#include <stdio.h>
#include <stdlib.h>
#include "valgrind.h"
/* As wrap4.c, but also throw in various calls to another redirected
function (malloc) to check that that doesn't screw anything up.
*/
typedef
struct _Lard {
struct _Lard* next;
char stuff[999];
}
Lard;
Lard* lard = NULL;
static int ctr = 0;
void addMoreLard ( void )
{
Lard* p;
ctr++;
if ((ctr % 3) == 1) {
p = malloc(sizeof(Lard));
p->next = lard;
lard = p;
}
}
static int fact1 ( int n );
static int fact2 ( int n );
/* This is needed to stop gcc4 turning 'fact' into a loop */
__attribute__((noinline))
int mul ( int x, int y ) { return x * y; }
int fact1 ( int n )
{
addMoreLard();
if (n == 0) return 1; else return mul(n, fact2(n-1));
}
int fact2 ( int n )
{
addMoreLard();
if (n == 0) return 1; else return mul(n, fact1(n-1));
}
int I_WRAP_SONAME_FNNAME_ZU(NONE,fact1) ( int n )
{
int r;
OrigFn fn;
VALGRIND_GET_ORIG_FN(fn);
printf("in wrapper1-pre: fact(%d)\n", n);
addMoreLard();
CALL_FN_W_W(r, fn, n);
addMoreLard();
printf("in wrapper1-post: fact(%d) = %d\n", n, r);
if (n >= 3) r += fact2(2);
return r;
}
int I_WRAP_SONAME_FNNAME_ZU(NONE,fact2) ( int n )
{
int r;
OrigFn fn;
VALGRIND_GET_ORIG_FN(fn);
printf("in wrapper2-pre: fact(%d)\n", n);
addMoreLard();
CALL_FN_W_W(r, fn, n);
addMoreLard();
printf("in wrapper2-post: fact(%d) = %d\n", n, r);
return r;
}
/* --------------- */
int main ( void )
{
int r;
Lard *p, *p_next;
printf("computing fact1(7)\n");
r = fact1(7);
printf("fact1(7) = %d\n", r);
printf("allocated %d Lards\n", ctr);
for (p = lard; p; p = p_next) {
p_next = p->next;
free(p);
}
return 0;
}