/* Test Valgrind's ability to spot writes to code which has been
translated, and discard the out-of-date translations.
CORRECT output is
in p 0
in q 1
in p 2
in q 3
in p 4
in q 5
in p 6
in q 7
in p 8
in q 9
WRONG output (if you fail to spot code-writes to code[0 .. 4]) is
in p 0
in p 1
in p 2
in p 3
in p 4
in p 5
in p 6
in p 7
in p 8
in p 9
*/
#include <stdio.h>
typedef unsigned int Addr;
typedef unsigned char UChar;
void q ( int n )
{
printf("in q %d\n", n);
}
void p ( int n )
{
printf("in p %d\n", n);
}
static UChar code[10];
/* Make `code' be PUSHL $dest ; ret */
// This forces the branch onwards to be indirect, so vex can't chase it
void set_dest ( Addr dest )
{
code[0] = 0x68; /* PUSH imm32 */
code[1] = (dest & 0xFF);
code[2] = ((dest >> 8) & 0xFF);
code[3] = ((dest >> 16) & 0xFF);
code[4] = ((dest >> 24) & 0xFF);
code[5] = 0xC3;
}
/* Calling aa gets eventually to the function residing in code[0..].
This indirection is necessary to defeat Vex's basic-block chasing
optimisation. That will merge up to three basic blocks into the
same IR superblock, which causes the test to succeed when it
shouldn't if main calls code[] directly. */
// force an indirect branch to code[0], so vex can't chase it
__attribute__((noinline))
void dd ( int x, void (*f)(int) ) { f(x); }
__attribute__((noinline))
void cc ( int x ) { dd(x, (void(*)(int)) &code[0]); }
__attribute__((noinline))
void bb ( int x ) { cc(x); }
__attribute__((noinline))
void aa ( int x ) { bb(x); }
__attribute__((noinline))
void diversion ( void ) { }
int main ( void )
{
int i;
for (i = 0; i < 10; i += 2) {
set_dest ( (Addr)&p );
// diversion();
aa(i);
set_dest ( (Addr)&q );
// diversion();
aa(i+1);
}
return 0;
}