/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkUtil_DEFINED
#define GrVkUtil_DEFINED
#include "GrColor.h"
#include "GrTypes.h"
#include "vk/GrVkDefines.h"
#include "vk/GrVkInterface.h"
#include "ir/SkSLProgram.h"
class GrVkGpu;
// makes a Vk call on the interface
#define GR_VK_CALL(IFACE, X) (IFACE)->fFunctions.f##X;
// same as GR_VK_CALL but checks for success
#ifdef SK_DEBUG
#define GR_VK_CALL_ERRCHECK(IFACE, X) \
VkResult SK_MACRO_APPEND_LINE(ret) = GR_VK_CALL(IFACE, X); \
SkASSERT(VK_SUCCESS == SK_MACRO_APPEND_LINE(ret));
#else
#define GR_VK_CALL_ERRCHECK(IFACE, X) (void) GR_VK_CALL(IFACE, X);
#endif
/**
* Returns the vulkan texture format for the given GrPixelConfig
*/
bool GrPixelConfigToVkFormat(GrPixelConfig config, VkFormat* format);
/**
* Returns the GrPixelConfig for the given vulkan texture format
*/
bool GrVkFormatToPixelConfig(VkFormat format, GrPixelConfig* config);
/**
* Returns true if the given vulkan texture format is sRGB encoded.
* Also provides the non-sRGB version, if there is one.
*/
bool GrVkFormatIsSRGB(VkFormat format, VkFormat* linearFormat);
bool GrSampleCountToVkSampleCount(uint32_t samples, VkSampleCountFlagBits* vkSamples);
bool GrCompileVkShaderModule(const GrVkGpu* gpu,
const char* shaderString,
VkShaderStageFlagBits stage,
VkShaderModule* shaderModule,
VkPipelineShaderStageCreateInfo* stageInfo,
const SkSL::Program::Settings& settings,
SkSL::Program::Inputs* outInputs);
#endif