/*
* Copyright (C) 2016 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SHELL_ANDROID_H
#define SHELL_ANDROID_H
#include <android_native_app_glue.h>
#include "Shell.h"
class ShellAndroid : public Shell {
public:
ShellAndroid(android_app &app, Game &game);
~ShellAndroid();
void log(LogPriority priority, const char *msg);
void run();
void quit();
private:
PFN_vkGetInstanceProcAddr load_vk();
bool can_present(VkPhysicalDevice phy, uint32_t queue_family) { return true; }
VkSurfaceKHR create_surface(VkInstance instance);
void on_app_cmd(int32_t cmd);
int32_t on_input_event(const AInputEvent *event);
static inline void on_app_cmd(android_app *app, int32_t cmd);
static inline int32_t on_input_event(android_app *app, AInputEvent *event);
android_app &app_;
void *lib_handle_;
};
void ShellAndroid::on_app_cmd(android_app *app, int32_t cmd)
{
auto android = reinterpret_cast<ShellAndroid *>(app->userData);
android->on_app_cmd(cmd);
}
int32_t ShellAndroid::on_input_event(android_app *app, AInputEvent *event)
{
auto android = reinterpret_cast<ShellAndroid *>(app->userData);
return android->on_input_event(event);
}
#endif // SHELL_ANDROID_H