/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkTextureRenderTarget_DEFINED
#define GrVkTextureRenderTarget_DEFINED
#include "GrVkTexture.h"
#include "GrVkRenderTarget.h"
#include "GrVkGpu.h"
#include "GrTexturePriv.h"
#ifdef SK_BUILD_FOR_WIN
// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
#pragma warning(push)
#pragma warning(disable: 4250)
#endif
class GrVkImageView;
struct GrVkImageInfo;
class GrVkTextureRenderTarget: public GrVkTexture, public GrVkRenderTarget {
public:
static GrVkTextureRenderTarget* CreateNewTextureRenderTarget(GrVkGpu*, SkBudgeted,
const GrSurfaceDesc&,
const GrVkImage::ImageDesc&);
static sk_sp<GrVkTextureRenderTarget> MakeWrappedTextureRenderTarget(GrVkGpu*,
const GrSurfaceDesc&,
GrWrapOwnership,
const GrVkImageInfo*);
bool updateForMipmap(GrVkGpu* gpu, const GrVkImageInfo& newInfo);
protected:
void onAbandon() override {
GrVkRenderTarget::onAbandon();
GrVkTexture::onAbandon();
}
void onRelease() override {
GrVkRenderTarget::onRelease();
GrVkTexture::onRelease();
}
private:
GrVkTextureRenderTarget(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageView* texView,
const GrVkImageInfo& msaaInfo,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView)
: GrSurface(gpu, desc)
, GrVkImage(info, GrVkImage::kNot_Wrapped)
, GrVkTexture(gpu, desc, info, texView, GrVkImage::kNot_Wrapped)
, GrVkRenderTarget(gpu, desc, info, msaaInfo, colorAttachmentView,
resolveAttachmentView, GrVkImage::kNot_Wrapped) {
this->registerWithCache(budgeted);
}
GrVkTextureRenderTarget(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageView* texView,
const GrVkImageView* colorAttachmentView)
: GrSurface(gpu, desc)
, GrVkImage(info, GrVkImage::kNot_Wrapped)
, GrVkTexture(gpu, desc, info, texView, GrVkImage::kNot_Wrapped)
, GrVkRenderTarget(gpu, desc, info, colorAttachmentView, GrVkImage::kNot_Wrapped) {
this->registerWithCache(budgeted);
}
GrVkTextureRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageView* texView,
const GrVkImageInfo& msaaInfo,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView,
GrVkImage::Wrapped wrapped)
: GrSurface(gpu, desc)
, GrVkImage(info, wrapped)
, GrVkTexture(gpu, desc, info, texView, wrapped)
, GrVkRenderTarget(gpu, desc, info, msaaInfo, colorAttachmentView,
resolveAttachmentView, wrapped) {
this->registerWithCacheWrapped();
}
GrVkTextureRenderTarget(GrVkGpu* gpu,
const GrSurfaceDesc& desc,
const GrVkImageInfo& info,
const GrVkImageView* texView,
const GrVkImageView* colorAttachmentView,
GrVkImage::Wrapped wrapped)
: GrSurface(gpu, desc)
, GrVkImage(info, wrapped)
, GrVkTexture(gpu, desc, info, texView, wrapped)
, GrVkRenderTarget(gpu, desc, info, colorAttachmentView, wrapped) {
this->registerWithCacheWrapped();
}
static GrVkTextureRenderTarget* Create(GrVkGpu*,
const GrSurfaceDesc&,
const GrVkImageInfo&,
SkBudgeted budgeted,
GrVkImage::Wrapped wrapped);
// GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory.
size_t onGpuMemorySize() const override {
// The plus 1 is to account for the resolve texture.
return GrSurface::ComputeSize(fDesc, fDesc.fSampleCnt+1, // TODO: this still correct?
this->texturePriv().hasMipMaps());
}
};
#endif