/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrResourceCache_DEFINED
#define GrResourceCache_DEFINED
#include "GrGpuResource.h"
#include "GrGpuResourceCacheAccess.h"
#include "GrGpuResourcePriv.h"
#include "GrResourceCache.h"
#include "GrResourceKey.h"
#include "SkMessageBus.h"
#include "SkRefCnt.h"
#include "SkTArray.h"
#include "SkTDPQueue.h"
#include "SkTInternalLList.h"
#include "SkTMultiMap.h"
class GrCaps;
class SkString;
class SkTraceMemoryDump;
/**
* Manages the lifetime of all GrGpuResource instances.
*
* Resources may have optionally have two types of keys:
* 1) A scratch key. This is for resources whose allocations are cached but not their contents.
* Multiple resources can share the same scratch key. This is so a caller can have two
* resource instances with the same properties (e.g. multipass rendering that ping-pongs
* between two temporary surfaces). The scratch key is set at resource creation time and
* should never change. Resources need not have a scratch key.
* 2) A unique key. This key's meaning is specific to the domain that created the key. Only one
* resource may have a given unique key. The unique key can be set, cleared, or changed
* anytime after resource creation.
*
* A unique key always takes precedence over a scratch key when a resource has both types of keys.
* If a resource has neither key type then it will be deleted as soon as the last reference to it
* is dropped.
*/
class GrResourceCache {
public:
GrResourceCache(const GrCaps* caps);
~GrResourceCache();
// Default maximum number of budgeted resources in the cache.
static const int kDefaultMaxCount = 2 * (1 << 12);
// Default maximum number of bytes of gpu memory of budgeted resources in the cache.
static const size_t kDefaultMaxSize = 96 * (1 << 20);
// Default number of external flushes a budgeted resources can go unused in the cache before it
// is purged. Using a value <= 0 disables this feature. This will be removed once Chrome
// starts using time-based purging.
static const int kDefaultMaxUnusedFlushes =
1 * /* flushes per frame */
60 * /* fps */
30; /* seconds */
/** Used to access functionality needed by GrGpuResource for lifetime management. */
class ResourceAccess;
ResourceAccess resourceAccess();
/**
* Sets the cache limits in terms of number of resources, max gpu memory byte size, and number
* of external GrContext flushes that a resource can be unused before it is evicted. The latter
* value is a suggestion and there is no promise that a resource will be purged immediately
* after it hasn't been used in maxUnusedFlushes flushes.
*/
void setLimits(int count, size_t bytes, int maxUnusedFlushes = kDefaultMaxUnusedFlushes);
/**
* Returns the number of resources.
*/
int getResourceCount() const {
return fPurgeableQueue.count() + fNonpurgeableResources.count();
}
/**
* Returns the number of resources that count against the budget.
*/
int getBudgetedResourceCount() const { return fBudgetedCount; }
/**
* Returns the number of bytes consumed by resources.
*/
size_t getResourceBytes() const { return fBytes; }
/**
* Returns the number of bytes consumed by budgeted resources.
*/
size_t getBudgetedResourceBytes() const { return fBudgetedBytes; }
/**
* Returns the cached resources count budget.
*/
int getMaxResourceCount() const { return fMaxCount; }
/**
* Returns the number of bytes consumed by cached resources.
*/
size_t getMaxResourceBytes() const { return fMaxBytes; }
/**
* Abandons the backend API resources owned by all GrGpuResource objects and removes them from
* the cache.
*/
void abandonAll();
/**
* Releases the backend API resources owned by all GrGpuResource objects and removes them from
* the cache.
*/
void releaseAll();
enum {
/** Preferentially returns scratch resources with no pending IO. */
kPreferNoPendingIO_ScratchFlag = 0x1,
/** Will not return any resources that match but have pending IO. */
kRequireNoPendingIO_ScratchFlag = 0x2,
};
/**
* Find a resource that matches a scratch key.
*/
GrGpuResource* findAndRefScratchResource(const GrScratchKey& scratchKey,
size_t resourceSize,
uint32_t flags);
#ifdef SK_DEBUG
// This is not particularly fast and only used for validation, so debug only.
int countScratchEntriesForKey(const GrScratchKey& scratchKey) const {
return fScratchMap.countForKey(scratchKey);
}
#endif
/**
* Find a resource that matches a unique key.
*/
GrGpuResource* findAndRefUniqueResource(const GrUniqueKey& key) {
GrGpuResource* resource = fUniqueHash.find(key);
if (resource) {
this->refAndMakeResourceMRU(resource);
}
return resource;
}
/**
* Query whether a unique key exists in the cache.
*/
bool hasUniqueKey(const GrUniqueKey& key) const {
return SkToBool(fUniqueHash.find(key));
}
/** Purges resources to become under budget and processes resources with invalidated unique
keys. */
void purgeAsNeeded();
/** Purges all resources that don't have external owners. */
void purgeAllUnlocked();
/** Purge all resources not used since the passed in time. */
void purgeResourcesNotUsedSince(GrStdSteadyClock::time_point);
/** Returns true if the cache would like a flush to occur in order to make more resources
purgeable. */
bool requestsFlush() const { return fRequestFlush; }
enum FlushType {
kExternal,
kImmediateMode,
kCacheRequested,
};
void notifyFlushOccurred(FlushType);
#if GR_CACHE_STATS
struct Stats {
int fTotal;
int fNumPurgeable;
int fNumNonPurgeable;
int fScratch;
int fWrapped;
size_t fUnbudgetedSize;
Stats() { this->reset(); }
void reset() {
fTotal = 0;
fNumPurgeable = 0;
fNumNonPurgeable = 0;
fScratch = 0;
fWrapped = 0;
fUnbudgetedSize = 0;
}
void update(GrGpuResource* resource) {
if (resource->cacheAccess().isScratch()) {
++fScratch;
}
if (resource->resourcePriv().refsWrappedObjects()) {
++fWrapped;
}
if (SkBudgeted::kNo == resource->resourcePriv().isBudgeted()) {
fUnbudgetedSize += resource->gpuMemorySize();
}
}
};
void getStats(Stats*) const;
void dumpStats(SkString*) const;
void dumpStatsKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* value) const;
#endif
#ifdef SK_DEBUG
int countUniqueKeysWithTag(const char* tag) const;
#endif
// This function is for unit testing and is only defined in test tools.
void changeTimestamp(uint32_t newTimestamp);
// Enumerates all cached resources and dumps their details to traceMemoryDump.
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
private:
///////////////////////////////////////////////////////////////////////////
/// @name Methods accessible via ResourceAccess
////
void insertResource(GrGpuResource*);
void removeResource(GrGpuResource*);
void notifyCntReachedZero(GrGpuResource*, uint32_t flags);
void didChangeGpuMemorySize(const GrGpuResource*, size_t oldSize);
void changeUniqueKey(GrGpuResource*, const GrUniqueKey&);
void removeUniqueKey(GrGpuResource*);
void willRemoveScratchKey(const GrGpuResource*);
void didChangeBudgetStatus(GrGpuResource*);
void refAndMakeResourceMRU(GrGpuResource*);
/// @}
void processInvalidUniqueKeys(const SkTArray<GrUniqueKeyInvalidatedMessage>&);
void addToNonpurgeableArray(GrGpuResource*);
void removeFromNonpurgeableArray(GrGpuResource*);
bool overBudget() const { return fBudgetedBytes > fMaxBytes || fBudgetedCount > fMaxCount; }
bool wouldFit(size_t bytes) {
return fBudgetedBytes+bytes <= fMaxBytes && fBudgetedCount+1 <= fMaxCount;
}
uint32_t getNextTimestamp();
#ifdef SK_DEBUG
bool isInCache(const GrGpuResource* r) const;
void validate() const;
#else
void validate() const {}
#endif
class AutoValidate;
class AvailableForScratchUse;
struct ScratchMapTraits {
static const GrScratchKey& GetKey(const GrGpuResource& r) {
return r.resourcePriv().getScratchKey();
}
static uint32_t Hash(const GrScratchKey& key) { return key.hash(); }
};
typedef SkTMultiMap<GrGpuResource, GrScratchKey, ScratchMapTraits> ScratchMap;
struct UniqueHashTraits {
static const GrUniqueKey& GetKey(const GrGpuResource& r) { return r.getUniqueKey(); }
static uint32_t Hash(const GrUniqueKey& key) { return key.hash(); }
};
typedef SkTDynamicHash<GrGpuResource, GrUniqueKey, UniqueHashTraits> UniqueHash;
static bool CompareTimestamp(GrGpuResource* const& a, GrGpuResource* const& b) {
return a->cacheAccess().timestamp() < b->cacheAccess().timestamp();
}
static int* AccessResourceIndex(GrGpuResource* const& res) {
return res->cacheAccess().accessCacheIndex();
}
typedef SkMessageBus<GrUniqueKeyInvalidatedMessage>::Inbox InvalidUniqueKeyInbox;
typedef SkTDPQueue<GrGpuResource*, CompareTimestamp, AccessResourceIndex> PurgeableQueue;
typedef SkTDArray<GrGpuResource*> ResourceArray;
// Whenever a resource is added to the cache or the result of a cache lookup, fTimestamp is
// assigned as the resource's timestamp and then incremented. fPurgeableQueue orders the
// purgeable resources by this value, and thus is used to purge resources in LRU order.
uint32_t fTimestamp;
PurgeableQueue fPurgeableQueue;
ResourceArray fNonpurgeableResources;
// This map holds all resources that can be used as scratch resources.
ScratchMap fScratchMap;
// This holds all resources that have unique keys.
UniqueHash fUniqueHash;
// our budget, used in purgeAsNeeded()
int fMaxCount;
size_t fMaxBytes;
int fMaxUnusedFlushes;
#if GR_CACHE_STATS
int fHighWaterCount;
size_t fHighWaterBytes;
int fBudgetedHighWaterCount;
size_t fBudgetedHighWaterBytes;
#endif
// our current stats for all resources
SkDEBUGCODE(int fCount;)
size_t fBytes;
// our current stats for resources that count against the budget
int fBudgetedCount;
size_t fBudgetedBytes;
bool fRequestFlush;
uint32_t fExternalFlushCnt;
InvalidUniqueKeyInbox fInvalidUniqueKeyInbox;
// This resource is allowed to be in the nonpurgeable array for the sake of validate() because
// we're in the midst of converting it to purgeable status.
SkDEBUGCODE(GrGpuResource* fNewlyPurgeableResourceForValidation;)
bool fPreferVRAMUseOverFlushes;
};
class GrResourceCache::ResourceAccess {
private:
ResourceAccess(GrResourceCache* cache) : fCache(cache) { }
ResourceAccess(const ResourceAccess& that) : fCache(that.fCache) { }
ResourceAccess& operator=(const ResourceAccess&); // unimpl
/**
* Insert a resource into the cache.
*/
void insertResource(GrGpuResource* resource) { fCache->insertResource(resource); }
/**
* Removes a resource from the cache.
*/
void removeResource(GrGpuResource* resource) { fCache->removeResource(resource); }
/**
* Notifications that should be sent to the cache when the ref/io cnt status of resources
* changes.
*/
enum RefNotificationFlags {
/** All types of refs on the resource have reached zero. */
kAllCntsReachedZero_RefNotificationFlag = 0x1,
/** The normal (not pending IO type) ref cnt has reached zero. */
kRefCntReachedZero_RefNotificationFlag = 0x2,
};
/**
* Called by GrGpuResources when they detect that their ref/io cnts have reached zero. When the
* normal ref cnt reaches zero the flags that are set should be:
* a) kRefCntReachedZero if a pending IO cnt is still non-zero.
* b) (kRefCntReachedZero | kAllCntsReachedZero) when all pending IO cnts are also zero.
* kAllCntsReachedZero is set by itself if a pending IO cnt is decremented to zero and all the
* the other cnts are already zero.
*/
void notifyCntReachedZero(GrGpuResource* resource, uint32_t flags) {
fCache->notifyCntReachedZero(resource, flags);
}
/**
* Called by GrGpuResources when their sizes change.
*/
void didChangeGpuMemorySize(const GrGpuResource* resource, size_t oldSize) {
fCache->didChangeGpuMemorySize(resource, oldSize);
}
/**
* Called by GrGpuResources to change their unique keys.
*/
void changeUniqueKey(GrGpuResource* resource, const GrUniqueKey& newKey) {
fCache->changeUniqueKey(resource, newKey);
}
/**
* Called by a GrGpuResource to remove its unique key.
*/
void removeUniqueKey(GrGpuResource* resource) { fCache->removeUniqueKey(resource); }
/**
* Called by a GrGpuResource when it removes its scratch key.
*/
void willRemoveScratchKey(const GrGpuResource* resource) {
fCache->willRemoveScratchKey(resource);
}
/**
* Called by GrGpuResources when they change from budgeted to unbudgeted or vice versa.
*/
void didChangeBudgetStatus(GrGpuResource* resource) { fCache->didChangeBudgetStatus(resource); }
// No taking addresses of this type.
const ResourceAccess* operator&() const;
ResourceAccess* operator&();
GrResourceCache* fCache;
friend class GrGpuResource; // To access all the proxy inline methods.
friend class GrResourceCache; // To create this type.
};
inline GrResourceCache::ResourceAccess GrResourceCache::resourceAccess() {
return ResourceAccess(this);
}
#endif