// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_
#define V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_
#include "src/ast/ast.h"
#include "src/base/compiler-specific.h"
#include "src/globals.h"
#include "src/interpreter/bytecode-array-writer.h"
#include "src/interpreter/bytecode-register-allocator.h"
#include "src/interpreter/bytecode-register.h"
#include "src/interpreter/bytecodes.h"
#include "src/interpreter/constant-array-builder.h"
#include "src/interpreter/handler-table-builder.h"
#include "src/zone/zone-containers.h"
namespace v8 {
namespace internal {
class Isolate;
namespace interpreter {
class BytecodeLabel;
class BytecodeNode;
class BytecodePipelineStage;
class BytecodeRegisterOptimizer;
class Register;
class V8_EXPORT_PRIVATE BytecodeArrayBuilder final
: public NON_EXPORTED_BASE(ZoneObject) {
public:
BytecodeArrayBuilder(
Isolate* isolate, Zone* zone, int parameter_count, int context_count,
int locals_count, FunctionLiteral* literal = nullptr,
SourcePositionTableBuilder::RecordingMode source_position_mode =
SourcePositionTableBuilder::RECORD_SOURCE_POSITIONS);
Handle<BytecodeArray> ToBytecodeArray(Isolate* isolate);
// Get the number of parameters expected by function.
int parameter_count() const {
DCHECK_GE(parameter_count_, 0);
return parameter_count_;
}
// Get the number of locals required for bytecode array.
int locals_count() const {
DCHECK_GE(local_register_count_, 0);
return local_register_count_;
}
// Get number of contexts required for bytecode array.
int context_count() const {
DCHECK_GE(context_register_count_, 0);
return context_register_count_;
}
Register first_context_register() const;
Register last_context_register() const;
// Returns the number of fixed (non-temporary) registers.
int fixed_register_count() const { return context_count() + locals_count(); }
// Returns the number of fixed and temporary registers.
int total_register_count() const {
DCHECK_LE(fixed_register_count(),
register_allocator()->maximum_register_count());
return register_allocator()->maximum_register_count();
}
Register Parameter(int parameter_index) const;
// Constant loads to accumulator.
BytecodeArrayBuilder& LoadConstantPoolEntry(size_t entry);
BytecodeArrayBuilder& LoadLiteral(v8::internal::Smi* value);
BytecodeArrayBuilder& LoadLiteral(Handle<Object> object);
BytecodeArrayBuilder& LoadUndefined();
BytecodeArrayBuilder& LoadNull();
BytecodeArrayBuilder& LoadTheHole();
BytecodeArrayBuilder& LoadTrue();
BytecodeArrayBuilder& LoadFalse();
// Global loads to the accumulator and stores from the accumulator.
BytecodeArrayBuilder& LoadGlobal(int feedback_slot, TypeofMode typeof_mode);
BytecodeArrayBuilder& StoreGlobal(const Handle<String> name,
int feedback_slot,
LanguageMode language_mode);
// Load the object at |slot_index| at |depth| in the context chain starting
// with |context| into the accumulator.
BytecodeArrayBuilder& LoadContextSlot(Register context, int slot_index,
int depth);
// Stores the object in the accumulator into |slot_index| at |depth| in the
// context chain starting with |context|.
BytecodeArrayBuilder& StoreContextSlot(Register context, int slot_index,
int depth);
// Load from a module variable into the accumulator. |depth| is the depth of
// the current context relative to the module context.
BytecodeArrayBuilder& LoadModuleVariable(int cell_index, int depth);
// Store from the accumulator into a module variable. |depth| is the depth of
// the current context relative to the module context.
BytecodeArrayBuilder& StoreModuleVariable(int cell_index, int depth);
// Register-accumulator transfers.
BytecodeArrayBuilder& LoadAccumulatorWithRegister(Register reg);
BytecodeArrayBuilder& StoreAccumulatorInRegister(Register reg);
// Register-register transfer.
BytecodeArrayBuilder& MoveRegister(Register from, Register to);
// Named load property.
BytecodeArrayBuilder& LoadNamedProperty(Register object,
const Handle<Name> name,
int feedback_slot);
// Keyed load property. The key should be in the accumulator.
BytecodeArrayBuilder& LoadKeyedProperty(Register object, int feedback_slot);
// Store properties. The value to be stored should be in the accumulator.
BytecodeArrayBuilder& StoreNamedProperty(Register object,
const Handle<Name> name,
int feedback_slot,
LanguageMode language_mode);
BytecodeArrayBuilder& StoreKeyedProperty(Register object, Register key,
int feedback_slot,
LanguageMode language_mode);
// Lookup the variable with |name|.
BytecodeArrayBuilder& LoadLookupSlot(const Handle<String> name,
TypeofMode typeof_mode);
// Lookup the variable with |name|, which is known to be at |slot_index| at
// |depth| in the context chain if not shadowed by a context extension
// somewhere in that context chain.
BytecodeArrayBuilder& LoadLookupContextSlot(const Handle<String> name,
TypeofMode typeof_mode,
int slot_index, int depth);
// Lookup the variable with |name|, which has its feedback in |feedback_slot|
// and is known to be global if not shadowed by a context extension somewhere
// up to |depth| in that context chain.
BytecodeArrayBuilder& LoadLookupGlobalSlot(const Handle<String> name,
TypeofMode typeof_mode,
int feedback_slot, int depth);
// Store value in the accumulator into the variable with |name|.
BytecodeArrayBuilder& StoreLookupSlot(const Handle<String> name,
LanguageMode language_mode);
// Create a new closure for a SharedFunctionInfo which will be inserted at
// constant pool index |entry|.
BytecodeArrayBuilder& CreateClosure(size_t entry, int flags);
// Create a new local context for a |scope_info| and a closure which should be
// in the accumulator.
BytecodeArrayBuilder& CreateBlockContext(Handle<ScopeInfo> scope_info);
// Create a new context for a catch block with |exception|, |name|,
// |scope_info|, and the closure in the accumulator.
BytecodeArrayBuilder& CreateCatchContext(Register exception,
Handle<String> name,
Handle<ScopeInfo> scope_info);
// Create a new context with size |slots|.
BytecodeArrayBuilder& CreateFunctionContext(int slots);
// Creates a new context with the given |scope_info| for a with-statement
// with the |object| in a register and the closure in the accumulator.
BytecodeArrayBuilder& CreateWithContext(Register object,
Handle<ScopeInfo> scope_info);
// Create a new arguments object in the accumulator.
BytecodeArrayBuilder& CreateArguments(CreateArgumentsType type);
// Literals creation. Constant elements should be in the accumulator.
BytecodeArrayBuilder& CreateRegExpLiteral(Handle<String> pattern,
int literal_index, int flags);
BytecodeArrayBuilder& CreateArrayLiteral(Handle<FixedArray> constant_elements,
int literal_index, int flags);
BytecodeArrayBuilder& CreateObjectLiteral(
Handle<FixedArray> constant_properties, int literal_index, int flags,
Register output);
// Push the context in accumulator as the new context, and store in register
// |context|.
BytecodeArrayBuilder& PushContext(Register context);
// Pop the current context and replace with |context|.
BytecodeArrayBuilder& PopContext(Register context);
// Call a JS function. The JSFunction or Callable to be called should be in
// |callable|. The arguments should be in |args|, with the receiver in
// |args[0]|. The call type of the expression is in |call_type|. Type feedback
// is recorded in the |feedback_slot| in the type feedback vector.
BytecodeArrayBuilder& Call(
Register callable, RegisterList args, int feedback_slot,
Call::CallType call_type,
TailCallMode tail_call_mode = TailCallMode::kDisallow);
// Call the new operator. The accumulator holds the |new_target|.
// The |constructor| is in a register and arguments are in |args|.
BytecodeArrayBuilder& New(Register constructor, RegisterList args,
int feedback_slot);
// Call the runtime function with |function_id| and arguments |args|.
BytecodeArrayBuilder& CallRuntime(Runtime::FunctionId function_id,
RegisterList args);
// Call the runtime function with |function_id| with single argument |arg|.
BytecodeArrayBuilder& CallRuntime(Runtime::FunctionId function_id,
Register arg);
// Call the runtime function with |function_id| with no arguments.
BytecodeArrayBuilder& CallRuntime(Runtime::FunctionId function_id);
// Call the runtime function with |function_id| and arguments |args|, that
// returns a pair of values. The return values will be returned in
// |return_pair|.
BytecodeArrayBuilder& CallRuntimeForPair(Runtime::FunctionId function_id,
RegisterList args,
RegisterList return_pair);
// Call the runtime function with |function_id| with single argument |arg|
// that returns a pair of values. The return values will be returned in
// |return_pair|.
BytecodeArrayBuilder& CallRuntimeForPair(Runtime::FunctionId function_id,
Register arg,
RegisterList return_pair);
// Call the JS runtime function with |context_index| and arguments |args|.
BytecodeArrayBuilder& CallJSRuntime(int context_index, RegisterList args);
// Operators (register holds the lhs value, accumulator holds the rhs value).
// Type feedback will be recorded in the |feedback_slot|
BytecodeArrayBuilder& BinaryOperation(Token::Value binop, Register reg,
int feedback_slot);
// Count Operators (value stored in accumulator).
// Type feedback will be recorded in the |feedback_slot|
BytecodeArrayBuilder& CountOperation(Token::Value op, int feedback_slot);
// Unary Operators.
BytecodeArrayBuilder& LogicalNot();
BytecodeArrayBuilder& TypeOf();
// Deletes property from an object. This expects that accumulator contains
// the key to be deleted and the register contains a reference to the object.
BytecodeArrayBuilder& Delete(Register object, LanguageMode language_mode);
// Tests.
BytecodeArrayBuilder& CompareOperation(Token::Value op, Register reg,
int feedback_slot = kNoFeedbackSlot);
// Converts accumulator and stores result in register |out|.
BytecodeArrayBuilder& ConvertAccumulatorToObject(Register out);
BytecodeArrayBuilder& ConvertAccumulatorToName(Register out);
BytecodeArrayBuilder& ConvertAccumulatorToNumber(Register out);
// Flow Control.
BytecodeArrayBuilder& Bind(BytecodeLabel* label);
BytecodeArrayBuilder& Bind(const BytecodeLabel& target, BytecodeLabel* label);
BytecodeArrayBuilder& Jump(BytecodeLabel* label);
BytecodeArrayBuilder& JumpIfTrue(BytecodeLabel* label);
BytecodeArrayBuilder& JumpIfFalse(BytecodeLabel* label);
BytecodeArrayBuilder& JumpIfNotHole(BytecodeLabel* label);
BytecodeArrayBuilder& JumpIfNull(BytecodeLabel* label);
BytecodeArrayBuilder& JumpIfUndefined(BytecodeLabel* label);
BytecodeArrayBuilder& JumpLoop(BytecodeLabel* label, int loop_depth);
BytecodeArrayBuilder& StackCheck(int position);
BytecodeArrayBuilder& Throw();
BytecodeArrayBuilder& ReThrow();
BytecodeArrayBuilder& Return();
// Debugger.
BytecodeArrayBuilder& Debugger();
// Complex flow control.
BytecodeArrayBuilder& ForInPrepare(Register receiver,
RegisterList cache_info_triple);
BytecodeArrayBuilder& ForInContinue(Register index, Register cache_length);
BytecodeArrayBuilder& ForInNext(Register receiver, Register index,
RegisterList cache_type_array_pair,
int feedback_slot);
BytecodeArrayBuilder& ForInStep(Register index);
// Generators.
BytecodeArrayBuilder& SuspendGenerator(Register generator);
BytecodeArrayBuilder& ResumeGenerator(Register generator);
// Exception handling.
BytecodeArrayBuilder& MarkHandler(int handler_id,
HandlerTable::CatchPrediction will_catch);
BytecodeArrayBuilder& MarkTryBegin(int handler_id, Register context);
BytecodeArrayBuilder& MarkTryEnd(int handler_id);
// Creates a new handler table entry and returns a {hander_id} identifying the
// entry, so that it can be referenced by above exception handling support.
int NewHandlerEntry() { return handler_table_builder()->NewHandlerEntry(); }
// Allocates a slot in the constant pool which can later be inserted.
size_t AllocateConstantPoolEntry();
// Inserts a entry into an allocated constant pool entry.
void InsertConstantPoolEntryAt(size_t entry, Handle<Object> object);
void InitializeReturnPosition(FunctionLiteral* literal);
void SetStatementPosition(Statement* stmt) {
if (stmt->position() == kNoSourcePosition) return;
latest_source_info_.MakeStatementPosition(stmt->position());
}
void SetExpressionPosition(Expression* expr) {
if (expr->position() == kNoSourcePosition) return;
if (!latest_source_info_.is_statement()) {
// Ensure the current expression position is overwritten with the
// latest value.
latest_source_info_.MakeExpressionPosition(expr->position());
}
}
void SetExpressionAsStatementPosition(Expression* expr) {
if (expr->position() == kNoSourcePosition) return;
latest_source_info_.MakeStatementPosition(expr->position());
}
bool RequiresImplicitReturn() const { return !return_seen_in_block_; }
// Returns the raw operand value for the given register or register list.
uint32_t GetInputRegisterOperand(Register reg);
uint32_t GetOutputRegisterOperand(Register reg);
uint32_t GetInputRegisterListOperand(RegisterList reg_list);
uint32_t GetOutputRegisterListOperand(RegisterList reg_list);
// Accessors
BytecodeRegisterAllocator* register_allocator() {
return ®ister_allocator_;
}
const BytecodeRegisterAllocator* register_allocator() const {
return ®ister_allocator_;
}
Zone* zone() const { return zone_; }
private:
friend class BytecodeRegisterAllocator;
template <OperandType... operand_types>
friend class BytecodeNodeBuilder;
// Returns the current source position for the given |bytecode|.
INLINE(BytecodeSourceInfo CurrentSourcePosition(Bytecode bytecode));
#define DECLARE_BYTECODE_OUTPUT(Name, ...) \
template <typename... Operands> \
INLINE(void Output##Name(Operands... operands)); \
template <typename... Operands> \
INLINE(void Output##Name(BytecodeLabel* label, Operands... operands));
BYTECODE_LIST(DECLARE_BYTECODE_OUTPUT)
#undef DECLARE_OPERAND_TYPE_INFO
bool RegisterIsValid(Register reg) const;
bool RegisterListIsValid(RegisterList reg_list) const;
// Set position for return.
void SetReturnPosition();
// Gets a constant pool entry for the |object|.
size_t GetConstantPoolEntry(Handle<Object> object);
// Not implemented as the illegal bytecode is used inside internally
// to indicate a bytecode field is not valid or an error has occured
// during bytecode generation.
BytecodeArrayBuilder& Illegal();
void PrepareToOutputBytecode(Bytecode bytecode);
void LeaveBasicBlock() { return_seen_in_block_ = false; }
BytecodeArrayWriter* bytecode_array_writer() {
return &bytecode_array_writer_;
}
BytecodePipelineStage* pipeline() { return pipeline_; }
ConstantArrayBuilder* constant_array_builder() {
return &constant_array_builder_;
}
const ConstantArrayBuilder* constant_array_builder() const {
return &constant_array_builder_;
}
HandlerTableBuilder* handler_table_builder() {
return &handler_table_builder_;
}
Zone* zone_;
bool bytecode_generated_;
ConstantArrayBuilder constant_array_builder_;
HandlerTableBuilder handler_table_builder_;
bool return_seen_in_block_;
int parameter_count_;
int local_register_count_;
int context_register_count_;
int return_position_;
BytecodeRegisterAllocator register_allocator_;
BytecodeArrayWriter bytecode_array_writer_;
BytecodePipelineStage* pipeline_;
BytecodeRegisterOptimizer* register_optimizer_;
BytecodeSourceInfo latest_source_info_;
static int const kNoFeedbackSlot = 0;
DISALLOW_COPY_AND_ASSIGN(BytecodeArrayBuilder);
};
} // namespace interpreter
} // namespace internal
} // namespace v8
#endif // V8_INTERPRETER_BYTECODE_ARRAY_BUILDER_H_