// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INSPECTOR_V8DEBUGGER_H_
#define V8_INSPECTOR_V8DEBUGGER_H_
#include <vector>
#include "src/base/macros.h"
#include "src/debug/debug-interface.h"
#include "src/inspector/java-script-call-frame.h"
#include "src/inspector/protocol/Forward.h"
#include "src/inspector/protocol/Runtime.h"
#include "src/inspector/v8-debugger-script.h"
#include "include/v8-inspector.h"
namespace v8_inspector {
struct ScriptBreakpoint;
class V8DebuggerAgentImpl;
class V8InspectorImpl;
class V8StackTraceImpl;
using protocol::Response;
class V8Debugger {
public:
V8Debugger(v8::Isolate*, V8InspectorImpl*);
~V8Debugger();
static int contextId(v8::Local<v8::Context>);
static int getGroupId(v8::Local<v8::Context>);
int markContext(const V8ContextInfo&);
bool enabled() const;
String16 setBreakpoint(const String16& sourceID, const ScriptBreakpoint&,
int* actualLineNumber, int* actualColumnNumber);
void removeBreakpoint(const String16& breakpointId);
void setBreakpointsActivated(bool);
bool breakpointsActivated() const { return m_breakpointsActivated; }
v8::DebugInterface::ExceptionBreakState getPauseOnExceptionsState();
void setPauseOnExceptionsState(v8::DebugInterface::ExceptionBreakState);
void setPauseOnNextStatement(bool);
bool canBreakProgram();
void breakProgram();
void continueProgram();
void stepIntoStatement();
void stepOverStatement();
void stepOutOfFunction();
void clearStepping();
Response setScriptSource(
const String16& sourceID, v8::Local<v8::String> newSource, bool dryRun,
protocol::Maybe<protocol::Runtime::ExceptionDetails>*,
JavaScriptCallFrames* newCallFrames, protocol::Maybe<bool>* stackChanged,
bool* compileError);
JavaScriptCallFrames currentCallFrames(int limit = 0);
// Each script inherits debug data from v8::Context where it has been
// compiled.
// Only scripts whose debug data matches |contextGroupId| will be reported.
// Passing 0 will result in reporting all scripts.
void getCompiledScripts(int contextGroupId,
std::vector<std::unique_ptr<V8DebuggerScript>>&);
void enable();
void disable();
bool isPaused();
v8::Local<v8::Context> pausedContext() { return m_pausedContext; }
int maxAsyncCallChainDepth() { return m_maxAsyncCallStackDepth; }
V8StackTraceImpl* currentAsyncCallChain();
void setAsyncCallStackDepth(V8DebuggerAgentImpl*, int);
std::unique_ptr<V8StackTraceImpl> createStackTrace(v8::Local<v8::StackTrace>);
std::unique_ptr<V8StackTraceImpl> captureStackTrace(bool fullStack);
v8::MaybeLocal<v8::Array> internalProperties(v8::Local<v8::Context>,
v8::Local<v8::Value>);
void asyncTaskScheduled(const StringView& taskName, void* task,
bool recurring);
void asyncTaskScheduled(const String16& taskName, void* task, bool recurring);
void asyncTaskCanceled(void* task);
void asyncTaskStarted(void* task);
void asyncTaskFinished(void* task);
void allAsyncTasksCanceled();
void muteScriptParsedEvents();
void unmuteScriptParsedEvents();
V8InspectorImpl* inspector() { return m_inspector; }
private:
void compileDebuggerScript();
v8::MaybeLocal<v8::Value> callDebuggerMethod(const char* functionName,
int argc,
v8::Local<v8::Value> argv[]);
v8::Local<v8::Context> debuggerContext() const;
void clearBreakpoints();
static void breakProgramCallback(const v8::FunctionCallbackInfo<v8::Value>&);
void handleProgramBreak(v8::Local<v8::Context> pausedContext,
v8::Local<v8::Object> executionState,
v8::Local<v8::Value> exception,
v8::Local<v8::Array> hitBreakpoints,
bool isPromiseRejection = false,
bool isUncaught = false);
static void v8DebugEventCallback(const v8::DebugInterface::EventDetails&);
v8::Local<v8::Value> callInternalGetterFunction(v8::Local<v8::Object>,
const char* functionName);
void handleV8DebugEvent(const v8::DebugInterface::EventDetails&);
void handleV8AsyncTaskEvent(v8::Local<v8::Context>,
v8::Local<v8::Object> executionState,
v8::Local<v8::Object> eventData);
v8::Local<v8::Value> collectionEntries(v8::Local<v8::Context>,
v8::Local<v8::Object>);
v8::Local<v8::Value> generatorObjectLocation(v8::Local<v8::Context>,
v8::Local<v8::Object>);
v8::Local<v8::Value> functionLocation(v8::Local<v8::Context>,
v8::Local<v8::Function>);
v8::MaybeLocal<v8::Value> functionScopes(v8::Local<v8::Context>,
v8::Local<v8::Function>);
v8::Isolate* m_isolate;
V8InspectorImpl* m_inspector;
int m_lastContextId;
int m_enableCount;
bool m_breakpointsActivated;
v8::Global<v8::Object> m_debuggerScript;
v8::Global<v8::Context> m_debuggerContext;
v8::Local<v8::Object> m_executionState;
v8::Local<v8::Context> m_pausedContext;
bool m_runningNestedMessageLoop;
int m_ignoreScriptParsedEventsCounter;
using AsyncTaskToStackTrace =
protocol::HashMap<void*, std::unique_ptr<V8StackTraceImpl>>;
AsyncTaskToStackTrace m_asyncTaskStacks;
protocol::HashSet<void*> m_recurringTasks;
int m_maxAsyncCallStackDepth;
std::vector<void*> m_currentTasks;
std::vector<std::unique_ptr<V8StackTraceImpl>> m_currentStacks;
protocol::HashMap<V8DebuggerAgentImpl*, int> m_maxAsyncCallStackDepthMap;
v8::DebugInterface::ExceptionBreakState m_pauseOnExceptionsState;
DISALLOW_COPY_AND_ASSIGN(V8Debugger);
};
} // namespace v8_inspector
#endif // V8_INSPECTOR_V8DEBUGGER_H_