb_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
ASSERT_VK_SUCCESS(err);
m_commandBuffer->BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
m_commandBuffer->EndCommandBuffer();
// Now destroy pipeline in order to cause error when submitting
vkDestroyPipeline(m_device->device(), pipeline, nullptr);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " that is invalid because bound pipeline ");
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
}
TEST_F(VkLayerTest, InvalidCmdBufferDescriptorSetBufferDestroyed) {
TEST_DESCRIPTION("Attempt to draw with a command buffer that is invalid "
"due to a bound descriptor set with a buffer dependency "
"being destroyed.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
VkResult err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
// Create a buffer to update the descriptor with
uint32_t qfi = 0;
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
buffCI.pQueueFamilyIndices = &qfi;
VkBuffer buffer;
err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
// Allocate memory and bind to buffer so we can make it to the appropriate
// error
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 1024;
mem_alloc.memoryTypeIndex = 0;
VkMemoryRequirements memReqs;
vkGetBufferMemoryRequirements(m_device->device(), buffer, &memReqs);
bool pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &mem_alloc, 0);
if (!pass) {
vkDestroyBuffer(m_device->device(), buffer, NULL);
return;
}
VkDeviceMemory mem;
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, mem, 0);
ASSERT_VK_SUCCESS(err);
// Correctly update descriptor to avoid "NOT_UPDATED" error
VkDescriptorBufferInfo buffInfo = {};
buffInfo.buffer = buffer;
buffInfo.offset = 0;
buffInfo.range = 1024;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_write.pBufferInfo = &buffInfo;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
// Create PSO to be used for draw-time errors below
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex { \n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(set=0) layout(binding=0) uniform foo { int x; int y; } bar;\n"
"void main(){\n"
" x = vec4(bar.y);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptorSet, 0, NULL);
Draw(1, 0, 0, 0);
EndCommandBuffer();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " that is invalid because bound buffer ");
// Destroy buffer should invalidate the cmd buffer, causing error on submit
vkDestroyBuffer(m_device->device(), buffer, NULL);
// Attempt to submit cmd buffer
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
// Cleanup
vkFreeMemory(m_device->device(), mem, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidCmdBufferDescriptorSetImageSamplerDestroyed) {
TEST_DESCRIPTION("Attempt to draw with a command buffer that is invalid "
"due to a bound descriptor sets with a combined image "
"sampler having their image, sampler, and descriptor set "
"each respectively destroyed and then attempting to "
"submit associated cmd buffers. Attempt to destroy a "
"DescriptorSet that is in use.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
VkResult err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
// Create images to update the descriptor with
VkImage image;
VkImage image2;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image2);
ASSERT_VK_SUCCESS(err);
VkMemoryRequirements memory_reqs;
VkDeviceMemory image_memory;
bool pass;
VkMemoryAllocateInfo memory_info = {};
memory_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_info.pNext = NULL;
memory_info.allocationSize = 0;
memory_info.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &memory_reqs);
// Allocate enough memory for both images
memory_info.allocationSize = memory_reqs.size * 2;
pass = m_device->phy().set_memory_type(memory_reqs.memoryTypeBits, &memory_info, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &image_memory);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image, image_memory, 0);
ASSERT_VK_SUCCESS(err);
// Bind second image to memory right after first image
err = vkBindImageMemory(m_device->device(), image2, image_memory, memory_reqs.size);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_create_info.image = image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
VkImageView view2;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
ASSERT_VK_SUCCESS(err);
image_view_create_info.image = image2;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view2);
ASSERT_VK_SUCCESS(err);
// Create Samplers
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
VkSampler sampler2;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler2);
ASSERT_VK_SUCCESS(err);
// Update descriptor with image and sampler
VkDescriptorImageInfo img_info = {};
img_info.sampler = sampler;
img_info.imageView = view;
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_write.pImageInfo = &img_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
// Create PSO to be used for draw-time errors below
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex { \n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(set=0, binding=0) uniform sampler2D s;\n"
"layout(location=0) out vec4 x;\n"
"void main(){\n"
" x = texture(s, vec2(1));\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
// First error case is destroying sampler prior to cmd buffer submission
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot submit cmd buffer using deleted sampler ");
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptorSet, 0, NULL);
Draw(1, 0, 0, 0);
EndCommandBuffer();
// Destroy sampler invalidates the cmd buffer, causing error on submit
vkDestroySampler(m_device->device(), sampler, NULL);
// Attempt to submit cmd buffer
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
// Now re-update descriptor with valid sampler and delete image
img_info.sampler = sampler2;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " that is invalid because bound image ");
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptorSet, 0, NULL);
Draw(1, 0, 0, 0);
EndCommandBuffer();
// Destroy image invalidates the cmd buffer, causing error on submit
vkDestroyImage(m_device->device(), image, NULL);
// Attempt to submit cmd buffer
submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
// Now update descriptor to be valid, but then free descriptor
img_info.imageView = view2;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " that is invalid because bound descriptor set ");
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptorSet, 0, NULL);
Draw(1, 0, 0, 0);
EndCommandBuffer();
// Destroy descriptor set invalidates the cb, causing error on submit
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot call vkFreeDescriptorSets() on descriptor set 0x");
vkFreeDescriptorSets(m_device->device(), ds_pool, 1, &descriptorSet);
m_errorMonitor->VerifyFound();
// Attempt to submit cmd buffer
submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
// Cleanup
vkFreeMemory(m_device->device(), image_memory, NULL);
vkDestroySampler(m_device->device(), sampler2, NULL);
vkDestroyImage(m_device->device(), image2, NULL);
vkDestroyImageView(m_device->device(), view, NULL);
vkDestroyImageView(m_device->device(), view2, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, DescriptorPoolInUseDestroyedSignaled) {
TEST_DESCRIPTION("Delete a DescriptorPool with a DescriptorSet that is in use.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
VkResult err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptor_set;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
// Create image to update the descriptor with
VkImageObj image(m_device);
image.init(32, 32, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageView view = image.targetView(VK_FORMAT_B8G8R8A8_UNORM);
// Create Sampler
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
// Update descriptor with image and sampler
VkDescriptorImageInfo img_info = {};
img_info.sampler = sampler;
img_info.imageView = view;
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptor_set;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_write.pImageInfo = &img_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
// Create PSO to be used for draw-time errors below
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex { \n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(set=0, binding=0) uniform sampler2D s;\n"
"layout(location=0) out vec4 x;\n"
"void main(){\n"
" x = texture(s, vec2(1));\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptor_set, 0, NULL);
Draw(1, 0, 0, 0);
EndCommandBuffer();
// Submit cmd buffer to put pool in-flight
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
// Destroy pool while in-flight, causing error
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot delete descriptor pool ");
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
m_errorMonitor->VerifyFound();
vkQueueWaitIdle(m_device->m_queue);
// Cleanup
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, DescriptorImageUpdateNoMemoryBound) {
TEST_DESCRIPTION("Attempt an image descriptor set update where image's bound memory has been freed.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
VkResult err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
// Create images to update the descriptor with
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
// Initially bind memory to avoid error at bind view time. We'll break binding before update.
VkMemoryRequirements memory_reqs;
VkDeviceMemory image_memory;
bool pass;
VkMemoryAllocateInfo memory_info = {};
memory_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_info.pNext = NULL;
memory_info.allocationSize = 0;
memory_info.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &memory_reqs);
// Allocate enough memory for image
memory_info.allocationSize = memory_reqs.size;
pass = m_device->phy().set_memory_type(memory_reqs.memoryTypeBits, &memory_info, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &image_memory);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image, image_memory, 0);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_create_info.image = image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
ASSERT_VK_SUCCESS(err);
// Create Samplers
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
// Update descriptor with image and sampler
VkDescriptorImageInfo img_info = {};
img_info.sampler = sampler;
img_info.imageView = view;
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_write.pImageInfo = &img_info;
// Break memory binding and attempt update
vkFreeMemory(m_device->device(), image_memory, nullptr);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" previously bound memory was freed. Memory must not be freed prior to this operation.");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkUpdateDescriptorsSets() failed write update validation for Descriptor Set 0x");
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
// Cleanup
vkDestroyImage(m_device->device(), image, NULL);
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyImageView(m_device->device(), view, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidPipeline) {
// Attempt to bind an invalid Pipeline to a valid Command Buffer
// ObjectTracker should catch this.
// Create a valid cmd buffer
// call vkCmdBindPipeline w/ false Pipeline
uint64_t fake_pipeline_handle = 0xbaad6001;
VkPipeline bad_pipeline = reinterpret_cast<VkPipeline &>(fake_pipeline_handle);
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid Pipeline Object 0xbaad6001");
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, bad_pipeline);
m_errorMonitor->VerifyFound();
// Now issue a draw call with no pipeline bound
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "At Draw/Dispatch time no valid VkPipeline is bound!");
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
// Finally same check once more but with Dispatch/Compute
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "At Draw/Dispatch time no valid VkPipeline is bound!");
vkCmdEndRenderPass(m_commandBuffer->GetBufferHandle()); // must be outside renderpass
vkCmdDispatch(m_commandBuffer->GetBufferHandle(), 0, 0, 0);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DescriptorSetNotUpdated) {
TEST_DESCRIPTION("Bind a descriptor set that hasn't been updated.");
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT, " bound but it was never updated. ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
// We shouldn't need a fragment shader but add it to be able to run
// on more devices
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptorSet, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidBufferViewObject) {
// Create a single TEXEL_BUFFER descriptor and send it an invalid bufferView
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Attempted write update to texel buffer "
"descriptor with invalid buffer view");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkBufferView view = (VkBufferView)((size_t)0xbaadbeef); // invalid bufferView object
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
descriptor_write.pTexelBufferView = &view;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, CreateBufferViewNoMemoryBoundToBuffer) {
TEST_DESCRIPTION("Attempt to create a buffer view with a buffer that has no memory bound to it.");
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" used with no memory bound. Memory should be bound by calling vkBindBufferMemory().");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create a buffer with no bound memory and then attempt to create
// a buffer view.
VkBufferCreateInfo buff_ci = {};
buff_ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buff_ci.usage = VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
buff_ci.size = 256;
buff_ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkBuffer buffer;
err = vkCreateBuffer(m_device->device(), &buff_ci, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
VkBufferViewCreateInfo buff_view_ci = {};
buff_view_ci.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
buff_view_ci.buffer = buffer;
buff_view_ci.format = VK_FORMAT_R8_UNORM;
buff_view_ci.range = VK_WHOLE_SIZE;
VkBufferView buff_view;
err = vkCreateBufferView(m_device->device(), &buff_view_ci, NULL, &buff_view);
m_errorMonitor->VerifyFound();
vkDestroyBuffer(m_device->device(), buffer, NULL);
// If last error is success, it still created the view, so delete it.
if (err == VK_SUCCESS) {
vkDestroyBufferView(m_device->device(), buff_view, NULL);
}
}
TEST_F(VkLayerTest, InvalidDynamicOffsetCases) {
// Create a descriptorSet w/ dynamic descriptor and then hit 3 offset error
// cases:
// 1. No dynamicOffset supplied
// 2. Too many dynamicOffsets supplied
// 3. Dynamic offset oversteps buffer being updated
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " requires 1 dynamicOffsets, but only "
"0 dynamicOffsets are left in "
"pDynamicOffsets ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
// Create a buffer to update the descriptor with
uint32_t qfi = 0;
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
buffCI.pQueueFamilyIndices = &qfi;
VkBuffer dyub;
err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &dyub);
ASSERT_VK_SUCCESS(err);
// Allocate memory and bind to buffer so we can make it to the appropriate
// error
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 1024;
mem_alloc.memoryTypeIndex = 0;
VkMemoryRequirements memReqs;
vkGetBufferMemoryRequirements(m_device->device(), dyub, &memReqs);
bool pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &mem_alloc, 0);
if (!pass) {
vkDestroyBuffer(m_device->device(), dyub, NULL);
return;
}
VkDeviceMemory mem;
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), dyub, mem, 0);
ASSERT_VK_SUCCESS(err);
// Correctly update descriptor to avoid "NOT_UPDATED" error
VkDescriptorBufferInfo buffInfo = {};
buffInfo.buffer = dyub;
buffInfo.offset = 0;
buffInfo.range = 1024;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
descriptor_write.pBufferInfo = &buffInfo;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
BeginCommandBuffer();
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptorSet, 0, NULL);
m_errorMonitor->VerifyFound();
uint32_t pDynOff[2] = {512, 756};
// Now cause error b/c too many dynOffsets in array for # of dyn descriptors
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Attempting to bind 1 descriptorSets with 1 dynamic descriptors, but ");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptorSet, 2, pDynOff);
m_errorMonitor->VerifyFound();
// Finally cause error due to dynamicOffset being too big
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " dynamic offset 512 combined with "
"offset 0 and range 1024 that "
"oversteps the buffer size of 1024");
// Create PSO to be used for draw-time errors below
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex { \n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(set=0) layout(binding=0) uniform foo { int x; int y; } bar;\n"
"void main(){\n"
" x = vec4(bar.y);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// This update should succeed, but offset size of 512 will overstep buffer
// /w range 1024 & size 1024
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptorSet, 1, pDynOff);
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
vkDestroyBuffer(m_device->device(), dyub, NULL);
vkFreeMemory(m_device->device(), mem, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, DescriptorBufferUpdateNoMemoryBound) {
TEST_DESCRIPTION("Attempt to update a descriptor with a non-sparse buffer "
"that doesn't have memory bound");
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" used with no memory bound. Memory should be bound by calling vkBindBufferMemory().");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkUpdateDescriptorsSets() failed write update validation for Descriptor Set 0x");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
// Create a buffer to update the descriptor with
uint32_t qfi = 0;
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
buffCI.pQueueFamilyIndices = &qfi;
VkBuffer dyub;
err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &dyub);
ASSERT_VK_SUCCESS(err);
// Attempt to update descriptor without binding memory to it
VkDescriptorBufferInfo buffInfo = {};
buffInfo.buffer = dyub;
buffInfo.offset = 0;
buffInfo.range = 1024;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
descriptor_write.pBufferInfo = &buffInfo;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyBuffer(m_device->device(), dyub, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidPushConstants) {
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPipelineLayout pipeline_layout;
VkPushConstantRange pc_range = {};
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pushConstantRangeCount = 1;
pipeline_layout_ci.pPushConstantRanges = &pc_range;
//
// Check for invalid push constant ranges in pipeline layouts.
//
struct PipelineLayoutTestCase {
VkPushConstantRange const range;
char const *msg;
};
const uint32_t too_big = m_device->props.limits.maxPushConstantsSize + 0x4;
const std::array<PipelineLayoutTestCase, 10> range_tests = {{
{{VK_SHADER_STAGE_VERTEX_BIT, 0, 0},
"vkCreatePipelineLayout() call has push constants index 0 with "
"size 0."},
{{VK_SHADER_STAGE_VERTEX_BIT, 0, 1},
"vkCreatePipelineLayout() call has push constants index 0 with "
"size 1."},
{{VK_SHADER_STAGE_VERTEX_BIT, 4, 1},
"vkCreatePipelineLayout() call has push constants index 0 with "
"size 1."},
{{VK_SHADER_STAGE_VERTEX_BIT, 4, 0},
"vkCreatePipelineLayout() call has push constants index 0 with "
"size 0."},
{{VK_SHADER_STAGE_VERTEX_BIT, 1, 4},
"vkCreatePipelineLayout() call has push constants index 0 with "
"offset 1. Offset must"},
{{VK_SHADER_STAGE_VERTEX_BIT, 0, too_big},
"vkCreatePipelineLayout() call has push constants index 0 "
"with offset "},
{{VK_SHADER_STAGE_VERTEX_BIT, too_big, too_big},
"vkCreatePipelineLayout() call has push constants "
"index 0 with offset "},
{{VK_SHADER_STAGE_VERTEX_BIT, too_big, 4},
"vkCreatePipelineLayout() call has push constants index 0 "
"with offset "},
{{VK_SHADER_STAGE_VERTEX_BIT, 0xFFFFFFF0, 0x00000020},
"vkCreatePipelineLayout() call has push "
"constants index 0 with offset "},
{{VK_SHADER_STAGE_VERTEX_BIT, 0x00000020, 0xFFFFFFF0},
"vkCreatePipelineLayout() call has push "
"constants index 0 with offset "},
}};
// Check for invalid offset and size
for (const auto &iter : range_tests) {
pc_range = iter.range;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, iter.msg);
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
if (VK_SUCCESS == err) {
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
}
}
// Check for invalid stage flag
pc_range.offset = 0;
pc_range.size = 16;
pc_range.stageFlags = 0;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCreatePipelineLayout: value of pCreateInfo->pPushConstantRanges[0].stageFlags must not be 0");
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
if (VK_SUCCESS == err) {
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
}
// Check for overlapping ranges
const uint32_t ranges_per_test = 5;
struct OverlappingRangeTestCase {
VkPushConstantRange const ranges[ranges_per_test];
char const *msg;
};
const std::array<OverlappingRangeTestCase, 5> overlapping_range_tests = {
{{{{VK_SHADER_STAGE_VERTEX_BIT, 0, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 0, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 0, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 0, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 0, 4}},
"vkCreatePipelineLayout() call has push constants with overlapping ranges:"},
{
{{VK_SHADER_STAGE_VERTEX_BIT, 0, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 4, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 8, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 12, 8},
{VK_SHADER_STAGE_VERTEX_BIT, 16, 4}},
"vkCreatePipelineLayout() call has push constants with overlapping ranges: 3:[12, 20), 4:[16, 20)",
},
{
{{VK_SHADER_STAGE_VERTEX_BIT, 16, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 12, 8},
{VK_SHADER_STAGE_VERTEX_BIT, 8, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 4, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 0, 4}},
"vkCreatePipelineLayout() call has push constants with overlapping ranges: 0:[16, 20), 1:[12, 20)",
},
{
{{VK_SHADER_STAGE_VERTEX_BIT, 16, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 8, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 4, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 12, 8},
{VK_SHADER_STAGE_VERTEX_BIT, 0, 4}},
"vkCreatePipelineLayout() call has push constants with overlapping ranges: 0:[16, 20), 3:[12, 20)",
},
{
{{VK_SHADER_STAGE_VERTEX_BIT, 16, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 32, 4},
{VK_SHADER_STAGE_VERTEX_BIT, 4, 96},
{VK_SHADER_STAGE_VERTEX_BIT, 40, 8},
{VK_SHADER_STAGE_VERTEX_BIT, 52, 4}},
"vkCreatePipelineLayout() call has push constants with overlapping ranges:",
}}};
for (const auto &iter : overlapping_range_tests) {
pipeline_layout_ci.pPushConstantRanges = iter.ranges;
pipeline_layout_ci.pushConstantRangeCount = ranges_per_test;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT, iter.msg);
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
if (VK_SUCCESS == err) {
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
}
}
//
// CmdPushConstants tests
//
const uint8_t dummy_values[100] = {};
// Check for invalid offset and size and if range is within layout range(s)
const std::array<PipelineLayoutTestCase, 11> cmd_range_tests = {{
{{VK_SHADER_STAGE_VERTEX_BIT, 0, 0}, "vkCmdPushConstants: parameter size must be greater than 0"},
{{VK_SHADER_STAGE_VERTEX_BIT, 0, 1},
"vkCmdPushConstants() call has push constants with size 1. Size "
"must be greater than zero and a multiple of 4."},
{{VK_SHADER_STAGE_VERTEX_BIT, 4, 1},
"vkCmdPushConstants() call has push constants with size 1. Size "
"must be greater than zero and a multiple of 4."},
{{VK_SHADER_STAGE_VERTEX_BIT, 1, 4},
"vkCmdPushConstants() call has push constants with offset 1. "
"Offset must be a multiple of 4."},
{{VK_SHADER_STAGE_VERTEX_BIT, 1, 4},
"vkCmdPushConstants() call has push constants with offset 1. "
"Offset must be a multiple of 4."},
{{VK_SHADER_STAGE_VERTEX_BIT, 0, 20},
"vkCmdPushConstants() Push constant range [0, 20) with stageFlags = "
"0x1 not within flag-matching ranges in pipeline layout"},
{{VK_SHADER_STAGE_VERTEX_BIT, 60, 8},
"vkCmdPushConstants() Push constant range [60, 68) with stageFlags = "
"0x1 not within flag-matching ranges in pipeline layout"},
{{VK_SHADER_STAGE_VERTEX_BIT, 76, 8},
"vkCmdPushConstants() Push constant range [76, 84) with stageFlags = "
"0x1 not within flag-matching ranges in pipeline layout"},
{{VK_SHADER_STAGE_VERTEX_BIT, 0, 80},
"vkCmdPushConstants() Push constant range [0, 80) with stageFlags = "
"0x1 not within flag-matching ranges in pipeline layout"},
{{VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, 0, 4},
"vkCmdPushConstants() stageFlags = 0x2 do not match the stageFlags in "
"any of the ranges in pipeline layout"},
{{VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, 0, 16},
"vkCmdPushConstants() stageFlags = 0x3 do not match the stageFlags in "
"any of the ranges in pipeline layout"},
}};
BeginCommandBuffer();
// Setup ranges: [0,16) [64,80)
const VkPushConstantRange pc_range2[] = {
{VK_SHADER_STAGE_VERTEX_BIT, 64, 16}, {VK_SHADER_STAGE_VERTEX_BIT, 0, 16},
};
pipeline_layout_ci.pushConstantRangeCount = sizeof(pc_range2) / sizeof(VkPushConstantRange);
pipeline_layout_ci.pPushConstantRanges = pc_range2;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
for (const auto &iter : cmd_range_tests) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, iter.msg);
vkCmdPushConstants(m_commandBuffer->GetBufferHandle(), pipeline_layout, iter.range.stageFlags, iter.range.offset,
iter.range.size, dummy_values);
m_errorMonitor->VerifyFound();
}
// Check for invalid stage flag
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCmdPushConstants: value of stageFlags must not be 0");
vkCmdPushConstants(m_commandBuffer->GetBufferHandle(), pipeline_layout, 0, 0, 16, dummy_values);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
// overlapping range tests with cmd
const std::array<PipelineLayoutTestCase, 3> cmd_overlap_tests = {{
{{VK_SHADER_STAGE_VERTEX_BIT, 0, 20},
"vkCmdPushConstants() Push constant range [0, 20) with stageFlags = "
"0x1 not within flag-matching ranges in pipeline layout"},
{{VK_SHADER_STAGE_VERTEX_BIT, 16, 4},
"vkCmdPushConstants() Push constant range [16, 20) with stageFlags = "
"0x1 not within flag-matching ranges in pipeline layout"},
{{VK_SHADER_STAGE_VERTEX_BIT, 40, 16},
"vkCmdPushConstants() Push constant range [40, 56) with stageFlags = "
"0x1 not within flag-matching ranges in pipeline layout"},
}};
// Setup ranges: [0,16), [20,36), [36,44), [44,52), [80,92)
const VkPushConstantRange pc_range3[] = {
{VK_SHADER_STAGE_VERTEX_BIT, 20, 16}, {VK_SHADER_STAGE_VERTEX_BIT, 0, 16}, {VK_SHADER_STAGE_VERTEX_BIT, 44, 8},
{VK_SHADER_STAGE_VERTEX_BIT, 80, 12}, {VK_SHADER_STAGE_VERTEX_BIT, 36, 8},
};
pipeline_layout_ci.pushConstantRangeCount = sizeof(pc_range3) / sizeof(VkPushConstantRange);
pipeline_layout_ci.pPushConstantRanges = pc_range3;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
for (const auto &iter : cmd_overlap_tests) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, iter.msg);
vkCmdPushConstants(m_commandBuffer->GetBufferHandle(), pipeline_layout, iter.range.stageFlags, iter.range.offset,
iter.range.size, dummy_values);
m_errorMonitor->VerifyFound();
}
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
EndCommandBuffer();
}
TEST_F(VkLayerTest, DescriptorSetCompatibility) {
// Test various desriptorSet errors with bad binding combinations
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const VkFormat tex_format = VK_FORMAT_R8G8B8A8_UNORM;
VkImageTiling tiling;
VkFormatProperties format_properties;
vkGetPhysicalDeviceFormatProperties(gpu(), tex_format, &format_properties);
if (format_properties.linearTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) {
tiling = VK_IMAGE_TILING_LINEAR;
} else if (format_properties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) {
tiling = VK_IMAGE_TILING_OPTIMAL;
} else {
printf("Device does not support VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT; "
"skipped.\n");
return;
}
static const uint32_t NUM_DESCRIPTOR_TYPES = 5;
VkDescriptorPoolSize ds_type_count[NUM_DESCRIPTOR_TYPES] = {};
ds_type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count[0].descriptorCount = 10;
ds_type_count[1].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
ds_type_count[1].descriptorCount = 2;
ds_type_count[2].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
ds_type_count[2].descriptorCount = 2;
ds_type_count[3].type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count[3].descriptorCount = 5;
// TODO : LunarG ILO driver currently asserts in desc.c w/ INPUT_ATTACHMENT
// type
// ds_type_count[4].type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
ds_type_count[4].type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
ds_type_count[4].descriptorCount = 2;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 5;
ds_pool_ci.poolSizeCount = NUM_DESCRIPTOR_TYPES;
ds_pool_ci.pPoolSizes = ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
static const uint32_t MAX_DS_TYPES_IN_LAYOUT = 2;
VkDescriptorSetLayoutBinding dsl_binding[MAX_DS_TYPES_IN_LAYOUT] = {};
dsl_binding[0].binding = 0;
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding[0].descriptorCount = 5;
dsl_binding[0].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[0].pImmutableSamplers = NULL;
// Create layout identical to set0 layout but w/ different stageFlags
VkDescriptorSetLayoutBinding dsl_fs_stage_only = {};
dsl_fs_stage_only.binding = 0;
dsl_fs_stage_only.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_fs_stage_only.descriptorCount = 5;
dsl_fs_stage_only.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; // Different stageFlags to cause error at
// bind time
dsl_fs_stage_only.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = dsl_binding;
static const uint32_t NUM_LAYOUTS = 4;
VkDescriptorSetLayout ds_layout[NUM_LAYOUTS] = {};
VkDescriptorSetLayout ds_layout_fs_only = {};
// Create 4 unique layouts for full pipelineLayout, and 1 special fs-only
// layout for error case
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout[0]);
ASSERT_VK_SUCCESS(err);
ds_layout_ci.pBindings = &dsl_fs_stage_only;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout_fs_only);
ASSERT_VK_SUCCESS(err);
dsl_binding[0].binding = 0;
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
dsl_binding[0].descriptorCount = 2;
dsl_binding[1].binding = 1;
dsl_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
dsl_binding[1].descriptorCount = 2;
dsl_binding[1].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[1].pImmutableSamplers = NULL;
ds_layout_ci.pBindings = dsl_binding;
ds_layout_ci.bindingCount = 2;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout[1]);
ASSERT_VK_SUCCESS(err);
dsl_binding[0].binding = 0;
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
dsl_binding[0].descriptorCount = 5;
ds_layout_ci.bindingCount = 1;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout[2]);
ASSERT_VK_SUCCESS(err);
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
dsl_binding[0].descriptorCount = 2;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout[3]);
ASSERT_VK_SUCCESS(err);
static const uint32_t NUM_SETS = 4;
VkDescriptorSet descriptorSet[NUM_SETS] = {};
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = NUM_LAYOUTS;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, descriptorSet);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet ds0_fs_only = {};
alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = &ds_layout_fs_only;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &ds0_fs_only);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = NUM_LAYOUTS;
pipeline_layout_ci.pSetLayouts = ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
// Create pipelineLayout with only one setLayout
pipeline_layout_ci.setLayoutCount = 1;
VkPipelineLayout single_pipe_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &single_pipe_layout);
ASSERT_VK_SUCCESS(err);
// Create pipelineLayout with 2 descriptor setLayout at index 0
pipeline_layout_ci.pSetLayouts = &ds_layout[3];
VkPipelineLayout pipe_layout_one_desc;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipe_layout_one_desc);
ASSERT_VK_SUCCESS(err);
// Create pipelineLayout with 5 SAMPLER descriptor setLayout at index 0
pipeline_layout_ci.pSetLayouts = &ds_layout[2];
VkPipelineLayout pipe_layout_five_samp;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipe_layout_five_samp);
ASSERT_VK_SUCCESS(err);
// Create pipelineLayout with UB type, but stageFlags for FS only
pipeline_layout_ci.pSetLayouts = &ds_layout_fs_only;
VkPipelineLayout pipe_layout_fs_only;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipe_layout_fs_only);
ASSERT_VK_SUCCESS(err);
// Create pipelineLayout w/ incompatible set0 layout, but set1 is fine
VkDescriptorSetLayout pl_bad_s0[2] = {};
pl_bad_s0[0] = ds_layout_fs_only;
pl_bad_s0[1] = ds_layout[1];
pipeline_layout_ci.setLayoutCount = 2;
pipeline_layout_ci.pSetLayouts = pl_bad_s0;
VkPipelineLayout pipe_layout_bad_set0;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipe_layout_bad_set0);
ASSERT_VK_SUCCESS(err);
// Create a buffer to update the descriptor with
uint32_t qfi = 0;
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
buffCI.pQueueFamilyIndices = &qfi;
VkBuffer dyub;
err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &dyub);
ASSERT_VK_SUCCESS(err);
// Correctly update descriptor to avoid "NOT_UPDATED" error
static const uint32_t NUM_BUFFS = 5;
VkDescriptorBufferInfo buffInfo[NUM_BUFFS] = {};
for (uint32_t i = 0; i < NUM_BUFFS; ++i) {
buffInfo[i].buffer = dyub;
buffInfo[i].offset = 0;
buffInfo[i].range = 1024;
}
VkImage image;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = tiling;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
VkMemoryRequirements memReqs;
VkDeviceMemory imageMem;
bool pass;
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &imageMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image, imageMem, 0);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_create_info.image = image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo imageInfo[4] = {};
imageInfo[0].imageView = view;
imageInfo[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo[1].imageView = view;
imageInfo[1].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo[2].imageView = view;
imageInfo[2].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
imageInfo[3].imageView = view;
imageInfo[3].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
static const uint32_t NUM_SET_UPDATES = 3;
VkWriteDescriptorSet descriptor_write[NUM_SET_UPDATES] = {};
descriptor_write[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write[0].dstSet = descriptorSet[0];
descriptor_write[0].dstBinding = 0;
descriptor_write[0].descriptorCount = 5;
descriptor_write[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_write[0].pBufferInfo = buffInfo;
descriptor_write[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write[1].dstSet = descriptorSet[1];
descriptor_write[1].dstBinding = 0;
descriptor_write[1].descriptorCount = 2;
descriptor_write[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
descriptor_write[1].pImageInfo = imageInfo;
descriptor_write[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write[2].dstSet = descriptorSet[1];
descriptor_write[2].dstBinding = 1;
descriptor_write[2].descriptorCount = 2;
descriptor_write[2].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
descriptor_write[2].pImageInfo = &imageInfo[2];
vkUpdateDescriptorSets(m_device->device(), 3, descriptor_write, 0, NULL);
// Create PSO to be used for draw-time errors below
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(set=0) layout(binding=0) uniform foo { int x; int y; } bar;\n"
"void main(){\n"
" x = vec4(bar.y);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipe_layout_fs_only, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// NOTE : I believe LunarG ilo driver has bug (LX#189) that requires binding
// of PSO
// here before binding DSs. Otherwise we assert in cmd_copy_dset_data() of
// cmd_pipeline.c
// due to the fact that cmd_alloc_dset_data() has not been called in
// cmd_bind_graphics_pipeline()
// TODO : Want to cause various binding incompatibility issues here to test
// DrawState
// First cause various verify_layout_compatibility() fails
// Second disturb early and late sets and verify INFO msgs
// verify_set_layout_compatibility fail cases:
// 1. invalid VkPipelineLayout (layout) passed into vkCmdBindDescriptorSets
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid Pipeline Layout Object ");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS,
(VkPipelineLayout)((size_t)0xbaadb1be), 0, 1, &descriptorSet[0], 0, NULL);
m_errorMonitor->VerifyFound();
// 2. layoutIndex exceeds # of layouts in layout
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " attempting to bind set to index 1");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, single_pipe_layout, 0, 2,
&descriptorSet[0], 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), single_pipe_layout, NULL);
// 3. Pipeline setLayout[0] has 2 descriptors, but set being bound has 5
// descriptors
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " has 2 descriptors, but DescriptorSetLayout ");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe_layout_one_desc, 0, 1,
&descriptorSet[0], 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipe_layout_one_desc, NULL);
// 4. same # of descriptors but mismatch in type
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " is type 'VK_DESCRIPTOR_TYPE_SAMPLER' but binding ");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe_layout_five_samp, 0, 1,
&descriptorSet[0], 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipe_layout_five_samp, NULL);
// 5. same # of descriptors but mismatch in stageFlags
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" has stageFlags 16 but binding 0 for DescriptorSetLayout ");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe_layout_fs_only, 0, 1,
&descriptorSet[0], 0, NULL);
m_errorMonitor->VerifyFound();
// Cause INFO messages due to disturbing previously bound Sets
// First bind sets 0 & 1
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 2,
&descriptorSet[0], 0, NULL);
// 1. Disturb bound set0 by re-binding set1 w/ updated pipelineLayout
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT, " previously bound as set #0 was disturbed ");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe_layout_bad_set0, 1, 1,
&descriptorSet[1], 0, NULL);
m_errorMonitor->VerifyFound();
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 2,
&descriptorSet[0], 0, NULL);
// 2. Disturb set after last bound set
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT, " newly bound as set #0 so set #1 and "
"any subsequent sets were disturbed ");
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe_layout_fs_only, 0, 1,
&ds0_fs_only, 0, NULL);
m_errorMonitor->VerifyFound();
// Now that we're done actively using the pipelineLayout that gfx pipeline
// was created with, we should be able to delete it. Do that now to verify
// that validation obeys pipelineLayout lifetime
vkDestroyPipelineLayout(m_device->device(), pipe_layout_fs_only, NULL);
// Cause draw-time errors due to PSO incompatibilities
// 1. Error due to not binding required set (we actually use same code as
// above to disturb set0)
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 2,
&descriptorSet[0], 0, NULL);
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe_layout_bad_set0, 1, 1,
&descriptorSet[1], 0, NULL);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " uses set #0 but that set is not bound.");
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipe_layout_bad_set0, NULL);
// 2. Error due to bound set not being compatible with PSO's
// VkPipelineLayout (diff stageFlags in this case)
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 2,
&descriptorSet[0], 0, NULL);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " bound as set #0 is not compatible with ");
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
// Remaining clean-up
for (uint32_t i = 0; i < NUM_LAYOUTS; ++i) {
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout[i], NULL);
}
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout_fs_only, NULL);
vkDestroyBuffer(m_device->device(), dyub, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
vkFreeMemory(m_device->device(), imageMem, NULL);
vkDestroyImage(m_device->device(), image, NULL);
vkDestroyImageView(m_device->device(), view, NULL);
}
TEST_F(VkLayerTest, NoBeginCommandBuffer) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"You must call vkBeginCommandBuffer() before this call to ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkCommandBufferObj commandBuffer(m_device, m_commandPool);
// Call EndCommandBuffer() w/o calling BeginCommandBuffer()
vkEndCommandBuffer(commandBuffer.GetBufferHandle());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, SecondaryCommandBufferNullRenderpass) {
VkResult err;
VkCommandBuffer draw_cmd;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " must specify a valid renderpass parameter.");
ASSERT_NO_FATAL_FAILURE(InitState());
VkCommandBufferAllocateInfo cmd = {};
cmd.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cmd.pNext = NULL;
cmd.commandPool = m_commandPool;
cmd.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
cmd.commandBufferCount = 1;
err = vkAllocateCommandBuffers(m_device->device(), &cmd, &draw_cmd);
ASSERT_VK_SUCCESS(err);
// Force the failure by not setting the Renderpass and Framebuffer fields
VkCommandBufferBeginInfo cmd_buf_info = {};
VkCommandBufferInheritanceInfo cmd_buf_hinfo = {};
cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmd_buf_info.pNext = NULL;
cmd_buf_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
cmd_buf_info.pInheritanceInfo = &cmd_buf_hinfo;
// The error should be caught by validation of the BeginCommandBuffer call
vkBeginCommandBuffer(draw_cmd, &cmd_buf_info);
m_errorMonitor->VerifyFound();
vkFreeCommandBuffers(m_device->device(), m_commandPool, 1, &draw_cmd);
}
TEST_F(VkLayerTest, CommandBufferResetErrors) {
// Cause error due to Begin while recording CB
// Then cause 2 errors for attempting to reset CB w/o having
// VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT set for the pool from
// which CBs were allocated. Note that this bit is off by default.
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot call Begin on command buffer");
ASSERT_NO_FATAL_FAILURE(InitState());
// Calls AllocateCommandBuffers
VkCommandBufferObj commandBuffer(m_device, m_commandPool);
// Force the failure by setting the Renderpass and Framebuffer fields with
// (fake) data
VkCommandBufferBeginInfo cmd_buf_info = {};
VkCommandBufferInheritanceInfo cmd_buf_hinfo = {};
cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmd_buf_info.pNext = NULL;
cmd_buf_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmd_buf_info.pInheritanceInfo = &cmd_buf_hinfo;
// Begin CB to transition to recording state
vkBeginCommandBuffer(commandBuffer.GetBufferHandle(), &cmd_buf_info);
// Can't re-begin. This should trigger error
vkBeginCommandBuffer(commandBuffer.GetBufferHandle(), &cmd_buf_info);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Attempt to reset command buffer ");
VkCommandBufferResetFlags flags = 0; // Don't care about flags for this test
// Reset attempt will trigger error due to incorrect CommandPool state
vkResetCommandBuffer(commandBuffer.GetBufferHandle(), flags);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " attempts to implicitly reset cmdBuffer created from ");
// Transition CB to RECORDED state
vkEndCommandBuffer(commandBuffer.GetBufferHandle());
// Now attempting to Begin will implicitly reset, which triggers error
vkBeginCommandBuffer(commandBuffer.GetBufferHandle(), &cmd_buf_info);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidPipelineCreateState) {
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid Pipeline CreateInfo State: Vertex Shader required");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkViewport vp = {}; // Just need dummy vp to point to
VkRect2D sc = {}; // dummy scissor to point to
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.scissorCount = 1;
vp_state_ci.pScissors = ≻
vp_state_ci.viewportCount = 1;
vp_state_ci.pViewports = &vp;
VkPipelineRasterizationStateCreateInfo rs_state_ci = {};
rs_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_state_ci.polygonMode = VK_POLYGON_MODE_FILL;
rs_state_ci.cullMode = VK_CULL_MODE_BACK_BIT;
rs_state_ci.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rs_state_ci.depthClampEnable = VK_FALSE;
rs_state_ci.rasterizerDiscardEnable = VK_FALSE;
rs_state_ci.depthBiasEnable = VK_FALSE;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
pc_ci.initialDataSize = 0;
pc_ci.pInitialData = 0;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
/*// TODO : This test should be good, but needs Tess support in compiler to run
TEST_F(VkLayerTest, InvalidPatchControlPoints)
{
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid Pipeline CreateInfo State: VK_PRIMITIVE_TOPOLOGY_PATCH
primitive ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(),
VK_DESCRIPTOR_POOL_USAGE_NON_FREE, 1, &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vkAllocateDescriptorSets(m_device->device(), ds_pool,
VK_DESCRIPTOR_SET_USAGE_NON_FREE, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType =
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineShaderStageCreateInfo shaderStages[3];
memset(&shaderStages, 0, 3 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device,bindStateVertShaderText,VK_SHADER_STAGE_VERTEX_BIT,
this);
// Just using VS txt for Tess shaders as we don't care about functionality
VkShaderObj
tc(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
this);
VkShaderObj
te(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
this);
shaderStages[0].sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderStages[0].shader = vs.handle();
shaderStages[1].sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].stage = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
shaderStages[1].shader = tc.handle();
shaderStages[2].sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[2].stage = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
shaderStages[2].shader = te.handle();
VkPipelineInputAssemblyStateCreateInfo iaCI = {};
iaCI.sType =
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
iaCI.topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
VkPipelineTessellationStateCreateInfo tsCI = {};
tsCI.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tsCI.patchControlPoints = 0; // This will cause an error
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.pNext = NULL;
gp_ci.stageCount = 3;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = NULL;
gp_ci.pInputAssemblyState = &iaCI;
gp_ci.pTessellationState = &tsCI;
gp_ci.pViewportState = NULL;
gp_ci.pRasterizationState = NULL;
gp_ci.pMultisampleState = NULL;
gp_ci.pDepthStencilState = NULL;
gp_ci.pColorBlendState = NULL;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
pc_ci.pNext = NULL;
pc_ci.initialSize = 0;
pc_ci.initialData = 0;
pc_ci.maxSize = 0;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL,
&pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
&gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
*/
// Set scissor and viewport counts to different numbers
TEST_F(VkLayerTest, PSOViewportScissorCountMismatch) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Gfx Pipeline viewport count (1) must match scissor count (0).");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkViewport vp = {}; // Just need dummy vp to point to
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.scissorCount = 0;
vp_state_ci.viewportCount = 1; // Count mismatch should cause error
vp_state_ci.pViewports = &vp;
VkPipelineRasterizationStateCreateInfo rs_state_ci = {};
rs_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_state_ci.polygonMode = VK_POLYGON_MODE_FILL;
rs_state_ci.cullMode = VK_CULL_MODE_BACK_BIT;
rs_state_ci.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rs_state_ci.depthClampEnable = VK_FALSE;
rs_state_ci.rasterizerDiscardEnable = VK_FALSE;
rs_state_ci.depthBiasEnable = VK_FALSE;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// Don't set viewport state in PSO. This is an error b/c we always need this
// state
// for the counts even if the data is going to be set dynamically.
TEST_F(VkLayerTest, PSOViewportStateNotSet) {
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Gfx Pipeline pViewportState is null. Even if ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkDynamicState sc_state = VK_DYNAMIC_STATE_SCISSOR;
// Set scissor as dynamic to avoid second error
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = 1;
dyn_state_ci.pDynamicStates = &sc_state;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
VkPipelineRasterizationStateCreateInfo rs_state_ci = {};
rs_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_state_ci.polygonMode = VK_POLYGON_MODE_FILL;
rs_state_ci.cullMode = VK_CULL_MODE_BACK_BIT;
rs_state_ci.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rs_state_ci.depthClampEnable = VK_FALSE;
rs_state_ci.rasterizerDiscardEnable = VK_FALSE;
rs_state_ci.depthBiasEnable = VK_FALSE;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pRasterizationState = &rs_state_ci;
gp_ci.pViewportState = NULL; // Not setting VP state w/o dynamic vp state
// should cause validation error
gp_ci.pDynamicState = &dyn_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// Create PSO w/o non-zero viewportCount but no viewport data
// Then run second test where dynamic scissor count doesn't match PSO scissor
// count
TEST_F(VkLayerTest, PSOViewportCountWithoutDataAndDynScissorMismatch) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Gfx Pipeline viewportCount is 1, but pViewports is NULL. ");
ASSERT_NO_FATAL_FAILURE(InitState());
if (!m_device->phy().features().multiViewport) {
printf("Device does not support multiple viewports/scissors; skipped.\n");
return;
}
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.viewportCount = 1;
vp_state_ci.pViewports = NULL; // Null vp w/ count of 1 should cause error
vp_state_ci.scissorCount = 1;
vp_state_ci.pScissors = NULL; // Scissor is dynamic (below) so this won't cause error
VkDynamicState sc_state = VK_DYNAMIC_STATE_SCISSOR;
// Set scissor as dynamic to avoid that error
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = 1;
dyn_state_ci.pDynamicStates = &sc_state;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
VkPipelineVertexInputStateCreateInfo vi_ci = {};
vi_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vi_ci.pNext = nullptr;
vi_ci.vertexBindingDescriptionCount = 0;
vi_ci.pVertexBindingDescriptions = nullptr;
vi_ci.vertexAttributeDescriptionCount = 0;
vi_ci.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo ia_ci = {};
ia_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.pNext = nullptr;
VkPipelineColorBlendAttachmentState att = {};
att.blendEnable = VK_FALSE;
att.colorWriteMask = 0xf;
VkPipelineColorBlendStateCreateInfo cb_ci = {};
cb_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cb_ci.pNext = nullptr;
cb_ci.attachmentCount = 1;
cb_ci.pAttachments = &att;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = &vi_ci;
gp_ci.pInputAssemblyState = &ia_ci;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_ci;
gp_ci.pColorBlendState = &cb_ci;
gp_ci.pDynamicState = &dyn_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
// Now hit second fail case where we set scissor w/ different count than PSO
// First need to successfully create the PSO from above by setting
// pViewports
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Dynamic scissor(s) 0 are used by pipeline state object, ");
VkViewport vp = {}; // Just need dummy vp to point to
vp_state_ci.pViewports = &vp;
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkRect2D scissors[1] = {}; // don't care about data
// Count of 2 doesn't match PSO count of 1
vkCmdSetScissor(m_commandBuffer->GetBufferHandle(), 1, 1, scissors);
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
vkDestroyPipeline(m_device->device(), pipeline, NULL);
}
// Create PSO w/o non-zero scissorCount but no scissor data
// Then run second test where dynamic viewportCount doesn't match PSO
// viewportCount
TEST_F(VkLayerTest, PSOScissorCountWithoutDataAndDynViewportMismatch) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Gfx Pipeline scissorCount is 1, but pScissors is NULL. ");
ASSERT_NO_FATAL_FAILURE(InitState());
if (!m_device->phy().features().multiViewport) {
printf("Device does not support multiple viewports/scissors; skipped.\n");
return;
}
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.scissorCount = 1;
vp_state_ci.pScissors = NULL; // Null scissor w/ count of 1 should cause error
vp_state_ci.viewportCount = 1;
vp_state_ci.pViewports = NULL; // vp is dynamic (below) so this won't cause error
VkDynamicState vp_state = VK_DYNAMIC_STATE_VIEWPORT;
// Set scissor as dynamic to avoid that error
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = 1;
dyn_state_ci.pDynamicStates = &vp_state;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
VkPipelineVertexInputStateCreateInfo vi_ci = {};
vi_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vi_ci.pNext = nullptr;
vi_ci.vertexBindingDescriptionCount = 0;
vi_ci.pVertexBindingDescriptions = nullptr;
vi_ci.vertexAttributeDescriptionCount = 0;
vi_ci.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo ia_ci = {};
ia_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.pNext = nullptr;
VkPipelineColorBlendAttachmentState att = {};
att.blendEnable = VK_FALSE;
att.colorWriteMask = 0xf;
VkPipelineColorBlendStateCreateInfo cb_ci = {};
cb_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cb_ci.pNext = nullptr;
cb_ci.attachmentCount = 1;
cb_ci.pAttachments = &att;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = &vi_ci;
gp_ci.pInputAssemblyState = &ia_ci;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_ci;
gp_ci.pColorBlendState = &cb_ci;
gp_ci.pDynamicState = &dyn_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
// Now hit second fail case where we set scissor w/ different count than PSO
// First need to successfully create the PSO from above by setting
// pViewports
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Dynamic viewport(s) 0 are used by pipeline state object, ");
VkRect2D sc = {}; // Just need dummy vp to point to
vp_state_ci.pScissors = ≻
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkViewport viewports[1] = {}; // don't care about data
// Count of 2 doesn't match PSO count of 1
vkCmdSetViewport(m_commandBuffer->GetBufferHandle(), 1, 1, viewports);
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
vkDestroyPipeline(m_device->device(), pipeline, NULL);
}
TEST_F(VkLayerTest, PSOLineWidthInvalid) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Attempt to set lineWidth to -1");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.scissorCount = 1;
vp_state_ci.pScissors = NULL;
vp_state_ci.viewportCount = 1;
vp_state_ci.pViewports = NULL;
VkDynamicState dynamic_states[3] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH};
// Set scissor as dynamic to avoid that error
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = 2;
dyn_state_ci.pDynamicStates = dynamic_states;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT,
this); // TODO - We shouldn't need a fragment shader
// but add it to be able to run on more devices
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
VkPipelineVertexInputStateCreateInfo vi_ci = {};
vi_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vi_ci.pNext = nullptr;
vi_ci.vertexBindingDescriptionCount = 0;
vi_ci.pVertexBindingDescriptions = nullptr;
vi_ci.vertexAttributeDescriptionCount = 0;
vi_ci.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo ia_ci = {};
ia_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.pNext = nullptr;
// Check too low (line width of -1.0f).
rs_ci.lineWidth = -1.0f;
VkPipelineColorBlendAttachmentState att = {};
att.blendEnable = VK_FALSE;
att.colorWriteMask = 0xf;
VkPipelineColorBlendStateCreateInfo cb_ci = {};
cb_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
cb_ci.pNext = nullptr;
cb_ci.attachmentCount = 1;
cb_ci.pAttachments = &att;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = &vi_ci;
gp_ci.pInputAssemblyState = &ia_ci;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_ci;
gp_ci.pColorBlendState = &cb_ci;
gp_ci.pDynamicState = &dyn_state_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Attempt to set lineWidth to 65536");
// Check too high (line width of 65536.0f).
rs_ci.lineWidth = 65536.0f;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Attempt to set lineWidth to -1");
dyn_state_ci.dynamicStateCount = 3;
rs_ci.lineWidth = 1.0f;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
// Check too low with dynamic setting.
vkCmdSetLineWidth(m_commandBuffer->GetBufferHandle(), -1.0f);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Attempt to set lineWidth to 65536");
// Check too high with dynamic setting.
vkCmdSetLineWidth(m_commandBuffer->GetBufferHandle(), 65536.0f);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
vkDestroyPipeline(m_device->device(), pipeline, NULL);
}
TEST_F(VkLayerTest, NullRenderPass) {
// Bind a NULL RenderPass
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"You cannot use a NULL RenderPass object in vkCmdBeginRenderPass()");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
// Don't care about RenderPass handle b/c error should be flagged before
// that
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), NULL, VK_SUBPASS_CONTENTS_INLINE);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, RenderPassWithinRenderPass) {
// Bind a BeginRenderPass within an active RenderPass
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
// Just create a dummy Renderpass that's non-NULL so we can get to the
// proper error
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), &m_renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, RenderPassClearOpMismatch) {
TEST_DESCRIPTION("Begin a renderPass where clearValueCount is less than"
"the number of renderPass attachments that use loadOp"
"VK_ATTACHMENT_LOAD_OP_CLEAR.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Create a renderPass with a single attachment that uses loadOp CLEAR
VkAttachmentReference attach = {};
attach.layout = VK_IMAGE_LAYOUT_GENERAL;
VkSubpassDescription subpass = {};
subpass.inputAttachmentCount = 1;
subpass.pInputAttachments = &attach;
VkRenderPassCreateInfo rpci = {};
rpci.subpassCount = 1;
rpci.pSubpasses = &subpass;
rpci.attachmentCount = 1;
VkAttachmentDescription attach_desc = {};
attach_desc.format = VK_FORMAT_UNDEFINED;
// Set loadOp to CLEAR
attach_desc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
rpci.pAttachments = &attach_desc;
rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
VkRenderPass rp;
vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
VkCommandBufferInheritanceInfo hinfo = {};
hinfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
hinfo.renderPass = VK_NULL_HANDLE;
hinfo.subpass = 0;
hinfo.framebuffer = VK_NULL_HANDLE;
hinfo.occlusionQueryEnable = VK_FALSE;
hinfo.queryFlags = 0;
hinfo.pipelineStatistics = 0;
VkCommandBufferBeginInfo info = {};
info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
info.pInheritanceInfo = &hinfo;
vkBeginCommandBuffer(m_commandBuffer->handle(), &info);
VkRenderPassBeginInfo rp_begin = {};
rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
rp_begin.pNext = NULL;
rp_begin.renderPass = renderPass();
rp_begin.framebuffer = framebuffer();
rp_begin.clearValueCount = 0; // Should be 1
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " has a clearValueCount of 0 but "
"there must be at least 1 entries in "
"pClearValues array to account for ");
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), &rp_begin, VK_SUBPASS_CONTENTS_INLINE);
m_errorMonitor->VerifyFound();
vkDestroyRenderPass(m_device->device(), rp, NULL);
}
TEST_F(VkLayerTest, EndCommandBufferWithinRenderPass) {
TEST_DESCRIPTION("End a command buffer with an active render pass");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// The framework's BeginCommandBuffer calls CreateRenderPass
BeginCommandBuffer();
// Call directly into vkEndCommandBuffer instead of the
// the framework's EndCommandBuffer, which inserts a
// vkEndRenderPass
vkEndCommandBuffer(m_commandBuffer->GetBufferHandle());
m_errorMonitor->VerifyFound();
// TODO: Add test for VK_COMMAND_BUFFER_LEVEL_SECONDARY
// TODO: Add test for VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
}
TEST_F(VkLayerTest, FillBufferWithinRenderPass) {
// Call CmdFillBuffer within an active renderpass
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer dstBuffer;
dstBuffer.init_as_dst(*m_device, (VkDeviceSize)1024, reqs);
m_commandBuffer->FillBuffer(dstBuffer.handle(), 0, 4, 0x11111111);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, UpdateBufferWithinRenderPass) {
// Call CmdUpdateBuffer within an active renderpass
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
vk_testing::Buffer dstBuffer;
dstBuffer.init_as_dst(*m_device, (VkDeviceSize)1024, reqs);
VkDeviceSize dstOffset = 0;
VkDeviceSize dataSize = 1024;
const void *pData = NULL;
vkCmdUpdateBuffer(m_commandBuffer->GetBufferHandle(), dstBuffer.handle(), dstOffset, dataSize, pData);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, ClearColorImageWithinRenderPass) {
// Call CmdClearColorImage within an active RenderPass
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkClearColorValue clear_color;
memset(clear_color.uint32, 0, sizeof(uint32_t) * 4);
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
vk_testing::Image dstImage;
dstImage.init(*m_device, (const VkImageCreateInfo &)image_create_info, reqs);
const VkImageSubresourceRange range = vk_testing::Image::subresource_range(image_create_info, VK_IMAGE_ASPECT_COLOR_BIT);
vkCmdClearColorImage(m_commandBuffer->GetBufferHandle(), dstImage.handle(), VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &range);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, ClearDepthStencilImageWithinRenderPass) {
// Call CmdClearDepthStencilImage within an active RenderPass
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"It is invalid to issue this call inside an active render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here
BeginCommandBuffer();
VkClearDepthStencilValue clear_value = {0};
VkMemoryPropertyFlags reqs = 0;
VkImageCreateInfo image_create_info = vk_testing::Image::create_info();
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_D24_UNORM_S8_UINT;
image_create_info.extent.width = 64;
image_create_info.extent.height = 64;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
vk_testing::Image dstImage;
dstImage.init(*m_device, (const VkImageCreateInfo &)image_create_info, reqs);
const VkImageSubresourceRange range = vk_testing::Image::subresource_range(image_create_info, VK_IMAGE_ASPECT_DEPTH_BIT);
vkCmdClearDepthStencilImage(m_commandBuffer->GetBufferHandle(), dstImage.handle(),
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, &clear_value, 1, &range);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, ClearColorAttachmentsOutsideRenderPass) {
// Call CmdClearAttachmentss outside of an active RenderPass
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCmdClearAttachments(): This call "
"must be issued inside an active "
"render pass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Start no RenderPass
err = m_commandBuffer->BeginCommandBuffer();
ASSERT_VK_SUCCESS(err);
VkClearAttachment color_attachment;
color_attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
color_attachment.clearValue.color.float32[0] = 0;
color_attachment.clearValue.color.float32[1] = 0;
color_attachment.clearValue.color.float32[2] = 0;
color_attachment.clearValue.color.float32[3] = 0;
color_attachment.colorAttachment = 0;
VkClearRect clear_rect = {{{0, 0}, {32, 32}}};
vkCmdClearAttachments(m_commandBuffer->GetBufferHandle(), 1, &color_attachment, 1, &clear_rect);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, RenderPassExcessiveNextSubpass) {
TEST_DESCRIPTION("Test that an error is produced when CmdNextSubpass is "
"called too many times in a renderpass instance");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCmdNextSubpass(): Attempted to advance "
"beyond final subpass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer();
// error here.
vkCmdNextSubpass(m_commandBuffer->GetBufferHandle(), VK_SUBPASS_CONTENTS_INLINE);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
}
TEST_F(VkLayerTest, RenderPassEndedBeforeFinalSubpass) {
TEST_DESCRIPTION("Test that an error is produced when CmdEndRenderPass is "
"called before the final subpass has been reached");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCmdEndRenderPass(): Called before reaching "
"final subpass");
ASSERT_NO_FATAL_FAILURE(InitState());
VkSubpassDescription sd[2] = {{0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 0, nullptr, nullptr, nullptr, 0, nullptr},
{0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 0, nullptr, nullptr, nullptr, 0, nullptr}};
VkRenderPassCreateInfo rcpi = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 0, nullptr, 2, sd, 0, nullptr};
VkRenderPass rp;
VkResult err = vkCreateRenderPass(m_device->device(), &rcpi, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
VkFramebufferCreateInfo fbci = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, rp, 0, nullptr, 16, 16, 1};
VkFramebuffer fb;
err = vkCreateFramebuffer(m_device->device(), &fbci, nullptr, &fb);
ASSERT_VK_SUCCESS(err);
m_commandBuffer->BeginCommandBuffer(); // no implicit RP begin
VkRenderPassBeginInfo rpbi = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr, rp, fb, {{0, 0}, {16, 16}}, 0, nullptr};
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
// Error here.
vkCmdEndRenderPass(m_commandBuffer->GetBufferHandle());
m_errorMonitor->VerifyFound();
// Clean up.
vkDestroyFramebuffer(m_device->device(), fb, nullptr);
vkDestroyRenderPass(m_device->device(), rp, nullptr);
}
TEST_F(VkLayerTest, BufferMemoryBarrierNoBuffer) {
// Try to add a buffer memory barrier with no buffer.
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"required parameter pBufferMemoryBarriers[0].buffer specified as VK_NULL_HANDLE");
ASSERT_NO_FATAL_FAILURE(InitState());
BeginCommandBuffer();
VkBufferMemoryBarrier buf_barrier = {};
buf_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
buf_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
buf_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
buf_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buf_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buf_barrier.buffer = VK_NULL_HANDLE;
buf_barrier.offset = 0;
buf_barrier.size = VK_WHOLE_SIZE;
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 1, &buf_barrier, 0, nullptr);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidBarriers) {
TEST_DESCRIPTION("A variety of ways to get VK_INVALID_BARRIER ");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Barriers cannot be set during subpass");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkMemoryBarrier mem_barrier = {};
mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
mem_barrier.pNext = NULL;
mem_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
mem_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
BeginCommandBuffer();
// BeginCommandBuffer() starts a render pass
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 1,
&mem_barrier, 0, nullptr, 0, nullptr);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Image Layout cannot be transitioned to UNDEFINED");
VkImageObj image(m_device);
image.init(128, 128, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageMemoryBarrier img_barrier = {};
img_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
img_barrier.pNext = NULL;
img_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
img_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
img_barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
// New layout can't be UNDEFINED
img_barrier.newLayout = VK_IMAGE_LAYOUT_UNDEFINED;
img_barrier.image = image.handle();
img_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
img_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
img_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
img_barrier.subresourceRange.baseArrayLayer = 0;
img_barrier.subresourceRange.baseMipLevel = 0;
img_barrier.subresourceRange.layerCount = 1;
img_barrier.subresourceRange.levelCount = 1;
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &img_barrier);
m_errorMonitor->VerifyFound();
img_barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Subresource must have the sum of the "
"baseArrayLayer");
// baseArrayLayer + layerCount must be <= image's arrayLayers
img_barrier.subresourceRange.baseArrayLayer = 1;
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &img_barrier);
m_errorMonitor->VerifyFound();
img_barrier.subresourceRange.baseArrayLayer = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Subresource must have the sum of the baseMipLevel");
// baseMipLevel + levelCount must be <= image's mipLevels
img_barrier.subresourceRange.baseMipLevel = 1;
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &img_barrier);
m_errorMonitor->VerifyFound();
img_barrier.subresourceRange.baseMipLevel = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Buffer Barriers cannot be used during a render pass");
vk_testing::Buffer buffer;
buffer.init(*m_device, 256);
VkBufferMemoryBarrier buf_barrier = {};
buf_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
buf_barrier.pNext = NULL;
buf_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
buf_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
buf_barrier.buffer = buffer.handle();
buf_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buf_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buf_barrier.offset = 0;
buf_barrier.size = VK_WHOLE_SIZE;
// Can't send buffer barrier during a render pass
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 1, &buf_barrier, 0, nullptr);
m_errorMonitor->VerifyFound();
vkCmdEndRenderPass(m_commandBuffer->GetBufferHandle());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "which is not less than total size");
buf_barrier.offset = 257;
// Offset greater than total size
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 1, &buf_barrier, 0, nullptr);
m_errorMonitor->VerifyFound();
buf_barrier.offset = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "whose sum is greater than total size");
buf_barrier.size = 257;
// Size greater than total size
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 1, &buf_barrier, 0, nullptr);
m_errorMonitor->VerifyFound();
// Now exercise barrier aspect bit errors, first DS
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Image is a depth and stencil format and thus must "
"have either one or both of VK_IMAGE_ASPECT_DEPTH_BIT and "
"VK_IMAGE_ASPECT_STENCIL_BIT set.");
VkDepthStencilObj ds_image(m_device);
ds_image.Init(m_device, 128, 128, VK_FORMAT_D24_UNORM_S8_UINT);
ASSERT_TRUE(ds_image.initialized());
img_barrier.oldLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
img_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
img_barrier.image = ds_image.handle();
// Use of COLOR aspect on DS image is error
img_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &img_barrier);
m_errorMonitor->VerifyFound();
// Now test depth-only
VkFormatProperties format_props;
vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), VK_FORMAT_D16_UNORM, &format_props);
if (format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Image is a depth-only format and thus must "
"have VK_IMAGE_ASPECT_DEPTH_BIT set.");
VkDepthStencilObj d_image(m_device);
d_image.Init(m_device, 128, 128, VK_FORMAT_D16_UNORM);
ASSERT_TRUE(d_image.initialized());
img_barrier.oldLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
img_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
img_barrier.image = d_image.handle();
// Use of COLOR aspect on depth image is error
img_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0,
0, nullptr, 0, nullptr, 1, &img_barrier);
m_errorMonitor->VerifyFound();
}
vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), VK_FORMAT_S8_UINT, &format_props);
if (format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) {
// Now test stencil-only
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Image is a stencil-only format and thus must "
"have VK_IMAGE_ASPECT_STENCIL_BIT set.");
VkDepthStencilObj s_image(m_device);
s_image.Init(m_device, 128, 128, VK_FORMAT_S8_UINT);
ASSERT_TRUE(s_image.initialized());
img_barrier.oldLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
img_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
img_barrier.image = s_image.handle();
// Use of COLOR aspect on depth image is error
img_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0,
0, nullptr, 0, nullptr, 1, &img_barrier);
m_errorMonitor->VerifyFound();
}
// Finally test color
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Image is a color format and thus must "
"have VK_IMAGE_ASPECT_COLOR_BIT set.");
VkImageObj c_image(m_device);
c_image.init(128, 128, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(c_image.initialized());
img_barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
img_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
img_barrier.image = c_image.handle();
// Set aspect to depth (non-color)
img_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &img_barrier);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, LayoutFromPresentWithoutAccessMemoryRead) {
// Transition an image away from PRESENT_SRC_KHR without ACCESS_MEMORY_READ in srcAccessMask
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_WARNING_BIT_EXT,
"must have required access bit");
ASSERT_NO_FATAL_FAILURE(InitState());
VkImageObj image(m_device);
image.init(128, 128, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageMemoryBarrier barrier = {};
VkImageSubresourceRange range;
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcAccessMask = 0;
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
barrier.image = image.handle();
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
range.baseMipLevel = 0;
range.levelCount = 1;
range.baseArrayLayer = 0;
range.layerCount = 1;
barrier.subresourceRange = range;
VkCommandBufferObj cmdbuf(m_device, m_commandPool);
cmdbuf.BeginCommandBuffer();
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 0, nullptr, 1,
&barrier);
barrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 0, nullptr, 1,
&barrier);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, IdxBufferAlignmentError) {
// Bind a BeginRenderPass within an active RenderPass
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCmdBindIndexBuffer() offset (0x7) does not fall on ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
uint32_t qfi = 0;
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
buffCI.pQueueFamilyIndices = &qfi;
VkBuffer ib;
err = vkCreateBuffer(m_device->device(), &buffCI, NULL, &ib);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
ASSERT_VK_SUCCESS(err);
// vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(),
// VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// Should error before calling to driver so don't care about actual data
vkCmdBindIndexBuffer(m_commandBuffer->GetBufferHandle(), ib, 7, VK_INDEX_TYPE_UINT16);
m_errorMonitor->VerifyFound();
vkDestroyBuffer(m_device->device(), ib, NULL);
}
TEST_F(VkLayerTest, InvalidQueueFamilyIndex) {
// Create an out-of-range queueFamilyIndex
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCreateBuffer: pCreateInfo->pQueueFamilyIndices[0] (777) must be one "
"of the indices specified when the device was created, via the "
"VkDeviceQueueCreateInfo structure.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkBufferCreateInfo buffCI = {};
buffCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffCI.size = 1024;
buffCI.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
buffCI.queueFamilyIndexCount = 1;
// Introduce failure by specifying invalid queue_family_index
uint32_t qfi = 777;
buffCI.pQueueFamilyIndices = &qfi;
buffCI.sharingMode = VK_SHARING_MODE_CONCURRENT; // qfi only matters in CONCURRENT mode
VkBuffer ib;
vkCreateBuffer(m_device->device(), &buffCI, NULL, &ib);
m_errorMonitor->VerifyFound();
vkDestroyBuffer(m_device->device(), ib, NULL);
}
TEST_F(VkLayerTest, ExecuteCommandsPrimaryCB) {
TEST_DESCRIPTION("Attempt vkCmdExecuteCommands with a primary command buffer"
" (should only be secondary)");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// An empty primary command buffer
VkCommandBufferObj cb(m_device, m_commandPool);
cb.BeginCommandBuffer();
cb.EndCommandBuffer();
m_commandBuffer->BeginCommandBuffer();
vkCmdBeginRenderPass(m_commandBuffer->handle(), &renderPassBeginInfo(), VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
VkCommandBuffer handle = cb.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCmdExecuteCommands() called w/ Primary Cmd Buffer ");
vkCmdExecuteCommands(m_commandBuffer->handle(), 1, &handle);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, DSUsageBitsErrors) {
TEST_DESCRIPTION("Attempt to update descriptor sets for images and buffers "
"that do not have correct usage bits sets.");
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count[VK_DESCRIPTOR_TYPE_RANGE_SIZE] = {};
for (uint32_t i = 0; i < VK_DESCRIPTOR_TYPE_RANGE_SIZE; ++i) {
ds_type_count[i].type = VkDescriptorType(i);
ds_type_count[i].descriptorCount = 1;
}
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = VK_DESCRIPTOR_TYPE_RANGE_SIZE;
ds_pool_ci.poolSizeCount = VK_DESCRIPTOR_TYPE_RANGE_SIZE;
ds_pool_ci.pPoolSizes = ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
// Create 10 layouts where each has a single descriptor of different type
VkDescriptorSetLayoutBinding dsl_binding[VK_DESCRIPTOR_TYPE_RANGE_SIZE] = {};
for (uint32_t i = 0; i < VK_DESCRIPTOR_TYPE_RANGE_SIZE; ++i) {
dsl_binding[i].binding = 0;
dsl_binding[i].descriptorType = VkDescriptorType(i);
dsl_binding[i].descriptorCount = 1;
dsl_binding[i].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[i].pImmutableSamplers = NULL;
}
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
VkDescriptorSetLayout ds_layouts[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
for (uint32_t i = 0; i < VK_DESCRIPTOR_TYPE_RANGE_SIZE; ++i) {
ds_layout_ci.pBindings = dsl_binding + i;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, ds_layouts + i);
ASSERT_VK_SUCCESS(err);
}
VkDescriptorSet descriptor_sets[VK_DESCRIPTOR_TYPE_RANGE_SIZE] = {};
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = VK_DESCRIPTOR_TYPE_RANGE_SIZE;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = ds_layouts;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, descriptor_sets);
ASSERT_VK_SUCCESS(err);
// Create a buffer & bufferView to be used for invalid updates
VkBufferCreateInfo buff_ci = {};
buff_ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
// This usage is not valid for any descriptor type
buff_ci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
buff_ci.size = 256;
buff_ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkBuffer buffer;
err = vkCreateBuffer(m_device->device(), &buff_ci, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
VkBufferViewCreateInfo buff_view_ci = {};
buff_view_ci.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
buff_view_ci.buffer = buffer;
buff_view_ci.format = VK_FORMAT_R8_UNORM;
buff_view_ci.range = VK_WHOLE_SIZE;
VkBufferView buff_view;
err = vkCreateBufferView(m_device->device(), &buff_view_ci, NULL, &buff_view);
ASSERT_VK_SUCCESS(err);
// Create an image to be used for invalid updates
VkImageCreateInfo image_ci = {};
image_ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_ci.imageType = VK_IMAGE_TYPE_2D;
image_ci.format = VK_FORMAT_R8G8B8A8_UNORM;
image_ci.extent.width = 64;
image_ci.extent.height = 64;
image_ci.extent.depth = 1;
image_ci.mipLevels = 1;
image_ci.arrayLayers = 1;
image_ci.samples = VK_SAMPLE_COUNT_1_BIT;
image_ci.tiling = VK_IMAGE_TILING_LINEAR;
image_ci.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
// This usage is not valid for any descriptor type
image_ci.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkImage image;
err = vkCreateImage(m_device->device(), &image_ci, NULL, &image);
ASSERT_VK_SUCCESS(err);
// Bind memory to image
VkMemoryRequirements mem_reqs;
VkDeviceMemory image_mem;
bool pass;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &image_mem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image, image_mem, 0);
ASSERT_VK_SUCCESS(err);
// Now create view for image
VkImageViewCreateInfo image_view_ci = {};
image_view_ci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_ci.image = image;
image_view_ci.format = VK_FORMAT_R8G8B8A8_UNORM;
image_view_ci.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_ci.subresourceRange.layerCount = 1;
image_view_ci.subresourceRange.baseArrayLayer = 0;
image_view_ci.subresourceRange.levelCount = 1;
image_view_ci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView image_view;
err = vkCreateImageView(m_device->device(), &image_view_ci, NULL, &image_view);
ASSERT_VK_SUCCESS(err);
VkDescriptorBufferInfo buff_info = {};
buff_info.buffer = buffer;
VkDescriptorImageInfo img_info = {};
img_info.imageView = image_view;
VkWriteDescriptorSet descriptor_write = {};
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.pTexelBufferView = &buff_view;
descriptor_write.pBufferInfo = &buff_info;
descriptor_write.pImageInfo = &img_info;
// These error messages align with VkDescriptorType struct
const char *error_msgs[] = {"", // placeholder, no error for SAMPLER descriptor
" does not have VK_IMAGE_USAGE_SAMPLED_BIT set.",
" does not have VK_IMAGE_USAGE_SAMPLED_BIT set.",
" does not have VK_IMAGE_USAGE_STORAGE_BIT set.",
" does not have VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT set.",
" does not have VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT set.",
" does not have VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT set.",
" does not have VK_BUFFER_USAGE_STORAGE_BUFFER_BIT set.",
" does not have VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT set.",
" does not have VK_BUFFER_USAGE_STORAGE_BUFFER_BIT set.",
" does not have VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT set."};
// Start loop at 1 as SAMPLER desc type has no usage bit error
for (uint32_t i = 1; i < VK_DESCRIPTOR_TYPE_RANGE_SIZE; ++i) {
descriptor_write.descriptorType = VkDescriptorType(i);
descriptor_write.dstSet = descriptor_sets[i];
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, error_msgs[i]);
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layouts[i], NULL);
}
vkDestroyDescriptorSetLayout(m_device->device(), ds_layouts[0], NULL);
vkDestroyImage(m_device->device(), image, NULL);
vkFreeMemory(m_device->device(), image_mem, NULL);
vkDestroyImageView(m_device->device(), image_view, NULL);
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkDestroyBufferView(m_device->device(), buff_view, NULL);
vkFreeDescriptorSets(m_device->device(), ds_pool, VK_DESCRIPTOR_TYPE_RANGE_SIZE, descriptor_sets);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, DSBufferInfoErrors) {
TEST_DESCRIPTION("Attempt to update buffer descriptor set that has incorrect "
"parameters in VkDescriptorBufferInfo struct. This includes:\n"
"1. offset value greater than buffer size\n"
"2. range value of 0\n"
"3. range value greater than buffer (size - offset)");
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
// Create layout with single uniform buffer descriptor
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptor_set = {};
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
// Create a buffer to be used for invalid updates
VkBufferCreateInfo buff_ci = {};
buff_ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buff_ci.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buff_ci.size = 256;
buff_ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkBuffer buffer;
err = vkCreateBuffer(m_device->device(), &buff_ci, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
// Have to bind memory to buffer before descriptor update
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 256;
mem_alloc.memoryTypeIndex = 0;
VkMemoryRequirements mem_reqs;
vkGetBufferMemoryRequirements(m_device->device(), buffer, &mem_reqs);
bool pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
if (!pass) {
vkDestroyBuffer(m_device->device(), buffer, NULL);
return;
}
VkDeviceMemory mem;
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, mem, 0);
ASSERT_VK_SUCCESS(err);
VkDescriptorBufferInfo buff_info = {};
buff_info.buffer = buffer;
// First make offset 1 larger than buffer size
buff_info.offset = 257;
buff_info.range = VK_WHOLE_SIZE;
VkWriteDescriptorSet descriptor_write = {};
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.pTexelBufferView = nullptr;
descriptor_write.pBufferInfo = &buff_info;
descriptor_write.pImageInfo = nullptr;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_write.dstSet = descriptor_set;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " offset of 257 is greater than buffer ");
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
// Now cause error due to range of 0
buff_info.offset = 0;
buff_info.range = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" range is not VK_WHOLE_SIZE and is zero, which is not allowed.");
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
// Now cause error due to range exceeding buffer size - offset
buff_info.offset = 128;
buff_info.range = 200;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " range is 200 which is greater than buffer size ");
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkFreeMemory(m_device->device(), mem, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkFreeDescriptorSets(m_device->device(), ds_pool, 1, &descriptor_set);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, DSAspectBitsErrors) {
// TODO : Initially only catching case where DEPTH & STENCIL aspect bits
// are set, but could expand this test to hit more cases.
TEST_DESCRIPTION("Attempt to update descriptor sets for images "
"that do not have correct aspect bits sets.");
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 5;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptor_set = {};
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
// Create an image to be used for invalid updates
VkImageCreateInfo image_ci = {};
image_ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_ci.imageType = VK_IMAGE_TYPE_2D;
image_ci.format = VK_FORMAT_D24_UNORM_S8_UINT;
image_ci.extent.width = 64;
image_ci.extent.height = 64;
image_ci.extent.depth = 1;
image_ci.mipLevels = 1;
image_ci.arrayLayers = 1;
image_ci.samples = VK_SAMPLE_COUNT_1_BIT;
image_ci.tiling = VK_IMAGE_TILING_LINEAR;
image_ci.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
image_ci.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkImage image;
err = vkCreateImage(m_device->device(), &image_ci, NULL, &image);
ASSERT_VK_SUCCESS(err);
// Bind memory to image
VkMemoryRequirements mem_reqs;
VkDeviceMemory image_mem;
bool pass;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &image_mem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image, image_mem, 0);
ASSERT_VK_SUCCESS(err);
// Now create view for image
VkImageViewCreateInfo image_view_ci = {};
image_view_ci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_ci.image = image;
image_view_ci.format = VK_FORMAT_D24_UNORM_S8_UINT;
image_view_ci.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_ci.subresourceRange.layerCount = 1;
image_view_ci.subresourceRange.baseArrayLayer = 0;
image_view_ci.subresourceRange.levelCount = 1;
// Setting both depth & stencil aspect bits is illegal for descriptor
image_view_ci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
VkImageView image_view;
err = vkCreateImageView(m_device->device(), &image_view_ci, NULL, &image_view);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo img_info = {};
img_info.imageView = image_view;
VkWriteDescriptorSet descriptor_write = {};
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.pTexelBufferView = NULL;
descriptor_write.pBufferInfo = NULL;
descriptor_write.pImageInfo = &img_info;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
descriptor_write.dstSet = descriptor_set;
const char *error_msg = " please only set either VK_IMAGE_ASPECT_DEPTH_BIT "
"or VK_IMAGE_ASPECT_STENCIL_BIT ";
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, error_msg);
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyImage(m_device->device(), image, NULL);
vkFreeMemory(m_device->device(), image_mem, NULL);
vkDestroyImageView(m_device->device(), image_view, NULL);
vkFreeDescriptorSets(m_device->device(), ds_pool, 1, &descriptor_set);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, DSTypeMismatch) {
// Create DS w/ layout of one type and attempt Update w/ mis-matched type
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" binding #0 with type VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER but update "
"type is VK_DESCRIPTOR_TYPE_SAMPLER");
ASSERT_NO_FATAL_FAILURE(InitState());
// VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.descriptorCount = 1;
// This is a mismatched type for the layout which expects BUFFER
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, DSUpdateOutOfBounds) {
// For overlapping Update, have arrayIndex exceed that of layout
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" binding #0 with 1 total descriptors but update of 1 descriptors "
"starting at binding offset of 0 combined with update array element "
"offset of 1 oversteps the size of this descriptor set.");
ASSERT_NO_FATAL_FAILURE(InitState());
// VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
// Correctly update descriptor to avoid "NOT_UPDATED" error
VkDescriptorBufferInfo buff_info = {};
buff_info.buffer = VkBuffer(0); // Don't care about buffer handle for this test
buff_info.offset = 0;
buff_info.range = 1024;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstArrayElement = 1; /* This index out of bounds for the update */
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_write.pBufferInfo = &buff_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidDSUpdateIndex) {
// Create layout w/ count of 1 and attempt update to that layout w/ binding
// index 2
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " does not have binding 2.");
ASSERT_NO_FATAL_FAILURE(InitState());
// VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 2;
descriptor_write.descriptorCount = 1;
// This is the wrong type, but out of bounds will be flagged first
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, InvalidDSUpdateStruct) {
// Call UpdateDS w/ struct type other than valid VK_STRUCTUR_TYPE_UPDATE_*
// types
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, ".sType must be VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = (VkStructureType)0x99999999; /* Intentionally broken struct type */
descriptor_write.dstSet = descriptorSet;
descriptor_write.descriptorCount = 1;
// This is the wrong type, but out of bounds will be flagged first
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, SampleDescriptorUpdateError) {
// Create a single Sampler descriptor and send it an invalid Sampler
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Attempted write update to sampler descriptor with invalid sampler");
ASSERT_NO_FATAL_FAILURE(InitState());
// TODO : Farm Descriptor setup code to helper function(s) to reduce copied
// code
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSampler sampler = (VkSampler)((size_t)0xbaadbeef); // Sampler with invalid handle
VkDescriptorImageInfo descriptor_info;
memset(&descriptor_info, 0, sizeof(VkDescriptorImageInfo));
descriptor_info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &descriptor_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, ImageViewDescriptorUpdateError) {
// Create a single combined Image/Sampler descriptor and send it an invalid
// imageView
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Attempted write update to combined "
"image sampler descriptor failed due "
"to: Invalid VkImageView:");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkImageView view = (VkImageView)((size_t)0xbaadbeef); // invalid imageView object
VkDescriptorImageInfo descriptor_info;
memset(&descriptor_info, 0, sizeof(VkDescriptorImageInfo));
descriptor_info.sampler = sampler;
descriptor_info.imageView = view;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_write.pImageInfo = &descriptor_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, CopyDescriptorUpdateErrors) {
// Create DS w/ layout of 2 types, write update 1 and attempt to copy-update
// into the other
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " binding #1 with type "
"VK_DESCRIPTOR_TYPE_SAMPLER. Types do "
"not match.");
ASSERT_NO_FATAL_FAILURE(InitState());
// VkDescriptorSetObj descriptorSet(m_device);
VkDescriptorPoolSize ds_type_count[2] = {};
ds_type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count[0].descriptorCount = 1;
ds_type_count[1].type = VK_DESCRIPTOR_TYPE_SAMPLER;
ds_type_count[1].descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 2;
ds_pool_ci.pPoolSizes = ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding[2] = {};
dsl_binding[0].binding = 0;
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding[0].descriptorCount = 1;
dsl_binding[0].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[0].pImmutableSamplers = NULL;
dsl_binding[1].binding = 1;
dsl_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
dsl_binding[1].descriptorCount = 1;
dsl_binding[1].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[1].pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 2;
ds_layout_ci.pBindings = dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo info = {};
info.sampler = sampler;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(VkWriteDescriptorSet));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptorSet;
descriptor_write.dstBinding = 1; // SAMPLER binding from layout above
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
descriptor_write.pImageInfo = &info;
// This write update should succeed
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
// Now perform a copy update that fails due to type mismatch
VkCopyDescriptorSet copy_ds_update;
memset(©_ds_update, 0, sizeof(VkCopyDescriptorSet));
copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
copy_ds_update.srcSet = descriptorSet;
copy_ds_update.srcBinding = 1; // Copy from SAMPLER binding
copy_ds_update.dstSet = descriptorSet;
copy_ds_update.dstBinding = 0; // ERROR : copy to UNIFORM binding
copy_ds_update.descriptorCount = 1; // copy 1 descriptor
vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, ©_ds_update);
m_errorMonitor->VerifyFound();
// Now perform a copy update that fails due to binding out of bounds
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " does not have copy update src binding of 3.");
memset(©_ds_update, 0, sizeof(VkCopyDescriptorSet));
copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
copy_ds_update.srcSet = descriptorSet;
copy_ds_update.srcBinding = 3; // ERROR : Invalid binding for matching layout
copy_ds_update.dstSet = descriptorSet;
copy_ds_update.dstBinding = 0;
copy_ds_update.descriptorCount = 1; // Copy 1 descriptor
vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, ©_ds_update);
m_errorMonitor->VerifyFound();
// Now perform a copy update that fails due to binding out of bounds
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " binding#1 with offset index of 1 plus "
"update array offset of 0 and update of "
"5 descriptors oversteps total number "
"of descriptors in set: 2.");
memset(©_ds_update, 0, sizeof(VkCopyDescriptorSet));
copy_ds_update.sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
copy_ds_update.srcSet = descriptorSet;
copy_ds_update.srcBinding = 1;
copy_ds_update.dstSet = descriptorSet;
copy_ds_update.dstBinding = 0;
copy_ds_update.descriptorCount = 5; // ERROR copy 5 descriptors (out of bounds for layout)
vkUpdateDescriptorSets(m_device->device(), 0, NULL, 1, ©_ds_update);
m_errorMonitor->VerifyFound();
vkDestroySampler(m_device->device(), sampler, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, NumSamplesMismatch) {
// Create CommandBuffer where MSAA samples doesn't match RenderPass
// sampleCount
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Num samples mismatch! ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// Render triangle (the error should trigger on the attempt to draw).
Draw(3, 1, 0, 0);
// Finalize recording of the command buffer
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, RenderPassIncompatible) {
TEST_DESCRIPTION("Hit RenderPass incompatible cases. "
"Initial case is drawing with an active renderpass that's "
"not compatible with the bound pipeline state object's creation renderpass");
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
// Create a renderpass that will be incompatible with default renderpass
VkAttachmentReference attach = {};
attach.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkAttachmentReference color_att = {};
color_att.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.inputAttachmentCount = 1;
subpass.pInputAttachments = &attach;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_att;
VkRenderPassCreateInfo rpci = {};
rpci.subpassCount = 1;
rpci.pSubpasses = &subpass;
rpci.attachmentCount = 1;
VkAttachmentDescription attach_desc = {};
attach_desc.samples = VK_SAMPLE_COUNT_1_BIT;
// Format incompatible with PSO RP color attach format B8G8R8A8_UNORM
attach_desc.format = VK_FORMAT_R8G8B8A8_UNORM;
rpci.pAttachments = &attach_desc;
rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
VkRenderPass rp;
vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
VkViewport view_port = {};
m_viewports.push_back(view_port);
pipe.SetViewport(m_viewports);
VkRect2D rect = {};
m_scissors.push_back(rect);
pipe.SetScissor(m_scissors);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
VkCommandBufferInheritanceInfo cbii = {};
cbii.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
cbii.renderPass = rp;
cbii.subpass = 0;
VkCommandBufferBeginInfo cbbi = {};
cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cbbi.pInheritanceInfo = &cbii;
vkBeginCommandBuffer(m_commandBuffer->handle(), &cbbi);
VkRenderPassBeginInfo rpbi = {};
rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
rpbi.framebuffer = m_framebuffer;
rpbi.renderPass = rp;
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " is incompatible w/ gfx pipeline ");
// Render triangle (the error should trigger on the attempt to draw).
Draw(3, 1, 0, 0);
// Finalize recording of the command buffer
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyRenderPass(m_device->device(), rp, NULL);
}
TEST_F(VkLayerTest, NumBlendAttachMismatch) {
// Create Pipeline where the number of blend attachments doesn't match the
// number of color attachments. In this case, we don't add any color
// blend attachments even though we have a color attachment.
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Render pass subpass 0 mismatch with blending state defined and blend state attachment");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// Render triangle (the error should trigger on the attempt to draw).
Draw(3, 1, 0, 0);
// Finalize recording of the command buffer
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, MissingClearAttachment) {
TEST_DESCRIPTION("Points to a wrong colorAttachment index in a VkClearAttachment "
"structure passed to vkCmdClearAttachments");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdClearAttachments() color attachment index 1 out of range for active subpass 0; ignored");
VKTriangleTest(bindStateVertShaderText, bindStateFragShaderText, BsoFailCmdClearAttachments);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, ClearCmdNoDraw) {
// Create CommandBuffer where we add ClearCmd for FB Color attachment prior
// to issuing a Draw
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"vkCmdClearAttachments() issued on command buffer object ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
// We shouldn't need a fragment shader but add it to be able to run
// on more devices
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
// Main thing we care about for this test is that the VkImage obj we're
// clearing matches Color Attachment of FB
// Also pass down other dummy params to keep driver and paramchecker happy
VkClearAttachment color_attachment;
color_attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
color_attachment.clearValue.color.float32[0] = 1.0;
color_attachment.clearValue.color.float32[1] = 1.0;
color_attachment.clearValue.color.float32[2] = 1.0;
color_attachment.clearValue.color.float32[3] = 1.0;
color_attachment.colorAttachment = 0;
VkClearRect clear_rect = {{{0, 0}, {(uint32_t)m_width, (uint32_t)m_height}}};
vkCmdClearAttachments(m_commandBuffer->GetBufferHandle(), 1, &color_attachment, 1, &clear_rect);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, VtxBufferBadIndex) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"but no vertex buffers are attached to this Pipeline State Object");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.SetViewport(m_viewports);
pipe.SetScissor(m_scissors);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
// Don't care about actual data, just need to get to draw to flag error
static const float vbo_data[3] = {1.f, 0.f, 1.f};
VkConstantBufferObj vbo(m_device, sizeof(vbo_data), sizeof(float), (const void *)&vbo_data);
BindVertexBuffer(&vbo, (VkDeviceSize)0, 1); // VBO idx 1, but no VBO in PSO
Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, MismatchCountQueueCreateRequestedFeature) {
TEST_DESCRIPTION("Use an invalid count in a vkEnumeratePhysicalDevices call."
"Use invalid Queue Family Index in vkCreateDevice");
ASSERT_NO_FATAL_FAILURE(InitState());
const char *mismatch_count_message = "Call to vkEnumeratePhysicalDevices() "
"w/ pPhysicalDeviceCount value ";
const char *invalid_queueFamilyIndex_message = "Invalid queue create request in vkCreateDevice(). Invalid "
"queueFamilyIndex ";
const char *unavailable_feature_message = "While calling vkCreateDevice(), requesting feature #";
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT, mismatch_count_message);
// The following test fails with recent NVidia drivers.
// By the time core_validation is reached, the NVidia
// driver has sanitized the invalid condition and core_validation
// is not introduced to the failure condition. This is not the case
// with AMD and Mesa drivers. Futher investigation is required
// uint32_t count = static_cast<uint32_t>(~0);
// VkPhysicalDevice physical_device;
// vkEnumeratePhysicalDevices(instance(), &count, &physical_device);
// m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, invalid_queueFamilyIndex_message);
float queue_priority = 0.0;
VkDeviceQueueCreateInfo queue_create_info = {};
queue_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_create_info.queueCount = 1;
queue_create_info.pQueuePriorities = &queue_priority;
queue_create_info.queueFamilyIndex = static_cast<uint32_t>(~0);
VkPhysicalDeviceFeatures features = m_device->phy().features();
VkDevice testDevice;
VkDeviceCreateInfo device_create_info = {};
device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.queueCreateInfoCount = 1;
device_create_info.pQueueCreateInfos = &queue_create_info;
device_create_info.pEnabledFeatures = &features;
vkCreateDevice(gpu(), &device_create_info, nullptr, &testDevice);
m_errorMonitor->VerifyFound();
queue_create_info.queueFamilyIndex = 1;
unsigned feature_count = sizeof(VkPhysicalDeviceFeatures) / sizeof(VkBool32);
VkBool32 *feature_array = reinterpret_cast<VkBool32 *>(&features);
for (unsigned i = 0; i < feature_count; i++) {
if (VK_FALSE == feature_array[i]) {
feature_array[i] = VK_TRUE;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, unavailable_feature_message);
device_create_info.pEnabledFeatures = &features;
vkCreateDevice(gpu(), &device_create_info, nullptr, &testDevice);
m_errorMonitor->VerifyFound();
break;
}
}
}
TEST_F(VkLayerTest, InvalidQueueIndexInvalidQuery) {
TEST_DESCRIPTION("Use an invalid queue index in a vkCmdWaitEvents call."
"End a command buffer with a query still in progress.");
const char *invalid_queue_index = "was created with sharingMode of VK_SHARING_MODE_EXCLUSIVE. If one "
"of src- or dstQueueFamilyIndex is VK_QUEUE_FAMILY_IGNORED, both "
"must be.";
const char *invalid_query = "Ending command buffer with in progress query: queryPool 0x";
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, invalid_queue_index);
ASSERT_NO_FATAL_FAILURE(InitState());
VkEvent event;
VkEventCreateInfo event_create_info{};
event_create_info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
vkCreateEvent(m_device->device(), &event_create_info, nullptr, &event);
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueue(m_device->device(), m_device->graphics_queue_node_index_, 0, &queue);
BeginCommandBuffer();
VkImageObj image(m_device);
image.init(128, 128, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageMemoryBarrier img_barrier = {};
img_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
img_barrier.pNext = NULL;
img_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
img_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
img_barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
img_barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
img_barrier.image = image.handle();
img_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
// QueueFamilyIndex must be VK_QUEUE_FAMILY_IGNORED, this verifies
// that layer validation catches the case when it is not.
img_barrier.dstQueueFamilyIndex = 0;
img_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
img_barrier.subresourceRange.baseArrayLayer = 0;
img_barrier.subresourceRange.baseMipLevel = 0;
img_barrier.subresourceRange.layerCount = 1;
img_barrier.subresourceRange.levelCount = 1;
vkCmdWaitEvents(m_commandBuffer->handle(), 1, &event, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
nullptr, 0, nullptr, 1, &img_barrier);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, invalid_query);
VkQueryPool query_pool;
VkQueryPoolCreateInfo query_pool_create_info = {};
query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
query_pool_create_info.queryType = VK_QUERY_TYPE_OCCLUSION;
query_pool_create_info.queryCount = 1;
vkCreateQueryPool(m_device->device(), &query_pool_create_info, nullptr, &query_pool);
vkCmdResetQueryPool(m_commandBuffer->handle(), query_pool, 0 /*startQuery*/, 1 /*queryCount*/);
vkCmdBeginQuery(m_commandBuffer->handle(), query_pool, 0, 0);
vkEndCommandBuffer(m_commandBuffer->handle());
m_errorMonitor->VerifyFound();
vkDestroyQueryPool(m_device->device(), query_pool, nullptr);
vkDestroyEvent(m_device->device(), event, nullptr);
}
TEST_F(VkLayerTest, VertexBufferInvalid) {
TEST_DESCRIPTION("Submit a command buffer using deleted vertex buffer, "
"delete a buffer twice, use an invalid offset for each "
"buffer type, and attempt to bind a null buffer");
const char *deleted_buffer_in_command_buffer = "Cannot submit cmd buffer "
"using deleted buffer ";
const char *double_destroy_message = "Cannot free buffer 0x";
const char *invalid_offset_message = "vkBindBufferMemory(): "
"memoryOffset is 0x";
const char *invalid_storage_buffer_offset_message = "vkBindBufferMemory(): "
"storage memoryOffset "
"is 0x";
const char *invalid_texel_buffer_offset_message = "vkBindBufferMemory(): "
"texel memoryOffset "
"is 0x";
const char *invalid_uniform_buffer_offset_message = "vkBindBufferMemory(): "
"uniform memoryOffset "
"is 0x";
const char *bind_null_buffer_message = "In vkBindBufferMemory, attempting"
" to Bind Obj(0x";
const char *free_invalid_buffer_message = "Invalid Device Memory Object 0x";
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = nullptr;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
VkPipelineLayout pipeline_layout;
VkResult err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, nullptr, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.SetMSAA(&pipe_ms_state_ci);
pipe.SetViewport(m_viewports);
pipe.SetScissor(m_scissors);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
BeginCommandBuffer();
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
{
// Create and bind a vertex buffer in a reduced scope, which will cause
// it to be deleted upon leaving this scope
const float vbo_data[3] = {1.f, 0.f, 1.f};
VkVerticesObj draw_verticies(m_device, 1, 1, sizeof(vbo_data), 3, vbo_data);
draw_verticies.BindVertexBuffers(m_commandBuffer->handle());
draw_verticies.AddVertexInputToPipe(pipe);
}
Draw(1, 0, 0, 0);
EndCommandBuffer();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, deleted_buffer_in_command_buffer);
QueueCommandBuffer(false);
m_errorMonitor->VerifyFound();
{
// Create and bind a vertex buffer in a reduced scope, and delete it
// twice, the second through the destructor
VkBufferTest buffer_test(m_device, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VkBufferTest::eDoubleDelete);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, double_destroy_message);
buffer_test.TestDoubleDestroy();
}
m_errorMonitor->VerifyFound();
if (VkBufferTest::GetTestConditionValid(m_device, VkBufferTest::eInvalidMemoryOffset)) {
// Create and bind a memory buffer with an invalid offset.
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, invalid_offset_message);
VkBufferTest buffer_test(m_device, VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VkBufferTest::eInvalidMemoryOffset);
(void)buffer_test;
m_errorMonitor->VerifyFound();
}
if (VkBufferTest::GetTestConditionValid(m_device, VkBufferTest::eInvalidDeviceOffset,
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT)) {
// Create and bind a memory buffer with an invalid offset again,
// but look for a texel buffer message.
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, invalid_texel_buffer_offset_message);
VkBufferTest buffer_test(m_device, VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VkBufferTest::eInvalidDeviceOffset);
(void)buffer_test;
m_errorMonitor->VerifyFound();
}
if (VkBufferTest::GetTestConditionValid(m_device, VkBufferTest::eInvalidDeviceOffset, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)) {
// Create and bind a memory buffer with an invalid offset again, but
// look for a uniform buffer message.
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, invalid_uniform_buffer_offset_message);
VkBufferTest buffer_test(m_device, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VkBufferTest::eInvalidDeviceOffset);
(void)buffer_test;
m_errorMonitor->VerifyFound();
}
if (VkBufferTest::GetTestConditionValid(m_device, VkBufferTest::eInvalidDeviceOffset, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)) {
// Create and bind a memory buffer with an invalid offset again, but
// look for a storage buffer message.
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, invalid_storage_buffer_offset_message);
VkBufferTest buffer_test(m_device, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VkBufferTest::eInvalidDeviceOffset);
(void)buffer_test;
m_errorMonitor->VerifyFound();
}
{
// Attempt to bind a null buffer.
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, bind_null_buffer_message);
VkBufferTest buffer_test(m_device, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VkBufferTest::eBindNullBuffer);
(void)buffer_test;
m_errorMonitor->VerifyFound();
}
{
// Attempt to use an invalid handle to delete a buffer.
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, free_invalid_buffer_message);
VkBufferTest buffer_test(m_device, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VkBufferTest::eFreeInvalidHandle);
(void)buffer_test;
}
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
}
// INVALID_IMAGE_LAYOUT tests (one other case is hit by MapMemWithoutHostVisibleBit and not here)
TEST_F(VkLayerTest, InvalidImageLayout) {
TEST_DESCRIPTION("Hit all possible validation checks associated with the "
"DRAWSTATE_INVALID_IMAGE_LAYOUT enum. Generally these involve having"
"images in the wrong layout when they're copied or transitioned.");
// 3 in ValidateCmdBufImageLayouts
// * -1 Attempt to submit cmd buf w/ deleted image
// * -2 Cmd buf submit of image w/ layout not matching first use w/ subresource
// * -3 Cmd buf submit of image w/ layout not matching first use w/o subresource
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"Layout for input image should be TRANSFER_SRC_OPTIMAL instead of GENERAL.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create src & dst images to use for copy operations
VkImage src_image;
VkImage dst_image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 4;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
VkResult err = vkCreateImage(m_device->device(), &image_create_info, NULL, &src_image);
ASSERT_VK_SUCCESS(err);
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dst_image);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = 1;
copyRegion.extent.height = 1;
copyRegion.extent.depth = 1;
m_commandBuffer->CopyImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image, VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
m_errorMonitor->VerifyFound();
// Now cause error due to src image layout changing
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot copy from an image whose source layout is "
"VK_IMAGE_LAYOUT_UNDEFINED and doesn't match the current "
"layout VK_IMAGE_LAYOUT_GENERAL.");
m_commandBuffer->CopyImage(src_image, VK_IMAGE_LAYOUT_UNDEFINED, dst_image, VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
m_errorMonitor->VerifyFound();
// Final src error is due to bad layout type
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Layout for input image is VK_IMAGE_LAYOUT_UNDEFINED but can only be TRANSFER_SRC_OPTIMAL or GENERAL.");
m_commandBuffer->CopyImage(src_image, VK_IMAGE_LAYOUT_UNDEFINED, dst_image, VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
m_errorMonitor->VerifyFound();
// Now verify same checks for dst
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"Layout for output image should be TRANSFER_DST_OPTIMAL instead of GENERAL.");
m_commandBuffer->CopyImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image, VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
m_errorMonitor->VerifyFound();
// Now cause error due to src image layout changing
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot copy from an image whose dest layout is "
"VK_IMAGE_LAYOUT_UNDEFINED and doesn't match the current "
"layout VK_IMAGE_LAYOUT_GENERAL.");
m_commandBuffer->CopyImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image, VK_IMAGE_LAYOUT_UNDEFINED, 1, ©Region);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Layout for output image is VK_IMAGE_LAYOUT_UNDEFINED but can only be TRANSFER_DST_OPTIMAL or GENERAL.");
m_commandBuffer->CopyImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image, VK_IMAGE_LAYOUT_UNDEFINED, 1, ©Region);
m_errorMonitor->VerifyFound();
// Now cause error due to bad image layout transition in PipelineBarrier
VkImageMemoryBarrier image_barrier[1] = {};
image_barrier[0].oldLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
image_barrier[0].image = src_image;
image_barrier[0].subresourceRange.layerCount = 2;
image_barrier[0].subresourceRange.levelCount = 2;
image_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "You cannot transition the layout from "
"VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL when "
"current layout is VK_IMAGE_LAYOUT_GENERAL.");
vkCmdPipelineBarrier(m_commandBuffer->handle(), VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
NULL, 0, NULL, 1, image_barrier);
m_errorMonitor->VerifyFound();
// Finally some layout errors at RenderPass create time
// Just hacking in specific state to get to the errors we want so don't copy this unless you know what you're doing.
VkAttachmentReference attach = {};
// perf warning for GENERAL layout w/ non-DS input attachment
attach.layout = VK_IMAGE_LAYOUT_GENERAL;
VkSubpassDescription subpass = {};
subpass.inputAttachmentCount = 1;
subpass.pInputAttachments = &attach;
VkRenderPassCreateInfo rpci = {};
rpci.subpassCount = 1;
rpci.pSubpasses = &subpass;
rpci.attachmentCount = 1;
VkAttachmentDescription attach_desc = {};
attach_desc.format = VK_FORMAT_UNDEFINED;
rpci.pAttachments = &attach_desc;
rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
VkRenderPass rp;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"Layout for input attachment is GENERAL but should be READ_ONLY_OPTIMAL.");
vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
m_errorMonitor->VerifyFound();
// error w/ non-general layout
attach.layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Layout for input attachment is VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL but can only be READ_ONLY_OPTIMAL or GENERAL.");
vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
m_errorMonitor->VerifyFound();
subpass.inputAttachmentCount = 0;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &attach;
attach.layout = VK_IMAGE_LAYOUT_GENERAL;
// perf warning for GENERAL layout on color attachment
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"Layout for color attachment is GENERAL but should be COLOR_ATTACHMENT_OPTIMAL.");
vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
m_errorMonitor->VerifyFound();
// error w/ non-color opt or GENERAL layout for color attachment
attach.layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Layout for color attachment is VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL but can only be COLOR_ATTACHMENT_OPTIMAL or GENERAL.");
vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
m_errorMonitor->VerifyFound();
subpass.colorAttachmentCount = 0;
subpass.pDepthStencilAttachment = &attach;
attach.layout = VK_IMAGE_LAYOUT_GENERAL;
// perf warning for GENERAL layout on DS attachment
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"GENERAL layout for depth attachment may not give optimal performance.");
vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
m_errorMonitor->VerifyFound();
// error w/ non-ds opt or GENERAL layout for color attachment
attach.layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Layout for depth attachment is VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL but can only be "
"DEPTH_STENCIL_ATTACHMENT_OPTIMAL, DEPTH_STENCIL_READ_ONLY_OPTIMAL or GENERAL.");
vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
m_errorMonitor->VerifyFound();
// For this error we need a valid renderpass so create default one
attach.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
attach.attachment = 0;
attach_desc.format = VK_FORMAT_D24_UNORM_S8_UINT;
attach_desc.samples = VK_SAMPLE_COUNT_1_BIT;
attach_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attach_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attach_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
// Can't do a CLEAR load on READ_ONLY initialLayout
attach_desc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attach_desc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
attach_desc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, " with invalid first layout "
"VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_"
"ONLY_OPTIMAL");
vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), src_image, NULL);
vkDestroyImage(m_device->device(), dst_image, NULL);
}
TEST_F(VkLayerTest, InvalidStorageImageLayout) {
TEST_DESCRIPTION("Attempt to update a STORAGE_IMAGE descriptor w/o GENERAL layout.");
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
const VkFormat tex_format = VK_FORMAT_R8G8B8A8_UNORM;
VkImageTiling tiling;
VkFormatProperties format_properties;
vkGetPhysicalDeviceFormatProperties(gpu(), tex_format, &format_properties);
if (format_properties.linearTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) {
tiling = VK_IMAGE_TILING_LINEAR;
} else if (format_properties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) {
tiling = VK_IMAGE_TILING_OPTIMAL;
} else {
printf("Device does not support VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT; "
"skipped.\n");
return;
}
VkDescriptorPoolSize ds_type = {};
ds_type.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
ds_type.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type;
ds_pool_ci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
VkDescriptorSet descriptor_set;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkImageObj image(m_device);
image.init(32, 32, tex_format, VK_IMAGE_USAGE_STORAGE_BIT, tiling, 0);
ASSERT_TRUE(image.initialized());
VkImageView view = image.targetView(tex_format);
VkDescriptorImageInfo image_info = {};
image_info.imageView = view;
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkWriteDescriptorSet descriptor_write = {};
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptor_set;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
descriptor_write.pImageInfo = &image_info;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" of VK_DESCRIPTOR_TYPE_STORAGE_IMAGE type is being updated with layout "
"VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL but according to spec ");
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkFreeDescriptorSets(m_device->device(), ds_pool, 1, &descriptor_set);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, SimultaneousUse) {
TEST_DESCRIPTION("Use vkCmdExecuteCommands with invalid state "
"in primary and secondary command buffers.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const char *simultaneous_use_message1 = "without VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT set!";
const char *simultaneous_use_message2 = "does not have VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT set and "
"will cause primary command buffer";
VkCommandBufferAllocateInfo command_buffer_allocate_info = {};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = m_commandPool;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
command_buffer_allocate_info.commandBufferCount = 1;
VkCommandBuffer secondary_command_buffer;
ASSERT_VK_SUCCESS(vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, &secondary_command_buffer));
VkCommandBufferBeginInfo command_buffer_begin_info = {};
VkCommandBufferInheritanceInfo command_buffer_inheritance_info = {};
command_buffer_inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
command_buffer_inheritance_info.renderPass = m_renderPass;
command_buffer_inheritance_info.framebuffer = m_framebuffer;
command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
command_buffer_begin_info.flags =
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
command_buffer_begin_info.pInheritanceInfo = &command_buffer_inheritance_info;
vkBeginCommandBuffer(secondary_command_buffer, &command_buffer_begin_info);
vkCmdBeginRenderPass(m_commandBuffer->handle(), &renderPassBeginInfo(), VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
vkCmdExecuteCommands(m_commandBuffer->handle(), 1, &secondary_command_buffer);
vkCmdEndRenderPass(m_commandBuffer->GetBufferHandle());
vkEndCommandBuffer(secondary_command_buffer);
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
vkBeginCommandBuffer(m_commandBuffer->handle(), &command_buffer_begin_info);
vkCmdBeginRenderPass(m_commandBuffer->handle(), &renderPassBeginInfo(), VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, simultaneous_use_message1);
vkCmdExecuteCommands(m_commandBuffer->handle(), 1, &secondary_command_buffer);
m_errorMonitor->VerifyFound();
vkCmdEndRenderPass(m_commandBuffer->GetBufferHandle());
vkEndCommandBuffer(m_commandBuffer->handle());
m_errorMonitor->SetDesiredFailureMsg(0, "");
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
command_buffer_begin_info.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
vkBeginCommandBuffer(m_commandBuffer->handle(), &command_buffer_begin_info);
vkCmdBeginRenderPass(m_commandBuffer->handle(), &renderPassBeginInfo(), VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT, simultaneous_use_message2);
vkCmdExecuteCommands(m_commandBuffer->handle(), 1, &secondary_command_buffer);
m_errorMonitor->VerifyFound();
vkCmdEndRenderPass(m_commandBuffer->GetBufferHandle());
vkEndCommandBuffer(m_commandBuffer->handle());
}
TEST_F(VkLayerTest, InUseDestroyedSignaled) {
TEST_DESCRIPTION("Use vkCmdExecuteCommands with invalid state "
"in primary and secondary command buffers. "
"Delete objects that are inuse. Call VkQueueSubmit "
"with an event that has been deleted.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const char *submit_with_deleted_event_message = "Cannot submit cmd buffer using deleted event 0x";
const char *cannot_delete_event_message = "Cannot delete event 0x";
const char *cannot_delete_semaphore_message = "Cannot delete semaphore 0x";
const char *cannot_destroy_fence_message = "Fence 0x";
BeginCommandBuffer();
VkEvent event;
VkEventCreateInfo event_create_info = {};
event_create_info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
vkCreateEvent(m_device->device(), &event_create_info, nullptr, &event);
vkCmdSetEvent(m_commandBuffer->handle(), event, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
EndCommandBuffer();
vkDestroyEvent(m_device->device(), event, nullptr);
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, submit_with_deleted_event_message);
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(0, "");
vkResetCommandBuffer(m_commandBuffer->handle(), 0);
vkCreateEvent(m_device->device(), &event_create_info, nullptr, &event);
VkSemaphoreCreateInfo semaphore_create_info = {};
semaphore_create_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkSemaphore semaphore;
ASSERT_VK_SUCCESS(vkCreateSemaphore(m_device->device(), &semaphore_create_info, nullptr, &semaphore));
VkFenceCreateInfo fence_create_info = {};
fence_create_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VkFence fence;
ASSERT_VK_SUCCESS(vkCreateFence(m_device->device(), &fence_create_info, nullptr, &fence));
VkDescriptorPoolSize descriptor_pool_type_count = {};
descriptor_pool_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_pool_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo descriptor_pool_create_info = {};
descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptor_pool_create_info.maxSets = 1;
descriptor_pool_create_info.poolSizeCount = 1;
descriptor_pool_create_info.pPoolSizes = &descriptor_pool_type_count;
descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
VkDescriptorPool descriptorset_pool;
ASSERT_VK_SUCCESS(vkCreateDescriptorPool(m_device->device(), &descriptor_pool_create_info, nullptr, &descriptorset_pool));
VkDescriptorSetLayoutBinding descriptorset_layout_binding = {};
descriptorset_layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorset_layout_binding.descriptorCount = 1;
descriptorset_layout_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo descriptorset_layout_create_info = {};
descriptorset_layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
descriptorset_layout_create_info.bindingCount = 1;
descriptorset_layout_create_info.pBindings = &descriptorset_layout_binding;
VkDescriptorSetLayout descriptorset_layout;
ASSERT_VK_SUCCESS(
vkCreateDescriptorSetLayout(m_device->device(), &descriptorset_layout_create_info, nullptr, &descriptorset_layout));
VkDescriptorSet descriptorset;
VkDescriptorSetAllocateInfo descriptorset_allocate_info = {};
descriptorset_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
descriptorset_allocate_info.descriptorSetCount = 1;
descriptorset_allocate_info.descriptorPool = descriptorset_pool;
descriptorset_allocate_info.pSetLayouts = &descriptorset_layout;
ASSERT_VK_SUCCESS(vkAllocateDescriptorSets(m_device->device(), &descriptorset_allocate_info, &descriptorset));
VkBufferTest buffer_test(m_device, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
VkDescriptorBufferInfo buffer_info = {};
buffer_info.buffer = buffer_test.GetBuffer();
buffer_info.offset = 0;
buffer_info.range = 1024;
VkWriteDescriptorSet write_descriptor_set = {};
write_descriptor_set.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write_descriptor_set.dstSet = descriptorset;
write_descriptor_set.descriptorCount = 1;
write_descriptor_set.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
write_descriptor_set.pBufferInfo = &buffer_info;
vkUpdateDescriptorSets(m_device->device(), 1, &write_descriptor_set, 0, nullptr);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkPipelineLayoutCreateInfo pipeline_layout_create_info = {};
pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_create_info.setLayoutCount = 1;
pipeline_layout_create_info.pSetLayouts = &descriptorset_layout;
VkPipelineLayout pipeline_layout;
ASSERT_VK_SUCCESS(vkCreatePipelineLayout(m_device->device(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
pipe.CreateVKPipeline(pipeline_layout, m_renderPass);
BeginCommandBuffer();
vkCmdSetEvent(m_commandBuffer->handle(), event, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
vkCmdBindPipeline(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptorset, 0, NULL);
EndCommandBuffer();
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &semaphore;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, fence);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, cannot_delete_event_message);
vkDestroyEvent(m_device->device(), event, nullptr);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, cannot_delete_semaphore_message);
vkDestroySemaphore(m_device->device(), semaphore, nullptr);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, cannot_destroy_fence_message);
vkDestroyFence(m_device->device(), fence, nullptr);
m_errorMonitor->VerifyFound();
vkQueueWaitIdle(m_device->m_queue);
vkDestroySemaphore(m_device->device(), semaphore, nullptr);
vkDestroyFence(m_device->device(), fence, nullptr);
vkDestroyEvent(m_device->device(), event, nullptr);
vkDestroyDescriptorPool(m_device->device(), descriptorset_pool, nullptr);
vkDestroyDescriptorSetLayout(m_device->device(), descriptorset_layout, nullptr);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, nullptr);
}
TEST_F(VkLayerTest, QueryPoolInUseDestroyedSignaled) {
TEST_DESCRIPTION("Delete in-use query pool.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkQueryPool query_pool;
VkQueryPoolCreateInfo query_pool_ci{};
query_pool_ci.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
query_pool_ci.queryType = VK_QUERY_TYPE_TIMESTAMP;
query_pool_ci.queryCount = 1;
vkCreateQueryPool(m_device->device(), &query_pool_ci, nullptr, &query_pool);
BeginCommandBuffer();
// Reset query pool to create binding with cmd buffer
vkCmdResetQueryPool(m_commandBuffer->handle(), query_pool, 0, 1);
EndCommandBuffer();
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
// Submit cmd buffer and then destroy query pool while in-flight
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot delete query pool 0x");
vkDestroyQueryPool(m_device->handle(), query_pool, NULL);
m_errorMonitor->VerifyFound();
vkQueueWaitIdle(m_device->m_queue);
// Now that cmd buffer done we can safely destroy query_pool
vkDestroyQueryPool(m_device->handle(), query_pool, NULL);
}
TEST_F(VkLayerTest, PipelineInUseDestroyedSignaled) {
TEST_DESCRIPTION("Delete in-use pipeline.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Empty pipeline layout used for binding PSO
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 0;
pipeline_layout_ci.pSetLayouts = NULL;
VkPipelineLayout pipeline_layout;
VkResult err = vkCreatePipelineLayout(m_device->handle(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot delete pipeline 0x");
// Create PSO to be used for draw-time errors below
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
// Store pipeline handle so we can actually delete it before test finishes
VkPipeline delete_this_pipeline;
{ // Scope pipeline so it will be auto-deleted
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
delete_this_pipeline = pipe.handle();
BeginCommandBuffer();
// Bind pipeline to cmd buffer
vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
EndCommandBuffer();
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
// Submit cmd buffer and then pipeline destroyed while in-flight
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
} // Pipeline deletion triggered here
m_errorMonitor->VerifyFound();
// Make sure queue finished and then actually delete pipeline
vkQueueWaitIdle(m_device->m_queue);
vkDestroyPipeline(m_device->handle(), delete_this_pipeline, nullptr);
vkDestroyPipelineLayout(m_device->handle(), pipeline_layout, nullptr);
}
TEST_F(VkLayerTest, ImageViewInUseDestroyedSignaled) {
TEST_DESCRIPTION("Delete in-use imageView.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count;
ds_type_count.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
VkResult err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding layout_binding;
layout_binding.binding = 0;
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
layout_binding.descriptorCount = 1;
layout_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
layout_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &layout_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
VkDescriptorSet descriptor_set;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkImageObj image(m_device);
image.init(128, 128, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageView view;
VkImageViewCreateInfo ivci = {};
ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ivci.image = image.handle();
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
ivci.format = VK_FORMAT_R8G8B8A8_UNORM;
ivci.subresourceRange.layerCount = 1;
ivci.subresourceRange.baseMipLevel = 0;
ivci.subresourceRange.levelCount = 1;
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
err = vkCreateImageView(m_device->device(), &ivci, NULL, &view);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo image_info{};
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_info.imageView = view;
image_info.sampler = sampler;
VkWriteDescriptorSet descriptor_write = {};
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptor_set;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_write.pImageInfo = &image_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
// Create PSO to use the sampler
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex { \n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(set=0, binding=0) uniform sampler2D s;\n"
"layout(location=0) out vec4 x;\n"
"void main(){\n"
" x = texture(s, vec2(1));\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot delete image view 0x");
BeginCommandBuffer();
// Bind pipeline to cmd buffer
vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptor_set, 0, nullptr);
Draw(1, 0, 0, 0);
EndCommandBuffer();
// Submit cmd buffer then destroy sampler
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
// Submit cmd buffer and then destroy imageView while in-flight
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
vkDestroyImageView(m_device->device(), view, nullptr);
m_errorMonitor->VerifyFound();
vkQueueWaitIdle(m_device->m_queue);
// Now we can actually destroy imageView
vkDestroyImageView(m_device->device(), view, NULL);
vkDestroySampler(m_device->device(), sampler, nullptr);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, BufferViewInUseDestroyedSignaled) {
TEST_DESCRIPTION("Delete in-use bufferView.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count;
ds_type_count.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
VkResult err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding layout_binding;
layout_binding.binding = 0;
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
layout_binding.descriptorCount = 1;
layout_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
layout_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &layout_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
VkDescriptorSet descriptor_set;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkBuffer buffer;
uint32_t queue_family_index = 0;
VkBufferCreateInfo buffer_create_info = {};
buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_create_info.size = 1024;
buffer_create_info.usage = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
buffer_create_info.queueFamilyIndexCount = 1;
buffer_create_info.pQueueFamilyIndices = &queue_family_index;
err = vkCreateBuffer(m_device->device(), &buffer_create_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
VkMemoryRequirements memory_reqs;
VkDeviceMemory buffer_memory;
VkMemoryAllocateInfo memory_info = {};
memory_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_info.allocationSize = 0;
memory_info.memoryTypeIndex = 0;
vkGetBufferMemoryRequirements(m_device->device(), buffer, &memory_reqs);
memory_info.allocationSize = memory_reqs.size;
bool pass = m_device->phy().set_memory_type(memory_reqs.memoryTypeBits, &memory_info, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &buffer_memory);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, buffer_memory, 0);
ASSERT_VK_SUCCESS(err);
VkBufferView view;
VkBufferViewCreateInfo bvci = {};
bvci.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
bvci.buffer = buffer;
bvci.format = VK_FORMAT_R8_UNORM;
bvci.range = VK_WHOLE_SIZE;
err = vkCreateBufferView(m_device->device(), &bvci, NULL, &view);
ASSERT_VK_SUCCESS(err);
VkWriteDescriptorSet descriptor_write = {};
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptor_set;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
descriptor_write.pTexelBufferView = &view;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex { \n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(set=0, binding=0, r8) uniform imageBuffer s;\n"
"layout(location=0) out vec4 x;\n"
"void main(){\n"
" x = imageLoad(s, 0);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot delete buffer view 0x");
BeginCommandBuffer();
VkViewport viewport = {0, 0, 16, 16, 0, 1};
vkCmdSetViewport(m_commandBuffer->handle(), 0, 1, &viewport);
VkRect2D scissor = {{0, 0}, {16, 16}};
vkCmdSetScissor(m_commandBuffer->handle(), 0, 1, &scissor);
// Bind pipeline to cmd buffer
vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptor_set, 0, nullptr);
Draw(1, 0, 0, 0);
EndCommandBuffer();
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
// Submit cmd buffer and then destroy bufferView while in-flight
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
vkDestroyBufferView(m_device->device(), view, nullptr);
m_errorMonitor->VerifyFound();
vkQueueWaitIdle(m_device->m_queue);
// Now we can actually destroy bufferView
vkDestroyBufferView(m_device->device(), view, NULL);
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkFreeMemory(m_device->device(), buffer_memory, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, SamplerInUseDestroyedSignaled) {
TEST_DESCRIPTION("Delete in-use sampler.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count;
ds_type_count.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
VkResult err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkSamplerCreateInfo sampler_ci = {};
sampler_ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_ci.pNext = NULL;
sampler_ci.magFilter = VK_FILTER_NEAREST;
sampler_ci.minFilter = VK_FILTER_NEAREST;
sampler_ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sampler_ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_ci.mipLodBias = 1.0;
sampler_ci.anisotropyEnable = VK_FALSE;
sampler_ci.maxAnisotropy = 1;
sampler_ci.compareEnable = VK_FALSE;
sampler_ci.compareOp = VK_COMPARE_OP_NEVER;
sampler_ci.minLod = 1.0;
sampler_ci.maxLod = 1.0;
sampler_ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
sampler_ci.unnormalizedCoordinates = VK_FALSE;
VkSampler sampler;
err = vkCreateSampler(m_device->device(), &sampler_ci, NULL, &sampler);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding layout_binding;
layout_binding.binding = 0;
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
layout_binding.descriptorCount = 1;
layout_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
layout_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &layout_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
VkDescriptorSet descriptor_set;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkImageObj image(m_device);
image.init(128, 128, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageView view;
VkImageViewCreateInfo ivci = {};
ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ivci.image = image.handle();
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
ivci.format = VK_FORMAT_R8G8B8A8_UNORM;
ivci.subresourceRange.layerCount = 1;
ivci.subresourceRange.baseMipLevel = 0;
ivci.subresourceRange.levelCount = 1;
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
err = vkCreateImageView(m_device->device(), &ivci, NULL, &view);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo image_info{};
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_info.imageView = view;
image_info.sampler = sampler;
VkWriteDescriptorSet descriptor_write = {};
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptor_set;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_write.pImageInfo = &image_info;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
// Create PSO to use the sampler
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex { \n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(set=0, binding=0) uniform sampler2D s;\n"
"layout(location=0) out vec4 x;\n"
"void main(){\n"
" x = texture(s, vec2(1));\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
pipe.CreateVKPipeline(pipeline_layout, renderPass());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Cannot delete sampler 0x");
BeginCommandBuffer();
// Bind pipeline to cmd buffer
vkCmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
vkCmdBindDescriptorSets(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&descriptor_set, 0, nullptr);
Draw(1, 0, 0, 0);
EndCommandBuffer();
// Submit cmd buffer then destroy sampler
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
// Submit cmd buffer and then destroy sampler while in-flight
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
vkDestroySampler(m_device->device(), sampler, nullptr);
m_errorMonitor->VerifyFound();
vkQueueWaitIdle(m_device->m_queue);
// Now we can actually destroy sampler
vkDestroySampler(m_device->device(), sampler, nullptr);
vkDestroyImageView(m_device->device(), view, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, QueueForwardProgressFenceWait) {
TEST_DESCRIPTION("Call VkQueueSubmit with a semaphore that is already "
"signaled but not waited on by the queue. Wait on a "
"fence that has not yet been submitted to a queue.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const char *queue_forward_progress_message = " that has already been signaled but not waited on by queue 0x";
const char *invalid_fence_wait_message = " which has not been submitted on a Queue or during "
"acquire next image.";
BeginCommandBuffer();
EndCommandBuffer();
VkSemaphoreCreateInfo semaphore_create_info = {};
semaphore_create_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkSemaphore semaphore;
ASSERT_VK_SUCCESS(vkCreateSemaphore(m_device->device(), &semaphore_create_info, nullptr, &semaphore));
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_commandBuffer->handle();
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &semaphore;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->SetDesiredFailureMsg(0, "");
vkResetCommandBuffer(m_commandBuffer->handle(), 0);
BeginCommandBuffer();
EndCommandBuffer();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, queue_forward_progress_message);
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyFound();
VkFenceCreateInfo fence_create_info = {};
fence_create_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VkFence fence;
ASSERT_VK_SUCCESS(vkCreateFence(m_device->device(), &fence_create_info, nullptr, &fence));
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT, invalid_fence_wait_message);
vkWaitForFences(m_device->device(), 1, &fence, VK_TRUE, UINT64_MAX);
m_errorMonitor->VerifyFound();
vkDeviceWaitIdle(m_device->device());
vkDestroyFence(m_device->device(), fence, nullptr);
vkDestroySemaphore(m_device->device(), semaphore, nullptr);
}
TEST_F(VkLayerTest, FramebufferIncompatible) {
TEST_DESCRIPTION("Bind a secondary command buffer with with a framebuffer "
"that does not match the framebuffer for the active "
"renderpass.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// A renderpass with one color attachment.
VkAttachmentDescription attachment = {0,
VK_FORMAT_B8G8R8A8_UNORM,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkAttachmentReference att_ref = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkSubpassDescription subpass = {0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1, &att_ref, nullptr, nullptr, 0, nullptr};
VkRenderPassCreateInfo rpci = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 1, &attachment, 1, &subpass, 0, nullptr};
VkRenderPass rp;
VkResult err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
// A compatible framebuffer.
VkImageObj image(m_device);
image.init(32, 32, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageViewCreateInfo ivci = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
nullptr,
0,
image.handle(),
VK_IMAGE_VIEW_TYPE_2D,
VK_FORMAT_B8G8R8A8_UNORM,
{VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY},
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
};
VkImageView view;
err = vkCreateImageView(m_device->device(), &ivci, nullptr, &view);
ASSERT_VK_SUCCESS(err);
VkFramebufferCreateInfo fci = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, rp, 1, &view, 32, 32, 1};
VkFramebuffer fb;
err = vkCreateFramebuffer(m_device->device(), &fci, nullptr, &fb);
ASSERT_VK_SUCCESS(err);
VkCommandBufferAllocateInfo cbai = {};
cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cbai.commandPool = m_commandPool;
cbai.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
cbai.commandBufferCount = 1;
VkCommandBuffer sec_cb;
err = vkAllocateCommandBuffers(m_device->device(), &cbai, &sec_cb);
ASSERT_VK_SUCCESS(err);
VkCommandBufferBeginInfo cbbi = {};
VkCommandBufferInheritanceInfo cbii = {};
cbii.renderPass = renderPass();
cbii.framebuffer = fb;
cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cbbi.pNext = NULL;
cbbi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
cbbi.pInheritanceInfo = &cbii;
vkBeginCommandBuffer(sec_cb, &cbbi);
vkEndCommandBuffer(sec_cb);
VkCommandBufferBeginInfo cbbi2 = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr,
0, nullptr
};
vkBeginCommandBuffer(m_commandBuffer->GetBufferHandle(), &cbbi2);
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), &m_renderPassBeginInfo, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" that is not the same as the primary command buffer's current active framebuffer ");
vkCmdExecuteCommands(m_commandBuffer->GetBufferHandle(), 1, &sec_cb);
m_errorMonitor->VerifyFound();
// Cleanup
vkDestroyImageView(m_device->device(), view, NULL);
vkDestroyRenderPass(m_device->device(), rp, NULL);
vkDestroyFramebuffer(m_device->device(), fb, NULL);
}
TEST_F(VkLayerTest, ColorBlendLogicOpTests) {
TEST_DESCRIPTION("If logicOp is available on the device, set it to an "
"invalid value. If logicOp is not available, attempt to "
"use it and verify that we see the correct error.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
auto features = m_device->phy().features();
// Set the expected error depending on whether or not logicOp available
if (VK_FALSE == features.logicOp) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "If logic operations feature not "
"enabled, logicOpEnable must be "
"VK_FALSE");
} else {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "pColorBlendState->logicOp (16)");
}
// Create a pipeline using logicOp
VkResult err;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineViewportStateCreateInfo vp_state_ci = {};
vp_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_ci.viewportCount = 1;
VkViewport vp = {}; // Just need dummy vp to point to
vp_state_ci.pViewports = &vp;
vp_state_ci.scissorCount = 1;
VkRect2D scissors = {}; // Dummy scissors to point to
vp_state_ci.pScissors = &scissors;
VkPipelineShaderStageCreateInfo shaderStages[2];
memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
shaderStages[0] = vs.GetStageCreateInfo();
shaderStages[1] = fs.GetStageCreateInfo();
VkPipelineVertexInputStateCreateInfo vi_ci = {};
vi_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
VkPipelineInputAssemblyStateCreateInfo ia_ci = {};
ia_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.lineWidth = 1.0f;
VkPipelineColorBlendAttachmentState att = {};
att.blendEnable = VK_FALSE;
att.colorWriteMask = 0xf;
VkPipelineColorBlendStateCreateInfo cb_ci = {};
cb_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
// Enable logicOp & set logicOp to value 1 beyond allowed entries
cb_ci.logicOpEnable = VK_TRUE;
cb_ci.logicOp = VK_LOGIC_OP_RANGE_SIZE; // This should cause an error
cb_ci.attachmentCount = 1;
cb_ci.pAttachments = &att;
VkPipelineMultisampleStateCreateInfo ms_ci = {};
ms_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
ms_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.stageCount = 2;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = &vi_ci;
gp_ci.pInputAssemblyState = &ia_ci;
gp_ci.pViewportState = &vp_state_ci;
gp_ci.pRasterizationState = &rs_ci;
gp_ci.pColorBlendState = &cb_ci;
gp_ci.pMultisampleState = &ms_ci;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vkCreatePipelineCache(m_device->device(), &pc_ci, NULL, &pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
if (VK_SUCCESS == err) {
vkDestroyPipeline(m_device->device(), pipeline, NULL);
}
vkDestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
}
#endif // DRAW_STATE_TESTS
#if THREADING_TESTS
#if GTEST_IS_THREADSAFE
struct thread_data_struct {
VkCommandBuffer commandBuffer;
VkEvent event;
bool bailout;
};
extern "C" void *AddToCommandBuffer(void *arg) {
struct thread_data_struct *data = (struct thread_data_struct *)arg;
for (int i = 0; i < 80000; i++) {
vkCmdSetEvent(data->commandBuffer, data->event, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
if (data->bailout) {
break;
}
}
return NULL;
}
TEST_F(VkLayerTest, ThreadCommandBufferCollision) {
test_platform_thread thread;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "THREADING ERROR");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Calls AllocateCommandBuffers
VkCommandBufferObj commandBuffer(m_device, m_commandPool);
// Avoid creating RenderPass
commandBuffer.BeginCommandBuffer();
VkEventCreateInfo event_info;
VkEvent event;
VkResult err;
memset(&event_info, 0, sizeof(event_info));
event_info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
err = vkCreateEvent(device(), &event_info, NULL, &event);
ASSERT_VK_SUCCESS(err);
err = vkResetEvent(device(), event);
ASSERT_VK_SUCCESS(err);
struct thread_data_struct data;
data.commandBuffer = commandBuffer.GetBufferHandle();
data.event = event;
data.bailout = false;
m_errorMonitor->SetBailout(&data.bailout);
// First do some correct operations using multiple threads.
// Add many entries to command buffer from another thread.
test_platform_thread_create(&thread, AddToCommandBuffer, (void *)&data);
// Make non-conflicting calls from this thread at the same time.
for (int i = 0; i < 80000; i++) {
uint32_t count;
vkEnumeratePhysicalDevices(instance(), &count, NULL);
}
test_platform_thread_join(thread, NULL);
// Then do some incorrect operations using multiple threads.
// Add many entries to command buffer from another thread.
test_platform_thread_create(&thread, AddToCommandBuffer, (void *)&data);
// Add many entries to command buffer from this thread at the same time.
AddToCommandBuffer(&data);
test_platform_thread_join(thread, NULL);
commandBuffer.EndCommandBuffer();
m_errorMonitor->SetBailout(NULL);
m_errorMonitor->VerifyFound();
vkDestroyEvent(device(), event, NULL);
}
#endif // GTEST_IS_THREADSAFE
#endif // THREADING_TESTS
#if SHADER_CHECKER_TESTS
TEST_F(VkLayerTest, InvalidSPIRVCodeSize) {
TEST_DESCRIPTION("Test that an error is produced for a spirv module "
"with an impossible code size");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid SPIR-V header");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderModule module;
VkShaderModuleCreateInfo moduleCreateInfo;
struct icd_spv_header spv;
spv.magic = ICD_SPV_MAGIC;
spv.version = ICD_SPV_VERSION;
spv.gen_magic = 0;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.pCode = (const uint32_t *)&spv;
moduleCreateInfo.codeSize = 4;
moduleCreateInfo.flags = 0;
vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidSPIRVMagic) {
TEST_DESCRIPTION("Test that an error is produced for a spirv module "
"with a bad magic number");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid SPIR-V magic number");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderModule module;
VkShaderModuleCreateInfo moduleCreateInfo;
struct icd_spv_header spv;
spv.magic = ~ICD_SPV_MAGIC;
spv.version = ICD_SPV_VERSION;
spv.gen_magic = 0;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.pCode = (const uint32_t *)&spv;
moduleCreateInfo.codeSize = sizeof(spv) + 10;
moduleCreateInfo.flags = 0;
vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);
m_errorMonitor->VerifyFound();
}
#if 0
// Not currently covered by SPIRV-Tools validator
TEST_F(VkLayerTest, InvalidSPIRVVersion) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid SPIR-V header");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderModule module;
VkShaderModuleCreateInfo moduleCreateInfo;
struct icd_spv_header spv;
spv.magic = ICD_SPV_MAGIC;
spv.version = ~ICD_SPV_VERSION;
spv.gen_magic = 0;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.pCode = (const uint32_t *)&spv;
moduleCreateInfo.codeSize = sizeof(spv) + 10;
moduleCreateInfo.flags = 0;
vkCreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);
m_errorMonitor->VerifyFound();
}
#endif
TEST_F(VkLayerTest, CreatePipelineVertexOutputNotConsumed) {
TEST_DESCRIPTION("Test that a warning is produced for a vertex output that "
"is not consumed by the fragment stage");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT, "not consumed by fragment shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"layout(location=0) out float x;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
" x = 0;\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderBadSpecialization) {
TEST_DESCRIPTION("Challenge core_validation with shader validation issues related to vkCreateGraphicsPipelines.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const char *bad_specialization_message =
"Specialization entry 0 (for constant id 0) references memory outside provided specialization data ";
char const *vsSource =
"#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout (constant_id = 0) const float r = 0.0f;\n"
"layout(location = 0) out vec4 uFragColor;\n"
"void main(){\n"
" uFragColor = vec4(r,1,0,1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineLayoutCreateInfo pipeline_layout_create_info = {};
pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
VkPipelineLayout pipeline_layout;
ASSERT_VK_SUCCESS(vkCreatePipelineLayout(m_device->device(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
VkPipelineViewportStateCreateInfo vp_state_create_info = {};
vp_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp_state_create_info.viewportCount = 1;
VkViewport viewport = {};
vp_state_create_info.pViewports = &viewport;
vp_state_create_info.scissorCount = 1;
VkRect2D scissors = {};
vp_state_create_info.pScissors = &scissors;
VkDynamicState scissor_state = VK_DYNAMIC_STATE_SCISSOR;
VkPipelineDynamicStateCreateInfo pipeline_dynamic_state_create_info = {};
pipeline_dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
pipeline_dynamic_state_create_info.dynamicStateCount = 1;
pipeline_dynamic_state_create_info.pDynamicStates = &scissor_state;
VkPipelineShaderStageCreateInfo shader_stage_create_info[2] = {
vs.GetStageCreateInfo(),
fs.GetStageCreateInfo()
};
VkPipelineVertexInputStateCreateInfo vertex_input_create_info = {};
vertex_input_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info = {};
input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly_create_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
VkPipelineRasterizationStateCreateInfo rasterization_state_create_info = {};
rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterization_state_create_info.pNext = nullptr;
rasterization_state_create_info.lineWidth = 1.0f;
rasterization_state_create_info.rasterizerDiscardEnable = true;
VkPipelineColorBlendAttachmentState color_blend_attachment_state = {};
color_blend_attachment_state.blendEnable = VK_FALSE;
color_blend_attachment_state.colorWriteMask = 0xf;
VkPipelineColorBlendStateCreateInfo color_blend_state_create_info = {};
color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
color_blend_state_create_info.attachmentCount = 1;
color_blend_state_create_info.pAttachments = &color_blend_attachment_state;
VkGraphicsPipelineCreateInfo graphicspipe_create_info = {};
graphicspipe_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
graphicspipe_create_info.stageCount = 2;
graphicspipe_create_info.pStages = shader_stage_create_info;
graphicspipe_create_info.pVertexInputState = &vertex_input_create_info;
graphicspipe_create_info.pInputAssemblyState = &input_assembly_create_info;
graphicspipe_create_info.pViewportState = &vp_state_create_info;
graphicspipe_create_info.pRasterizationState = &rasterization_state_create_info;
graphicspipe_create_info.pColorBlendState = &color_blend_state_create_info;
graphicspipe_create_info.pDynamicState = &pipeline_dynamic_state_create_info;
graphicspipe_create_info.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
graphicspipe_create_info.layout = pipeline_layout;
graphicspipe_create_info.renderPass = renderPass();
VkPipelineCacheCreateInfo pipeline_cache_create_info = {};
pipeline_cache_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkPipelineCache pipelineCache;
ASSERT_VK_SUCCESS(vkCreatePipelineCache(m_device->device(), &pipeline_cache_create_info, nullptr, &pipelineCache));
// This structure maps constant ids to data locations.
const VkSpecializationMapEntry entry =
// id, offset, size
{0, 4, sizeof(uint32_t)}; // Challenge core validation by using a bogus offset.
uint32_t data = 1;
// Set up the info describing spec map and data
const VkSpecializationInfo specialization_info = {
1,
&entry,
1 * sizeof(float),
&data,
};
shader_stage_create_info[0].pSpecializationInfo = &specialization_info;
VkPipeline pipeline;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, bad_specialization_message);
vkCreateGraphicsPipelines(m_device->device(), pipelineCache, 1, &graphicspipe_create_info, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
vkDestroyPipelineCache(m_device->device(), pipelineCache, nullptr);
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, nullptr);
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderDescriptorTypeMismatch) {
TEST_DESCRIPTION("Challenge core_validation with shader validation issues related to vkCreateGraphicsPipelines.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const char *descriptor_type_mismatch_message = "Type mismatch on descriptor slot 0.0 (used as type ";
VkDescriptorPoolSize descriptor_pool_type_count[2] = {};
descriptor_pool_type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_pool_type_count[0].descriptorCount = 1;
descriptor_pool_type_count[1].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptor_pool_type_count[1].descriptorCount = 1;
VkDescriptorPoolCreateInfo descriptor_pool_create_info = {};
descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptor_pool_create_info.maxSets = 1;
descriptor_pool_create_info.poolSizeCount = 2;
descriptor_pool_create_info.pPoolSizes = descriptor_pool_type_count;
descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
VkDescriptorPool descriptorset_pool;
ASSERT_VK_SUCCESS(vkCreateDescriptorPool(m_device->device(), &descriptor_pool_create_info, nullptr, &descriptorset_pool));
VkDescriptorSetLayoutBinding descriptorset_layout_binding = {};
descriptorset_layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorset_layout_binding.descriptorCount = 1;
descriptorset_layout_binding.stageFlags = VK_SHADER_STAGE_ALL;
VkDescriptorSetLayoutCreateInfo descriptorset_layout_create_info = {};
descriptorset_layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
descriptorset_layout_create_info.bindingCount = 1;
descriptorset_layout_create_info.pBindings = &descriptorset_layout_binding;
VkDescriptorSetLayout descriptorset_layout;
ASSERT_VK_SUCCESS(vkCreateDescriptorSetLayout(m_device->device(), &descriptorset_layout_create_info, nullptr, &descriptorset_layout));
VkDescriptorSetAllocateInfo descriptorset_allocate_info = {};
descriptorset_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
descriptorset_allocate_info.descriptorSetCount = 1;
descriptorset_allocate_info.descriptorPool = descriptorset_pool;
descriptorset_allocate_info.pSetLayouts = &descriptorset_layout;
VkDescriptorSet descriptorset;
ASSERT_VK_SUCCESS(vkAllocateDescriptorSets(m_device->device(), &descriptorset_allocate_info, &descriptorset));
// Challenge core_validation with a non uniform buffer type.
VkBufferTest storage_buffer_test(m_device, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
char const *vsSource =
"#version 450\n"
"\n"
"layout (std140, set = 0, binding = 0) uniform buf {\n"
" mat4 mvp;\n"
"} ubuf;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = ubuf.mvp * vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location = 0) out vec4 uFragColor;\n"
"void main(){\n"
" uFragColor = vec4(0,1,0,1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineLayoutCreateInfo pipeline_layout_create_info = {};
pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_create_info.setLayoutCount = 1;
pipeline_layout_create_info.pSetLayouts = &descriptorset_layout;
VkPipelineLayout pipeline_layout;
ASSERT_VK_SUCCESS(vkCreatePipelineLayout(m_device->device(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, descriptor_type_mismatch_message);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, nullptr);
vkDestroyDescriptorPool(m_device->device(), descriptorset_pool, nullptr);
vkDestroyDescriptorSetLayout(m_device->device(), descriptorset_layout, nullptr);
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderDescriptorNotAccessible) {
TEST_DESCRIPTION(
"Create a pipeline in which a descriptor used by a shader stage does not include that stage in its stageFlags.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const char *descriptor_not_accessible_message = "Shader uses descriptor slot 0.0 (used as type ";
VkDescriptorPoolSize descriptor_pool_type_count = {};
descriptor_pool_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_pool_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo descriptor_pool_create_info = {};
descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptor_pool_create_info.maxSets = 1;
descriptor_pool_create_info.poolSizeCount = 1;
descriptor_pool_create_info.pPoolSizes = &descriptor_pool_type_count;
descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
VkDescriptorPool descriptorset_pool;
ASSERT_VK_SUCCESS(vkCreateDescriptorPool(m_device->device(), &descriptor_pool_create_info, nullptr, &descriptorset_pool));
VkDescriptorSetLayoutBinding descriptorset_layout_binding = {};
descriptorset_layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorset_layout_binding.descriptorCount = 1;
// Intentionally make the uniform buffer inaccessible to the vertex shader to challenge core_validation
descriptorset_layout_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
VkDescriptorSetLayoutCreateInfo descriptorset_layout_create_info = {};
descriptorset_layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
descriptorset_layout_create_info.bindingCount = 1;
descriptorset_layout_create_info.pBindings = &descriptorset_layout_binding;
VkDescriptorSetLayout descriptorset_layout;
ASSERT_VK_SUCCESS(vkCreateDescriptorSetLayout(m_device->device(), &descriptorset_layout_create_info,
nullptr, &descriptorset_layout));
VkDescriptorSetAllocateInfo descriptorset_allocate_info = {};
descriptorset_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
descriptorset_allocate_info.descriptorSetCount = 1;
descriptorset_allocate_info.descriptorPool = descriptorset_pool;
descriptorset_allocate_info.pSetLayouts = &descriptorset_layout;
VkDescriptorSet descriptorset;
ASSERT_VK_SUCCESS(vkAllocateDescriptorSets(m_device->device(), &descriptorset_allocate_info, &descriptorset));
VkBufferTest buffer_test(m_device, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
char const *vsSource =
"#version 450\n"
"\n"
"layout (std140, set = 0, binding = 0) uniform buf {\n"
" mat4 mvp;\n"
"} ubuf;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = ubuf.mvp * vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location = 0) out vec4 uFragColor;\n"
"void main(){\n"
" uFragColor = vec4(0,1,0,1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineLayoutCreateInfo pipeline_layout_create_info = {};
pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_create_info.setLayoutCount = 1;
pipeline_layout_create_info.pSetLayouts = &descriptorset_layout;
VkPipelineLayout pipeline_layout;
ASSERT_VK_SUCCESS(vkCreatePipelineLayout(m_device->device(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, descriptor_not_accessible_message);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, nullptr);
vkDestroyDescriptorPool(m_device->device(), descriptorset_pool, nullptr);
vkDestroyDescriptorSetLayout(m_device->device(), descriptorset_layout, nullptr);
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderPushConstantNotAccessible) {
TEST_DESCRIPTION("Create a graphics pipleine in which a push constant range containing a push constant block member is not "
"accessible from the current shader stage.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const char *push_constant_not_accessible_message =
"Push constant range covering variable starting at offset 0 not accessible from stage VK_SHADER_STAGE_VERTEX_BIT";
char const *vsSource =
"#version 450\n"
"\n"
"layout(push_constant, std430) uniform foo { float x; } consts;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(consts.x);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location = 0) out vec4 uFragColor;\n"
"void main(){\n"
" uFragColor = vec4(0,1,0,1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineLayoutCreateInfo pipeline_layout_create_info = {};
pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
// Set up a push constant range
VkPushConstantRange push_constant_ranges = {};
// Set to the wrong stage to challenge core_validation
push_constant_ranges.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
push_constant_ranges.size = 4;
pipeline_layout_create_info.pPushConstantRanges = &push_constant_ranges;
pipeline_layout_create_info.pushConstantRangeCount = 1;
VkPipelineLayout pipeline_layout;
ASSERT_VK_SUCCESS(vkCreatePipelineLayout(m_device->device(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, push_constant_not_accessible_message);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, nullptr);
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderNotEnabled) {
TEST_DESCRIPTION(
"Create a graphics pipeline in which a capability declared by the shader requires a feature not enabled on the device.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const char *feature_not_enabled_message =
"Shader requires VkPhysicalDeviceFeatures::shaderFloat64 but is not enabled on the device";
// Some awkward steps are required to test with custom device features.
std::vector<const char *> device_extension_names;
auto features = m_device->phy().features();
// Disable support for 64 bit floats
features.shaderFloat64 = false;
// The sacrificial device object
VkDeviceObj test_device(0, gpu(), device_extension_names, &features);
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" dvec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
" color = vec4(green);\n"
"}\n";
VkShaderObj vs(&test_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkRenderpassObj render_pass(&test_device);
VkPipelineObj pipe(&test_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkPipelineLayoutCreateInfo pipeline_layout_create_info = {};
pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
VkPipelineLayout pipeline_layout;
ASSERT_VK_SUCCESS(vkCreatePipelineLayout(test_device.device(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, feature_not_enabled_message);
pipe.CreateVKPipeline(pipeline_layout, render_pass.handle());
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(test_device.device(), pipeline_layout, nullptr);
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderBadCapability) {
TEST_DESCRIPTION("Create a graphics pipeline in which a capability declared by the shader is not supported by Vulkan shaders.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const char *bad_capability_message = "Shader declares capability 53, not supported in Vulkan.";
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"layout(xfb_buffer = 1) out;"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" dvec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
" color = vec4(green);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkPipelineLayoutCreateInfo pipeline_layout_create_info = {};
pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
VkPipelineLayout pipeline_layout;
ASSERT_VK_SUCCESS(vkCreatePipelineLayout(m_device->device(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, bad_capability_message);
pipe.CreateVKPipeline(pipeline_layout, renderPass());
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, nullptr);
}
TEST_F(VkLayerTest, CreatePipelineFragmentInputNotProvided) {
TEST_DESCRIPTION("Test that an error is produced for a fragment shader input "
"which is not present in the outputs of the previous stage");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "not written by vertex shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) in float x;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineFragmentInputNotProvidedInBlock) {
TEST_DESCRIPTION("Test that an error is produced for a fragment shader input "
"within an interace block, which is not present in the outputs "
"of the previous stage.");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "not written by vertex shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"in block { layout(location=0) float x; } ins;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatchArraySize) {
TEST_DESCRIPTION("Test that an error is produced for mismatched array sizes "
"across the vertex->fragment shader interface");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Type mismatch on location 0.0: 'ptr to "
"output arr[2] of float32' vs 'ptr to "
"input arr[3] of float32'");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"layout(location=0) out float x[2];\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" x[0] = 0; x[1] = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) in float x[3];\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x[0] + x[1] + x[2]);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatch) {
TEST_DESCRIPTION("Test that an error is produced for mismatched types across "
"the vertex->fragment shader interface");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Type mismatch on location 0");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"layout(location=0) out int x;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) in float x;\n" /* VS writes int */
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatchInBlock) {
TEST_DESCRIPTION("Test that an error is produced for mismatched types across "
"the vertex->fragment shader interface, when the variable is contained within "
"an interface block");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Type mismatch on location 0");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"out block { layout(location=0) int x; } outs;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" outs.x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"in block { layout(location=0) float x; } ins;\n" /* VS writes int */
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVsFsMismatchByLocation) {
TEST_DESCRIPTION("Test that an error is produced for location mismatches across "
"the vertex->fragment shader interface; This should manifest as a not-written/not-consumed "
"pair, but flushes out broken walking of the interfaces");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "location 0.0 which is not written by vertex shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"out block { layout(location=1) float x; } outs;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" outs.x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"in block { layout(location=0) float x; } ins;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVsFsMismatchByComponent) {
TEST_DESCRIPTION("Test that an error is produced for component mismatches across the "
"vertex->fragment shader interface. It's not enough to have the same set of locations in "
"use; matching is defined in terms of spirv variables.");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "location 0.1 which is not written by vertex shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"out block { layout(location=0, component=0) float x; } outs;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" outs.x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"in block { layout(location=0, component=1) float x; } ins;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribNotConsumed) {
TEST_DESCRIPTION("Test that a warning is produced for a vertex attribute which is "
"not consumed by the vertex shader");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT, "location 0 not consumed by vertex shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribLocationMismatch) {
TEST_DESCRIPTION("Test that a warning is produced for a location mismatch on "
"vertex attributes. This flushes out bad behavior in the interface walker");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT, "location 0 not consumed by vertex shader");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource = "#version 450\n"
"\n"
"layout(location=1) in float x;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribNotProvided) {
TEST_DESCRIPTION("Test that an error is produced for a vertex shader input which is not "
"provided by a vertex attribute");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Vertex shader consumes input at location 0 but not provided");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"layout(location=0) in vec4 x;\n" /* not provided */
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = x;\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribTypeMismatch) {
TEST_DESCRIPTION("Test that an error is produced for a mismatch between the "
"fundamental type (float/int/uint) of an attribute and the "
"vertex shader input that consumes it");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "location 0 does not match vertex shader input type");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource = "#version 450\n"
"\n"
"layout(location=0) in int x;\n" /* attrib provided float */
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineDuplicateStage) {
TEST_DESCRIPTION("Test that an error is produced for a pipeline containing multiple "
"shaders for the same stage");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Multiple shaders provided for stage VK_SHADER_STAGE_VERTEX_BIT");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&vs); // intentionally duplicate vertex shader attachment
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineMissingEntrypoint) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"No entrypoint found named `foo`");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(0);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this, "foo");
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineDepthStencilRequired) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"pDepthStencilState is NULL when rasterization is enabled and subpass "
"uses a depth/stencil attachment");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"void main(){ gl_Position = vec4(0); }\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
VkAttachmentDescription attachments[] = {
{ 0, VK_FORMAT_B8G8R8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
},
{ 0, VK_FORMAT_D16_UNORM, VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
},
};
VkAttachmentReference refs[] = {
{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL },
{ 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL },
};
VkSubpassDescription subpass = {
0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr,
1, &refs[0], nullptr, &refs[1],
0, nullptr
};
VkRenderPassCreateInfo rpci = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr,
0, 2, attachments, 1, &subpass, 0, nullptr
};
VkRenderPass rp;
VkResult err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), rp);
m_errorMonitor->VerifyFound();
vkDestroyRenderPass(m_device->device(), rp, nullptr);
}
TEST_F(VkLayerTest, CreatePipelineTessPatchDecorationMismatch) {
TEST_DESCRIPTION("Test that an error is produced for a variable output from "
"the TCS without the patch decoration, but consumed in the TES "
"with the decoration.");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "is per-vertex in tessellation control shader stage "
"but per-patch in tessellation evaluation shader stage");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
if (!m_device->phy().features().tessellationShader) {
printf("Device does not support tessellation shaders; skipped.\n");
return;
}
char const *vsSource = "#version 450\n"
"void main(){}\n";
char const *tcsSource = "#version 450\n"
"layout(location=0) out int x[];\n"
"layout(vertices=3) out;\n"
"void main(){\n"
" gl_TessLevelOuter[0] = gl_TessLevelOuter[1] = gl_TessLevelOuter[2] = 1;\n"
" gl_TessLevelInner[0] = 1;\n"
" x[gl_InvocationID] = gl_InvocationID;\n"
"}\n";
char const *tesSource = "#version 450\n"
"layout(triangles, equal_spacing, cw) in;\n"
"layout(location=0) patch in int x;\n"
"out gl_PerVertex { vec4 gl_Position; };\n"
"void main(){\n"
" gl_Position.xyz = gl_TessCoord;\n"
" gl_Position.w = x;\n"
"}\n";
char const *fsSource = "#version 450\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj tcs(m_device, tcsSource, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this);
VkShaderObj tes(m_device, tesSource, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineInputAssemblyStateCreateInfo iasci{VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, nullptr, 0,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, VK_FALSE};
VkPipelineTessellationStateCreateInfo tsci{VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, nullptr, 0, 3};
VkPipelineObj pipe(m_device);
pipe.SetInputAssembly(&iasci);
pipe.SetTessellation(&tsci);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&tcs);
pipe.AddShader(&tes);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineAttribBindingConflict) {
TEST_DESCRIPTION("Test that an error is produced for a vertex attribute setup where multiple "
"bindings provide the same location");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Duplicate vertex input binding descriptions for binding 0");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
/* Two binding descriptions for binding 0 */
VkVertexInputBindingDescription input_bindings[2];
memset(input_bindings, 0, sizeof(input_bindings));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource = "#version 450\n"
"\n"
"layout(location=0) in float x;\n" /* attrib provided float */
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(input_bindings, 2);
pipe.AddVertexInputAttribs(&input_attrib, 1);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotWritten) {
TEST_DESCRIPTION("Test that an error is produced for a fragment shader which does not "
"provide an output for one of the pipeline's color attachments");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Attachment 0 not written by fragment shader");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"void main(){\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0, not written */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotConsumed) {
TEST_DESCRIPTION("Test that a warning is produced for a fragment shader which provides a spurious "
"output with no matching attachment");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT,
"fragment shader writes to output location 1 with no matching attachment");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(location=1) out vec4 y;\n" /* no matching attachment for this */
"void main(){\n"
" x = vec4(1);\n"
" y = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0, not written */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
/* FS writes CB 1, but we don't configure it */
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputTypeMismatch) {
TEST_DESCRIPTION("Test that an error is produced for a mismatch between the fundamental "
"type of an fragment shader output variable, and the format of the corresponding attachment");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "does not match fragment shader output type");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out ivec4 x;\n" /* not UNORM */
"void main(){\n"
" x = ivec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0; type is UNORM by default */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineUniformBlockNotProvided) {
TEST_DESCRIPTION("Test that an error is produced for a shader consuming a uniform "
"block which has no corresponding binding in the pipeline layout");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "not declared in pipeline layout");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(set=0) layout(binding=0) uniform foo { int x; int y; } bar;\n"
"void main(){\n"
" x = vec4(bar.y);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0; type is UNORM by default */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelinePushConstantsNotInLayout) {
TEST_DESCRIPTION("Test that an error is produced for a shader consuming push constants "
"which are not provided in the pipeline layout");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "not declared in layout");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource = "#version 450\n"
"\n"
"layout(push_constant, std430) uniform foo { float x; } consts;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(consts.x);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"void main(){\n"
" x = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0; type is UNORM by default */
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
/* should have generated an error -- no push constant ranges provided! */
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineInputAttachmentMissing) {
TEST_DESCRIPTION("Test that an error is produced for a shader consuming an input attachment "
"which is not included in the subpass description");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"consumes input attachment index 0 but not provided in subpass");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(input_attachment_index=0, set=0, binding=0) uniform subpassInput x;\n"
"layout(location=0) out vec4 color;\n"
"void main() {\n"
" color = subpassLoad(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetLayoutBinding dslb = {0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr};
VkDescriptorSetLayoutCreateInfo dslci = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dslb};
VkDescriptorSetLayout dsl;
VkResult err = vkCreateDescriptorSetLayout(m_device->device(), &dslci, nullptr, &dsl);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo plci = {VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dsl, 0, nullptr};
VkPipelineLayout pl;
err = vkCreatePipelineLayout(m_device->device(), &plci, nullptr, &pl);
ASSERT_VK_SUCCESS(err);
// error here.
pipe.CreateVKPipeline(pl, renderPass());
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pl, nullptr);
vkDestroyDescriptorSetLayout(m_device->device(), dsl, nullptr);
}
TEST_F(VkLayerTest, CreatePipelineInputAttachmentTypeMismatch) {
TEST_DESCRIPTION("Test that an error is produced for a shader consuming an input attachment "
"with a format having a different fundamental type");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"input attachment 0 format of VK_FORMAT_R8G8B8A8_UINT does not match");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(input_attachment_index=0, set=0, binding=0) uniform subpassInput x;\n"
"layout(location=0) out vec4 color;\n"
"void main() {\n"
" color = subpassLoad(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetLayoutBinding dslb = {0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr};
VkDescriptorSetLayoutCreateInfo dslci = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dslb};
VkDescriptorSetLayout dsl;
VkResult err = vkCreateDescriptorSetLayout(m_device->device(), &dslci, nullptr, &dsl);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo plci = {VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dsl, 0, nullptr};
VkPipelineLayout pl;
err = vkCreatePipelineLayout(m_device->device(), &plci, nullptr, &pl);
ASSERT_VK_SUCCESS(err);
VkAttachmentDescription descs[2] = {
{0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
{0, VK_FORMAT_R8G8B8A8_UINT, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL},
};
VkAttachmentReference color = {
0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkAttachmentReference input = {
1, VK_IMAGE_LAYOUT_GENERAL,
};
VkSubpassDescription sd = {0, VK_PIPELINE_BIND_POINT_GRAPHICS, 1, &input, 1, &color, nullptr, nullptr, 0, nullptr};
VkRenderPassCreateInfo rpci = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 2, descs, 1, &sd, 0, nullptr};
VkRenderPass rp;
err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
// error here.
pipe.CreateVKPipeline(pl, rp);
m_errorMonitor->VerifyFound();
vkDestroyRenderPass(m_device->device(), rp, nullptr);
vkDestroyPipelineLayout(m_device->device(), pl, nullptr);
vkDestroyDescriptorSetLayout(m_device->device(), dsl, nullptr);
}
TEST_F(VkLayerTest, CreatePipelineInputAttachmentMissingArray) {
TEST_DESCRIPTION("Test that an error is produced for a shader consuming an input attachment "
"which is not included in the subpass description -- array case");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"consumes input attachment index 1 but not provided in subpass");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(input_attachment_index=0, set=0, binding=0) uniform subpassInput xs[2];\n"
"layout(location=0) out vec4 color;\n"
"void main() {\n"
" color = subpassLoad(xs[1]);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetLayoutBinding dslb = {0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 2, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr};
VkDescriptorSetLayoutCreateInfo dslci = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dslb};
VkDescriptorSetLayout dsl;
VkResult err = vkCreateDescriptorSetLayout(m_device->device(), &dslci, nullptr, &dsl);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo plci = {VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dsl, 0, nullptr};
VkPipelineLayout pl;
err = vkCreatePipelineLayout(m_device->device(), &plci, nullptr, &pl);
ASSERT_VK_SUCCESS(err);
// error here.
pipe.CreateVKPipeline(pl, renderPass());
m_errorMonitor->VerifyFound();
vkDestroyPipelineLayout(m_device->device(), pl, nullptr);
vkDestroyDescriptorSetLayout(m_device->device(), dsl, nullptr);
}
TEST_F(VkLayerTest, CreateComputePipelineMissingDescriptor) {
TEST_DESCRIPTION("Test that an error is produced for a compute pipeline consuming a "
"descriptor which is not provided in the pipeline layout");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Shader uses descriptor slot 0.0");
ASSERT_NO_FATAL_FAILURE(InitState());
char const *csSource = "#version 450\n"
"\n"
"layout(local_size_x=1) in;\n"
"layout(set=0, binding=0) buffer block { vec4 x; };\n"
"void main(){\n"
" x = vec4(1);\n"
"}\n";
VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
VkComputePipelineCreateInfo cpci = {VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
nullptr,
0,
{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_COMPUTE_BIT, cs.handle(), "main", nullptr},
descriptorSet.GetPipelineLayout(),
VK_NULL_HANDLE,
-1};
VkPipeline pipe;
VkResult err = vkCreateComputePipelines(m_device->device(), VK_NULL_HANDLE, 1, &cpci, nullptr, &pipe);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS) {
vkDestroyPipeline(m_device->device(), pipe, nullptr);
}
}
TEST_F(VkLayerTest, CreateComputePipelineDescriptorTypeMismatch) {
TEST_DESCRIPTION("Test that an error is produced for a pipeline consuming a "
"descriptor-backed resource of a mismatched type");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"but descriptor of type VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorSetLayoutBinding binding = {0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr};
VkDescriptorSetLayoutCreateInfo dslci = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, 1, &binding};
VkDescriptorSetLayout dsl;
VkResult err = vkCreateDescriptorSetLayout(m_device->device(), &dslci, nullptr, &dsl);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo plci = {VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dsl, 0, nullptr};
VkPipelineLayout pl;
err = vkCreatePipelineLayout(m_device->device(), &plci, nullptr, &pl);
ASSERT_VK_SUCCESS(err);
char const *csSource = "#version 450\n"
"\n"
"layout(local_size_x=1) in;\n"
"layout(set=0, binding=0) buffer block { vec4 x; };\n"
"void main() {\n"
" x.x = 1.0f;\n"
"}\n";
VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this);
VkComputePipelineCreateInfo cpci = {VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
nullptr,
0,
{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_COMPUTE_BIT, cs.handle(), "main", nullptr},
pl,
VK_NULL_HANDLE,
-1};
VkPipeline pipe;
err = vkCreateComputePipelines(m_device->device(), VK_NULL_HANDLE, 1, &cpci, nullptr, &pipe);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS) {
vkDestroyPipeline(m_device->device(), pipe, nullptr);
}
vkDestroyPipelineLayout(m_device->device(), pl, nullptr);
vkDestroyDescriptorSetLayout(m_device->device(), dsl, nullptr);
}
TEST_F(VkLayerTest, DrawTimeImageViewTypeMismatchWithPipeline) {
TEST_DESCRIPTION("Test that an error is produced when an image view type "
"does not match the dimensionality declared in the shader");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "requires an image view of type VK_IMAGE_VIEW_TYPE_3D");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex { vec4 gl_Position; };\n"
"void main() { gl_Position = vec4(0); }\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(set=0, binding=0) uniform sampler3D s;\n"
"layout(location=0) out vec4 color;\n"
"void main() {\n"
" color = texture(s, vec3(0));\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
VkTextureObj texture(m_device, nullptr);
VkSamplerObj sampler(m_device);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendSamplerTexture(&sampler, &texture);
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
VkResult err = pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
m_commandBuffer->BindPipeline(pipe);
m_commandBuffer->BindDescriptorSet(descriptorSet);
VkViewport viewport = {0, 0, 16, 16, 0, 1};
vkCmdSetViewport(m_commandBuffer->handle(), 0, 1, &viewport);
VkRect2D scissor = {{0, 0}, {16, 16}};
vkCmdSetScissor(m_commandBuffer->handle(), 0, 1, &scissor);
// error produced here.
vkCmdDraw(m_commandBuffer->handle(), 3, 1, 0, 0);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
}
TEST_F(VkLayerTest, DrawTimeImageMultisampleMismatchWithPipeline) {
TEST_DESCRIPTION("Test that an error is produced when a multisampled images "
"are consumed via singlesample images types in the shader, or vice versa.");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "requires bound image to have multiple samples");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex { vec4 gl_Position; };\n"
"void main() { gl_Position = vec4(0); }\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(set=0, binding=0) uniform sampler2DMS s;\n"
"layout(location=0) out vec4 color;\n"
"void main() {\n"
" color = texelFetch(s, ivec2(0), 0);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
VkTextureObj texture(m_device, nullptr);
VkSamplerObj sampler(m_device);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendSamplerTexture(&sampler, &texture);
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
VkResult err = pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
m_commandBuffer->BindPipeline(pipe);
m_commandBuffer->BindDescriptorSet(descriptorSet);
VkViewport viewport = {0, 0, 16, 16, 0, 1};
vkCmdSetViewport(m_commandBuffer->handle(), 0, 1, &viewport);
VkRect2D scissor = {{0, 0}, {16, 16}};
vkCmdSetScissor(m_commandBuffer->handle(), 0, 1, &scissor);
// error produced here.
vkCmdDraw(m_commandBuffer->handle(), 3, 1, 0, 0);
m_errorMonitor->VerifyFound();
EndCommandBuffer();
}
#endif // SHADER_CHECKER_TESTS
#if DEVICE_LIMITS_TESTS
TEST_F(VkLayerTest, CreateImageLimitsViolationMaxWidth) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "CreateImage extents exceed allowable limits for format");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
// Introduce error by sending down a bogus width extent
image_create_info.extent.width = 65536;
vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreateImageLimitsViolationMinWidth) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"CreateImage extents is 0 for at least one required dimension");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
// Introduce error by sending down a bogus width extent
image_create_info.extent.width = 0;
vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
m_errorMonitor->VerifyFound();
}
#endif // DEVICE_LIMITS_TESTS
#if IMAGE_TESTS
TEST_F(VkLayerTest, AttachmentDescriptionUndefinedFormat) {
TEST_DESCRIPTION("Create a render pass with an attachment description "
"format set to VK_FORMAT_UNDEFINED");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "format is VK_FORMAT_UNDEFINED");
VkAttachmentReference color_attach = {};
color_attach.layout = VK_IMAGE_LAYOUT_GENERAL;
color_attach.attachment = 0;
VkSubpassDescription subpass = {};
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_attach;
VkRenderPassCreateInfo rpci = {};
rpci.subpassCount = 1;
rpci.pSubpasses = &subpass;
rpci.attachmentCount = 1;
VkAttachmentDescription attach_desc = {};
attach_desc.format = VK_FORMAT_UNDEFINED;
rpci.pAttachments = &attach_desc;
rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
VkRenderPass rp;
VkResult result = vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
m_errorMonitor->VerifyFound();
if (result == VK_SUCCESS) {
vkDestroyRenderPass(m_device->device(), rp, NULL);
}
}
TEST_F(VkLayerTest, InvalidImageView) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCreateImageView called with baseMipLevel 10 ");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image and try to create a view with bad baseMipLevel
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_view_create_info.image = image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.baseMipLevel = 10; // cause an error
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image, NULL);
}
TEST_F(VkLayerTest, CreateImageViewNoMemoryBoundToImage) {
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
" used with no memory bound. Memory should be bound by calling vkBindImageMemory().");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create an image and try to create a view with no memory backing the image
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_view_create_info.image = image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image, NULL);
// If last error is success, it still created the view, so delete it.
if (err == VK_SUCCESS) {
vkDestroyImageView(m_device->device(), view, NULL);
}
}
TEST_F(VkLayerTest, InvalidImageViewAspect) {
TEST_DESCRIPTION("Create an image and try to create a view with an invalid aspectMask");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCreateImageView: Color image "
"formats must have ONLY the "
"VK_IMAGE_ASPECT_COLOR_BIT set");
ASSERT_NO_FATAL_FAILURE(InitState());
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
VkImageObj image(m_device);
image.init(32, 32, tex_format, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_TILING_LINEAR, 0);
ASSERT_TRUE(image.initialized());
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_view_create_info.image = image.handle();
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = 1;
// Cause an error by setting an invalid image aspect
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_METADATA_BIT;
VkImageView view;
vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CopyImageLayerCountMismatch) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdCopyImage: number of layers in source and destination subresources for pRegions");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 4;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_VK_SUCCESS(err);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
// Introduce failure by forcing the dst layerCount to differ from src
copyRegion.dstSubresource.layerCount = 3;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = 1;
copyRegion.extent.height = 1;
copyRegion.extent.depth = 1;
m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ImageLayerUnsupportedFormat) {
TEST_DESCRIPTION("Creating images with unsuported formats ");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkImageObj image(m_device);
image.init(128, 128, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
// Create image with unsupported format - Expect FORMAT_UNSUPPORTED
VkImageCreateInfo image_create_info;
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_UNDEFINED;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCreateImage: VkFormat for image must not be VK_FORMAT_UNDEFINED");
VkImage localImage;
vkCreateImage(m_device->handle(), &image_create_info, NULL, &localImage);
m_errorMonitor->VerifyFound();
VkFormat unsupported = VK_FORMAT_UNDEFINED;
// Look for a format that is COMPLETELY unsupported with this hardware
for (int f = VK_FORMAT_BEGIN_RANGE; f <= VK_FORMAT_END_RANGE; f++) {
VkFormat format = static_cast<VkFormat>(f);
VkFormatProperties fProps = m_device->format_properties(format);
if (format != VK_FORMAT_UNDEFINED && fProps.linearTilingFeatures == 0 && fProps.optimalTilingFeatures == 0) {
unsupported = format;
break;
}
}
if (unsupported != VK_FORMAT_UNDEFINED) {
image_create_info.format = unsupported;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "is an unsupported format");
vkCreateImage(m_device->handle(), &image_create_info, NULL, &localImage);
m_errorMonitor->VerifyFound();
}
}
TEST_F(VkLayerTest, ImageLayerViewTests) {
VkResult ret;
TEST_DESCRIPTION("Passing bad parameters to CreateImageView");
ASSERT_NO_FATAL_FAILURE(InitState());
VkImageObj image(m_device);
image.init(128, 128, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageView imgView;
VkImageViewCreateInfo imgViewInfo = {};
imgViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
imgViewInfo.image = image.handle();
imgViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
imgViewInfo.format = VK_FORMAT_B8G8R8A8_UNORM;
imgViewInfo.subresourceRange.layerCount = 1;
imgViewInfo.subresourceRange.baseMipLevel = 0;
imgViewInfo.subresourceRange.levelCount = 1;
imgViewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCreateImageView called with baseMipLevel");
// View can't have baseMipLevel >= image's mipLevels - Expect
// VIEW_CREATE_ERROR
imgViewInfo.subresourceRange.baseMipLevel = 1;
vkCreateImageView(m_device->handle(), &imgViewInfo, NULL, &imgView);
m_errorMonitor->VerifyFound();
imgViewInfo.subresourceRange.baseMipLevel = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCreateImageView called with baseArrayLayer");
// View can't have baseArrayLayer >= image's arraySize - Expect
// VIEW_CREATE_ERROR
imgViewInfo.subresourceRange.baseArrayLayer = 1;
vkCreateImageView(m_device->handle(), &imgViewInfo, NULL, &imgView);
m_errorMonitor->VerifyFound();
imgViewInfo.subresourceRange.baseArrayLayer = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCreateImageView called with 0 in "
"pCreateInfo->subresourceRange."
"levelCount");
// View's levelCount can't be 0 - Expect VIEW_CREATE_ERROR
imgViewInfo.subresourceRange.levelCount = 0;
vkCreateImageView(m_device->handle(), &imgViewInfo, NULL, &imgView);
m_errorMonitor->VerifyFound();
imgViewInfo.subresourceRange.levelCount = 1;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCreateImageView called with 0 in "
"pCreateInfo->subresourceRange."
"layerCount");
// View's layerCount can't be 0 - Expect VIEW_CREATE_ERROR
imgViewInfo.subresourceRange.layerCount = 0;
vkCreateImageView(m_device->handle(), &imgViewInfo, NULL, &imgView);
m_errorMonitor->VerifyFound();
imgViewInfo.subresourceRange.layerCount = 1;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "but both must be color formats");
// Can't use depth format for view into color image - Expect INVALID_FORMAT
imgViewInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
vkCreateImageView(m_device->handle(), &imgViewInfo, NULL, &imgView);
m_errorMonitor->VerifyFound();
imgViewInfo.format = VK_FORMAT_B8G8R8A8_UNORM;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Formats MUST be IDENTICAL unless "
"VK_IMAGE_CREATE_MUTABLE_FORMAT BIT "
"was set on image creation.");
// Same compatibility class but no MUTABLE_FORMAT bit - Expect
// VIEW_CREATE_ERROR
imgViewInfo.format = VK_FORMAT_B8G8R8A8_UINT;
vkCreateImageView(m_device->handle(), &imgViewInfo, NULL, &imgView);
m_errorMonitor->VerifyFound();
imgViewInfo.format = VK_FORMAT_B8G8R8A8_UNORM;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "can support ImageViews with "
"differing formats but they must be "
"in the same compatibility class.");
// Have MUTABLE_FORMAT bit but not in same compatibility class - Expect
// VIEW_CREATE_ERROR
VkImageCreateInfo mutImgInfo = image.create_info();
VkImage mutImage;
mutImgInfo.format = VK_FORMAT_R8_UINT;
assert(m_device->format_properties(VK_FORMAT_R8_UINT).optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT);
mutImgInfo.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
mutImgInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
ret = vkCreateImage(m_device->handle(), &mutImgInfo, NULL, &mutImage);
ASSERT_VK_SUCCESS(ret);
imgViewInfo.image = mutImage;
vkCreateImageView(m_device->handle(), &imgViewInfo, NULL, &imgView);
m_errorMonitor->VerifyFound();
imgViewInfo.image = image.handle();
vkDestroyImage(m_device->handle(), mutImage, NULL);
}
TEST_F(VkLayerTest, MiscImageLayerTests) {
TEST_DESCRIPTION("Image layer tests that don't belong elsewhare");
ASSERT_NO_FATAL_FAILURE(InitState());
VkImageObj image(m_device);
image.init(128, 128, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "number of layers in image subresource is zero");
vk_testing::Buffer buffer;
VkMemoryPropertyFlags reqs = 0;
buffer.init_as_src(*m_device, 128 * 128 * 4, reqs);
VkBufferImageCopy region = {};
region.bufferRowLength = 128;
region.bufferImageHeight = 128;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
// layerCount can't be 0 - Expect MISMATCHED_IMAGE_ASPECT
region.imageSubresource.layerCount = 0;
region.imageExtent.height = 4;
region.imageExtent.width = 4;
region.imageExtent.depth = 1;
m_commandBuffer->BeginCommandBuffer();
vkCmdCopyBufferToImage(m_commandBuffer->GetBufferHandle(), buffer.handle(), image.handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
m_errorMonitor->VerifyFound();
region.imageSubresource.layerCount = 1;
// BufferOffset must be a multiple of the calling command's VkImage parameter's texel size
// Introduce failure by setting bufferOffset to 1 and 1/2 texels
region.bufferOffset = 6;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "must be a multiple of this format's texel size");
vkCmdCopyBufferToImage(m_commandBuffer->GetBufferHandle(), buffer.handle(), image.handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
m_errorMonitor->VerifyFound();
// BufferOffset must be a multiple of 4
// Introduce failure by setting bufferOffset to a value not divisible by 4
region.bufferOffset = 6;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "must be a multiple of 4");
vkCmdCopyBufferToImage(m_commandBuffer->GetBufferHandle(), buffer.handle(), image.handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
m_errorMonitor->VerifyFound();
// BufferRowLength must be 0, or greater than or equal to the width member of imageExtent
region.bufferOffset = 0;
region.imageExtent.height = 128;
region.imageExtent.width = 128;
// Introduce failure by setting bufferRowLength > 0 but less than width
region.bufferRowLength = 64;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"must be zero or greater-than-or-equal-to imageExtent.width");
vkCmdCopyBufferToImage(m_commandBuffer->GetBufferHandle(), buffer.handle(), image.handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
m_errorMonitor->VerifyFound();
// BufferImageHeight must be 0, or greater than or equal to the height member of imageExtent
region.bufferRowLength = 128;
// Introduce failure by setting bufferRowHeight > 0 but less than height
region.bufferImageHeight = 64;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"must be zero or greater-than-or-equal-to imageExtent.height");
vkCmdCopyBufferToImage(m_commandBuffer->GetBufferHandle(), buffer.handle(), image.handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
m_errorMonitor->VerifyFound();
region.bufferImageHeight = 128;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "aspectMasks for each region must "
"specify only COLOR or DEPTH or "
"STENCIL");
// Expect MISMATCHED_IMAGE_ASPECT
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_METADATA_BIT;
vkCmdCopyBufferToImage(m_commandBuffer->GetBufferHandle(), buffer.handle(), image.handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
m_errorMonitor->VerifyFound();
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"If the format of srcImage is a depth, stencil, depth stencil or "
"integer-based format then filter must be VK_FILTER_NEAREST");
// Expect INVALID_FILTER
VkImageObj intImage1(m_device);
intImage1.init(128, 128, VK_FORMAT_R8_UINT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
VkImageObj intImage2(m_device);
intImage2.init(128, 128, VK_FORMAT_R8_UINT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
VkImageBlit blitRegion = {};
blitRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blitRegion.srcSubresource.baseArrayLayer = 0;
blitRegion.srcSubresource.layerCount = 1;
blitRegion.srcSubresource.mipLevel = 0;
blitRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blitRegion.dstSubresource.baseArrayLayer = 0;
blitRegion.dstSubresource.layerCount = 1;
blitRegion.dstSubresource.mipLevel = 0;
vkCmdBlitImage(m_commandBuffer->GetBufferHandle(), intImage1.handle(), intImage1.layout(), intImage2.handle(),
intImage2.layout(), 16, &blitRegion, VK_FILTER_LINEAR);
m_errorMonitor->VerifyFound();
// Look for NULL-blit warning
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT, "Offsets specify a zero-volume area.");
vkCmdBlitImage(m_commandBuffer->GetBufferHandle(), intImage1.handle(), intImage1.layout(), intImage2.handle(),
intImage2.layout(), 1, &blitRegion, VK_FILTER_LINEAR);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "called with 0 in ppMemoryBarriers");
VkImageMemoryBarrier img_barrier;
img_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
img_barrier.pNext = NULL;
img_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
img_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
img_barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
img_barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
img_barrier.image = image.handle();
img_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
img_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
img_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
img_barrier.subresourceRange.baseArrayLayer = 0;
img_barrier.subresourceRange.baseMipLevel = 0;
// layerCount should not be 0 - Expect INVALID_IMAGE_RESOURCE
img_barrier.subresourceRange.layerCount = 0;
img_barrier.subresourceRange.levelCount = 1;
vkCmdPipelineBarrier(m_commandBuffer->GetBufferHandle(), VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &img_barrier);
m_errorMonitor->VerifyFound();
img_barrier.subresourceRange.layerCount = 1;
}
TEST_F(VkLayerTest, ImageFormatLimits) {
TEST_DESCRIPTION("Exceed the limits of image format ");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "CreateImage extents exceed allowable limits for format");
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_create_info.flags = 0;
VkImage nullImg;
VkImageFormatProperties imgFmtProps;
vkGetPhysicalDeviceImageFormatProperties(gpu(), image_create_info.format, image_create_info.imageType, image_create_info.tiling,
image_create_info.usage, image_create_info.flags, &imgFmtProps);
image_create_info.extent.depth = imgFmtProps.maxExtent.depth + 1;
// Expect INVALID_FORMAT_LIMITS_VIOLATION
vkCreateImage(m_device->handle(), &image_create_info, NULL, &nullImg);
m_errorMonitor->VerifyFound();
image_create_info.extent.depth = 1;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "exceeds allowable maximum supported by format of");
image_create_info.mipLevels = imgFmtProps.maxMipLevels + 1;
// Expect INVALID_FORMAT_LIMITS_VIOLATION
vkCreateImage(m_device->handle(), &image_create_info, NULL, &nullImg);
m_errorMonitor->VerifyFound();
image_create_info.mipLevels = 1;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "exceeds allowable maximum supported by format of");
image_create_info.arrayLayers = imgFmtProps.maxArrayLayers + 1;
// Expect INVALID_FORMAT_LIMITS_VIOLATION
vkCreateImage(m_device->handle(), &image_create_info, NULL, &nullImg);
m_errorMonitor->VerifyFound();
image_create_info.arrayLayers = 1;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "is not supported by format");
int samples = imgFmtProps.sampleCounts >> 1;
image_create_info.samples = (VkSampleCountFlagBits)samples;
// Expect INVALID_FORMAT_LIMITS_VIOLATION
vkCreateImage(m_device->handle(), &image_create_info, NULL, &nullImg);
m_errorMonitor->VerifyFound();
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "pCreateInfo->initialLayout, must be "
"VK_IMAGE_LAYOUT_UNDEFINED or "
"VK_IMAGE_LAYOUT_PREINITIALIZED");
image_create_info.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
// Expect INVALID_LAYOUT
vkCreateImage(m_device->handle(), &image_create_info, NULL, &nullImg);
m_errorMonitor->VerifyFound();
image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
TEST_F(VkLayerTest, CopyImageSrcSizeExceeded) {
// Image copy with source region specified greater than src image size
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, VALIDATION_ERROR_01175);
ASSERT_NO_FATAL_FAILURE(InitState());
VkImageObj src_image(m_device);
src_image.init(32, 32, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_IMAGE_TILING_LINEAR, 0);
VkImageObj dst_image(m_device);
dst_image.init(64, 64, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_TRANSFER_DST_BIT, VK_IMAGE_TILING_LINEAR, 0);
BeginCommandBuffer();
VkImageCopy copy_region;
copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy_region.srcSubresource.mipLevel = 0;
copy_region.srcSubresource.baseArrayLayer = 0;
copy_region.srcSubresource.layerCount = 0;
copy_region.srcOffset.x = 0;
copy_region.srcOffset.y = 0;
copy_region.srcOffset.z = 0;
copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy_region.dstSubresource.mipLevel = 0;
copy_region.dstSubresource.baseArrayLayer = 0;
copy_region.dstSubresource.layerCount = 0;
copy_region.dstOffset.x = 0;
copy_region.dstOffset.y = 0;
copy_region.dstOffset.z = 0;
copy_region.extent.width = 64;
copy_region.extent.height = 64;
copy_region.extent.depth = 1;
m_commandBuffer->CopyImage(src_image.image(), VK_IMAGE_LAYOUT_GENERAL, dst_image.image(), VK_IMAGE_LAYOUT_GENERAL, 1,
©_region);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CopyImageDstSizeExceeded) {
// Image copy with dest region specified greater than dest image size
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, VALIDATION_ERROR_01176);
ASSERT_NO_FATAL_FAILURE(InitState());
VkImageObj src_image(m_device);
src_image.init(64, 64, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_IMAGE_TILING_LINEAR, 0);
VkImageObj dst_image(m_device);
dst_image.init(32, 32, VK_FORMAT_B8G8R8A8_UNORM, VK_IMAGE_USAGE_TRANSFER_DST_BIT, VK_IMAGE_TILING_LINEAR, 0);
BeginCommandBuffer();
VkImageCopy copy_region;
copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy_region.srcSubresource.mipLevel = 0;
copy_region.srcSubresource.baseArrayLayer = 0;
copy_region.srcSubresource.layerCount = 0;
copy_region.srcOffset.x = 0;
copy_region.srcOffset.y = 0;
copy_region.srcOffset.z = 0;
copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy_region.dstSubresource.mipLevel = 0;
copy_region.dstSubresource.baseArrayLayer = 0;
copy_region.dstSubresource.layerCount = 0;
copy_region.dstOffset.x = 0;
copy_region.dstOffset.y = 0;
copy_region.dstOffset.z = 0;
copy_region.extent.width = 64;
copy_region.extent.height = 64;
copy_region.extent.depth = 1;
m_commandBuffer->CopyImage(src_image.image(), VK_IMAGE_LAYOUT_GENERAL, dst_image.image(), VK_IMAGE_LAYOUT_GENERAL, 1,
©_region);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CopyImageFormatSizeMismatch) {
VkResult err;
bool pass;
// Create color images with different format sizes and try to copy between them
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdCopyImage called with unmatched source and dest image format sizes");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
// Introduce failure by creating second image with a different-sized format.
image_create_info.format = VK_FORMAT_R5G5B5A1_UNORM_PACK16;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 0;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.layerCount = 0;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = 1;
copyRegion.extent.height = 1;
copyRegion.extent.depth = 1;
m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, CopyImageDepthStencilFormatMismatch) {
VkResult err;
bool pass;
// Create a color image and a depth/stencil image and try to copy between them
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdCopyImage called with unmatched source and dest image depth");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 32;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
// Introduce failure by creating second image with a depth/stencil format
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.format = VK_FORMAT_D24_UNORM_S8_UINT;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
VkImageCopy copyRegion;
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.layerCount = 0;
copyRegion.srcOffset.x = 0;
copyRegion.srcOffset.y = 0;
copyRegion.srcOffset.z = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.mipLevel = 0;
copyRegion.dstSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.layerCount = 0;
copyRegion.dstOffset.x = 0;
copyRegion.dstOffset.y = 0;
copyRegion.dstOffset.z = 0;
copyRegion.extent.width = 1;
copyRegion.extent.height = 1;
copyRegion.extent.depth = 1;
m_commandBuffer->CopyImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, ©Region);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageLowSampleCount) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdResolveImage called with source sample count less than 2.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of sample count 1 and try to Resolve between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
// VK_IMAGE_LAYOUT_UNDEFINED = 0,
// VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 1;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 1;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageHighSampleCount) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdResolveImage called with dest sample count greater than 1.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of sample count 4 and try to Resolve between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_4_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
// VK_IMAGE_LAYOUT_UNDEFINED = 0,
// VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 1;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 1;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageFormatMismatch) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdResolveImage called with unmatched source and dest formats.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_2_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
// Set format to something other than source image
image_create_info.format = VK_FORMAT_R32_SFLOAT;
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
// VK_IMAGE_LAYOUT_UNDEFINED = 0,
// VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 1;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 1;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, ResolveImageTypeMismatch) {
VkResult err;
bool pass;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdResolveImage called with unmatched source and dest image types.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create two images of different types and try to copy between them
VkImage srcImage;
VkImage dstImage;
VkDeviceMemory srcMem;
VkDeviceMemory destMem;
VkMemoryRequirements memReqs;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 32;
image_create_info.extent.height = 1;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_2_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &srcImage);
ASSERT_VK_SUCCESS(err);
image_create_info.imageType = VK_IMAGE_TYPE_1D;
// Note: Some implementations expect color attachment usage for any
// multisample surface
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &dstImage);
ASSERT_VK_SUCCESS(err);
// Allocate memory
VkMemoryAllocateInfo memAlloc = {};
memAlloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAlloc.pNext = NULL;
memAlloc.allocationSize = 0;
memAlloc.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), srcImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &srcMem);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), dstImage, &memReqs);
memAlloc.allocationSize = memReqs.size;
pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &memAlloc, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memAlloc, NULL, &destMem);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), srcImage, srcMem, 0);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), dstImage, destMem, 0);
ASSERT_VK_SUCCESS(err);
BeginCommandBuffer();
// Need memory barrier to VK_IMAGE_LAYOUT_GENERAL for source and dest?
// VK_IMAGE_LAYOUT_UNDEFINED = 0,
// VK_IMAGE_LAYOUT_GENERAL = 1,
VkImageResolve resolveRegion;
resolveRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.srcSubresource.mipLevel = 0;
resolveRegion.srcSubresource.baseArrayLayer = 0;
resolveRegion.srcSubresource.layerCount = 1;
resolveRegion.srcOffset.x = 0;
resolveRegion.srcOffset.y = 0;
resolveRegion.srcOffset.z = 0;
resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolveRegion.dstSubresource.mipLevel = 0;
resolveRegion.dstSubresource.baseArrayLayer = 0;
resolveRegion.dstSubresource.layerCount = 1;
resolveRegion.dstOffset.x = 0;
resolveRegion.dstOffset.y = 0;
resolveRegion.dstOffset.z = 0;
resolveRegion.extent.width = 1;
resolveRegion.extent.height = 1;
resolveRegion.extent.depth = 1;
m_commandBuffer->ResolveImage(srcImage, VK_IMAGE_LAYOUT_GENERAL, dstImage, VK_IMAGE_LAYOUT_GENERAL, 1, &resolveRegion);
EndCommandBuffer();
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), srcImage, NULL);
vkDestroyImage(m_device->device(), dstImage, NULL);
vkFreeMemory(m_device->device(), srcMem, NULL);
vkFreeMemory(m_device->device(), destMem, NULL);
}
TEST_F(VkLayerTest, DepthStencilImageViewWithColorAspectBitError) {
// Create a single Image descriptor and cause it to first hit an error due
// to using a DS format, then cause it to hit error due to COLOR_BIT not
// set in aspect
// The image format check comes 2nd in validation so we trigger it first,
// then when we cause aspect fail next, bad format check will be preempted
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Combination depth/stencil image formats can have only the ");
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkImage image_bad;
VkImage image_good;
// One bad format and one good format for Color attachment
const VkFormat tex_format_bad = VK_FORMAT_D24_UNORM_S8_UINT;
const VkFormat tex_format_good = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format_bad;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
image_create_info.flags = 0;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image_bad);
ASSERT_VK_SUCCESS(err);
image_create_info.format = tex_format_good;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image_good);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_view_create_info.image = image_bad;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format_bad;
image_view_create_info.subresourceRange.baseArrayLayer = 0;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
m_errorMonitor->VerifyFound();
vkDestroyImage(m_device->device(), image_bad, NULL);
vkDestroyImage(m_device->device(), image_good, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
TEST_F(VkLayerTest, ClearImageErrors) {
TEST_DESCRIPTION("Call ClearColorImage w/ a depth|stencil image and "
"ClearDepthStencilImage with a color image.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Renderpass is started here so end it as Clear cmds can't be in renderpass
BeginCommandBuffer();
m_commandBuffer->EndRenderPass();
// Color image
VkClearColorValue clear_color;
memset(clear_color.uint32, 0, sizeof(uint32_t) * 4);
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
const VkFormat color_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t img_width = 32;
const int32_t img_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = color_format;
image_create_info.extent.width = img_width;
image_create_info.extent.height = img_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
vk_testing::Image color_image;
color_image.init(*m_device, (const VkImageCreateInfo &)image_create_info, reqs);
const VkImageSubresourceRange color_range = vk_testing::Image::subresource_range(image_create_info, VK_IMAGE_ASPECT_COLOR_BIT);
// Depth/Stencil image
VkClearDepthStencilValue clear_value = {0};
reqs = 0; // don't need HOST_VISIBLE DS image
VkImageCreateInfo ds_image_create_info = vk_testing::Image::create_info();
ds_image_create_info.imageType = VK_IMAGE_TYPE_2D;
ds_image_create_info.format = VK_FORMAT_D24_UNORM_S8_UINT;
ds_image_create_info.extent.width = 64;
ds_image_create_info.extent.height = 64;
ds_image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
ds_image_create_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
vk_testing::Image ds_image;
ds_image.init(*m_device, (const VkImageCreateInfo &)ds_image_create_info, reqs);
const VkImageSubresourceRange ds_range = vk_testing::Image::subresource_range(ds_image_create_info, VK_IMAGE_ASPECT_DEPTH_BIT);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCmdClearColorImage called with depth/stencil image.");
vkCmdClearColorImage(m_commandBuffer->GetBufferHandle(), ds_image.handle(), VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1,
&color_range);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "vkCmdClearColorImage called with "
"image created without "
"VK_IMAGE_USAGE_TRANSFER_DST_BIT");
vkCmdClearColorImage(m_commandBuffer->GetBufferHandle(), ds_image.handle(), VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1,
&color_range);
m_errorMonitor->VerifyFound();
// Call CmdClearDepthStencilImage with color image
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"vkCmdClearDepthStencilImage called without a depth/stencil image.");
vkCmdClearDepthStencilImage(m_commandBuffer->GetBufferHandle(), color_image.handle(),
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, &clear_value, 1, &ds_range);
m_errorMonitor->VerifyFound();
}
#endif // IMAGE_TESTS
// WSI Enabled Tests
//
TEST_F(VkWsiEnabledLayerTest, TestEnabledWsi) {
#if defined(VK_USE_PLATFORM_XCB_KHR)
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkResult err;
bool pass;
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
VkSwapchainCreateInfoKHR swapchain_create_info = {};
// uint32_t swapchain_image_count = 0;
// VkImage swapchain_images[1] = {VK_NULL_HANDLE};
// uint32_t image_index = 0;
// VkPresentInfoKHR present_info = {};
ASSERT_NO_FATAL_FAILURE(InitState());
// Use the create function from one of the VK_KHR_*_surface extension in
// order to create a surface, testing all known errors in the process,
// before successfully creating a surface:
// First, try to create a surface without a VkXcbSurfaceCreateInfoKHR:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "required parameter pCreateInfo specified as NULL");
err = vkCreateXcbSurfaceKHR(instance(), NULL, NULL, &surface);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Next, try to create a surface with the wrong
// VkXcbSurfaceCreateInfoKHR::sType:
VkXcbSurfaceCreateInfoKHR xcb_create_info = {};
xcb_create_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "parameter pCreateInfo->sType must be");
err = vkCreateXcbSurfaceKHR(instance(), &xcb_create_info, NULL, &surface);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Create a native window, and then correctly create a surface:
xcb_connection_t *connection;
xcb_screen_t *screen;
xcb_window_t xcb_window;
xcb_intern_atom_reply_t *atom_wm_delete_window;
const xcb_setup_t *setup;
xcb_screen_iterator_t iter;
int scr;
uint32_t value_mask, value_list[32];
int width = 1;
int height = 1;
connection = xcb_connect(NULL, &scr);
ASSERT_TRUE(connection != NULL);
setup = xcb_get_setup(connection);
iter = xcb_setup_roots_iterator(setup);
while (scr-- > 0)
xcb_screen_next(&iter);
screen = iter.data;
xcb_window = xcb_generate_id(connection);
value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
value_list[0] = screen->black_pixel;
value_list[1] = XCB_EVENT_MASK_KEY_RELEASE | XCB_EVENT_MASK_EXPOSURE | XCB_EVENT_MASK_STRUCTURE_NOTIFY;
xcb_create_window(connection, XCB_COPY_FROM_PARENT, xcb_window, screen->root, 0, 0, width, height, 0,
XCB_WINDOW_CLASS_INPUT_OUTPUT, screen->root_visual, value_mask, value_list);
/* Magic code that will send notification when window is destroyed */
xcb_intern_atom_cookie_t cookie = xcb_intern_atom(connection, 1, 12, "WM_PROTOCOLS");
xcb_intern_atom_reply_t *reply = xcb_intern_atom_reply(connection, cookie, 0);
xcb_intern_atom_cookie_t cookie2 = xcb_intern_atom(connection, 0, 16, "WM_DELETE_WINDOW");
atom_wm_delete_window = xcb_intern_atom_reply(connection, cookie2, 0);
xcb_change_property(connection, XCB_PROP_MODE_REPLACE, xcb_window, (*reply).atom, 4, 32, 1, &(*atom_wm_delete_window).atom);
free(reply);
xcb_map_window(connection, xcb_window);
// Force the x/y coordinates to 100,100 results are identical in consecutive
// runs
const uint32_t coords[] = { 100, 100 };
xcb_configure_window(connection, xcb_window, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, coords);
// Finally, try to correctly create a surface:
xcb_create_info.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
xcb_create_info.pNext = NULL;
xcb_create_info.flags = 0;
xcb_create_info.connection = connection;
xcb_create_info.window = xcb_window;
err = vkCreateXcbSurfaceKHR(instance(), &xcb_create_info, NULL, &surface);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
// Check if surface supports presentation:
// 1st, do so without having queried the queue families:
VkBool32 supported = false;
// TODO: Get the following error to come out:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"called before calling the vkGetPhysicalDeviceQueueFamilyProperties "
"function");
err = vkGetPhysicalDeviceSurfaceSupportKHR(gpu(), 0, surface, &supported);
pass = (err != VK_SUCCESS);
// ASSERT_TRUE(pass);
// m_errorMonitor->VerifyFound();
// Next, query a queue family index that's too large:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "called with a queueFamilyIndex that is too large");
err = vkGetPhysicalDeviceSurfaceSupportKHR(gpu(), 100000, surface, &supported);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Finally, do so correctly:
// FIXME: THIS ISN'T CORRECT--MUST QUERY UNTIL WE FIND A QUEUE FAMILY THAT'S
// SUPPORTED
err = vkGetPhysicalDeviceSurfaceSupportKHR(gpu(), 0, surface, &supported);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
// Before proceeding, try to create a swapchain without having called
// vkGetPhysicalDeviceSurfaceCapabilitiesKHR():
swapchain_create_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapchain_create_info.pNext = NULL;
swapchain_create_info.flags = 0;
swapchain_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapchain_create_info.surface = surface;
swapchain_create_info.imageArrayLayers = 1;
swapchain_create_info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"called before calling vkGetPhysicalDeviceSurfaceCapabilitiesKHR().");
err = vkCreateSwapchainKHR(m_device->device(), &swapchain_create_info, NULL, &swapchain);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Get the surface capabilities:
VkSurfaceCapabilitiesKHR surface_capabilities;
// Do so correctly (only error logged by this entrypoint is if the
// extension isn't enabled):
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(gpu(), surface, &surface_capabilities);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
// Get the surface formats:
uint32_t surface_format_count;
// First, try without a pointer to surface_format_count:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "required parameter pSurfaceFormatCount "
"specified as NULL");
vkGetPhysicalDeviceSurfaceFormatsKHR(gpu(), surface, NULL, NULL);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Next, call with a non-NULL pSurfaceFormats, even though we haven't
// correctly done a 1st try (to get the count):
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT, "but no prior positive value has been seen for");
surface_format_count = 0;
vkGetPhysicalDeviceSurfaceFormatsKHR(gpu(), surface, &surface_format_count, (VkSurfaceFormatKHR *)&surface_format_count);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Next, correctly do a 1st try (with a NULL pointer to surface_formats):
vkGetPhysicalDeviceSurfaceFormatsKHR(gpu(), surface, &surface_format_count, NULL);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
// Allocate memory for the correct number of VkSurfaceFormatKHR's:
VkSurfaceFormatKHR *surface_formats = (VkSurfaceFormatKHR *)malloc(surface_format_count * sizeof(VkSurfaceFormatKHR));
// Next, do a 2nd try with surface_format_count being set too high:
surface_format_count += 5;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "that is greater than the value");
vkGetPhysicalDeviceSurfaceFormatsKHR(gpu(), surface, &surface_format_count, surface_formats);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Finally, do a correct 1st and 2nd try:
vkGetPhysicalDeviceSurfaceFormatsKHR(gpu(), surface, &surface_format_count, NULL);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
vkGetPhysicalDeviceSurfaceFormatsKHR(gpu(), surface, &surface_format_count, surface_formats);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
// Get the surface present modes:
uint32_t surface_present_mode_count;
// First, try without a pointer to surface_format_count:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "required parameter pPresentModeCount "
"specified as NULL");
vkGetPhysicalDeviceSurfacePresentModesKHR(gpu(), surface, NULL, NULL);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Next, call with a non-NULL VkPresentModeKHR, even though we haven't
// correctly done a 1st try (to get the count):
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_WARNING_BIT_EXT, "but no prior positive value has been seen for");
surface_present_mode_count = 0;
vkGetPhysicalDeviceSurfacePresentModesKHR(gpu(), surface, &surface_present_mode_count,
(VkPresentModeKHR *)&surface_present_mode_count);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Next, correctly do a 1st try (with a NULL pointer to surface_formats):
vkGetPhysicalDeviceSurfacePresentModesKHR(gpu(), surface, &surface_present_mode_count, NULL);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
// Allocate memory for the correct number of VkSurfaceFormatKHR's:
VkPresentModeKHR *surface_present_modes = (VkPresentModeKHR *)malloc(surface_present_mode_count * sizeof(VkPresentModeKHR));
// Next, do a 2nd try with surface_format_count being set too high:
surface_present_mode_count += 5;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "that is greater than the value");
vkGetPhysicalDeviceSurfacePresentModesKHR(gpu(), surface, &surface_present_mode_count, surface_present_modes);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Finally, do a correct 1st and 2nd try:
vkGetPhysicalDeviceSurfacePresentModesKHR(gpu(), surface, &surface_present_mode_count, NULL);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
vkGetPhysicalDeviceSurfacePresentModesKHR(gpu(), surface, &surface_present_mode_count, surface_present_modes);
pass = (err == VK_SUCCESS);
ASSERT_TRUE(pass);
// Create a swapchain:
// First, try without a pointer to swapchain_create_info:
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "required parameter pCreateInfo "
"specified as NULL");
err = vkCreateSwapchainKHR(m_device->device(), NULL, NULL, &swapchain);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Next, call with a non-NULL swapchain_create_info, that has the wrong
// sType:
swapchain_create_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "parameter pCreateInfo->sType must be");
err = vkCreateSwapchainKHR(m_device->device(), &swapchain_create_info, NULL, &swapchain);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Next, call with a NULL swapchain pointer:
swapchain_create_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapchain_create_info.pNext = NULL;
swapchain_create_info.flags = 0;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "required parameter pSwapchain "
"specified as NULL");
err = vkCreateSwapchainKHR(m_device->device(), &swapchain_create_info, NULL, NULL);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// TODO: Enhance swapchain layer so that
// swapchain_create_info.queueFamilyIndexCount is checked against something?
// Next, call with a queue family index that's too large:
uint32_t queueFamilyIndex[2] = { 100000, 0 };
swapchain_create_info.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
swapchain_create_info.queueFamilyIndexCount = 2;
swapchain_create_info.pQueueFamilyIndices = queueFamilyIndex;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "called with a queueFamilyIndex that is too large");
err = vkCreateSwapchainKHR(m_device->device(), &swapchain_create_info, NULL, &swapchain);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Next, call a queueFamilyIndexCount that's too small for CONCURRENT:
swapchain_create_info.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
swapchain_create_info.queueFamilyIndexCount = 1;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"but with a bad value(s) for pCreateInfo->queueFamilyIndexCount or "
"pCreateInfo->pQueueFamilyIndices).");
err = vkCreateSwapchainKHR(m_device->device(), &swapchain_create_info, NULL, &swapchain);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Next, call with an invalid imageSharingMode:
swapchain_create_info.imageSharingMode = VK_SHARING_MODE_MAX_ENUM;
swapchain_create_info.queueFamilyIndexCount = 1;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"called with a non-supported pCreateInfo->imageSharingMode (i.e.");
err = vkCreateSwapchainKHR(m_device->device(), &swapchain_create_info, NULL, &swapchain);
pass = (err != VK_SUCCESS);
ASSERT_TRUE(pass);
m_errorMonitor->VerifyFound();
// Fix for the future:
// FIXME: THIS ISN'T CORRECT--MUST QUERY UNTIL WE FIND A QUEUE FAMILY THAT'S
// SUPPORTED
swapchain_create_info.queueFamilyIndexCount = 0;
queueFamilyIndex[0] = 0;
swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
// TODO: CONTINUE TESTING VALIDATION OF vkCreateSwapchainKHR() ...
// Get the images from a swapchain:
// Acquire an image from a swapchain:
// Present an image to a swapchain:
// Destroy the swapchain:
// TODOs:
//
// - Try destroying the device without first destroying the swapchain
//
// - Try destroying the device without first destroying the surface
//
// - Try destroying the surface without first destroying the swapchain
// Destroy the surface:
vkDestroySurfaceKHR(instance(), surface, NULL);
// Tear down the window:
xcb_destroy_window(connection, xcb_window);
xcb_disconnect(connection);
#else // VK_USE_PLATFORM_XCB_KHR
return;
#endif // VK_USE_PLATFORM_XCB_KHR
}
//
// POSITIVE VALIDATION TESTS
//
// These tests do not expect to encounter ANY validation errors pass only if this is true
// This is a positive test. No failures are expected.
TEST_F(VkPositiveLayerTest, IgnoreUnrelatedDescriptor) {
TEST_DESCRIPTION("Ensure that the vkUpdateDescriptorSets validation code "
"is ignoring VkWriteDescriptorSet members that are not "
"related to the descriptor type specified by "
"VkWriteDescriptorSet::descriptorType. Correct "
"validation behavior will result in the test running to "
"completion without validation errors.");
const uintptr_t invalid_ptr = 0xcdcdcdcd;
ASSERT_NO_FATAL_FAILURE(InitState());
// Image Case
{
m_errorMonitor->ExpectSuccess();
VkImage image;
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM;
const int32_t tex_width = 32;
const int32_t tex_height = 32;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = tex_format;
image_create_info.extent.width = tex_width;
image_create_info.extent.height = tex_height;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.flags = 0;
VkResult err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
VkMemoryRequirements memory_reqs;
VkDeviceMemory image_memory;
bool pass;
VkMemoryAllocateInfo memory_info = {};
memory_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_info.pNext = NULL;
memory_info.allocationSize = 0;
memory_info.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &memory_reqs);
memory_info.allocationSize = memory_reqs.size;
pass = m_device->phy().set_memory_type(memory_reqs.memoryTypeBits, &memory_info, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &image_memory);
ASSERT_VK_SUCCESS(err);
err = vkBindImageMemory(m_device->device(), image, image_memory, 0);
ASSERT_VK_SUCCESS(err);
VkImageViewCreateInfo image_view_create_info = {};
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_create_info.image = image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_create_info.format = tex_format;
image_view_create_info.subresourceRange.layerCount = 1;
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = 1;
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
VkImageView view;
err = vkCreateImageView(m_device->device(), &image_view_create_info, NULL, &view);
ASSERT_VK_SUCCESS(err);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptor_set;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
VkDescriptorImageInfo image_info = {};
image_info.imageView = view;
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptor_set;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
descriptor_write.pImageInfo = &image_info;
// Set pBufferInfo and pTexelBufferView to invalid values, which should
// be
// ignored for descriptorType == VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE.
// This will most likely produce a crash if the parameter_validation
// layer
// does not correctly ignore pBufferInfo.
descriptor_write.pBufferInfo = reinterpret_cast<const VkDescriptorBufferInfo *>(invalid_ptr);
descriptor_write.pTexelBufferView = reinterpret_cast<const VkBufferView *>(invalid_ptr);
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyNotFound();
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
vkDestroyImageView(m_device->device(), view, NULL);
vkDestroyImage(m_device->device(), image, NULL);
vkFreeMemory(m_device->device(), image_memory, NULL);
}
// Buffer Case
{
m_errorMonitor->ExpectSuccess();
VkBuffer buffer;
uint32_t queue_family_index = 0;
VkBufferCreateInfo buffer_create_info = {};
buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_create_info.size = 1024;
buffer_create_info.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buffer_create_info.queueFamilyIndexCount = 1;
buffer_create_info.pQueueFamilyIndices = &queue_family_index;
VkResult err = vkCreateBuffer(m_device->device(), &buffer_create_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
VkMemoryRequirements memory_reqs;
VkDeviceMemory buffer_memory;
bool pass;
VkMemoryAllocateInfo memory_info = {};
memory_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_info.pNext = NULL;
memory_info.allocationSize = 0;
memory_info.memoryTypeIndex = 0;
vkGetBufferMemoryRequirements(m_device->device(), buffer, &memory_reqs);
memory_info.allocationSize = memory_reqs.size;
pass = m_device->phy().set_memory_type(memory_reqs.memoryTypeBits, &memory_info, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &buffer_memory);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, buffer_memory, 0);
ASSERT_VK_SUCCESS(err);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptor_set;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
VkDescriptorBufferInfo buffer_info = {};
buffer_info.buffer = buffer;
buffer_info.offset = 0;
buffer_info.range = 1024;
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptor_set;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_write.pBufferInfo = &buffer_info;
// Set pImageInfo and pTexelBufferView to invalid values, which should
// be
// ignored for descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER.
// This will most likely produce a crash if the parameter_validation
// layer
// does not correctly ignore pImageInfo.
descriptor_write.pImageInfo = reinterpret_cast<const VkDescriptorImageInfo *>(invalid_ptr);
descriptor_write.pTexelBufferView = reinterpret_cast<const VkBufferView *>(invalid_ptr);
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyNotFound();
vkFreeDescriptorSets(m_device->device(), ds_pool, 1, &descriptor_set);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkFreeMemory(m_device->device(), buffer_memory, NULL);
}
// Texel Buffer Case
{
m_errorMonitor->ExpectSuccess();
VkBuffer buffer;
uint32_t queue_family_index = 0;
VkBufferCreateInfo buffer_create_info = {};
buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_create_info.size = 1024;
buffer_create_info.usage = VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
buffer_create_info.queueFamilyIndexCount = 1;
buffer_create_info.pQueueFamilyIndices = &queue_family_index;
VkResult err = vkCreateBuffer(m_device->device(), &buffer_create_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
VkMemoryRequirements memory_reqs;
VkDeviceMemory buffer_memory;
bool pass;
VkMemoryAllocateInfo memory_info = {};
memory_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_info.pNext = NULL;
memory_info.allocationSize = 0;
memory_info.memoryTypeIndex = 0;
vkGetBufferMemoryRequirements(m_device->device(), buffer, &memory_reqs);
memory_info.allocationSize = memory_reqs.size;
pass = m_device->phy().set_memory_type(memory_reqs.memoryTypeBits, &memory_info, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &buffer_memory);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, buffer_memory, 0);
ASSERT_VK_SUCCESS(err);
VkBufferViewCreateInfo buff_view_ci = {};
buff_view_ci.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
buff_view_ci.buffer = buffer;
buff_view_ci.format = VK_FORMAT_R8_UNORM;
buff_view_ci.range = VK_WHOLE_SIZE;
VkBufferView buffer_view;
err = vkCreateBufferView(m_device->device(), &buff_view_ci, NULL, &buffer_view);
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptor_set;
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
VkWriteDescriptorSet descriptor_write;
memset(&descriptor_write, 0, sizeof(descriptor_write));
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = descriptor_set;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
descriptor_write.pTexelBufferView = &buffer_view;
// Set pImageInfo and pBufferInfo to invalid values, which should be
// ignored for descriptorType ==
// VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER.
// This will most likely produce a crash if the parameter_validation
// layer
// does not correctly ignore pImageInfo and pBufferInfo.
descriptor_write.pImageInfo = reinterpret_cast<const VkDescriptorImageInfo *>(invalid_ptr);
descriptor_write.pBufferInfo = reinterpret_cast<const VkDescriptorBufferInfo *>(invalid_ptr);
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyNotFound();
vkFreeDescriptorSets(m_device->device(), ds_pool, 1, &descriptor_set);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
vkDestroyBufferView(m_device->device(), buffer_view, NULL);
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkFreeMemory(m_device->device(), buffer_memory, NULL);
}
}
TEST_F(VkLayerTest, DuplicateDescriptorBinding) {
TEST_DESCRIPTION("Create a descriptor set layout with a duplicate binding number.");
ASSERT_NO_FATAL_FAILURE(InitState());
// Create layout where two binding #s are "1"
static const uint32_t NUM_BINDINGS = 3;
VkDescriptorSetLayoutBinding dsl_binding[NUM_BINDINGS] = {};
dsl_binding[0].binding = 1;
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding[0].descriptorCount = 1;
dsl_binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dsl_binding[0].pImmutableSamplers = NULL;
dsl_binding[1].binding = 0;
dsl_binding[1].descriptorCount = 1;
dsl_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding[1].descriptorCount = 1;
dsl_binding[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dsl_binding[1].pImmutableSamplers = NULL;
dsl_binding[2].binding = 1; // Duplicate binding should cause error
dsl_binding[2].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding[2].descriptorCount = 1;
dsl_binding[2].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dsl_binding[2].pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = NUM_BINDINGS;
ds_layout_ci.pBindings = dsl_binding;
VkDescriptorSetLayout ds_layout;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, VALIDATION_ERROR_02345);
vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
m_errorMonitor->VerifyFound();
}
// This is a positive test. No failures are expected.
TEST_F(VkPositiveLayerTest, EmptyDescriptorUpdateTest) {
TEST_DESCRIPTION("Update last descriptor in a set that includes an empty binding");
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ExpectSuccess();
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 2;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.maxSets = 1;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vkCreateDescriptorPool(m_device->device(), &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
// Create layout with two uniform buffer descriptors w/ empty binding between them
static const uint32_t NUM_BINDINGS = 3;
VkDescriptorSetLayoutBinding dsl_binding[NUM_BINDINGS] = {};
dsl_binding[0].binding = 0;
dsl_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding[0].descriptorCount = 1;
dsl_binding[0].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[0].pImmutableSamplers = NULL;
dsl_binding[1].binding = 1;
dsl_binding[1].descriptorCount = 0; // empty binding
dsl_binding[2].binding = 2;
dsl_binding[2].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding[2].descriptorCount = 1;
dsl_binding[2].stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding[2].pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = NUM_BINDINGS;
ds_layout_ci.pBindings = dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vkCreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptor_set = {};
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorSetCount = 1;
alloc_info.descriptorPool = ds_pool;
alloc_info.pSetLayouts = &ds_layout;
err = vkAllocateDescriptorSets(m_device->device(), &alloc_info, &descriptor_set);
ASSERT_VK_SUCCESS(err);
// Create a buffer to be used for update
VkBufferCreateInfo buff_ci = {};
buff_ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buff_ci.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buff_ci.size = 256;
buff_ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkBuffer buffer;
err = vkCreateBuffer(m_device->device(), &buff_ci, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
// Have to bind memory to buffer before descriptor update
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 512; // one allocation for both buffers
mem_alloc.memoryTypeIndex = 0;
VkMemoryRequirements mem_reqs;
vkGetBufferMemoryRequirements(m_device->device(), buffer, &mem_reqs);
bool pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, 0);
if (!pass) {
vkDestroyBuffer(m_device->device(), buffer, NULL);
return;
}
VkDeviceMemory mem;
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, mem, 0);
ASSERT_VK_SUCCESS(err);
// Only update the descriptor at binding 2
VkDescriptorBufferInfo buff_info = {};
buff_info.buffer = buffer;
buff_info.offset = 0;
buff_info.range = VK_WHOLE_SIZE;
VkWriteDescriptorSet descriptor_write = {};
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstBinding = 2;
descriptor_write.descriptorCount = 1;
descriptor_write.pTexelBufferView = nullptr;
descriptor_write.pBufferInfo = &buff_info;
descriptor_write.pImageInfo = nullptr;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_write.dstSet = descriptor_set;
vkUpdateDescriptorSets(m_device->device(), 1, &descriptor_write, 0, NULL);
m_errorMonitor->VerifyNotFound();
// Cleanup
vkFreeMemory(m_device->device(), mem, NULL);
vkDestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkDestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
// This is a positive test. No failures are expected.
TEST_F(VkPositiveLayerTest, TestAliasedMemoryTracking) {
VkResult err;
bool pass;
TEST_DESCRIPTION("Create a buffer, allocate memory, bind memory, destroy "
"the buffer, create an image, and bind the same memory to "
"it");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkBuffer buffer;
VkImage image;
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
VkBufferCreateInfo buf_info = {};
buf_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buf_info.pNext = NULL;
buf_info.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buf_info.size = 256;
buf_info.queueFamilyIndexCount = 0;
buf_info.pQueueFamilyIndices = NULL;
buf_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
buf_info.flags = 0;
err = vkCreateBuffer(m_device->device(), &buf_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
vkGetBufferMemoryRequirements(m_device->device(), buffer, &mem_reqs);
VkMemoryAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.pNext = NULL;
alloc_info.memoryTypeIndex = 0;
// Ensure memory is big enough for both bindings
alloc_info.allocationSize = 0x10000;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &alloc_info, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (!pass) {
vkDestroyBuffer(m_device->device(), buffer, NULL);
return;
}
err = vkAllocateMemory(m_device->device(), &alloc_info, NULL, &mem);
ASSERT_VK_SUCCESS(err);
uint8_t *pData;
err = vkMapMemory(m_device->device(), mem, 0, mem_reqs.size, 0, (void **)&pData);
ASSERT_VK_SUCCESS(err);
memset(pData, 0xCADECADE, static_cast<size_t>(mem_reqs.size));
vkUnmapMemory(m_device->device(), mem);
err = vkBindBufferMemory(m_device->device(), buffer, mem, 0);
ASSERT_VK_SUCCESS(err);
// NOW, destroy the buffer. Obviously, the resource no longer occupies this
// memory. In fact, it was never used by the GPU.
// Just be be sure, wait for idle.
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkDeviceWaitIdle(m_device->device());
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_R8G8B8A8_UNORM;
image_create_info.extent.width = 64;
image_create_info.extent.height = 64;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_LINEAR;
image_create_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image_create_info.queueFamilyIndexCount = 0;
image_create_info.pQueueFamilyIndices = NULL;
image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_create_info.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
/* Create a mappable image. It will be the texture if linear images are ok
* to be textures or it will be the staging image if they are not.
*/
err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &mem_reqs);
mem_alloc.allocationSize = mem_reqs.size;
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &mem_alloc, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (!pass) {
vkDestroyImage(m_device->device(), image, NULL);
return;
}
// VALIDATION FAILURE:
err = vkBindImageMemory(m_device->device(), image, mem, 0);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->VerifyNotFound();
vkFreeMemory(m_device->device(), mem, NULL);
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkDestroyImage(m_device->device(), image, NULL);
}
TEST_F(VkPositiveLayerTest, NonCoherentMemoryMapping) {
TEST_DESCRIPTION("Ensure that validations handling of non-coherent memory "
"mapping while using VK_WHOLE_SIZE does not cause access "
"violations");
VkResult err;
uint8_t *pData;
ASSERT_NO_FATAL_FAILURE(InitState());
VkDeviceMemory mem;
VkMemoryRequirements mem_reqs;
mem_reqs.memoryTypeBits = 0xFFFFFFFF;
VkMemoryAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.pNext = NULL;
alloc_info.memoryTypeIndex = 0;
static const VkDeviceSize allocation_size = 0x1000;
alloc_info.allocationSize = allocation_size;
// Find a memory configurations WITHOUT a COHERENT bit, otherwise exit
bool pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &alloc_info, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
if (!pass) {
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &alloc_info,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
if (!pass) {
pass = m_device->phy().set_memory_type(mem_reqs.memoryTypeBits, &alloc_info,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
if (!pass) {
return;
}
}
}
err = vkAllocateMemory(m_device->device(), &alloc_info, NULL, &mem);
ASSERT_VK_SUCCESS(err);
// Map/Flush/Invalidate using WHOLE_SIZE and zero offsets and entire
// mapped range
m_errorMonitor->ExpectSuccess();
err = vkMapMemory(m_device->device(), mem, 0, VK_WHOLE_SIZE, 0, (void **)&pData);
ASSERT_VK_SUCCESS(err);
VkMappedMemoryRange mmr = {};
mmr.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mmr.memory = mem;
mmr.offset = 0;
mmr.size = VK_WHOLE_SIZE;
err = vkFlushMappedMemoryRanges(m_device->device(), 1, &mmr);
ASSERT_VK_SUCCESS(err);
err = vkInvalidateMappedMemoryRanges(m_device->device(), 1, &mmr);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->VerifyNotFound();
vkUnmapMemory(m_device->device(), mem);
// Map/Flush/Invalidate using WHOLE_SIZE and a prime offset and entire
// mapped range
m_errorMonitor->ExpectSuccess();
err = vkMapMemory(m_device->device(), mem, 13, VK_WHOLE_SIZE, 0, (void **)&pData);
ASSERT_VK_SUCCESS(err);
mmr.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mmr.memory = mem;
mmr.offset = 13;
mmr.size = VK_WHOLE_SIZE;
err = vkFlushMappedMemoryRanges(m_device->device(), 1, &mmr);
ASSERT_VK_SUCCESS(err);
err = vkInvalidateMappedMemoryRanges(m_device->device(), 1, &mmr);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->VerifyNotFound();
vkUnmapMemory(m_device->device(), mem);
// Map with prime offset and size
// Flush/Invalidate subrange of mapped area with prime offset and size
m_errorMonitor->ExpectSuccess();
err = vkMapMemory(m_device->device(), mem, allocation_size - 137, 109, 0, (void **)&pData);
ASSERT_VK_SUCCESS(err);
mmr.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mmr.memory = mem;
mmr.offset = allocation_size - 107;
mmr.size = 61;
err = vkFlushMappedMemoryRanges(m_device->device(), 1, &mmr);
ASSERT_VK_SUCCESS(err);
err = vkInvalidateMappedMemoryRanges(m_device->device(), 1, &mmr);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->VerifyNotFound();
vkUnmapMemory(m_device->device(), mem);
// Map without offset and flush WHOLE_SIZE with two separate offsets
m_errorMonitor->ExpectSuccess();
err = vkMapMemory(m_device->device(), mem, 0, VK_WHOLE_SIZE, 0, (void **)&pData);
ASSERT_VK_SUCCESS(err);
mmr.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
mmr.memory = mem;
mmr.offset = allocation_size - 100;
mmr.size = VK_WHOLE_SIZE;
err = vkFlushMappedMemoryRanges(m_device->device(), 1, &mmr);
ASSERT_VK_SUCCESS(err);
mmr.offset = allocation_size - 200;
mmr.size = VK_WHOLE_SIZE;
err = vkFlushMappedMemoryRanges(m_device->device(), 1, &mmr);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->VerifyNotFound();
vkUnmapMemory(m_device->device(), mem);
vkFreeMemory(m_device->device(), mem, NULL);
}
// This is a positive test. We used to expect error in this case but spec now allows it
TEST_F(VkPositiveLayerTest, ResetUnsignaledFence) {
m_errorMonitor->ExpectSuccess();
vk_testing::Fence testFence;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = NULL;
ASSERT_NO_FATAL_FAILURE(InitState());
testFence.init(*m_device, fenceInfo);
VkFence fences[1] = { testFence.handle() };
VkResult result = vkResetFences(m_device->device(), 1, fences);
ASSERT_VK_SUCCESS(result);
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, CommandBufferSimultaneousUseSync) {
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkResult err;
// Record (empty!) command buffer that can be submitted multiple times
// simultaneously.
VkCommandBufferBeginInfo cbbi = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr,
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT, nullptr };
m_commandBuffer->BeginCommandBuffer(&cbbi);
m_commandBuffer->EndCommandBuffer();
VkFenceCreateInfo fci = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr, 0 };
VkFence fence;
err = vkCreateFence(m_device->device(), &fci, nullptr, &fence);
ASSERT_VK_SUCCESS(err);
VkSemaphoreCreateInfo sci = { VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, 0 };
VkSemaphore s1, s2;
err = vkCreateSemaphore(m_device->device(), &sci, nullptr, &s1);
ASSERT_VK_SUCCESS(err);
err = vkCreateSemaphore(m_device->device(), &sci, nullptr, &s2);
ASSERT_VK_SUCCESS(err);
// Submit CB once signaling s1, with fence so we can roll forward to its retirement.
VkSubmitInfo si = { VK_STRUCTURE_TYPE_SUBMIT_INFO, nullptr, 0, nullptr, nullptr, 1, &m_commandBuffer->handle(), 1, &s1 };
err = vkQueueSubmit(m_device->m_queue, 1, &si, fence);
ASSERT_VK_SUCCESS(err);
// Submit CB again, signaling s2.
si.pSignalSemaphores = &s2;
err = vkQueueSubmit(m_device->m_queue, 1, &si, VK_NULL_HANDLE);
ASSERT_VK_SUCCESS(err);
// Wait for fence.
err = vkWaitForFences(m_device->device(), 1, &fence, VK_TRUE, UINT64_MAX);
ASSERT_VK_SUCCESS(err);
// CB is still in flight from second submission, but semaphore s1 is no
// longer in flight. delete it.
vkDestroySemaphore(m_device->device(), s1, nullptr);
m_errorMonitor->VerifyNotFound();
// Force device idle and clean up remaining objects
vkDeviceWaitIdle(m_device->device());
vkDestroySemaphore(m_device->device(), s2, nullptr);
vkDestroyFence(m_device->device(), fence, nullptr);
}
TEST_F(VkPositiveLayerTest, FenceCreateSignaledWaitHandling) {
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkResult err;
// A fence created signaled
VkFenceCreateInfo fci1 = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr, VK_FENCE_CREATE_SIGNALED_BIT };
VkFence f1;
err = vkCreateFence(m_device->device(), &fci1, nullptr, &f1);
ASSERT_VK_SUCCESS(err);
// A fence created not
VkFenceCreateInfo fci2 = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr, 0 };
VkFence f2;
err = vkCreateFence(m_device->device(), &fci2, nullptr, &f2);
ASSERT_VK_SUCCESS(err);
// Submit the unsignaled fence
VkSubmitInfo si = { VK_STRUCTURE_TYPE_SUBMIT_INFO, nullptr, 0, nullptr, nullptr, 0, nullptr, 0, nullptr };
err = vkQueueSubmit(m_device->m_queue, 1, &si, f2);
// Wait on both fences, with signaled first.
VkFence fences[] = { f1, f2 };
vkWaitForFences(m_device->device(), 2, fences, VK_TRUE, UINT64_MAX);
// Should have both retired!
vkDestroyFence(m_device->device(), f1, nullptr);
vkDestroyFence(m_device->device(), f2, nullptr);
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, ValidUsage) {
TEST_DESCRIPTION("Verify that creating an image view from an image with valid usage "
"doesn't generate validation errors");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ExpectSuccess();
// Verify that we can create a view with usage INPUT_ATTACHMENT
VkImageObj image(m_device);
image.init(128, 128, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageView imageView;
VkImageViewCreateInfo ivci = {};
ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ivci.image = image.handle();
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
ivci.format = VK_FORMAT_R8G8B8A8_UNORM;
ivci.subresourceRange.layerCount = 1;
ivci.subresourceRange.baseMipLevel = 0;
ivci.subresourceRange.levelCount = 1;
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
vkCreateImageView(m_device->device(), &ivci, NULL, &imageView);
m_errorMonitor->VerifyNotFound();
vkDestroyImageView(m_device->device(), imageView, NULL);
}
// This is a positive test. No failures are expected.
TEST_F(VkPositiveLayerTest, BindSparse) {
TEST_DESCRIPTION("Bind 2 memory ranges to one image using vkQueueBindSparse, destroy the image"
"and then free the memory");
ASSERT_NO_FATAL_FAILURE(InitState());
auto index = m_device->graphics_queue_node_index_;
if (!(m_device->queue_props[index].queueFlags & VK_QUEUE_SPARSE_BINDING_BIT))
return;
m_errorMonitor->ExpectSuccess();
VkImage image;
VkImageCreateInfo image_create_info = {};
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_create_info.pNext = NULL;
image_create_info.imageType = VK_IMAGE_TYPE_2D;
image_create_info.format = VK_FORMAT_B8G8R8A8_UNORM;
image_create_info.extent.width = 64;
image_create_info.extent.height = 64;
image_create_info.extent.depth = 1;
image_create_info.mipLevels = 1;
image_create_info.arrayLayers = 1;
image_create_info.samples = VK_SAMPLE_COUNT_1_BIT;
image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_create_info.usage = VK_IMAGE_USAGE_STORAGE_BIT;
image_create_info.flags = VK_IMAGE_CREATE_SPARSE_BINDING_BIT;
VkResult err = vkCreateImage(m_device->device(), &image_create_info, NULL, &image);
ASSERT_VK_SUCCESS(err);
VkMemoryRequirements memory_reqs;
VkDeviceMemory memory_one, memory_two;
bool pass;
VkMemoryAllocateInfo memory_info = {};
memory_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_info.pNext = NULL;
memory_info.allocationSize = 0;
memory_info.memoryTypeIndex = 0;
vkGetImageMemoryRequirements(m_device->device(), image, &memory_reqs);
// Find an image big enough to allow sparse mapping of 2 memory regions
// Increase the image size until it is at least twice the
// size of the required alignment, to ensure we can bind both
// allocated memory blocks to the image on aligned offsets.
while (memory_reqs.size < (memory_reqs.alignment * 2)) {
vkDestroyImage(m_device->device(), image, nullptr);
image_create_info.extent.width *= 2;
image_create_info.extent.height *= 2;
err = vkCreateImage(m_device->device(), &image_create_info, nullptr, &image);
ASSERT_VK_SUCCESS(err);
vkGetImageMemoryRequirements(m_device->device(), image, &memory_reqs);
}
// Allocate 2 memory regions of minimum alignment size, bind one at 0, the other
// at the end of the first
memory_info.allocationSize = memory_reqs.alignment;
pass = m_device->phy().set_memory_type(memory_reqs.memoryTypeBits, &memory_info, 0);
ASSERT_TRUE(pass);
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &memory_one);
ASSERT_VK_SUCCESS(err);
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &memory_two);
ASSERT_VK_SUCCESS(err);
VkSparseMemoryBind binds[2];
binds[0].flags = 0;
binds[0].memory = memory_one;
binds[0].memoryOffset = 0;
binds[0].resourceOffset = 0;
binds[0].size = memory_info.allocationSize;
binds[1].flags = 0;
binds[1].memory = memory_two;
binds[1].memoryOffset = 0;
binds[1].resourceOffset = memory_info.allocationSize;
binds[1].size = memory_info.allocationSize;
VkSparseImageOpaqueMemoryBindInfo opaqueBindInfo;
opaqueBindInfo.image = image;
opaqueBindInfo.bindCount = 2;
opaqueBindInfo.pBinds = binds;
VkFence fence = VK_NULL_HANDLE;
VkBindSparseInfo bindSparseInfo = {};
bindSparseInfo.sType = VK_STRUCTURE_TYPE_BIND_SPARSE_INFO;
bindSparseInfo.imageOpaqueBindCount = 1;
bindSparseInfo.pImageOpaqueBinds = &opaqueBindInfo;
vkQueueBindSparse(m_device->m_queue, 1, &bindSparseInfo, fence);
vkQueueWaitIdle(m_device->m_queue);
vkDestroyImage(m_device->device(), image, NULL);
vkFreeMemory(m_device->device(), memory_one, NULL);
vkFreeMemory(m_device->device(), memory_two, NULL);
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, RenderPassInitialLayoutUndefined) {
TEST_DESCRIPTION("Ensure that CmdBeginRenderPass with an attachment's "
"initialLayout of VK_IMAGE_LAYOUT_UNDEFINED works when "
"the command buffer has prior knowledge of that "
"attachment's layout.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
// A renderpass with one color attachment.
VkAttachmentDescription attachment = { 0,
VK_FORMAT_R8G8B8A8_UNORM,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkAttachmentReference att_ref = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpass = { 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1, &att_ref, nullptr, nullptr, 0, nullptr };
VkRenderPassCreateInfo rpci = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 1, &attachment, 1, &subpass, 0, nullptr };
VkRenderPass rp;
VkResult err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
// A compatible framebuffer.
VkImageObj image(m_device);
image.init(32, 32, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageViewCreateInfo ivci = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
nullptr,
0,
image.handle(),
VK_IMAGE_VIEW_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
{ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY },
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 },
};
VkImageView view;
err = vkCreateImageView(m_device->device(), &ivci, nullptr, &view);
ASSERT_VK_SUCCESS(err);
VkFramebufferCreateInfo fci = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, rp, 1, &view, 32, 32, 1 };
VkFramebuffer fb;
err = vkCreateFramebuffer(m_device->device(), &fci, nullptr, &fb);
ASSERT_VK_SUCCESS(err);
// Record a single command buffer which uses this renderpass twice. The
// bug is triggered at the beginning of the second renderpass, when the
// command buffer already has a layout recorded for the attachment.
VkRenderPassBeginInfo rpbi = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr, rp, fb,{ { 0, 0 },{ 32, 32 } }, 0, nullptr };
BeginCommandBuffer();
vkCmdBeginRenderPass(m_commandBuffer->handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
vkCmdEndRenderPass(m_commandBuffer->handle());
vkCmdBeginRenderPass(m_commandBuffer->handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
m_errorMonitor->VerifyNotFound();
vkCmdEndRenderPass(m_commandBuffer->handle());
EndCommandBuffer();
vkDestroyFramebuffer(m_device->device(), fb, nullptr);
vkDestroyRenderPass(m_device->device(), rp, nullptr);
vkDestroyImageView(m_device->device(), view, nullptr);
}
TEST_F(VkPositiveLayerTest, FramebufferBindingDestroyCommandPool) {
TEST_DESCRIPTION("This test should pass. Create a Framebuffer and "
"command buffer, bind them together, then destroy "
"command pool and framebuffer and verify there are no "
"errors.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
// A renderpass with one color attachment.
VkAttachmentDescription attachment = { 0,
VK_FORMAT_R8G8B8A8_UNORM,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkAttachmentReference att_ref = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpass = { 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1, &att_ref, nullptr, nullptr, 0, nullptr };
VkRenderPassCreateInfo rpci = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 1, &attachment, 1, &subpass, 0, nullptr };
VkRenderPass rp;
VkResult err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
// A compatible framebuffer.
VkImageObj image(m_device);
image.init(32, 32, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageViewCreateInfo ivci = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
nullptr,
0,
image.handle(),
VK_IMAGE_VIEW_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
{ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY },
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 },
};
VkImageView view;
err = vkCreateImageView(m_device->device(), &ivci, nullptr, &view);
ASSERT_VK_SUCCESS(err);
VkFramebufferCreateInfo fci = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, rp, 1, &view, 32, 32, 1 };
VkFramebuffer fb;
err = vkCreateFramebuffer(m_device->device(), &fci, nullptr, &fb);
ASSERT_VK_SUCCESS(err);
// Explicitly create a command buffer to bind the FB to so that we can then
// destroy the command pool in order to implicitly free command buffer
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer;
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 1;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, &command_buffer);
// Begin our cmd buffer with renderpass using our framebuffer
VkRenderPassBeginInfo rpbi = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr, rp, fb,{ { 0, 0 },{ 32, 32 } }, 0, nullptr };
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer, &begin_info);
vkCmdBeginRenderPass(command_buffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
vkCmdEndRenderPass(command_buffer);
vkEndCommandBuffer(command_buffer);
vkDestroyImageView(m_device->device(), view, nullptr);
// Destroy command pool to implicitly free command buffer
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
vkDestroyFramebuffer(m_device->device(), fb, nullptr);
vkDestroyRenderPass(m_device->device(), rp, nullptr);
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, RenderPassSubpassZeroTransitionsApplied) {
TEST_DESCRIPTION("Ensure that CmdBeginRenderPass applies the layout "
"transitions for the first subpass");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
// A renderpass with one color attachment.
VkAttachmentDescription attachment = { 0,
VK_FORMAT_R8G8B8A8_UNORM,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkAttachmentReference att_ref = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpass = { 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1, &att_ref, nullptr, nullptr, 0, nullptr };
VkSubpassDependency dep = { 0,
0,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_DEPENDENCY_BY_REGION_BIT };
VkRenderPassCreateInfo rpci = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 1, &attachment, 1, &subpass, 1, &dep };
VkResult err;
VkRenderPass rp;
err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
// A compatible framebuffer.
VkImageObj image(m_device);
image.init(32, 32, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
VkImageViewCreateInfo ivci = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
nullptr,
0,
image.handle(),
VK_IMAGE_VIEW_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
{ VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY },
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 },
};
VkImageView view;
err = vkCreateImageView(m_device->device(), &ivci, nullptr, &view);
ASSERT_VK_SUCCESS(err);
VkFramebufferCreateInfo fci = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, rp, 1, &view, 32, 32, 1 };
VkFramebuffer fb;
err = vkCreateFramebuffer(m_device->device(), &fci, nullptr, &fb);
ASSERT_VK_SUCCESS(err);
// Record a single command buffer which issues a pipeline barrier w/
// image memory barrier for the attachment. This detects the previously
// missing tracking of the subpass layout by throwing a validation error
// if it doesn't occur.
VkRenderPassBeginInfo rpbi = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr, rp, fb,{ { 0, 0 },{ 32, 32 } }, 0, nullptr };
BeginCommandBuffer();
vkCmdBeginRenderPass(m_commandBuffer->handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
VkImageMemoryBarrier imb = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
nullptr,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
image.handle(),
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 } };
vkCmdPipelineBarrier(m_commandBuffer->handle(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_DEPENDENCY_BY_REGION_BIT, 0, nullptr, 0, nullptr, 1,
&imb);
vkCmdEndRenderPass(m_commandBuffer->handle());
m_errorMonitor->VerifyNotFound();
EndCommandBuffer();
vkDestroyFramebuffer(m_device->device(), fb, nullptr);
vkDestroyRenderPass(m_device->device(), rp, nullptr);
vkDestroyImageView(m_device->device(), view, nullptr);
}
TEST_F(VkPositiveLayerTest, DepthStencilLayoutTransitionForDepthOnlyImageview) {
TEST_DESCRIPTION("Validate that when an imageView of a depth/stencil image "
"is used as a depth/stencil framebuffer attachment, the "
"aspectMask is ignored and both depth and stencil image "
"subresources are used.");
VkFormatProperties format_properties;
vkGetPhysicalDeviceFormatProperties(gpu(), VK_FORMAT_D32_SFLOAT_S8_UINT, &format_properties);
if (!(format_properties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
return;
}
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkAttachmentDescription attachment = { 0,
VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL };
VkAttachmentReference att_ref = { 0, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpass = { 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 0, nullptr, nullptr, &att_ref, 0, nullptr };
VkSubpassDependency dep = { 0,
0,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_DEPENDENCY_BY_REGION_BIT};
VkRenderPassCreateInfo rpci = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 1, &attachment, 1, &subpass, 1, &dep };
VkResult err;
VkRenderPass rp;
err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
VkImageObj image(m_device);
image.init_no_layout(32, 32, VK_FORMAT_D32_SFLOAT_S8_UINT,
0x26, // usage
VK_IMAGE_TILING_OPTIMAL, 0);
ASSERT_TRUE(image.initialized());
image.SetLayout(0x6, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
VkImageViewCreateInfo ivci = {
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
nullptr,
0,
image.handle(),
VK_IMAGE_VIEW_TYPE_2D,
VK_FORMAT_D32_SFLOAT_S8_UINT,
{ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A },
{ 0x2, 0, 1, 0, 1 },
};
VkImageView view;
err = vkCreateImageView(m_device->device(), &ivci, nullptr, &view);
ASSERT_VK_SUCCESS(err);
VkFramebufferCreateInfo fci = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, rp, 1, &view, 32, 32, 1 };
VkFramebuffer fb;
err = vkCreateFramebuffer(m_device->device(), &fci, nullptr, &fb);
ASSERT_VK_SUCCESS(err);
VkRenderPassBeginInfo rpbi = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr, rp, fb,{ { 0, 0 },{ 32, 32 } }, 0, nullptr };
BeginCommandBuffer();
vkCmdBeginRenderPass(m_commandBuffer->handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
VkImageMemoryBarrier imb = {};
imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imb.pNext = nullptr;
imb.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
imb.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
imb.oldLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
imb.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imb.srcQueueFamilyIndex = 0;
imb.dstQueueFamilyIndex = 0;
imb.image = image.handle();
imb.subresourceRange.aspectMask = 0x6;
imb.subresourceRange.baseMipLevel = 0;
imb.subresourceRange.levelCount = 0x1;
imb.subresourceRange.baseArrayLayer = 0;
imb.subresourceRange.layerCount = 0x1;
vkCmdPipelineBarrier(m_commandBuffer->handle(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_DEPENDENCY_BY_REGION_BIT, 0, nullptr, 0, nullptr, 1,
&imb);
vkCmdEndRenderPass(m_commandBuffer->handle());
EndCommandBuffer();
QueueCommandBuffer(false);
m_errorMonitor->VerifyNotFound();
vkDestroyFramebuffer(m_device->device(), fb, nullptr);
vkDestroyRenderPass(m_device->device(), rp, nullptr);
vkDestroyImageView(m_device->device(), view, nullptr);
}
TEST_F(VkPositiveLayerTest, RenderPassTransitionsAttachmentUnused) {
TEST_DESCRIPTION("Ensure that layout transitions work correctly without "
"errors, when an attachment reference is "
"VK_ATTACHMENT_UNUSED");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
// A renderpass with no attachments
VkAttachmentReference att_ref = { VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpass = { 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1, &att_ref, nullptr, nullptr, 0, nullptr };
VkRenderPassCreateInfo rpci = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 0, nullptr, 1, &subpass, 0, nullptr };
VkRenderPass rp;
VkResult err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
// A compatible framebuffer.
VkFramebufferCreateInfo fci = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, rp, 0, nullptr, 32, 32, 1 };
VkFramebuffer fb;
err = vkCreateFramebuffer(m_device->device(), &fci, nullptr, &fb);
ASSERT_VK_SUCCESS(err);
// Record a command buffer which just begins and ends the renderpass. The
// bug manifests in BeginRenderPass.
VkRenderPassBeginInfo rpbi = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, nullptr, rp, fb,{ { 0, 0 },{ 32, 32 } }, 0, nullptr };
BeginCommandBuffer();
vkCmdBeginRenderPass(m_commandBuffer->handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
vkCmdEndRenderPass(m_commandBuffer->handle());
m_errorMonitor->VerifyNotFound();
EndCommandBuffer();
vkDestroyFramebuffer(m_device->device(), fb, nullptr);
vkDestroyRenderPass(m_device->device(), rp, nullptr);
}
// This is a positive test. No errors are expected.
TEST_F(VkPositiveLayerTest, StencilLoadOp) {
TEST_DESCRIPTION("Create a stencil-only attachment with a LOAD_OP set to "
"CLEAR. stencil[Load|Store]Op used to be ignored.");
VkResult result = VK_SUCCESS;
VkImageFormatProperties formatProps;
vkGetPhysicalDeviceImageFormatProperties(gpu(), VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, 0,
&formatProps);
if (formatProps.maxExtent.width < 100 || formatProps.maxExtent.height < 100) {
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
VkFormat depth_stencil_fmt = VK_FORMAT_D24_UNORM_S8_UINT;
m_depthStencil->Init(m_device, 100, 100, depth_stencil_fmt,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
VkAttachmentDescription att = {};
VkAttachmentReference ref = {};
att.format = depth_stencil_fmt;
att.samples = VK_SAMPLE_COUNT_1_BIT;
att.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
att.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
att.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
att.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkClearValue clear;
clear.depthStencil.depth = 1.0;
clear.depthStencil.stencil = 0;
ref.attachment = 0;
ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = 0;
subpass.pColorAttachments = NULL;
subpass.pResolveAttachments = NULL;
subpass.pDepthStencilAttachment = &ref;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
VkRenderPass rp;
VkRenderPassCreateInfo rp_info = {};
rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rp_info.attachmentCount = 1;
rp_info.pAttachments = &att;
rp_info.subpassCount = 1;
rp_info.pSubpasses = &subpass;
result = vkCreateRenderPass(device(), &rp_info, NULL, &rp);
ASSERT_VK_SUCCESS(result);
VkImageView *depthView = m_depthStencil->BindInfo();
VkFramebufferCreateInfo fb_info = {};
fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fb_info.pNext = NULL;
fb_info.renderPass = rp;
fb_info.attachmentCount = 1;
fb_info.pAttachments = depthView;
fb_info.width = 100;
fb_info.height = 100;
fb_info.layers = 1;
VkFramebuffer fb;
result = vkCreateFramebuffer(device(), &fb_info, NULL, &fb);
ASSERT_VK_SUCCESS(result);
VkRenderPassBeginInfo rpbinfo = {};
rpbinfo.clearValueCount = 1;
rpbinfo.pClearValues = &clear;
rpbinfo.pNext = NULL;
rpbinfo.renderPass = rp;
rpbinfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
rpbinfo.renderArea.extent.width = 100;
rpbinfo.renderArea.extent.height = 100;
rpbinfo.renderArea.offset.x = 0;
rpbinfo.renderArea.offset.y = 0;
rpbinfo.framebuffer = fb;
VkFence fence = {};
VkFenceCreateInfo fence_ci = {};
fence_ci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_ci.pNext = nullptr;
fence_ci.flags = 0;
result = vkCreateFence(m_device->device(), &fence_ci, nullptr, &fence);
ASSERT_VK_SUCCESS(result);
m_commandBuffer->BeginCommandBuffer();
m_commandBuffer->BeginRenderPass(rpbinfo);
m_commandBuffer->EndRenderPass();
m_commandBuffer->EndCommandBuffer();
m_commandBuffer->QueueCommandBuffer(fence);
VkImageObj destImage(m_device);
destImage.init(100, 100, depth_stencil_fmt, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_IMAGE_TILING_OPTIMAL, 0);
VkImageMemoryBarrier barrier = {};
VkImageSubresourceRange range;
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
barrier.oldLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.image = m_depthStencil->handle();
range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
range.baseMipLevel = 0;
range.levelCount = 1;
range.baseArrayLayer = 0;
range.layerCount = 1;
barrier.subresourceRange = range;
vkWaitForFences(m_device->device(), 1, &fence, VK_TRUE, UINT64_MAX);
VkCommandBufferObj cmdbuf(m_device, m_commandPool);
cmdbuf.BeginCommandBuffer();
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 0, nullptr, 1,
&barrier);
barrier.srcAccessMask = 0;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.image = destImage.handle();
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, nullptr, 0, nullptr, 1,
&barrier);
VkImageCopy cregion;
cregion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
cregion.srcSubresource.mipLevel = 0;
cregion.srcSubresource.baseArrayLayer = 0;
cregion.srcSubresource.layerCount = 1;
cregion.srcOffset.x = 0;
cregion.srcOffset.y = 0;
cregion.srcOffset.z = 0;
cregion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
cregion.dstSubresource.mipLevel = 0;
cregion.dstSubresource.baseArrayLayer = 0;
cregion.dstSubresource.layerCount = 1;
cregion.dstOffset.x = 0;
cregion.dstOffset.y = 0;
cregion.dstOffset.z = 0;
cregion.extent.width = 100;
cregion.extent.height = 100;
cregion.extent.depth = 1;
cmdbuf.CopyImage(m_depthStencil->handle(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, destImage.handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &cregion);
cmdbuf.EndCommandBuffer();
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &cmdbuf.handle();
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = NULL;
m_errorMonitor->ExpectSuccess();
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
m_errorMonitor->VerifyNotFound();
vkQueueWaitIdle(m_device->m_queue);
vkDestroyFence(m_device->device(), fence, nullptr);
vkDestroyRenderPass(m_device->device(), rp, nullptr);
vkDestroyFramebuffer(m_device->device(), fb, nullptr);
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, WaitEventThenSet) {
TEST_DESCRIPTION("Wait on a event then set it after the wait has been submitted.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkEvent event;
VkEventCreateInfo event_create_info{};
event_create_info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
vkCreateEvent(m_device->device(), &event_create_info, nullptr, &event);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer;
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 1;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, &command_buffer);
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueue(m_device->device(), m_device->graphics_queue_node_index_, 0, &queue);
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer, &begin_info);
vkCmdWaitEvents(command_buffer, 1, &event, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, nullptr, 0,
nullptr, 0, nullptr);
vkCmdResetEvent(command_buffer, event, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
vkEndCommandBuffer(command_buffer);
}
{
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer;
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = nullptr;
vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
}
{ vkSetEvent(m_device->device(), event); }
vkQueueWaitIdle(queue);
vkDestroyEvent(m_device->device(), event, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 1, &command_buffer);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
m_errorMonitor->VerifyNotFound();
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, QueryAndCopySecondaryCommandBuffers) {
TEST_DESCRIPTION("Issue a query on a secondary command buffery and copy it on a primary.");
ASSERT_NO_FATAL_FAILURE(InitState());
if ((m_device->queue_props.empty()) || (m_device->queue_props[0].queueCount < 2))
return;
m_errorMonitor->ExpectSuccess();
VkQueryPool query_pool;
VkQueryPoolCreateInfo query_pool_create_info{};
query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
query_pool_create_info.queryCount = 1;
vkCreateQueryPool(m_device->device(), &query_pool_create_info, nullptr, &query_pool);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer;
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 1;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, &command_buffer);
VkCommandBuffer secondary_command_buffer;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, &secondary_command_buffer);
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueue(m_device->device(), m_device->graphics_queue_node_index_, 1, &queue);
uint32_t qfi = 0;
VkBufferCreateInfo buff_create_info = {};
buff_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buff_create_info.size = 1024;
buff_create_info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
buff_create_info.queueFamilyIndexCount = 1;
buff_create_info.pQueueFamilyIndices = &qfi;
VkResult err;
VkBuffer buffer;
err = vkCreateBuffer(m_device->device(), &buff_create_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 1024;
mem_alloc.memoryTypeIndex = 0;
VkMemoryRequirements memReqs;
vkGetBufferMemoryRequirements(m_device->device(), buffer, &memReqs);
bool pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &mem_alloc, 0);
if (!pass) {
vkDestroyBuffer(m_device->device(), buffer, NULL);
return;
}
VkDeviceMemory mem;
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, mem, 0);
ASSERT_VK_SUCCESS(err);
VkCommandBufferInheritanceInfo hinfo = {};
hinfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
hinfo.renderPass = VK_NULL_HANDLE;
hinfo.subpass = 0;
hinfo.framebuffer = VK_NULL_HANDLE;
hinfo.occlusionQueryEnable = VK_FALSE;
hinfo.queryFlags = 0;
hinfo.pipelineStatistics = 0;
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pInheritanceInfo = &hinfo;
vkBeginCommandBuffer(secondary_command_buffer, &begin_info);
vkCmdResetQueryPool(secondary_command_buffer, query_pool, 0, 1);
vkCmdWriteTimestamp(secondary_command_buffer, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, query_pool, 0);
vkEndCommandBuffer(secondary_command_buffer);
begin_info.pInheritanceInfo = nullptr;
vkBeginCommandBuffer(command_buffer, &begin_info);
vkCmdExecuteCommands(command_buffer, 1, &secondary_command_buffer);
vkCmdCopyQueryPoolResults(command_buffer, query_pool, 0, 1, buffer, 0, 0, 0);
vkEndCommandBuffer(command_buffer);
}
{
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer;
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = nullptr;
vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
}
vkQueueWaitIdle(queue);
vkDestroyQueryPool(m_device->device(), query_pool, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 1, &command_buffer);
vkFreeCommandBuffers(m_device->device(), command_pool, 1, &secondary_command_buffer);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkFreeMemory(m_device->device(), mem, NULL);
m_errorMonitor->VerifyNotFound();
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, QueryAndCopyMultipleCommandBuffers) {
TEST_DESCRIPTION("Issue a query and copy from it on a second command buffer.");
ASSERT_NO_FATAL_FAILURE(InitState());
if ((m_device->queue_props.empty()) || (m_device->queue_props[0].queueCount < 2))
return;
m_errorMonitor->ExpectSuccess();
VkQueryPool query_pool;
VkQueryPoolCreateInfo query_pool_create_info{};
query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
query_pool_create_info.queryCount = 1;
vkCreateQueryPool(m_device->device(), &query_pool_create_info, nullptr, &query_pool);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer[2];
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 2;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, command_buffer);
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueue(m_device->device(), m_device->graphics_queue_node_index_, 1, &queue);
uint32_t qfi = 0;
VkBufferCreateInfo buff_create_info = {};
buff_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buff_create_info.size = 1024;
buff_create_info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
buff_create_info.queueFamilyIndexCount = 1;
buff_create_info.pQueueFamilyIndices = &qfi;
VkResult err;
VkBuffer buffer;
err = vkCreateBuffer(m_device->device(), &buff_create_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 1024;
mem_alloc.memoryTypeIndex = 0;
VkMemoryRequirements memReqs;
vkGetBufferMemoryRequirements(m_device->device(), buffer, &memReqs);
bool pass = m_device->phy().set_memory_type(memReqs.memoryTypeBits, &mem_alloc, 0);
if (!pass) {
vkDestroyBuffer(m_device->device(), buffer, NULL);
return;
}
VkDeviceMemory mem;
err = vkAllocateMemory(m_device->device(), &mem_alloc, NULL, &mem);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, mem, 0);
ASSERT_VK_SUCCESS(err);
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[0], &begin_info);
vkCmdResetQueryPool(command_buffer[0], query_pool, 0, 1);
vkCmdWriteTimestamp(command_buffer[0], VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, query_pool, 0);
vkEndCommandBuffer(command_buffer[0]);
vkBeginCommandBuffer(command_buffer[1], &begin_info);
vkCmdCopyQueryPoolResults(command_buffer[1], query_pool, 0, 1, buffer, 0, 0, 0);
vkEndCommandBuffer(command_buffer[1]);
}
{
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 2;
submit_info.pCommandBuffers = command_buffer;
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = nullptr;
vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
}
vkQueueWaitIdle(queue);
vkDestroyQueryPool(m_device->device(), query_pool, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 2, command_buffer);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkFreeMemory(m_device->device(), mem, NULL);
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, ResetEventThenSet) {
TEST_DESCRIPTION("Reset an event then set it after the reset has been submitted.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkEvent event;
VkEventCreateInfo event_create_info{};
event_create_info.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO;
vkCreateEvent(m_device->device(), &event_create_info, nullptr, &event);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer;
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 1;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, &command_buffer);
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueue(m_device->device(), m_device->graphics_queue_node_index_, 0, &queue);
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer, &begin_info);
vkCmdResetEvent(command_buffer, event, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
vkCmdWaitEvents(command_buffer, 1, &event, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
nullptr, 0, nullptr, 0, nullptr);
vkEndCommandBuffer(command_buffer);
}
{
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer;
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = nullptr;
vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
}
{
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "that is already in use by a "
"command buffer.");
vkSetEvent(m_device->device(), event);
m_errorMonitor->VerifyFound();
}
vkQueueWaitIdle(queue);
vkDestroyEvent(m_device->device(), event, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 1, &command_buffer);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, TwoFencesThreeFrames) {
TEST_DESCRIPTION("Two command buffers with two separate fences are each "
"run through a Submit & WaitForFences cycle 3 times. This "
"previously revealed a bug so running this positive test "
"to prevent a regression.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueue(m_device->device(), m_device->graphics_queue_node_index_, 0, &queue);
static const uint32_t NUM_OBJECTS = 2;
static const uint32_t NUM_FRAMES = 3;
VkCommandBuffer cmd_buffers[NUM_OBJECTS] = {};
VkFence fences[NUM_OBJECTS] = {};
VkCommandPool cmd_pool;
VkCommandPoolCreateInfo cmd_pool_ci = {};
cmd_pool_ci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_ci.queueFamilyIndex = m_device->graphics_queue_node_index_;
cmd_pool_ci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VkResult err = vkCreateCommandPool(m_device->device(), &cmd_pool_ci, nullptr, &cmd_pool);
ASSERT_VK_SUCCESS(err);
VkCommandBufferAllocateInfo cmd_buf_info = {};
cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cmd_buf_info.commandPool = cmd_pool;
cmd_buf_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cmd_buf_info.commandBufferCount = 1;
VkFenceCreateInfo fence_ci = {};
fence_ci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_ci.pNext = nullptr;
fence_ci.flags = 0;
for (uint32_t i = 0; i < NUM_OBJECTS; ++i) {
err = vkAllocateCommandBuffers(m_device->device(), &cmd_buf_info, &cmd_buffers[i]);
ASSERT_VK_SUCCESS(err);
err = vkCreateFence(m_device->device(), &fence_ci, nullptr, &fences[i]);
ASSERT_VK_SUCCESS(err);
}
for (uint32_t frame = 0; frame < NUM_FRAMES; ++frame) {
for (uint32_t obj = 0; obj < NUM_OBJECTS; ++obj) {
// Create empty cmd buffer
VkCommandBufferBeginInfo cmdBufBeginDesc = {};
cmdBufBeginDesc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
err = vkBeginCommandBuffer(cmd_buffers[obj], &cmdBufBeginDesc);
ASSERT_VK_SUCCESS(err);
err = vkEndCommandBuffer(cmd_buffers[obj]);
ASSERT_VK_SUCCESS(err);
VkSubmitInfo submit_info = {};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &cmd_buffers[obj];
// Submit cmd buffer and wait for fence
err = vkQueueSubmit(queue, 1, &submit_info, fences[obj]);
ASSERT_VK_SUCCESS(err);
err = vkWaitForFences(m_device->device(), 1, &fences[obj], VK_TRUE, UINT64_MAX);
ASSERT_VK_SUCCESS(err);
err = vkResetFences(m_device->device(), 1, &fences[obj]);
ASSERT_VK_SUCCESS(err);
}
}
m_errorMonitor->VerifyNotFound();
vkDestroyCommandPool(m_device->device(), cmd_pool, NULL);
for (uint32_t i = 0; i < NUM_OBJECTS; ++i) {
vkDestroyFence(m_device->device(), fences[i], nullptr);
}
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, TwoQueueSubmitsSeparateQueuesWithSemaphoreAndOneFenceQWI) {
TEST_DESCRIPTION("Two command buffers, each in a separate QueueSubmit call "
"submitted on separate queues followed by a QueueWaitIdle.");
ASSERT_NO_FATAL_FAILURE(InitState());
if ((m_device->queue_props.empty()) || (m_device->queue_props[0].queueCount < 2))
return;
m_errorMonitor->ExpectSuccess();
VkSemaphore semaphore;
VkSemaphoreCreateInfo semaphore_create_info{};
semaphore_create_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
vkCreateSemaphore(m_device->device(), &semaphore_create_info, nullptr, &semaphore);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer[2];
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 2;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, command_buffer);
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueue(m_device->device(), m_device->graphics_queue_node_index_, 1, &queue);
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[0], &begin_info);
vkCmdPipelineBarrier(command_buffer[0], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[0], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[0]);
}
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[1], &begin_info);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[1], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[1]);
}
{
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[0];
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &semaphore;
vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
}
{
VkPipelineStageFlags flags[]{ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT };
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[1];
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = &semaphore;
submit_info.pWaitDstStageMask = flags;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
}
vkQueueWaitIdle(m_device->m_queue);
vkDestroySemaphore(m_device->device(), semaphore, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 2, &command_buffer[0]);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
m_errorMonitor->VerifyNotFound();
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, TwoQueueSubmitsSeparateQueuesWithSemaphoreAndOneFenceQWIFence) {
TEST_DESCRIPTION("Two command buffers, each in a separate QueueSubmit call "
"submitted on separate queues, the second having a fence"
"followed by a QueueWaitIdle.");
ASSERT_NO_FATAL_FAILURE(InitState());
if ((m_device->queue_props.empty()) || (m_device->queue_props[0].queueCount < 2))
return;
m_errorMonitor->ExpectSuccess();
VkFence fence;
VkFenceCreateInfo fence_create_info{};
fence_create_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
vkCreateFence(m_device->device(), &fence_create_info, nullptr, &fence);
VkSemaphore semaphore;
VkSemaphoreCreateInfo semaphore_create_info{};
semaphore_create_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
vkCreateSemaphore(m_device->device(), &semaphore_create_info, nullptr, &semaphore);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer[2];
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 2;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, command_buffer);
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueue(m_device->device(), m_device->graphics_queue_node_index_, 1, &queue);
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[0], &begin_info);
vkCmdPipelineBarrier(command_buffer[0], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[0], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[0]);
}
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[1], &begin_info);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[1], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[1]);
}
{
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[0];
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &semaphore;
vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
}
{
VkPipelineStageFlags flags[]{ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT };
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[1];
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = &semaphore;
submit_info.pWaitDstStageMask = flags;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, fence);
}
vkQueueWaitIdle(m_device->m_queue);
vkDestroyFence(m_device->device(), fence, nullptr);
vkDestroySemaphore(m_device->device(), semaphore, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 2, &command_buffer[0]);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
m_errorMonitor->VerifyNotFound();
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, TwoQueueSubmitsSeparateQueuesWithSemaphoreAndOneFenceTwoWFF) {
TEST_DESCRIPTION("Two command buffers, each in a separate QueueSubmit call "
"submitted on separate queues, the second having a fence"
"followed by two consecutive WaitForFences calls on the same fence.");
ASSERT_NO_FATAL_FAILURE(InitState());
if ((m_device->queue_props.empty()) || (m_device->queue_props[0].queueCount < 2))
return;
m_errorMonitor->ExpectSuccess();
VkFence fence;
VkFenceCreateInfo fence_create_info{};
fence_create_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
vkCreateFence(m_device->device(), &fence_create_info, nullptr, &fence);
VkSemaphore semaphore;
VkSemaphoreCreateInfo semaphore_create_info{};
semaphore_create_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
vkCreateSemaphore(m_device->device(), &semaphore_create_info, nullptr, &semaphore);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer[2];
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 2;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, command_buffer);
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueue(m_device->device(), m_device->graphics_queue_node_index_, 1, &queue);
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[0], &begin_info);
vkCmdPipelineBarrier(command_buffer[0], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[0], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[0]);
}
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[1], &begin_info);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[1], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[1]);
}
{
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[0];
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &semaphore;
vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
}
{
VkPipelineStageFlags flags[]{ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT };
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[1];
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = &semaphore;
submit_info.pWaitDstStageMask = flags;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, fence);
}
vkWaitForFences(m_device->device(), 1, &fence, VK_TRUE, UINT64_MAX);
vkWaitForFences(m_device->device(), 1, &fence, VK_TRUE, UINT64_MAX);
vkDestroyFence(m_device->device(), fence, nullptr);
vkDestroySemaphore(m_device->device(), semaphore, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 2, &command_buffer[0]);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, TwoQueuesEnsureCorrectRetirementWithWorkStolen) {
ASSERT_NO_FATAL_FAILURE(InitState());
if ((m_device->queue_props.empty()) || (m_device->queue_props[0].queueCount < 2)) {
printf("Test requires two queues, skipping\n");
return;
}
VkResult err;
m_errorMonitor->ExpectSuccess();
VkQueue q0 = m_device->m_queue;
VkQueue q1 = nullptr;
vkGetDeviceQueue(m_device->device(), m_device->graphics_queue_node_index_, 1, &q1);
ASSERT_NE(q1, nullptr);
// An (empty) command buffer. We must have work in the first submission --
// the layer treats unfenced work differently from fenced work.
VkCommandPoolCreateInfo cpci = { VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, nullptr, 0, 0 };
VkCommandPool pool;
err = vkCreateCommandPool(m_device->device(), &cpci, nullptr, &pool);
ASSERT_VK_SUCCESS(err);
VkCommandBufferAllocateInfo cbai = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, nullptr, pool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1 };
VkCommandBuffer cb;
err = vkAllocateCommandBuffers(m_device->device(), &cbai, &cb);
ASSERT_VK_SUCCESS(err);
VkCommandBufferBeginInfo cbbi = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr, 0, nullptr };
err = vkBeginCommandBuffer(cb, &cbbi);
ASSERT_VK_SUCCESS(err);
err = vkEndCommandBuffer(cb);
ASSERT_VK_SUCCESS(err);
// A semaphore
VkSemaphoreCreateInfo sci = { VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, nullptr, 0 };
VkSemaphore s;
err = vkCreateSemaphore(m_device->device(), &sci, nullptr, &s);
ASSERT_VK_SUCCESS(err);
// First submission, to q0
VkSubmitInfo s0 = { VK_STRUCTURE_TYPE_SUBMIT_INFO, nullptr, 0, nullptr, nullptr, 1, &cb, 1, &s };
err = vkQueueSubmit(q0, 1, &s0, VK_NULL_HANDLE);
ASSERT_VK_SUCCESS(err);
// Second submission, to q1, waiting on s
VkFlags waitmask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; // doesn't really matter what this value is.
VkSubmitInfo s1 = { VK_STRUCTURE_TYPE_SUBMIT_INFO, nullptr, 1, &s, &waitmask, 0, nullptr, 0, nullptr };
err = vkQueueSubmit(q1, 1, &s1, VK_NULL_HANDLE);
ASSERT_VK_SUCCESS(err);
// Wait for q0 idle
err = vkQueueWaitIdle(q0);
ASSERT_VK_SUCCESS(err);
// Command buffer should have been completed (it was on q0); reset the pool.
vkFreeCommandBuffers(m_device->device(), pool, 1, &cb);
m_errorMonitor->VerifyNotFound();
// Force device completely idle and clean up resources
vkDeviceWaitIdle(m_device->device());
vkDestroyCommandPool(m_device->device(), pool, nullptr);
vkDestroySemaphore(m_device->device(), s, nullptr);
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, TwoQueueSubmitsSeparateQueuesWithSemaphoreAndOneFence) {
TEST_DESCRIPTION("Two command buffers, each in a separate QueueSubmit call "
"submitted on separate queues, the second having a fence, "
"followed by a WaitForFences call.");
ASSERT_NO_FATAL_FAILURE(InitState());
if ((m_device->queue_props.empty()) || (m_device->queue_props[0].queueCount < 2))
return;
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkFence fence;
VkFenceCreateInfo fence_create_info{};
fence_create_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
vkCreateFence(m_device->device(), &fence_create_info, nullptr, &fence);
VkSemaphore semaphore;
VkSemaphoreCreateInfo semaphore_create_info{};
semaphore_create_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
vkCreateSemaphore(m_device->device(), &semaphore_create_info, nullptr, &semaphore);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer[2];
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 2;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, command_buffer);
VkQueue queue = VK_NULL_HANDLE;
vkGetDeviceQueue(m_device->device(), m_device->graphics_queue_node_index_, 1, &queue);
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[0], &begin_info);
vkCmdPipelineBarrier(command_buffer[0], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[0], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[0]);
}
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[1], &begin_info);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[1], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[1]);
}
{
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[0];
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &semaphore;
vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
}
{
VkPipelineStageFlags flags[]{ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT };
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[1];
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = &semaphore;
submit_info.pWaitDstStageMask = flags;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, fence);
}
vkWaitForFences(m_device->device(), 1, &fence, VK_TRUE, UINT64_MAX);
vkDestroyFence(m_device->device(), fence, nullptr);
vkDestroySemaphore(m_device->device(), semaphore, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 2, &command_buffer[0]);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
m_errorMonitor->VerifyNotFound();
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, TwoQueueSubmitsOneQueueWithSemaphoreAndOneFence) {
TEST_DESCRIPTION("Two command buffers, each in a separate QueueSubmit call "
"on the same queue, sharing a signal/wait semaphore, the "
"second having a fence, "
"followed by a WaitForFences call.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkFence fence;
VkFenceCreateInfo fence_create_info{};
fence_create_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
vkCreateFence(m_device->device(), &fence_create_info, nullptr, &fence);
VkSemaphore semaphore;
VkSemaphoreCreateInfo semaphore_create_info{};
semaphore_create_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
vkCreateSemaphore(m_device->device(), &semaphore_create_info, nullptr, &semaphore);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer[2];
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 2;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, command_buffer);
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[0], &begin_info);
vkCmdPipelineBarrier(command_buffer[0], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[0], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[0]);
}
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[1], &begin_info);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[1], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[1]);
}
{
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[0];
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &semaphore;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
}
{
VkPipelineStageFlags flags[]{ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT };
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[1];
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = &semaphore;
submit_info.pWaitDstStageMask = flags;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, fence);
}
vkWaitForFences(m_device->device(), 1, &fence, VK_TRUE, UINT64_MAX);
vkDestroyFence(m_device->device(), fence, nullptr);
vkDestroySemaphore(m_device->device(), semaphore, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 2, &command_buffer[0]);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
m_errorMonitor->VerifyNotFound();
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, TwoQueueSubmitsOneQueueNullQueueSubmitWithFence) {
TEST_DESCRIPTION("Two command buffers, each in a separate QueueSubmit call "
"on the same queue, no fences, followed by a third QueueSubmit with NO "
"SubmitInfos but with a fence, followed by a WaitForFences call.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkFence fence;
VkFenceCreateInfo fence_create_info{};
fence_create_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
vkCreateFence(m_device->device(), &fence_create_info, nullptr, &fence);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer[2];
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 2;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, command_buffer);
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[0], &begin_info);
vkCmdPipelineBarrier(command_buffer[0], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[0], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[0]);
}
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[1], &begin_info);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[1], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[1]);
}
{
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[0];
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = VK_NULL_HANDLE;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
}
{
VkPipelineStageFlags flags[]{ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT };
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[1];
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = VK_NULL_HANDLE;
submit_info.pWaitDstStageMask = flags;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
}
vkQueueSubmit(m_device->m_queue, 0, NULL, fence);
VkResult err = vkWaitForFences(m_device->device(), 1, &fence, VK_TRUE, UINT64_MAX);
ASSERT_VK_SUCCESS(err);
vkDestroyFence(m_device->device(), fence, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 2, &command_buffer[0]);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
m_errorMonitor->VerifyNotFound();
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, TwoQueueSubmitsOneQueueOneFence) {
TEST_DESCRIPTION("Two command buffers, each in a separate QueueSubmit call "
"on the same queue, the second having a fence, followed "
"by a WaitForFences call.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkFence fence;
VkFenceCreateInfo fence_create_info{};
fence_create_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
vkCreateFence(m_device->device(), &fence_create_info, nullptr, &fence);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer[2];
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 2;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, command_buffer);
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[0], &begin_info);
vkCmdPipelineBarrier(command_buffer[0], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[0], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[0]);
}
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[1], &begin_info);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[1], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[1]);
}
{
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[0];
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = VK_NULL_HANDLE;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, VK_NULL_HANDLE);
}
{
VkPipelineStageFlags flags[]{ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT };
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffer[1];
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = VK_NULL_HANDLE;
submit_info.pWaitDstStageMask = flags;
vkQueueSubmit(m_device->m_queue, 1, &submit_info, fence);
}
vkWaitForFences(m_device->device(), 1, &fence, VK_TRUE, UINT64_MAX);
vkDestroyFence(m_device->device(), fence, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 2, &command_buffer[0]);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
m_errorMonitor->VerifyNotFound();
}
// This is a positive test. No errors should be generated.
TEST_F(VkPositiveLayerTest, TwoSubmitInfosWithSemaphoreOneQueueSubmitsOneFence) {
TEST_DESCRIPTION("Two command buffers each in a separate SubmitInfo sent in a single "
"QueueSubmit call followed by a WaitForFences call.");
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->ExpectSuccess();
VkFence fence;
VkFenceCreateInfo fence_create_info{};
fence_create_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
vkCreateFence(m_device->device(), &fence_create_info, nullptr, &fence);
VkSemaphore semaphore;
VkSemaphoreCreateInfo semaphore_create_info{};
semaphore_create_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
vkCreateSemaphore(m_device->device(), &semaphore_create_info, nullptr, &semaphore);
VkCommandPool command_pool;
VkCommandPoolCreateInfo pool_create_info{};
pool_create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_create_info.queueFamilyIndex = m_device->graphics_queue_node_index_;
pool_create_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(m_device->device(), &pool_create_info, nullptr, &command_pool);
VkCommandBuffer command_buffer[2];
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool;
command_buffer_allocate_info.commandBufferCount = 2;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vkAllocateCommandBuffers(m_device->device(), &command_buffer_allocate_info, command_buffer);
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[0], &begin_info);
vkCmdPipelineBarrier(command_buffer[0], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0,
nullptr, 0, nullptr, 0, nullptr);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[0], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[0]);
}
{
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vkBeginCommandBuffer(command_buffer[1], &begin_info);
VkViewport viewport{};
viewport.maxDepth = 1.0f;
viewport.minDepth = 0.0f;
viewport.width = 512;
viewport.height = 512;
viewport.x = 0;
viewport.y = 0;
vkCmdSetViewport(command_buffer[1], 0, 1, &viewport);
vkEndCommandBuffer(command_buffer[1]);
}
{
VkSubmitInfo submit_info[2];
VkPipelineStageFlags flags[]{ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT };
submit_info[0].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info[0].pNext = NULL;
submit_info[0].commandBufferCount = 1;
submit_info[0].pCommandBuffers = &command_buffer[0];
submit_info[0].signalSemaphoreCount = 1;
submit_info[0].pSignalSemaphores = &semaphore;
submit_info[0].waitSemaphoreCount = 0;
submit_info[0].pWaitSemaphores = NULL;
submit_info[0].pWaitDstStageMask = 0;
submit_info[1].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info[1].pNext = NULL;
submit_info[1].commandBufferCount = 1;
submit_info[1].pCommandBuffers = &command_buffer[1];
submit_info[1].waitSemaphoreCount = 1;
submit_info[1].pWaitSemaphores = &semaphore;
submit_info[1].pWaitDstStageMask = flags;
submit_info[1].signalSemaphoreCount = 0;
submit_info[1].pSignalSemaphores = NULL;
vkQueueSubmit(m_device->m_queue, 2, &submit_info[0], fence);
}
vkWaitForFences(m_device->device(), 1, &fence, VK_TRUE, UINT64_MAX);
vkDestroyFence(m_device->device(), fence, nullptr);
vkFreeCommandBuffers(m_device->device(), command_pool, 2, &command_buffer[0]);
vkDestroyCommandPool(m_device->device(), command_pool, NULL);
vkDestroySemaphore(m_device->device(), semaphore, nullptr);
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, RenderPassSecondaryCommandBuffersMultipleTimes) {
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
BeginCommandBuffer(); // Framework implicitly begins the renderpass.
vkCmdEndRenderPass(m_commandBuffer->GetBufferHandle()); // End implicit.
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), &m_renderPassBeginInfo, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
vkCmdEndRenderPass(m_commandBuffer->GetBufferHandle());
m_errorMonitor->VerifyNotFound();
vkCmdBeginRenderPass(m_commandBuffer->GetBufferHandle(), &m_renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
m_errorMonitor->VerifyNotFound();
vkCmdEndRenderPass(m_commandBuffer->GetBufferHandle());
m_errorMonitor->VerifyNotFound();
m_commandBuffer->EndCommandBuffer();
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, ValidRenderPassAttachmentLayoutWithLoadOp) {
TEST_DESCRIPTION("Positive test where we create a renderpass with an "
"attachment that uses LOAD_OP_CLEAR, the first subpass "
"has a valid layout, and a second subpass then uses a "
"valid *READ_ONLY* layout.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkAttachmentReference attach[2] = {};
attach[0].attachment = 0;
attach[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attach[1].attachment = 0;
attach[1].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
VkSubpassDescription subpasses[2] = {};
// First subpass clears DS attach on load
subpasses[0].pDepthStencilAttachment = &attach[0];
// 2nd subpass reads in DS as input attachment
subpasses[1].inputAttachmentCount = 1;
subpasses[1].pInputAttachments = &attach[1];
VkAttachmentDescription attach_desc = {};
attach_desc.format = VK_FORMAT_D24_UNORM_S8_UINT;
attach_desc.samples = VK_SAMPLE_COUNT_1_BIT;
attach_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attach_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attach_desc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attach_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attach_desc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attach_desc.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
VkRenderPassCreateInfo rpci = {};
rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rpci.attachmentCount = 1;
rpci.pAttachments = &attach_desc;
rpci.subpassCount = 2;
rpci.pSubpasses = subpasses;
// Now create RenderPass and verify no errors
VkRenderPass rp;
vkCreateRenderPass(m_device->device(), &rpci, NULL, &rp);
m_errorMonitor->VerifyNotFound();
vkDestroyRenderPass(m_device->device(), rp, NULL);
}
TEST_F(VkPositiveLayerTest, CreatePipelineAttribMatrixType) {
TEST_DESCRIPTION("Test that pipeline validation accepts matrices passed "
"as vertex attributes");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attribs[2];
memset(input_attribs, 0, sizeof(input_attribs));
for (int i = 0; i < 2; i++) {
input_attribs[i].format = VK_FORMAT_R32G32B32A32_SFLOAT;
input_attribs[i].location = i;
}
char const *vsSource = "#version 450\n"
"\n"
"layout(location=0) in mat2x4 x;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = x[0] + x[1];\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(input_attribs, 2);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
/* expect success */
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, CreatePipelineAttribArrayType) {
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attribs[2];
memset(input_attribs, 0, sizeof(input_attribs));
for (int i = 0; i < 2; i++) {
input_attribs[i].format = VK_FORMAT_R32G32B32A32_SFLOAT;
input_attribs[i].location = i;
}
char const *vsSource = "#version 450\n"
"\n"
"layout(location=0) in vec4 x[2];\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = x[0] + x[1];\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(input_attribs, 2);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, CreatePipelineAttribComponents) {
TEST_DESCRIPTION("Test that pipeline validation accepts consuming a vertex attribute "
"through multiple vertex shader inputs, each consuming a different "
"subset of the components.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attribs[3];
memset(input_attribs, 0, sizeof(input_attribs));
for (int i = 0; i < 3; i++) {
input_attribs[i].format = VK_FORMAT_R32G32B32A32_SFLOAT;
input_attribs[i].location = i;
}
char const *vsSource = "#version 450\n"
"\n"
"layout(location=0) in vec4 x;\n"
"layout(location=1) in vec3 y1;\n"
"layout(location=1, component=3) in float y2;\n"
"layout(location=2) in vec4 z;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = x + vec4(y1, y2) + z;\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(&input_binding, 1);
pipe.AddVertexInputAttribs(input_attribs, 3);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, CreatePipelineSimplePositive) {
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(0);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, CreatePipelineRelaxedTypeMatch) {
TEST_DESCRIPTION("Test that pipeline validation accepts the relaxed type matching rules "
"set out in 14.1.3: fundamental type must match, and producer side must "
"have at least as many components");
m_errorMonitor->ExpectSuccess();
// VK 1.0.8 Specification, 14.1.3 "Additionally,..." block
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource = "#version 450\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"layout(location=0) out vec3 x;\n"
"layout(location=1) out ivec3 y;\n"
"layout(location=2) out vec3 z;\n"
"void main(){\n"
" gl_Position = vec4(0);\n"
" x = vec3(0); y = ivec3(0); z = vec3(0);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"layout(location=0) in float x;\n"
"layout(location=1) flat in int y;\n"
"layout(location=2) in vec2 z;\n"
"void main(){\n"
" color = vec4(1 + x + y + z.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
VkResult err = VK_SUCCESS;
err = pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
ASSERT_VK_SUCCESS(err);
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, CreatePipelineTessPerVertex) {
TEST_DESCRIPTION("Test that pipeline validation accepts per-vertex variables "
"passed between the TCS and TES stages");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
if (!m_device->phy().features().tessellationShader) {
printf("Device does not support tessellation shaders; skipped.\n");
return;
}
char const *vsSource = "#version 450\n"
"void main(){}\n";
char const *tcsSource = "#version 450\n"
"layout(location=0) out int x[];\n"
"layout(vertices=3) out;\n"
"void main(){\n"
" gl_TessLevelOuter[0] = gl_TessLevelOuter[1] = gl_TessLevelOuter[2] = 1;\n"
" gl_TessLevelInner[0] = 1;\n"
" x[gl_InvocationID] = gl_InvocationID;\n"
"}\n";
char const *tesSource = "#version 450\n"
"layout(triangles, equal_spacing, cw) in;\n"
"layout(location=0) in int x[];\n"
"out gl_PerVertex { vec4 gl_Position; };\n"
"void main(){\n"
" gl_Position.xyz = gl_TessCoord;\n"
" gl_Position.w = x[0] + x[1] + x[2];\n"
"}\n";
char const *fsSource = "#version 450\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj tcs(m_device, tcsSource, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this);
VkShaderObj tes(m_device, tesSource, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineInputAssemblyStateCreateInfo iasci{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, nullptr, 0,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, VK_FALSE };
VkPipelineTessellationStateCreateInfo tsci{ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, nullptr, 0, 3 };
VkPipelineObj pipe(m_device);
pipe.SetInputAssembly(&iasci);
pipe.SetTessellation(&tsci);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&tcs);
pipe.AddShader(&tes);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, CreatePipelineGeometryInputBlockPositive) {
TEST_DESCRIPTION("Test that pipeline validation accepts a user-defined "
"interface block passed into the geometry shader. This "
"is interesting because the 'extra' array level is not "
"present on the member type, but on the block instance.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
if (!m_device->phy().features().geometryShader) {
printf("Device does not support geometry shaders; skipped.\n");
return;
}
char const *vsSource = "#version 450\n"
"layout(location=0) out VertexData { vec4 x; } vs_out;\n"
"void main(){\n"
" vs_out.x = vec4(1);\n"
"}\n";
char const *gsSource = "#version 450\n"
"layout(triangles) in;\n"
"layout(triangle_strip, max_vertices=3) out;\n"
"layout(location=0) in VertexData { vec4 x; } gs_in[];\n"
"out gl_PerVertex { vec4 gl_Position; };\n"
"void main() {\n"
" gl_Position = gs_in[0].x;\n"
" EmitVertex();\n"
"}\n";
char const *fsSource = "#version 450\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&gs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, CreatePipeline64BitAttributesPositive) {
TEST_DESCRIPTION("Test that pipeline validation accepts basic use of 64bit vertex "
"attributes. This is interesting because they consume multiple "
"locations.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
if (!m_device->phy().features().shaderFloat64) {
printf("Device does not support 64bit vertex attributes; skipped.\n");
return;
}
VkVertexInputBindingDescription input_bindings[1];
memset(input_bindings, 0, sizeof(input_bindings));
VkVertexInputAttributeDescription input_attribs[4];
memset(input_attribs, 0, sizeof(input_attribs));
input_attribs[0].location = 0;
input_attribs[0].offset = 0;
input_attribs[0].format = VK_FORMAT_R64G64B64A64_SFLOAT;
input_attribs[1].location = 2;
input_attribs[1].offset = 32;
input_attribs[1].format = VK_FORMAT_R64G64B64A64_SFLOAT;
input_attribs[2].location = 4;
input_attribs[2].offset = 64;
input_attribs[2].format = VK_FORMAT_R64G64B64A64_SFLOAT;
input_attribs[3].location = 6;
input_attribs[3].offset = 96;
input_attribs[3].format = VK_FORMAT_R64G64B64A64_SFLOAT;
char const *vsSource = "#version 450\n"
"\n"
"layout(location=0) in dmat4 x;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(x[0][0]);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddVertexInputBindings(input_bindings, 1);
pipe.AddVertexInputAttribs(input_attribs, 4);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkPositiveLayerTest, CreatePipelineInputAttachmentPositive) {
TEST_DESCRIPTION("Positive test for a correctly matched input attachment");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
char const *vsSource = "#version 450\n"
"\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource = "#version 450\n"
"\n"
"layout(input_attachment_index=0, set=0, binding=0) uniform subpassInput x;\n"
"layout(location=0) out vec4 color;\n"
"void main() {\n"
" color = subpassLoad(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetLayoutBinding dslb = { 0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr };
VkDescriptorSetLayoutCreateInfo dslci = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dslb };
VkDescriptorSetLayout dsl;
VkResult err = vkCreateDescriptorSetLayout(m_device->device(), &dslci, nullptr, &dsl);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo plci = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dsl, 0, nullptr };
VkPipelineLayout pl;
err = vkCreatePipelineLayout(m_device->device(), &plci, nullptr, &pl);
ASSERT_VK_SUCCESS(err);
VkAttachmentDescription descs[2] = {
{ 0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL },
{ 0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL },
};
VkAttachmentReference color = {
0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkAttachmentReference input = {
1, VK_IMAGE_LAYOUT_GENERAL,
};
VkSubpassDescription sd = { 0, VK_PIPELINE_BIND_POINT_GRAPHICS, 1, &input, 1, &color, nullptr, nullptr, 0, nullptr };
VkRenderPassCreateInfo rpci = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 2, descs, 1, &sd, 0, nullptr };
VkRenderPass rp;
err = vkCreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
// should be OK. would go wrong here if it's going to...
pipe.CreateVKPipeline(pl, rp);
m_errorMonitor->VerifyNotFound();
vkDestroyRenderPass(m_device->device(), rp, nullptr);
vkDestroyPipelineLayout(m_device->device(), pl, nullptr);
vkDestroyDescriptorSetLayout(m_device->device(), dsl, nullptr);
}
TEST_F(VkPositiveLayerTest, CreateComputePipelineMissingDescriptorUnusedPositive) {
TEST_DESCRIPTION("Test that pipeline validation accepts a compute pipeline which declares a "
"descriptor-backed resource which is not provided, but the shader does not "
"statically use it. This is interesting because it requires compute pipelines "
"to have a proper descriptor use walk, which they didn't for some time.");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
char const *csSource = "#version 450\n"
"\n"
"layout(local_size_x=1) in;\n"
"layout(set=0, binding=0) buffer block { vec4 x; };\n"
"void main(){\n"
" // x is not used.\n"
"}\n";
VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
VkComputePipelineCreateInfo cpci = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
nullptr,
0,
{ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_COMPUTE_BIT, cs.handle(), "main", nullptr },
descriptorSet.GetPipelineLayout(),
VK_NULL_HANDLE,
-1 };
VkPipeline pipe;
VkResult err = vkCreateComputePipelines(m_device->device(), VK_NULL_HANDLE, 1, &cpci, nullptr, &pipe);
m_errorMonitor->VerifyNotFound();
if (err == VK_SUCCESS) {
vkDestroyPipeline(m_device->device(), pipe, nullptr);
}
}
TEST_F(VkPositiveLayerTest, CreateComputePipelineCombinedImageSamplerConsumedAsSampler) {
TEST_DESCRIPTION("Test that pipeline validation accepts a shader consuming only the "
"sampler portion of a combined image + sampler");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorSetLayoutBinding bindings[] = {
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
{ 1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
{ 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
};
VkDescriptorSetLayoutCreateInfo dslci = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, 3, bindings };
VkDescriptorSetLayout dsl;
VkResult err = vkCreateDescriptorSetLayout(m_device->device(), &dslci, nullptr, &dsl);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo plci = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dsl, 0, nullptr };
VkPipelineLayout pl;
err = vkCreatePipelineLayout(m_device->device(), &plci, nullptr, &pl);
ASSERT_VK_SUCCESS(err);
char const *csSource = "#version 450\n"
"\n"
"layout(local_size_x=1) in;\n"
"layout(set=0, binding=0) uniform sampler s;\n"
"layout(set=0, binding=1) uniform texture2D t;\n"
"layout(set=0, binding=2) buffer block { vec4 x; };\n"
"void main() {\n"
" x = texture(sampler2D(t, s), vec2(0));\n"
"}\n";
VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this);
VkComputePipelineCreateInfo cpci = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
nullptr,
0,
{ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_COMPUTE_BIT, cs.handle(), "main", nullptr },
pl,
VK_NULL_HANDLE,
-1 };
VkPipeline pipe;
err = vkCreateComputePipelines(m_device->device(), VK_NULL_HANDLE, 1, &cpci, nullptr, &pipe);
m_errorMonitor->VerifyNotFound();
if (err == VK_SUCCESS) {
vkDestroyPipeline(m_device->device(), pipe, nullptr);
}
vkDestroyPipelineLayout(m_device->device(), pl, nullptr);
vkDestroyDescriptorSetLayout(m_device->device(), dsl, nullptr);
}
TEST_F(VkPositiveLayerTest, CreateComputePipelineCombinedImageSamplerConsumedAsImage) {
TEST_DESCRIPTION("Test that pipeline validation accepts a shader consuming only the "
"image portion of a combined image + sampler");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorSetLayoutBinding bindings[] = {
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
{ 1, VK_DESCRIPTOR_TYPE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
{ 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
};
VkDescriptorSetLayoutCreateInfo dslci = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, 3, bindings };
VkDescriptorSetLayout dsl;
VkResult err = vkCreateDescriptorSetLayout(m_device->device(), &dslci, nullptr, &dsl);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo plci = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dsl, 0, nullptr };
VkPipelineLayout pl;
err = vkCreatePipelineLayout(m_device->device(), &plci, nullptr, &pl);
ASSERT_VK_SUCCESS(err);
char const *csSource = "#version 450\n"
"\n"
"layout(local_size_x=1) in;\n"
"layout(set=0, binding=0) uniform texture2D t;\n"
"layout(set=0, binding=1) uniform sampler s;\n"
"layout(set=0, binding=2) buffer block { vec4 x; };\n"
"void main() {\n"
" x = texture(sampler2D(t, s), vec2(0));\n"
"}\n";
VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this);
VkComputePipelineCreateInfo cpci = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
nullptr,
0,
{ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_COMPUTE_BIT, cs.handle(), "main", nullptr },
pl,
VK_NULL_HANDLE,
-1 };
VkPipeline pipe;
err = vkCreateComputePipelines(m_device->device(), VK_NULL_HANDLE, 1, &cpci, nullptr, &pipe);
m_errorMonitor->VerifyNotFound();
if (err == VK_SUCCESS) {
vkDestroyPipeline(m_device->device(), pipe, nullptr);
}
vkDestroyPipelineLayout(m_device->device(), pl, nullptr);
vkDestroyDescriptorSetLayout(m_device->device(), dsl, nullptr);
}
TEST_F(VkPositiveLayerTest, CreateComputePipelineCombinedImageSamplerConsumedAsBoth) {
TEST_DESCRIPTION("Test that pipeline validation accepts a shader consuming "
"both the sampler and the image of a combined image+sampler "
"but via separate variables");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkDescriptorSetLayoutBinding bindings[] = {
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
{ 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr },
};
VkDescriptorSetLayoutCreateInfo dslci = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, 2, bindings };
VkDescriptorSetLayout dsl;
VkResult err = vkCreateDescriptorSetLayout(m_device->device(), &dslci, nullptr, &dsl);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo plci = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0, 1, &dsl, 0, nullptr };
VkPipelineLayout pl;
err = vkCreatePipelineLayout(m_device->device(), &plci, nullptr, &pl);
ASSERT_VK_SUCCESS(err);
char const *csSource = "#version 450\n"
"\n"
"layout(local_size_x=1) in;\n"
"layout(set=0, binding=0) uniform texture2D t;\n"
"layout(set=0, binding=0) uniform sampler s; // both binding 0!\n"
"layout(set=0, binding=1) buffer block { vec4 x; };\n"
"void main() {\n"
" x = texture(sampler2D(t, s), vec2(0));\n"
"}\n";
VkShaderObj cs(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this);
VkComputePipelineCreateInfo cpci = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
nullptr,
0,
{ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_COMPUTE_BIT, cs.handle(), "main", nullptr },
pl,
VK_NULL_HANDLE,
-1 };
VkPipeline pipe;
err = vkCreateComputePipelines(m_device->device(), VK_NULL_HANDLE, 1, &cpci, nullptr, &pipe);
m_errorMonitor->VerifyNotFound();
if (err == VK_SUCCESS) {
vkDestroyPipeline(m_device->device(), pipe, nullptr);
}
vkDestroyPipelineLayout(m_device->device(), pl, nullptr);
vkDestroyDescriptorSetLayout(m_device->device(), dsl, nullptr);
}
TEST_F(VkPositiveLayerTest, ValidStructPNext) {
TEST_DESCRIPTION("Verify that a valid pNext value is handled correctly");
ASSERT_NO_FATAL_FAILURE(InitState());
// Positive test to check parameter_validation and unique_objects support
// for NV_dedicated_allocation
uint32_t extension_count = 0;
bool supports_nv_dedicated_allocation = false;
VkResult err = vkEnumerateDeviceExtensionProperties(gpu(), nullptr, &extension_count, nullptr);
ASSERT_VK_SUCCESS(err);
if (extension_count > 0) {
std::vector<VkExtensionProperties> available_extensions(extension_count);
err = vkEnumerateDeviceExtensionProperties(gpu(), nullptr, &extension_count, &available_extensions[0]);
ASSERT_VK_SUCCESS(err);
for (const auto &extension_props : available_extensions) {
if (strcmp(extension_props.extensionName, VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME) == 0) {
supports_nv_dedicated_allocation = true;
}
}
}
if (supports_nv_dedicated_allocation) {
m_errorMonitor->ExpectSuccess();
VkDedicatedAllocationBufferCreateInfoNV dedicated_buffer_create_info = {};
dedicated_buffer_create_info.sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV;
dedicated_buffer_create_info.pNext = nullptr;
dedicated_buffer_create_info.dedicatedAllocation = VK_TRUE;
uint32_t queue_family_index = 0;
VkBufferCreateInfo buffer_create_info = {};
buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_create_info.pNext = &dedicated_buffer_create_info;
buffer_create_info.size = 1024;
buffer_create_info.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
buffer_create_info.queueFamilyIndexCount = 1;
buffer_create_info.pQueueFamilyIndices = &queue_family_index;
VkBuffer buffer;
VkResult err = vkCreateBuffer(m_device->device(), &buffer_create_info, NULL, &buffer);
ASSERT_VK_SUCCESS(err);
VkMemoryRequirements memory_reqs;
vkGetBufferMemoryRequirements(m_device->device(), buffer, &memory_reqs);
VkDedicatedAllocationMemoryAllocateInfoNV dedicated_memory_info = {};
dedicated_memory_info.sType = VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV;
dedicated_memory_info.pNext = nullptr;
dedicated_memory_info.buffer = buffer;
dedicated_memory_info.image = VK_NULL_HANDLE;
VkMemoryAllocateInfo memory_info = {};
memory_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_info.pNext = &dedicated_memory_info;
memory_info.allocationSize = memory_reqs.size;
bool pass;
pass = m_device->phy().set_memory_type(memory_reqs.memoryTypeBits, &memory_info, 0);
ASSERT_TRUE(pass);
VkDeviceMemory buffer_memory;
err = vkAllocateMemory(m_device->device(), &memory_info, NULL, &buffer_memory);
ASSERT_VK_SUCCESS(err);
err = vkBindBufferMemory(m_device->device(), buffer, buffer_memory, 0);
ASSERT_VK_SUCCESS(err);
vkDestroyBuffer(m_device->device(), buffer, NULL);
vkFreeMemory(m_device->device(), buffer_memory, NULL);
m_errorMonitor->VerifyNotFound();
}
}
TEST_F(VkPositiveLayerTest, PSOPolygonModeValid) {
VkResult err;
TEST_DESCRIPTION("Verify that using a solid polygon fill mode works correctly.");
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
std::vector<const char *> device_extension_names;
auto features = m_device->phy().features();
// Artificially disable support for non-solid fill modes
features.fillModeNonSolid = false;
// The sacrificial device object
VkDeviceObj test_device(0, gpu(), device_extension_names, &features);
VkRenderpassObj render_pass(&test_device);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.setLayoutCount = 0;
pipeline_layout_ci.pSetLayouts = NULL;
VkPipelineLayout pipeline_layout;
err = vkCreatePipelineLayout(test_device.device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.pNext = nullptr;
rs_ci.lineWidth = 1.0f;
rs_ci.rasterizerDiscardEnable = true;
VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(&test_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
// Set polygonMode=FILL. No error is expected
m_errorMonitor->ExpectSuccess();
{
VkPipelineObj pipe(&test_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddColorAttachment();
// Set polygonMode to a good value
rs_ci.polygonMode = VK_POLYGON_MODE_FILL;
pipe.SetRasterization(&rs_ci);
pipe.CreateVKPipeline(pipeline_layout, render_pass.handle());
}
m_errorMonitor->VerifyNotFound();
vkDestroyPipelineLayout(test_device.device(), pipeline_layout, NULL);
}
TEST_F(VkPositiveLayerTest, ValidPushConstants) {
VkResult err;
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPipelineLayout pipeline_layout;
VkPushConstantRange pc_range = {};
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pushConstantRangeCount = 1;
pipeline_layout_ci.pPushConstantRanges = &pc_range;
//
// Check for invalid push constant ranges in pipeline layouts.
//
struct PipelineLayoutTestCase {
VkPushConstantRange const range;
char const *msg;
};
// Check for overlapping ranges
const uint32_t ranges_per_test = 5;
struct OverlappingRangeTestCase {
VkPushConstantRange const ranges[ranges_per_test];
char const *msg;
};
// Run some positive tests to make sure overlap checking in the layer is OK
const std::array<OverlappingRangeTestCase, 2> overlapping_range_tests_pos = { { { { { VK_SHADER_STAGE_VERTEX_BIT, 0, 4 },
{ VK_SHADER_STAGE_VERTEX_BIT, 4, 4 },
{ VK_SHADER_STAGE_VERTEX_BIT, 8, 4 },
{ VK_SHADER_STAGE_VERTEX_BIT, 12, 4 },
{ VK_SHADER_STAGE_VERTEX_BIT, 16, 4 } },
"" },
{ { { VK_SHADER_STAGE_VERTEX_BIT, 92, 24 },
{ VK_SHADER_STAGE_VERTEX_BIT, 80, 4 },
{ VK_SHADER_STAGE_VERTEX_BIT, 64, 8 },
{ VK_SHADER_STAGE_VERTEX_BIT, 4, 16 },
{ VK_SHADER_STAGE_VERTEX_BIT, 0, 4 } },
"" } } };
for (const auto &iter : overlapping_range_tests_pos) {
pipeline_layout_ci.pPushConstantRanges = iter.ranges;
m_errorMonitor->ExpectSuccess();
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyNotFound();
if (VK_SUCCESS == err) {
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
}
}
//
// CmdPushConstants tests
//
const uint8_t dummy_values[100] = {};
BeginCommandBuffer();
// positive overlapping range tests with cmd
const std::array<PipelineLayoutTestCase, 4> cmd_overlap_tests_pos = { {
{ { VK_SHADER_STAGE_VERTEX_BIT, 0, 16 }, "" },
{ { VK_SHADER_STAGE_VERTEX_BIT, 0, 4 }, "" },
{ { VK_SHADER_STAGE_VERTEX_BIT, 20, 12 }, "" },
{ { VK_SHADER_STAGE_VERTEX_BIT, 56, 36 }, "" },
} };
// Setup ranges: [0,16) [20,36) [36,44) [44,52) [56,80) [80,92)
const VkPushConstantRange pc_range4[] = {
{ VK_SHADER_STAGE_VERTEX_BIT, 20, 16 },{ VK_SHADER_STAGE_VERTEX_BIT, 0, 16 },{ VK_SHADER_STAGE_VERTEX_BIT, 44, 8 },
{ VK_SHADER_STAGE_VERTEX_BIT, 80, 12 },{ VK_SHADER_STAGE_VERTEX_BIT, 36, 8 },{ VK_SHADER_STAGE_VERTEX_BIT, 56, 24 },
};
pipeline_layout_ci.pushConstantRangeCount = sizeof(pc_range4) / sizeof(VkPushConstantRange);
pipeline_layout_ci.pPushConstantRanges = pc_range4;
err = vkCreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
for (const auto &iter : cmd_overlap_tests_pos) {
m_errorMonitor->ExpectSuccess();
vkCmdPushConstants(m_commandBuffer->GetBufferHandle(), pipeline_layout, iter.range.stageFlags, iter.range.offset,
iter.range.size, dummy_values);
m_errorMonitor->VerifyNotFound();
}
vkDestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
EndCommandBuffer();
}
#if 0 // A few devices have issues with this test so disabling for now
TEST_F(VkPositiveLayerTest, LongFenceChain)
{
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(InitState());
VkResult err;
std::vector<VkFence> fences;
const int chainLength = 32768;
for (int i = 0; i < chainLength; i++) {
VkFenceCreateInfo fci = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr, 0 };
VkFence fence;
err = vkCreateFence(m_device->device(), &fci, nullptr, &fence);
ASSERT_VK_SUCCESS(err);
fences.push_back(fence);
VkSubmitInfo si = { VK_STRUCTURE_TYPE_SUBMIT_INFO, nullptr, 0, nullptr, nullptr,
0, nullptr, 0, nullptr };
err = vkQueueSubmit(m_device->m_queue, 1, &si, fence);
ASSERT_VK_SUCCESS(err);
}
// BOOM, stack overflow.
vkWaitForFences(m_device->device(), 1, &fences.back(), VK_TRUE, UINT64_MAX);
for (auto fence : fences)
vkDestroyFence(m_device->device(), fence, nullptr);
m_errorMonitor->VerifyNotFound();
}
#endif
#if defined(ANDROID) && defined(VALIDATION_APK)
static bool initialized = false;
static bool active = false;
// Convert Intents to argv
// Ported from Hologram sample, only difference is flexible key
std::vector<std::string> get_args(android_app &app, const char *intent_extra_data_key) {
std::vector<std::string> args;
JavaVM &vm = *app.activity->vm;
JNIEnv *p_env;
if (vm.AttachCurrentThread(&p_env, nullptr) != JNI_OK)
return args;
JNIEnv &env = *p_env;
jobject activity = app.activity->clazz;
jmethodID get_intent_method = env.GetMethodID(env.GetObjectClass(activity), "getIntent", "()Landroid/content/Intent;");
jobject intent = env.CallObjectMethod(activity, get_intent_method);
jmethodID get_string_extra_method =
env.GetMethodID(env.GetObjectClass(intent), "getStringExtra", "(Ljava/lang/String;)Ljava/lang/String;");
jvalue get_string_extra_args;
get_string_extra_args.l = env.NewStringUTF(intent_extra_data_key);
jstring extra_str = static_cast<jstring>(env.CallObjectMethodA(intent, get_string_extra_method, &get_string_extra_args));
std::string args_str;
if (extra_str) {
const char *extra_utf = env.GetStringUTFChars(extra_str, nullptr);
args_str = extra_utf;
env.ReleaseStringUTFChars(extra_str, extra_utf);
env.DeleteLocalRef(extra_str);
}
env.DeleteLocalRef(get_string_extra_args.l);
env.DeleteLocalRef(intent);
vm.DetachCurrentThread();
// split args_str
std::stringstream ss(args_str);
std::string arg;
while (std::getline(ss, arg, ' ')) {
if (!arg.empty())
args.push_back(arg);
}
return args;
}
static int32_t processInput(struct android_app *app, AInputEvent *event) { return 0; }
static void processCommand(struct android_app *app, int32_t cmd) {
switch (cmd) {
case APP_CMD_INIT_WINDOW: {
if (app->window) {
initialized = true;
}
break;
}
case APP_CMD_GAINED_FOCUS: {
active = true;
break;
}
case APP_CMD_LOST_FOCUS: {
active = false;
break;
}
}
}
void android_main(struct android_app *app) {
app_dummy();
const char *appTag = "VulkanLayerValidationTests";
int vulkanSupport = InitVulkan();
if (vulkanSupport == 0) {
__android_log_print(ANDROID_LOG_INFO, appTag, "==== FAILED ==== No Vulkan support found");
return;
}
app->onAppCmd = processCommand;
app->onInputEvent = processInput;
while (1) {
int events;
struct android_poll_source *source;
while (ALooper_pollAll(active ? 0 : -1, NULL, &events, (void **)&source) >= 0) {
if (source) {
source->process(app, source);
}
if (app->destroyRequested != 0) {
VkTestFramework::Finish();
return;
}
}
if (initialized && active) {
// Use the following key to send arguments to gtest, i.e.
// --es args "--gtest_filter=-VkLayerTest.foo"
const char key[] = "args";
std::vector<std::string> args = get_args(*app, key);
std::string filter = "";
if (args.size() > 0) {
__android_log_print(ANDROID_LOG_INFO, appTag, "Intent args = %s", args[0].c_str());
filter += args[0];
} else {
__android_log_print(ANDROID_LOG_INFO, appTag, "No Intent args detected");
}
int argc = 2;
char *argv[] = {(char *)"foo", (char *)filter.c_str()};
__android_log_print(ANDROID_LOG_DEBUG, appTag, "filter = %s", argv[1]);
// Route output to files until we can override the gtest output
freopen("/sdcard/Android/data/com.example.VulkanLayerValidationTests/files/out.txt", "w", stdout);
freopen("/sdcard/Android/data/com.example.VulkanLayerValidationTests/files/err.txt", "w", stderr);
::testing::InitGoogleTest(&argc, argv);
VkTestFramework::InitArgs(&argc, argv);
::testing::AddGlobalTestEnvironment(new TestEnvironment);
int result = RUN_ALL_TESTS();
if (result != 0) {
__android_log_print(ANDROID_LOG_INFO, appTag, "==== Tests FAILED ====");
} else {
__android_log_print(ANDROID_LOG_INFO, appTag, "==== Tests PASSED ====");
}
VkTestFramework::Finish();
fclose(stdout);
fclose(stderr);
ANativeActivity_finish(app->activity);
return;
}
}
}
#endif
int main(int argc, char **argv) {
int result;
#ifdef ANDROID
int vulkanSupport = InitVulkan();
if (vulkanSupport == 0)
return 1;
#endif
::testing::InitGoogleTest(&argc, argv);
VkTestFramework::InitArgs(&argc, argv);
::testing::AddGlobalTestEnvironment(new TestEnvironment);
result = RUN_ALL_TESTS();
VkTestFramework::Finish();
return result;
}