// operator new(unsigned)
// operator new[](unsigned)
// operator new(unsigned, std::nothrow_t const&)
// operator new[](unsigned, std::nothrow_t const&)
#include <stdlib.h>
#include <new>
using std::nothrow_t;
// A big structure. Its details don't matter.
typedef struct {
int array[1000];
} s;
__attribute__((noinline)) void* operator new (std::size_t n) throw (std::bad_alloc)
{
return malloc(n);
}
__attribute__((noinline)) void* operator new (std::size_t n, std::nothrow_t const &) throw ()
{
return malloc(n);
}
__attribute__((noinline)) void* operator new[] (std::size_t n) throw (std::bad_alloc)
{
return malloc(n);
}
__attribute__((noinline)) void* operator new[] (std::size_t n, std::nothrow_t const &) throw ()
{
return malloc(n);
}
__attribute__((noinline)) void operator delete (void* p) throw()
{
return free(p);
}
__attribute__((noinline)) void operator delete[] (void* p) throw()
{
return free(p);
}
int main(void)
{
s* p1 = new s;
s* p2 = new (std::nothrow) s;
char* c1 = new char[2000];
char* c2 = new (std::nothrow) char[2000];
delete p1;
delete p2;
delete [] c1;
delete [] c2;
return 0;
}