// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_NODE_CACHE_H_
#define V8_COMPILER_NODE_CACHE_H_
#include "src/base/functional.h"
#include "src/base/macros.h"
namespace v8 {
namespace internal {
// Forward declarations.
class Zone;
template <typename>
class ZoneVector;
namespace compiler {
// Forward declarations.
class Node;
// A cache for nodes based on a key. Useful for implementing canonicalization of
// nodes such as constants, parameters, etc.
template <typename Key, typename Hash = base::hash<Key>,
typename Pred = std::equal_to<Key> >
class NodeCache final {
public:
explicit NodeCache(unsigned max = 256)
: entries_(nullptr), size_(0), max_(max) {}
~NodeCache() {}
// Search for node associated with {key} and return a pointer to a memory
// location in this cache that stores an entry for the key. If the location
// returned by this method contains a non-nullptr node, the caller can use
// that
// node. Otherwise it is the responsibility of the caller to fill the entry
// with a new node.
// Note that a previous cache entry may be overwritten if the cache becomes
// too full or encounters too many hash collisions.
Node** Find(Zone* zone, Key key);
// Appends all nodes from this cache to {nodes}.
void GetCachedNodes(ZoneVector<Node*>* nodes);
private:
struct Entry;
Entry* entries_; // lazily-allocated hash entries.
size_t size_;
size_t max_;
Hash hash_;
Pred pred_;
bool Resize(Zone* zone);
DISALLOW_COPY_AND_ASSIGN(NodeCache);
};
// Various default cache types.
typedef NodeCache<int32_t> Int32NodeCache;
typedef NodeCache<int64_t> Int64NodeCache;
// All we want is the numeric value of the RelocInfo::Mode enum. We typedef
// below to avoid pulling in assembler.h
typedef char RelocInfoMode;
typedef std::pair<int32_t, RelocInfoMode> RelocInt32Key;
typedef std::pair<int64_t, RelocInfoMode> RelocInt64Key;
typedef NodeCache<RelocInt32Key> RelocInt32NodeCache;
typedef NodeCache<RelocInt64Key> RelocInt64NodeCache;
#if V8_HOST_ARCH_32_BIT
typedef Int32NodeCache IntPtrNodeCache;
#else
typedef Int64NodeCache IntPtrNodeCache;
#endif
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_NODE_CACHE_H_